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Revision: 1.17
Committed: Thu Jan 18 19:42:10 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +6 -6 lines
Log Message:
just experimenting

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.16 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     /* Specials in this file:
26 root 1.2 included maps */
27 elmex 1.1
28     #include <global.h>
29     #include <random_map.h>
30     #include <rproto.h>
31    
32     #define NUM_OF_SPECIAL_TYPES 4
33     #define NO_SPECIAL 0
34     #define SPECIAL_SUBMAP 1
35     #define SPECIAL_FOUNTAIN 2
36     #define SPECIAL_EXIT 3
37    
38     #define GLORY_HOLE 1
39     #define ORC_ZONE 2
40     #define MINING_ZONE 3
41     #define NR_OF_HOLE_TYPES 3
42    
43     /* clear map completely of all objects: a rectangular area of xsize, ysize
44     is cleared with the top left corner at xstart, ystart */
45    
46 root 1.4 void
47 root 1.6 nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
48 root 1.4 {
49     int i, j;
50 elmex 1.1 object *tmp;
51 root 1.4
52     for (i = xstart; i < xstart + xsize; i++)
53     for (j = ystart; j < ystart + ysize; j++)
54     {
55 root 1.9 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
56 root 1.4 {
57     if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
58     {
59     if (tmp->head)
60     tmp = tmp->head;
61 root 1.7 tmp->remove ();
62 root 1.8 tmp->destroy ();
63 root 1.9 tmp = GET_MAP_OB (map, i, j);
64 root 1.4 }
65     if (tmp == NULL)
66     break;
67     }
68 elmex 1.1 }
69     }
70    
71    
72    
73 root 1.4 /* copy in_map into dest_map at point x,y */
74 elmex 1.1
75    
76 root 1.4 void
77 root 1.6 include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
78 root 1.4 {
79     int i, j;
80 elmex 1.1 object *tmp;
81     object *new_ob;
82 root 1.4
83 elmex 1.1 /* First, splatter everything in the dest map at the location */
84 root 1.10 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
85 root 1.4
86 root 1.10 for (i = 0; i < in_map->width; i++)
87     for (j = 0; j < in_map->height; j++)
88 root 1.4 {
89 root 1.9 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
90 root 1.4 {
91     /* don't copy things with multiple squares: must be dealt with
92     specially. */
93     if (tmp->head != NULL)
94     continue;
95     new_ob = arch_to_object (tmp->arch);
96     copy_object_with_inv (tmp, new_ob);
97     if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
98     add_button_link (new_ob, dest_map, tmp->path_attuned);
99     new_ob->x = i + x;
100     new_ob->y = j + y;
101     insert_multisquare_ob_in_map (new_ob, dest_map);
102     }
103 elmex 1.1 }
104     }
105    
106 root 1.4 int
107 root 1.6 find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
108 root 1.4 {
109 elmex 1.1 int tries;
110 root 1.4 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
111     int is_occupied = 0;
112     int l, m;
113    
114 elmex 1.1 /* don't even try to place a submap into a map if the big map isn't
115     sufficiently large. */
116 root 1.10 if (2 * xsize > map->width || 2 * ysize > map->height)
117 root 1.4 return 0;
118    
119 elmex 1.1 /* search a bit for a completely free spot. */
120 root 1.4 for (tries = 0; tries < 20; tries++)
121     {
122     /* pick a random location in the layout */
123 root 1.10 i = RANDOM () % (map->width - xsize - 2) + 1;
124     j = RANDOM () % (map->height - ysize - 2) + 1;
125 root 1.4 is_occupied = 0;
126     for (l = i; l < i + xsize; l++)
127     for (m = j; m < j + ysize; m++)
128     is_occupied |= layout[l][m];
129     if (!is_occupied)
130     break;
131     }
132    
133 elmex 1.1
134     /* if we failed, relax the restrictions */
135 root 1.4
136     if (is_occupied)
137     { /* failure, try a relaxed placer. */
138     /* pick a random location in the layout */
139     for (tries = 0; tries < 10; tries++)
140     {
141 root 1.10 i = RANDOM () % (map->width - xsize - 2) + 1;
142     j = RANDOM () % (map->height - ysize - 2) + 1;
143 root 1.4 is_occupied = 0;
144     for (l = i; l < i + xsize; l++)
145     for (m = j; m < j + ysize; m++)
146     if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
147     is_occupied |= 1;
148     }
149 elmex 1.1 }
150 root 1.4 if (is_occupied)
151     return 0;
152     *ix = i;
153     *iy = j;
154 elmex 1.1 return 1;
155 root 1.4 }
156 elmex 1.1
157    
158 root 1.4 void
159 root 1.6 place_fountain_with_specials (maptile *map)
160 root 1.4 {
161     int ix, iy, i = -1, tries = 0;
162 root 1.6 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
163 root 1.4 object *fountain = get_archetype ("fountain");
164 root 1.8 object *potion = object::create ();
165    
166     pick_random_object (fountain_style)->copy_to (potion);
167 root 1.4
168     while (i < 0 && tries < 10)
169     {
170 root 1.10 ix = RANDOM () % (map->width - 2) + 1;
