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Comparing deliantra/server/random_maps/snake.C (file contents):
Revision 1.3 by root, Thu Sep 14 22:34:02 2006 UTC vs.
Revision 1.8 by root, Mon Apr 14 22:41:17 2008 UTC

1
1/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 2/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
2snake-type layout. 3snake-type layout.
3 4
4input: xsize, ysize; 5input: xsize, ysize;
5output: a char** array with # and . for closed and open respectively. 6output: a char** array with # and . for closed and open respectively.
7a char value of 0 represents a blank space: a '#' is 8a char value of 0 represents a blank space: a '#' is
8a wall. 9a wall.
9 10
10*/ 11*/
11 12
13#include <global.h>
14#include "random_map.h"
15#include "rproto.h"
12 16
13#include <stdio.h> 17void
14#include <global.h> 18make_snake_layout (Maze maze, int options)
15#include <time.h>
16
17
18
19
20char **
21make_snake_layout (int xsize, int ysize, int options)
22{ 19{
23 int i, j; 20 int i, j;
24 21
25 /* allocate that array, set it up */ 22 maze->clear ();
26 char **maze = (char **) calloc (sizeof (char *), xsize); 23 maze->border ();
27 24
28 for (i = 0; i < xsize; i++) 25 int xsize = maze->w;
29 { 26 int ysize = maze->h;
30 maze[i] = (char *) calloc (sizeof (char), ysize);
31 }
32
33 /* write the outer walls */
34 for (i = 0; i < xsize; i++)
35 maze[i][0] = maze[i][ysize - 1] = '#';
36 for (j = 0; j < ysize; j++)
37 maze[0][j] = maze[xsize - 1][j] = '#';
38 27
39 /* Bail out if the size is too small to make a snake. */ 28 /* Bail out if the size is too small to make a snake. */
40 if (xsize < 8 || ysize < 8) 29 if (xsize < 8 || ysize < 8)
41 return maze; 30 return;
42 31
43 /* decide snake orientation--vertical or horizontal , and 32 /* decide snake orientation--vertical or horizontal , and
44 make the walls and place the doors. */ 33 make the walls and place the doors. */
45 34
46 if (RANDOM () % 2) 35 if (rndm (2))
47 { /* vertical orientation */ 36 { /* vertical orientation */
48 int n_walls = RANDOM () % ((xsize - 5) / 3) + 1; 37 int n_walls = rndm (xsize - 5) / 3 + 1;
49 int spacing = xsize / (n_walls + 1); 38 int spacing = xsize / (n_walls + 1);
50 int orientation = 1; 39 int orientation = 1;
51 40
52 for (i = spacing; i < xsize - 3; i += spacing) 41 for (i = spacing; i < xsize - 3; i += spacing)
53 { 42 {
54 if (orientation) 43 if (orientation)
55 { 44 {
56 for (j = 1; j < ysize - 2; j++) 45 for (j = 1; j < ysize - 2; j++)
57 {
58 maze[i][j] = '#'; 46 maze[i][j] = '#';
59 } 47
60 maze[i][j] = 'D'; 48 maze[i][j] = 'D';
61 } 49 }
62 else 50 else
63 { 51 {
64 for (j = 2; j < ysize; j++) 52 for (j = 2; j < ysize; j++)
65 {
66 maze[i][j] = '#'; 53 maze[i][j] = '#';
67 } 54
68 maze[i][1] = 'D'; 55 maze[i][1] = 'D';
69 } 56 }
57
70 orientation ^= 1; /* toggle the value of orientation */ 58 orientation ^= 1; /* toggle the value of orientation */
71 } 59 }
72 } 60 }
73 else 61 else
74 { /* horizontal orientation */ 62 { /* horizontal orientation */
75 int n_walls = RANDOM () % ((ysize - 5) / 3) + 1; 63 int n_walls = rndm (ysize - 5) / 3 + 1;
76 int spacing = ysize / (n_walls + 1); 64 int spacing = ysize / (n_walls + 1);
77 int orientation = 1; 65 int orientation = 1;
78 66
79 for (i = spacing; i < ysize - 3; i += spacing) 67 for (i = spacing; i < ysize - 3; i += spacing)
80 { 68 {
81 if (orientation) 69 if (orientation)
82 { 70 {
83 for (j = 1; j < xsize - 2; j++) 71 for (j = 1; j < xsize - 2; j++)
84 {
85 maze[j][i] = '#'; 72 maze[j][i] = '#';
86 } 73
87 maze[j][i] = 'D'; 74 maze[j][i] = 'D';
88 } 75 }
89 else 76 else
90 { 77 {
91 for (j = 2; j < xsize; j++) 78 for (j = 2; j < xsize; j++)
92 {
93 maze[j][i] = '#'; 79 maze[j][i] = '#';
94 } 80
95 maze[1][i] = 'D'; 81 maze[1][i] = 'D';
96 } 82 }
83
97 orientation ^= 1; /* toggle the value of orientation */ 84 orientation ^= 1; /* toggle the value of orientation */
98 } 85 }
99 } 86 }
100 87
101 /* place the exit up/down */ 88 /* place the exit up/down */
102 if (RANDOM () % 2) 89 if (rndm (2))
103 { 90 {
104 maze[1][1] = '<'; 91 maze[1][1] = '<';
105 maze[xsize - 2][ysize - 2] = '>'; 92 maze[xsize - 2][ysize - 2] = '>';
106 } 93 }
107 else 94 else
108 { 95 {
109 maze[1][1] = '>'; 96 maze[1][1] = '>';
110 maze[xsize - 2][ysize - 2] = '<'; 97 maze[xsize - 2][ysize - 2] = '<';
111 } 98 }
99}
112 100
113
114 return maze;
115}

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