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/cvs/deliantra/server/random_maps/snake.C
Revision: 1.4
Committed: Sun Dec 31 19:02:24 2006 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +1 -0 lines
Log Message:
reindent, minor changes

File Contents

# Content
1
2 /* peterm@langmuir.eecs.berkeley.edu: this function generates a random
3 snake-type layout.
4
5 input: xsize, ysize;
6 output: a char** array with # and . for closed and open respectively.
7
8 a char value of 0 represents a blank space: a '#' is
9 a wall.
10
11 */
12
13
14 #include <stdio.h>
15 #include <global.h>
16 #include <time.h>
17
18
19
20
21 char **
22 make_snake_layout (int xsize, int ysize, int options)
23 {
24 int i, j;
25
26 /* allocate that array, set it up */
27 char **maze = (char **) calloc (sizeof (char *), xsize);
28
29 for (i = 0; i < xsize; i++)
30 {
31 maze[i] = (char *) calloc (sizeof (char), ysize);
32 }
33
34 /* write the outer walls */
35 for (i = 0; i < xsize; i++)
36 maze[i][0] = maze[i][ysize - 1] = '#';
37 for (j = 0; j < ysize; j++)
38 maze[0][j] = maze[xsize - 1][j] = '#';
39
40 /* Bail out if the size is too small to make a snake. */
41 if (xsize < 8 || ysize < 8)
42 return maze;
43
44 /* decide snake orientation--vertical or horizontal , and
45 make the walls and place the doors. */
46
47 if (RANDOM () % 2)
48 { /* vertical orientation */
49 int n_walls = RANDOM () % ((xsize - 5) / 3) + 1;
50 int spacing = xsize / (n_walls + 1);
51 int orientation = 1;
52
53 for (i = spacing; i < xsize - 3; i += spacing)
54 {
55 if (orientation)
56 {
57 for (j = 1; j < ysize - 2; j++)
58 {
59 maze[i][j] = '#';
60 }
61 maze[i][j] = 'D';
62 }
63 else
64 {
65 for (j = 2; j < ysize; j++)
66 {
67 maze[i][j] = '#';
68 }
69 maze[i][1] = 'D';
70 }
71 orientation ^= 1; /* toggle the value of orientation */
72 }
73 }
74 else
75 { /* horizontal orientation */
76 int n_walls = RANDOM () % ((ysize - 5) / 3) + 1;
77 int spacing = ysize / (n_walls + 1);
78 int orientation = 1;
79
80 for (i = spacing; i < ysize - 3; i += spacing)
81 {
82 if (orientation)
83 {
84 for (j = 1; j < xsize - 2; j++)
85 {
86 maze[j][i] = '#';
87 }
88 maze[j][i] = 'D';
89 }
90 else
91 {
92 for (j = 2; j < xsize; j++)
93 {
94 maze[j][i] = '#';
95 }
96 maze[1][i] = 'D';
97 }
98 orientation ^= 1; /* toggle the value of orientation */
99 }
100 }
101
102 /* place the exit up/down */
103 if (RANDOM () % 2)
104 {
105 maze[1][1] = '<';
106 maze[xsize - 2][ysize - 2] = '>';
107 }
108 else
109 {
110 maze[1][1] = '>';
111 maze[xsize - 2][ysize - 2] = '<';
112 }
113
114
115 return maze;
116 }