| 1 |
elmex |
1.1 |
/* |
| 2 |
pippijn |
1.16 |
* CrossFire, A Multiplayer game for X-windows |
| 3 |
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* |
| 4 |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
| 5 |
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
| 6 |
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* Copyright (C) 1992 Frank Tore Johansen |
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* |
| 8 |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
| 13 |
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* This program is distributed in the hope that it will be useful, |
| 14 |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
| 17 |
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* |
| 18 |
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* You should have received a copy of the GNU General Public License |
| 19 |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
| 22 |
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* The authors can be reached via e-mail at <crossfire@schmorp.de> |
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*/ |
| 24 |
elmex |
1.1 |
|
| 25 |
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/* Specials in this file: |
| 26 |
root |
1.2 |
included maps */ |
| 27 |
elmex |
1.1 |
|
| 28 |
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#include <global.h> |
| 29 |
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#include <random_map.h> |
| 30 |
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#include <rproto.h> |
| 31 |
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| 32 |
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#define NUM_OF_SPECIAL_TYPES 4 |
| 33 |
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#define NO_SPECIAL 0 |
| 34 |
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#define SPECIAL_SUBMAP 1 |
| 35 |
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#define SPECIAL_FOUNTAIN 2 |
| 36 |
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#define SPECIAL_EXIT 3 |
| 37 |
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| 38 |
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#define GLORY_HOLE 1 |
| 39 |
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#define ORC_ZONE 2 |
| 40 |
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#define MINING_ZONE 3 |
| 41 |
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#define NR_OF_HOLE_TYPES 3 |
| 42 |
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| 43 |
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/* clear map completely of all objects: a rectangular area of xsize, ysize |
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is cleared with the top left corner at xstart, ystart */ |
| 45 |
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|
| 46 |
root |
1.4 |
void |
| 47 |
root |
1.6 |
nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize) |
| 48 |
root |
1.4 |
{ |
| 49 |
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int i, j; |
| 50 |
elmex |
1.1 |
object *tmp; |
| 51 |
root |
1.4 |
|
| 52 |
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for (i = xstart; i < xstart + xsize; i++) |
| 53 |
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for (j = ystart; j < ystart + ysize; j++) |
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{ |
| 55 |
root |
1.9 |
for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above) |
| 56 |
root |
1.4 |
{ |
| 57 |
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if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
| 58 |
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{ |
| 59 |
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if (tmp->head) |
| 60 |
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tmp = tmp->head; |
| 61 |
root |
1.7 |
tmp->remove (); |
| 62 |
root |
1.8 |
tmp->destroy (); |
| 63 |
root |
1.9 |
tmp = GET_MAP_OB (map, i, j); |
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root |
1.4 |
} |
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if (tmp == NULL) |
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break; |
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} |
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elmex |
1.1 |
} |
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} |
| 70 |
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| 71 |
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| 72 |
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root |
1.4 |
/* copy in_map into dest_map at point x,y */ |
| 74 |
elmex |
1.1 |
|
| 75 |
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| 76 |
root |
1.4 |
void |
| 77 |
root |
1.6 |
include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
| 78 |
root |
1.4 |
{ |
| 79 |
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int i, j; |
| 80 |
elmex |
1.1 |
object *tmp; |
| 81 |
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object *new_ob; |
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root |
1.4 |
|
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elmex |
1.1 |
/* First, splatter everything in the dest map at the location */ |
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root |
1.10 |
nuke_map_region (dest_map, x, y, in_map->width, in_map->height); |
| 85 |
root |
1.4 |
|
| 86 |
root |
1.10 |
for (i = 0; i < in_map->width; i++) |
| 87 |
