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/cvs/deliantra/server/random_maps/snake.C
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Comparing deliantra/server/random_maps/snake.C (file contents):
Revision 1.2 by root, Sun Sep 10 16:06:37 2006 UTC vs.
Revision 1.5 by root, Thu Jan 18 19:42:10 2007 UTC

1
2 1
3/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 2/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
4snake-type layout. 3snake-type layout.
5 4
6input: xsize, ysize; 5input: xsize, ysize;
43 return maze; 42 return maze;
44 43
45 /* decide snake orientation--vertical or horizontal , and 44 /* decide snake orientation--vertical or horizontal , and
46 make the walls and place the doors. */ 45 make the walls and place the doors. */
47 46
48 if (RANDOM () % 2) 47 if (rndm (2))
49 { /* vertical orientation */ 48 { /* vertical orientation */
50 int n_walls = RANDOM () % ((xsize - 5) / 3) + 1; 49 int n_walls = RANDOM () % ((xsize - 5) / 3) + 1;
51 int spacing = xsize / (n_walls + 1); 50 int spacing = xsize / (n_walls + 1);
52 int orientation = 1; 51 int orientation = 1;
53 52
99 orientation ^= 1; /* toggle the value of orientation */ 98 orientation ^= 1; /* toggle the value of orientation */
100 } 99 }
101 } 100 }
102 101
103 /* place the exit up/down */ 102 /* place the exit up/down */
104 if (RANDOM () % 2) 103 if (rndm (2))
105 { 104 {
106 maze[1][1] = '<'; 105 maze[1][1] = '<';
107 maze[xsize - 2][ysize - 2] = '>'; 106 maze[xsize - 2][ysize - 2] = '>';
108 } 107 }
109 else 108 else

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