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Revision: 1.10
Committed: Mon Dec 25 14:43:23 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +13 -13 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.5 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /* Specials in this file:
25 root 1.2 included maps */
26 elmex 1.1
27     #include <global.h>
28     #include <random_map.h>
29     #include <rproto.h>
30    
31     #define NUM_OF_SPECIAL_TYPES 4
32     #define NO_SPECIAL 0
33     #define SPECIAL_SUBMAP 1
34     #define SPECIAL_FOUNTAIN 2
35     #define SPECIAL_EXIT 3
36    
37     #define GLORY_HOLE 1
38     #define ORC_ZONE 2
39     #define MINING_ZONE 3
40     #define NR_OF_HOLE_TYPES 3
41    
42     /* clear map completely of all objects: a rectangular area of xsize, ysize
43     is cleared with the top left corner at xstart, ystart */
44    
45 root 1.4 void
46 root 1.6 nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
47 root 1.4 {
48     int i, j;
49 elmex 1.1 object *tmp;
50 root 1.4
51     for (i = xstart; i < xstart + xsize; i++)
52     for (j = ystart; j < ystart + ysize; j++)
53     {
54 root 1.9 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
55 root 1.4 {
56     if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57     {
58     if (tmp->head)
59     tmp = tmp->head;
60 root 1.7 tmp->remove ();
61 root 1.8 tmp->destroy ();
62 root 1.9 tmp = GET_MAP_OB (map, i, j);
63 root 1.4 }
64     if (tmp == NULL)
65     break;
66     }
67 elmex 1.1 }
68     }
69    
70    
71    
72 root 1.4 /* copy in_map into dest_map at point x,y */
73 elmex 1.1
74    
75 root 1.4 void
76 root 1.6 include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
77 root 1.4 {
78     int i, j;
79 elmex 1.1 object *tmp;
80     object *new_ob;
81 root 1.4
82 elmex 1.1 /* First, splatter everything in the dest map at the location */
83 root 1.10 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
84 root 1.4
85 root 1.10 for (i = 0; i < in_map->width; i++)
86     for (j = 0; j < in_map->height; j++)
87 root 1.4 {
88 root 1.9 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
89 root 1.4 {
90     /* don't copy things with multiple squares: must be dealt with
91     specially. */
92     if (tmp->head != NULL)
93     continue;
94     new_ob = arch_to_object (tmp->arch);
95     copy_object_with_inv (tmp, new_ob);
96     if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
97     add_button_link (new_ob, dest_map, tmp->path_attuned);
98     new_ob->x = i + x;
99     new_ob->y = j + y;
100     insert_multisquare_ob_in_map (new_ob, dest_map);
101     }
102 elmex 1.1 }
103     }
104    
105 root 1.4 int
106 root 1.6 find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
107 root 1.4 {
108 elmex 1.1 int tries;
109 root 1.4 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
110     int is_occupied = 0;
111     int l, m;
112    
113 elmex 1.1 /* don't even try to place a submap into a map if the big map isn't
114     sufficiently large. */
115 root 1.10 if (2 * xsize > map->width || 2 * ysize > map->height)
116 root 1.4 return 0;
117    
118 elmex 1.1 /* search a bit for a completely free spot. */
119 root 1.4 for (tries = 0; tries < 20; tries++)
120     {
121     /* pick a random location in the layout */
122 root 1.10 i = RANDOM () % (map->width - xsize - 2) + 1;
123     j = RANDOM () % (map->height - ysize - 2) + 1;
124 root 1.4 is_occupied = 0;
125     for (l = i; l < i + xsize; l++)
126     for (m = j; m < j + ysize; m++)
127     is_occupied |= layout[l][m];
128     if (!is_occupied)
129     break;
130     }
131    
132 elmex 1.1
133     /* if we failed, relax the restrictions */
134 root 1.4
135     if (is_occupied)
136     { /* failure, try a relaxed placer. */
137     /* pick a random location in the layout */
138     for (tries = 0; tries < 10; tries++)
139     {
140 root 1.10 i = RANDOM () % (map->width - xsize - 2) + 1;
141     j = RANDOM () % (map->height - ysize - 2) + 1;
142 root 1.4 is_occupied = 0;
143     for (l = i; l < i + xsize; l++)
144     for (m = j; m < j + ysize; m++)
145     if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
146     is_occupied |= 1;
147     }
148 elmex 1.1 }
149 root 1.4 if (is_occupied)
150     return 0;
151     *ix = i;
152     *iy = j;
153 elmex 1.1 return 1;
154 root 1.4 }
155 elmex 1.1
156    
157 root 1.4 void
158 root 1.6 place_fountain_with_specials (maptile *map)
159 root 1.4 {
160     int ix, iy, i = -1, tries = 0;
161 root 1.6 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
162 root 1.4 object *fountain = get_archetype ("fountain");
163 root 1.8 object *potion = object::create ();
164    
165     pick_random_object (fountain_style)->copy_to (potion);
166 root 1.4
167     while (i < 0 && tries < 10)
168     {
169 root 1.10 ix = RANDOM () % (map->width - 2) + 1;