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for (j = 0; j < in_map->height; j++) |
| 88 |
root |
1.4 |
{ |
| 89 |
root |
1.9 |
for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
| 90 |
root |
1.4 |
{ |
| 91 |
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/* don't copy things with multiple squares: must be dealt with |
| 92 |
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specially. */ |
| 93 |
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if (tmp->head != NULL) |
| 94 |
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continue; |
| 95 |
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new_ob = arch_to_object (tmp->arch); |
| 96 |
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copy_object_with_inv (tmp, new_ob); |
| 97 |
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if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
| 98 |
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add_button_link (new_ob, dest_map, tmp->path_attuned); |
| 99 |
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new_ob->x = i + x; |
| 100 |
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new_ob->y = j + y; |
| 101 |
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insert_multisquare_ob_in_map (new_ob, dest_map); |
| 102 |
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} |
| 103 |
elmex |
1.1 |
} |
| 104 |
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} |
| 105 |
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| 106 |
root |
1.4 |
int |
| 107 |
root |
1.6 |
find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
| 108 |
root |
1.4 |
{ |
| 109 |
elmex |
1.1 |
int tries; |
| 110 |
root |
1.4 |
int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ |
| 111 |
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int is_occupied = 0; |
| 112 |
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int l, m; |
| 113 |
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| 114 |
elmex |
1.1 |
/* don't even try to place a submap into a map if the big map isn't |
| 115 |
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sufficiently large. */ |
| 116 |
root |
1.10 |
if (2 * xsize > map->width || 2 * ysize > map->height) |
| 117 |
root |
1.4 |
return 0; |
| 118 |
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| 119 |
elmex |
1.1 |
/* search a bit for a completely free spot. */ |
| 120 |
root |
1.4 |
for (tries = 0; tries < 20; tries++) |
| 121 |
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{ |
| 122 |
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/* pick a random location in the layout */ |
| 123 |
root |
1.10 |
i = RANDOM () % (map->width - xsize - 2) + 1; |
| 124 |
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j = RANDOM () % (map->height - ysize - 2) + 1; |
| 125 |
root |
1.4 |
is_occupied = 0; |
| 126 |
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for (l = i; l < i + xsize; l++) |
| 127 |
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for (m = j; m < j + ysize; m++) |
| 128 |
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is_occupied |= layout[l][m]; |
| 129 |
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if (!is_occupied) |
| 130 |
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break; |
| 131 |
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} |
| 132 |
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|
| 133 |
elmex |
1.1 |
|
| 134 |
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/* if we failed, relax the restrictions */ |
| 135 |
root |
1.4 |
|
| 136 |
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if (is_occupied) |
| 137 |
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{ /* failure, try a relaxed placer. */ |
| 138 |
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/* pick a random location in the layout */ |
| 139 |
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for (tries = 0; tries < 10; tries++) |
| 140 |
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{ |
| 141 |
root |
1.10 |
i = RANDOM () % (map->width - xsize - 2) + 1; |
| 142 |
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j = RANDOM () % (map->height - ysize - 2) + 1; |
| 143 |
root |
1.4 |
is_occupied = 0; |
| 144 |
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for (l = i; l < i + xsize; l++) |
| 145 |
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for (m = j; m < j + ysize; m++) |
| 146 |
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if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
| 147 |
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is_occupied |= 1; |
| 148 |
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} |
| 149 |
elmex |
1.1 |
} |
| 150 |
root |
1.4 |
if (is_occupied) |
| 151 |
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return 0; |
| 152 |
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*ix = i; |
| 153 |
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*iy = j; |
| 154 |
elmex |
1.1 |
return 1; |
| 155 |
root |
1.4 |
} |
| 156 |
elmex |
1.1 |
|
| 157 |
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| 158 |
root |
1.4 |
void |
| 159 |
root |
1.6 |
place_fountain_with_specials (maptile *map) |
| 160 |
root |
1.4 |
{ |
| 161 |
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int ix, iy, i = -1, tries = 0; |
| 162 |
root |
1.6 |
maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
| 163 |
