--- deliantra/server/random_maps/snake.C 2006/08/13 17:16:03 1.1
+++ deliantra/server/random_maps/snake.C 2009/11/07 18:32:45 1.11
@@ -1,4 +1,25 @@
-
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) Crossfire Development Team (restored, original file without copyright notice)
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
snake-type layout.
@@ -11,85 +32,91 @@
*/
-
-#include
#include
-#include
-
-
-
+#include "random_map.h"
+#include "rproto.h"
-char **make_snake_layout(int xsize, int ysize,int options) {
- int i,j;
+void
+make_snake_layout (Layout maze, int options)
+{
+ int i, j;
- /* allocate that array, set it up */
- char **maze = (char **)calloc(sizeof(char*),xsize);
- for(i=0;iclear ();
+ maze->border ();
- /* write the outer walls */
- for(i=0;iw;
+ int ysize = maze->h;
/* Bail out if the size is too small to make a snake. */
- if(xsize < 8 || ysize < 8) return maze;
+ if (xsize < 8 || ysize < 8)
+ return;
/* decide snake orientation--vertical or horizontal , and
make the walls and place the doors. */
- if(RANDOM()%2) { /* vertical orientation */
- int n_walls = RANDOM() % ((xsize - 5)/3) +1;
- int spacing = xsize / (n_walls+1);
- int orientation=1;
- for(i=spacing;i'; }
+ if (rmg_rndm (2))
+ {
+ maze[1][1] = '<';
+ maze[xsize - 2][ysize - 2] = '>';
+ }
else
- { maze[1][1] = '>'; maze[xsize-2][ysize-2]='<'; }
-
-
- return maze;
+ {
+ maze[1][1] = '>';
+ maze[xsize - 2][ysize - 2] = '<';
+ }
}
-
-