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/cvs/deliantra/server/random_maps/snake.C
Revision: 1.2
Committed: Sun Sep 10 16:06:37 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.1: +78 -56 lines
Log Message:
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File Contents

# Content
1
2
3 /* peterm@langmuir.eecs.berkeley.edu: this function generates a random
4 snake-type layout.
5
6 input: xsize, ysize;
7 output: a char** array with # and . for closed and open respectively.
8
9 a char value of 0 represents a blank space: a '#' is
10 a wall.
11
12 */
13
14
15 #include <stdio.h>
16 #include <global.h>
17 #include <time.h>
18
19
20
21
22 char **
23 make_snake_layout (int xsize, int ysize, int options)
24 {
25 int i, j;
26
27 /* allocate that array, set it up */
28 char **maze = (char **) calloc (sizeof (char *), xsize);
29
30 for (i = 0; i < xsize; i++)
31 {
32 maze[i] = (char *) calloc (sizeof (char), ysize);
33 }
34
35 /* write the outer walls */
36 for (i = 0; i < xsize; i++)
37 maze[i][0] = maze[i][ysize - 1] = '#';
38 for (j = 0; j < ysize; j++)
39 maze[0][j] = maze[xsize - 1][j] = '#';
40
41 /* Bail out if the size is too small to make a snake. */
42 if (xsize < 8 || ysize < 8)
43 return maze;
44
45 /* decide snake orientation--vertical or horizontal , and
46 make the walls and place the doors. */
47
48 if (RANDOM () % 2)
49 { /* vertical orientation */
50 int n_walls = RANDOM () % ((xsize - 5) / 3) + 1;
51 int spacing = xsize / (n_walls + 1);
52 int orientation = 1;
53
54 for (i = spacing; i < xsize - 3; i += spacing)
55 {
56 if (orientation)
57 {
58 for (j = 1; j < ysize - 2; j++)
59 {
60 maze[i][j] = '#';
61 }
62 maze[i][j] = 'D';
63 }
64 else
65 {
66 for (j = 2; j < ysize; j++)
67 {
68 maze[i][j] = '#';
69 }
70 maze[i][1] = 'D';
71 }
72 orientation ^= 1; /* toggle the value of orientation */
73 }
74 }
75 else
76 { /* horizontal orientation */
77 int n_walls = RANDOM () % ((ysize - 5) / 3) + 1;
78 int spacing = ysize / (n_walls + 1);
79 int orientation = 1;
80
81 for (i = spacing; i < ysize - 3; i += spacing)
82 {
83 if (orientation)
84 {
85 for (j = 1; j < xsize - 2; j++)
86 {
87 maze[j][i] = '#';
88 }
89 maze[j][i] = 'D';
90 }
91 else
92 {
93 for (j = 2; j < xsize; j++)
94 {
95 maze[j][i] = '#';
96 }
97 maze[1][i] = 'D';
98 }
99 orientation ^= 1; /* toggle the value of orientation */
100 }
101 }
102
103 /* place the exit up/down */
104 if (RANDOM () % 2)
105 {
106 maze[1][1] = '<';
107 maze[xsize - 2][ysize - 2] = '>';
108 }
109 else
110 {
111 maze[1][1] = '>';
112 maze[xsize - 2][ysize - 2] = '<';
113 }
114
115
116 return maze;
117 }