root |
1.18 |
|
| 164 |
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if (!fountain_style) |
| 165 |
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LOG (llevError, "unabel to load stylemap /styles/misc fountains\n"), |
| 166 |
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return; |
| 167 |
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|
| 168 |
root |
1.4 |
object *fountain = get_archetype ("fountain"); |
| 169 |
root |
1.8 |
object *potion = object::create (); |
| 170 |
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| 171 |
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pick_random_object (fountain_style)->copy_to (potion); |
| 172 |
root |
1.4 |
|
| 173 |
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while (i < 0 && tries < 10) |
| 174 |
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{ |
| 175 |
root |
1.10 |
ix = RANDOM () % (map->width - 2) + 1; |
| 176 |
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iy = RANDOM () % (map->height - 2) + 1; |
| 177 |
root |
1.15 |
i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
| 178 |
root |
1.4 |
tries++; |
| 179 |
root |
1.8 |
} |
| 180 |
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| 181 |
root |
1.4 |
if (i == -1) |
| 182 |
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{ /* can't place fountain */ |
| 183 |
root |
1.8 |
fountain->destroy (); |
| 184 |
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potion->destroy (); |
| 185 |
root |
1.4 |
return; |
| 186 |
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} |
| 187 |
root |
1.8 |
|
| 188 |
elmex |
1.1 |
ix += freearr_x[i]; |
| 189 |
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iy += freearr_y[i]; |
| 190 |
root |
1.4 |
potion->face = fountain->face; |
| 191 |
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SET_FLAG (potion, FLAG_NO_PICK); |
| 192 |
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SET_FLAG (potion, FLAG_IDENTIFIED); |
| 193 |
root |
1.3 |
potion->name = potion->name_pl = "fountain"; |
| 194 |
elmex |
1.1 |
potion->x = ix; |
| 195 |
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potion->y = iy; |
| 196 |
root |
1.4 |
potion->material = M_ADAMANT; |
| 197 |
elmex |
1.1 |
fountain->x = ix; |
| 198 |
|
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fountain->y = iy; |
| 199 |
root |
1.4 |
insert_ob_in_map (fountain, map, NULL, 0); |
| 200 |
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insert_ob_in_map (potion, map, NULL, 0); |
| 201 |
elmex |
1.1 |
} |
| 202 |
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|
| 203 |
root |
1.4 |
void |
| 204 |
root |
1.12 |
place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
| 205 |
root |
1.4 |
{ |
| 206 |
|
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int ix, iy, i = -1; |
| 207 |
root |
1.14 |
char buf[16384], *style, *decor, *mon; |
| 208 |
root |
1.6 |
maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
| 209 |
root |
1.4 |
int g_xsize, g_ysize; |
| 210 |
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|
| 211 |
root |
1.18 |
if (!exit_style) |
| 212 |
|
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LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n"), |
| 213 |
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return 0; |
| 214 |
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|
| 215 |
root |
1.8 |
object *the_exit = object::create (); |
| 216 |
root |
1.4 |
|
| 217 |
|
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if (!exit_style) |
| 218 |
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return; |
| 219 |
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|
| 220 |
root |
1.8 |
pick_random_object (exit_style)->copy_to (the_exit); |
| 221 |
root |
1.4 |
|
| 222 |
|
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while (i < 0) |
| 223 |
|
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{ |
| 224 |
root |
1.10 |
ix = RANDOM () % (map->width - 2) + 1; |
| 225 |
|
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iy = RANDOM () % (map->height - 2) + 1; |
| 226 |
root |
1.15 |
i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
| 227 |
elmex |
1.1 |
} |
| 228 |
root |
1.4 |
|
| 229 |
|
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ix += freearr_x[i]; |
| 230 |
|
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iy += freearr_y[i]; |
| 231 |
|
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the_exit->x = ix; |
| 232 |
|
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the_exit->y = iy; |
| 233 |
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|
| 234 |
|
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if (!hole_type) |
| 235 |
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hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
| 236 |
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|
| 237 |
|
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switch (hole_type) |
| 238 |
|
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{ |
| 239 |
root |
1.12 |
case GLORY_HOLE: /* treasures */ |
| 240 |
|
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{ |
| 241 |
root |
1.17 |
g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
| 242 |
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g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
| 243 |
root |
1.12 |
style = "onion"; |
| 244 |
|
