/* peterm@langmuir.eecs.berkeley.edu: this function generates a random snake-type layout. input: xsize, ysize; output: a char** array with # and . for closed and open respectively. a char value of 0 represents a blank space: a '#' is a wall. */ #include #include #include char ** make_snake_layout (int xsize, int ysize, int options) { int i, j; /* allocate that array, set it up */ char **maze = (char **) calloc (sizeof (char *), xsize); for (i = 0; i < xsize; i++) { maze[i] = (char *) calloc (sizeof (char), ysize); } /* write the outer walls */ for (i = 0; i < xsize; i++) maze[i][0] = maze[i][ysize - 1] = '#'; for (j = 0; j < ysize; j++) maze[0][j] = maze[xsize - 1][j] = '#'; /* Bail out if the size is too small to make a snake. */ if (xsize < 8 || ysize < 8) return maze; /* decide snake orientation--vertical or horizontal , and make the walls and place the doors. */ if (RANDOM () % 2) { /* vertical orientation */ int n_walls = RANDOM () % ((xsize - 5) / 3) + 1; int spacing = xsize / (n_walls + 1); int orientation = 1; for (i = spacing; i < xsize - 3; i += spacing) { if (orientation) { for (j = 1; j < ysize - 2; j++) { maze[i][j] = '#'; } maze[i][j] = 'D'; } else { for (j = 2; j < ysize; j++) { maze[i][j] = '#'; } maze[i][1] = 'D'; } orientation ^= 1; /* toggle the value of orientation */ } } else { /* horizontal orientation */ int n_walls = RANDOM () % ((ysize - 5) / 3) + 1; int spacing = ysize / (n_walls + 1); int orientation = 1; for (i = spacing; i < ysize - 3; i += spacing) { if (orientation) { for (j = 1; j < xsize - 2; j++) { maze[j][i] = '#'; } maze[j][i] = 'D'; } else { for (j = 2; j < xsize; j++) { maze[j][i] = '#'; } maze[1][i] = 'D'; } orientation ^= 1; /* toggle the value of orientation */ } } /* place the exit up/down */ if (RANDOM () % 2) { maze[1][1] = '<'; maze[xsize - 2][ysize - 2] = '>'; } else { maze[1][1] = '>'; maze[xsize - 2][ysize - 2] = '<'; } return maze; }