170     iy = RANDOM () % (map->height - 2) + 1;
171 root 1.4 i = find_first_free_spot (fountain, map, ix, iy);
172     tries++;
173 root 1.8 }
174    
175 root 1.4 if (i == -1)
176     { /* can't place fountain */
177 root 1.8 fountain->destroy ();
178     potion->destroy ();
179 root 1.4 return;
180     }
181 root 1.8
182 elmex 1.1 ix += freearr_x[i];
183     iy += freearr_y[i];
184 root 1.4 potion->face = fountain->face;
185     SET_FLAG (potion, FLAG_NO_PICK);
186     SET_FLAG (potion, FLAG_IDENTIFIED);
187 root 1.3 potion->name = potion->name_pl = "fountain";
188 elmex 1.1 potion->x = ix;
189     potion->y = iy;
190 root 1.4 potion->material = M_ADAMANT;
191 elmex 1.1 fountain->x = ix;
192     fountain->y = iy;
193 root 1.4 insert_ob_in_map (fountain, map, NULL, 0);
194     insert_ob_in_map (potion, map, NULL, 0);
195 elmex 1.1
196     }
197    
198 root 1.4 void
199 root 1.6 place_special_exit (maptile *map, int hole_type, RMParms * RP)
200 root 1.4 {
201     int ix, iy, i = -1;
202     char buf[HUGE_BUF], *style, *decor, *mon;
203 root 1.6 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
204 root 1.4 int g_xsize, g_ysize;
205    
206 root 1.8 object *the_exit = object::create ();
207 root 1.4
208     if (!exit_style)
209     return;
210    
211 root 1.8 pick_random_object (exit_style)->copy_to (the_exit);
212 root 1.4
213     while (i < 0)
214     {
215 root 1.10 ix = RANDOM () % (map->width - 2) + 1;
216     iy = RANDOM () % (map->height - 2) + 1;
217 root 1.4 i = find_first_free_spot (the_exit, map, ix, iy);
218 elmex 1.1 }
219 root 1.4
220     ix += freearr_x[i];
221     iy += freearr_y[i];
222     the_exit->x = ix;
223     the_exit->y = iy;
224    
225     if (!hole_type)
226     hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
227    
228     switch (hole_type)
229     {
230     case GLORY_HOLE: /* treasures */
231     {
232     g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
233     g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
234     style = "onion";
235     decor = "wealth2";
236     mon = "none";
237 root 1.2 break;
238 root 1.4 }
239    
240     case ORC_ZONE: /* hole with orcs in it. */
241     {
242     g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
243     g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
244     style = "onion";
245     decor = "wealth2";
246     mon = "orc";
247     break;
248     }
249    
250     case MINING_ZONE: /* hole with orcs in it. */
251     {
252     g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
253     g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
254     style = "maze";
255     decor = "minerals2";
256     mon = "none";
257     break;
258     }
259    
260     default: /* undefined */
261     LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
262     return;
263     break;
264 elmex 1.1 }
265    
266 root 1.4 /* Need to be at least this size, otherwise the load
267     * code will generate new size values which are too large.
268     */
269     if (g_xsize < MIN_RANDOM_MAP_SIZE)
270     g_xsize = MIN_RANDOM_MAP_SIZE;
271     if (g_ysize < MIN_RANDOM_MAP_SIZE)
272     g_ysize = MIN_RANDOM_MAP_SIZE;
273    
274     write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
275     "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
276     OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
277     RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
278     the_exit->slaying = "/!";
279     the_exit->msg = buf;
280 elmex 1.1
281 root 1.4 insert_ob_in_map (the_exit, map, NULL, 0);
282 elmex 1.1 }
283 root 1.4
284    
285     void
286 root 1.6 place_specials_in_map (maptile *map, char **layout, RMParms * RP)
287 root 1.4 {
288 root 1.6 maptile *special_map;
289 root 1.4 int ix, iy; /* map insertion locatons */
290     int special_type; /* type of special to make */
291    
292    
293     special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
294     switch (special_type)
295     {
296    
297     /* includes a special map into the random map being made. */
298     case SPECIAL_SUBMAP:
299     {
300     special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
301     if (special_map == NULL)
302     return;
303    
304 root 1.10 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
305 root 1.4 include_map_in_map (map, special_map, ix, iy);
306     break;
307     }
308    
309     /* Make a special fountain: an unpickable potion disguised as
310     a fountain, or rather, colocated with a fountain. */
311     case SPECIAL_FOUNTAIN:
312     {
313     place_fountain_with_specials (map);
314     break;
315     }
316    
317     /* Make an exit to another random map, e.g. a gloryhole. */
318     case SPECIAL_EXIT:
319     {
320     place_special_exit (map, 0, RP);
321     break;
322     }
323     }
324 elmex 1.1
325     }