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decor = "wealth2"; |
| 245 |
|
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mon = "none"; |
| 246 |
|
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break; |
| 247 |
|
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} |
| 248 |
root |
1.4 |
|
| 249 |
root |
1.12 |
case ORC_ZONE: /* hole with orcs in it. */ |
| 250 |
|
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{ |
| 251 |
root |
1.17 |
g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
| 252 |
|
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g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
| 253 |
root |
1.12 |
style = "onion"; |
| 254 |
|
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decor = "wealth2"; |
| 255 |
|
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mon = "orc"; |
| 256 |
|
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break; |
| 257 |
|
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} |
| 258 |
root |
1.4 |
|
| 259 |
root |
1.12 |
case MINING_ZONE: /* hole with orcs in it. */ |
| 260 |
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{ |
| 261 |
root |
1.17 |
g_xsize = rndm (9) + 4 + RP->difficulty / 4; |
| 262 |
|
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g_ysize = rndm (9) + 4 + RP->difficulty / 4; |
| 263 |
root |
1.12 |
style = "maze"; |
| 264 |
|
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decor = "minerals2"; |
| 265 |
|
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mon = "none"; |
| 266 |
|
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break; |
| 267 |
|
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} |
| 268 |
root |
1.4 |
|
| 269 |
root |
1.12 |
default: /* undefined */ |
| 270 |
|
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LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
| 271 |
|
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return; |
| 272 |
|
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break; |
| 273 |
elmex |
1.1 |
} |
| 274 |
|
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|
| 275 |
root |
1.4 |
/* Need to be at least this size, otherwise the load |
| 276 |
|
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* code will generate new size values which are too large. |
| 277 |
|
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*/ |
| 278 |
|
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if (g_xsize < MIN_RANDOM_MAP_SIZE) |
| 279 |
|
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g_xsize = MIN_RANDOM_MAP_SIZE; |
| 280 |
|
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if (g_ysize < MIN_RANDOM_MAP_SIZE) |
| 281 |
|
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g_ysize = MIN_RANDOM_MAP_SIZE; |
| 282 |
|
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|
| 283 |
|
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write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
| 284 |
|
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"none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
| 285 |
root |
1.11 |
RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
| 286 |
root |
1.4 |
RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
| 287 |
|
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the_exit->slaying = "/!"; |
| 288 |
|
|
the_exit->msg = buf; |
| 289 |
elmex |
1.1 |
|
| 290 |
root |
1.4 |
insert_ob_in_map (the_exit, map, NULL, 0); |
| 291 |
elmex |
1.1 |
} |
| 292 |
root |
1.4 |
|
| 293 |
|
|
|
| 294 |
|
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void |
| 295 |
root |
1.12 |
place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
| 296 |
root |
1.4 |
{ |
| 297 |
root |
1.6 |
maptile *special_map; |
| 298 |
root |
1.4 |
int ix, iy; /* map insertion locatons */ |
| 299 |
|
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int special_type; /* type of special to make */ |
| 300 |
|
|
|
| 301 |
|
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|
| 302 |
|
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special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
| 303 |
|
|
switch (special_type) |
| 304 |
|
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{ |
| 305 |
|
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|
| 306 |
root |
1.12 |
/* includes a special map into the random map being made. */ |
| 307 |
|
|
case SPECIAL_SUBMAP: |
| 308 |
|
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{ |
| 309 |
|
|
special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
| 310 |
root |
1.18 |
if (!special_map) |
| 311 |
root |
1.12 |
return; |
| 312 |
|
|
|
| 313 |
|
|
if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
| 314 |
|
|
include_map_in_map (map, special_map, ix, iy); |
| 315 |
|
|
break; |
| 316 |
|
|
} |
| 317 |
root |
1.4 |
|
| 318 |
root |
1.12 |
/* Make a special fountain: an unpickable potion disguised as |
| 319 |
|
|
a fountain, or rather, colocated with a fountain. */ |
| 320 |
|
|
case SPECIAL_FOUNTAIN: |
| 321 |
|
|
{ |
| 322 |
|
|
place_fountain_with_specials (map); |
| 323 |
|
|
break; |
| 324 |
|
|
} |
| 325 |
root |
1.4 |
|
| 326 |
root |
1.12 |
/* Make an exit to another random map, e.g. a gloryhole. */ |
| 327 |
|
|
case SPECIAL_EXIT: |
| 328 |
|
|
{ |
| 329 |
|
|
place_special_exit (map, 0, RP); |
| 330 |
|
|
break; |
| 331 |
|
|
} |
| 332 |
root |
1.4 |
} |
| 333 |
elmex |
1.1 |
|
| 334 |
|
|
} |