171     iy = RANDOM () % (map->height - 2) + 1;
172 root 1.15 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
173 root 1.4 tries++;
174 root 1.8 }
175    
176 root 1.4 if (i == -1)
177     { /* can't place fountain */
178 root 1.8 fountain->destroy ();
179     potion->destroy ();
180 root 1.4 return;
181     }
182 root 1.8
183 elmex 1.1 ix += freearr_x[i];
184     iy += freearr_y[i];
185 root 1.4 potion->face = fountain->face;
186     SET_FLAG (potion, FLAG_NO_PICK);
187     SET_FLAG (potion, FLAG_IDENTIFIED);
188 root 1.3 potion->name = potion->name_pl = "fountain";
189 elmex 1.1 potion->x = ix;
190     potion->y = iy;
191 root 1.4 potion->material = M_ADAMANT;
192 elmex 1.1 fountain->x = ix;
193     fountain->y = iy;
194 root 1.4 insert_ob_in_map (fountain, map, NULL, 0);
195     insert_ob_in_map (potion, map, NULL, 0);
196 elmex 1.1 }
197    
198 root 1.4 void
199 root 1.12 place_special_exit (maptile *map, int hole_type, random_map_params *RP)
200 root 1.4 {
201     int ix, iy, i = -1;
202 root 1.14 char buf[16384], *style, *decor, *mon;
203 root 1.6 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
204 root 1.4 int g_xsize, g_ysize;
205    
206 root 1.8 object *the_exit = object::create ();
207 root 1.4
208     if (!exit_style)
209     return;
210    
211 root 1.8 pick_random_object (exit_style)->copy_to (the_exit);
212 root 1.4
213     while (i < 0)
214     {
215 root 1.10 ix = RANDOM () % (map->width - 2) + 1;
216     iy = RANDOM () % (map->height - 2) + 1;
217 root 1.15 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
218 elmex 1.1 }
219 root 1.4
220     ix += freearr_x[i];
221     iy += freearr_y[i];
222     the_exit->x = ix;
223     the_exit->y = iy;
224    
225     if (!hole_type)
226     hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
227    
228     switch (hole_type)
229     {
230 root 1.12 case GLORY_HOLE: /* treasures */
231     {
232 root 1.17 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
233     g_ysize = rndm (3) + 4 + RP->difficulty / 4;
234 root 1.12 style = "onion";
235     decor = "wealth2";
236     mon = "none";
237     break;
238     }
239 root 1.4
240 root 1.12 case ORC_ZONE: /* hole with orcs in it. */
241     {
242 root 1.17 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
243     g_ysize = rndm (3) + 4 + RP->difficulty / 4;
244 root 1.12 style = "onion";
245     decor = "wealth2";
246     mon = "orc";
247     break;
248     }
249 root 1.4
250 root 1.12 case MINING_ZONE: /* hole with orcs in it. */
251     {
252 root 1.17 g_xsize = rndm (9) + 4 + RP->difficulty / 4;
253     g_ysize = rndm (9) + 4 + RP->difficulty / 4;
254 root 1.12 style = "maze";
255     decor = "minerals2";
256     mon = "none";
257     break;
258     }
259 root 1.4
260 root 1.12 default: /* undefined */
261     LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
262     return;
263     break;
264 elmex 1.1 }
265    
266 root 1.4 /* Need to be at least this size, otherwise the load
267     * code will generate new size values which are too large.
268     */
269     if (g_xsize < MIN_RANDOM_MAP_SIZE)
270     g_xsize = MIN_RANDOM_MAP_SIZE;
271     if (g_ysize < MIN_RANDOM_MAP_SIZE)
272     g_ysize = MIN_RANDOM_MAP_SIZE;
273    
274     write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
275     "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
276 root 1.11 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
277 root 1.4 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
278     the_exit->slaying = "/!";
279     the_exit->msg = buf;
280 elmex 1.1
281 root 1.4 insert_ob_in_map (the_exit, map, NULL, 0);
282 elmex 1.1 }
283 root 1.4
284    
285     void
286 root 1.12 place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
287 root 1.4 {
288 root 1.6 maptile *special_map;
289 root 1.4 int ix, iy; /* map insertion locatons */
290     int special_type; /* type of special to make */
291    
292    
293     special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
294     switch (special_type)
295     {
296    
297 root 1.12 /* includes a special map into the random map being made. */
298     case SPECIAL_SUBMAP:
299     {
300     special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
301     if (special_map == NULL)
302     return;
303    
304     if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
305     include_map_in_map (map, special_map, ix, iy);
306     break;
307     }
308 root 1.4
309 root 1.12 /* Make a special fountain: an unpickable potion disguised as
310     a fountain, or rather, colocated with a fountain. */
311     case SPECIAL_FOUNTAIN:
312     {
313     place_fountain_with_specials (map);
314     break;
315     }
316 root 1.4
317 root 1.12 /* Make an exit to another random map, e.g. a gloryhole. */
318     case SPECIAL_EXIT:
319     {
320     place_special_exit (map, 0, RP);
321     break;
322     }
323 root 1.4 }
324 elmex 1.1
325     }