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Revision: 1.29
Committed: Fri May 2 21:01:53 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.28: +3 -7 lines
Log Message:
remove all easy cases of copy_to, mostly replace by clone or instance

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.26 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.16 *
4 root 1.27 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.24 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.16 *
8 root 1.26 * Deliantra is free software: you can redistribute it and/or modify
9 pippijn 1.16 * it under the terms of the GNU General Public License as published by
10 root 1.24 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.16 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.24 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.16 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.24 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21 root 1.26 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.16 */
23 elmex 1.1
24     /* Specials in this file:
25 root 1.2 included maps */
26 elmex 1.1
27     #include <global.h>
28     #include <random_map.h>
29     #include <rproto.h>
30    
31     #define NUM_OF_SPECIAL_TYPES 4
32     #define NO_SPECIAL 0
33     #define SPECIAL_SUBMAP 1
34     #define SPECIAL_FOUNTAIN 2
35     #define SPECIAL_EXIT 3
36    
37     #define GLORY_HOLE 1
38     #define ORC_ZONE 2
39     #define MINING_ZONE 3
40     #define NR_OF_HOLE_TYPES 3
41    
42     /* clear map completely of all objects: a rectangular area of xsize, ysize
43     is cleared with the top left corner at xstart, ystart */
44    
45 root 1.4 void
46 root 1.6 nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
47 root 1.4 {
48     int i, j;
49 elmex 1.1 object *tmp;
50 root 1.4
51     for (i = xstart; i < xstart + xsize; i++)
52     for (j = ystart; j < ystart + ysize; j++)
53     {
54 root 1.9 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
55 root 1.4 {
56     if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57     {
58     if (tmp->head)
59     tmp = tmp->head;
60 root 1.7 tmp->remove ();
61 root 1.8 tmp->destroy ();
62 root 1.9 tmp = GET_MAP_OB (map, i, j);
63 root 1.4 }
64     if (tmp == NULL)
65     break;
66     }
67 elmex 1.1 }
68     }
69    
70 root 1.4 /* copy in_map into dest_map at point x,y */
71     void
72 root 1.6 include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
73 root 1.4 {
74     int i, j;
75 elmex 1.1 object *tmp;
76     object *new_ob;
77 root 1.4
78 elmex 1.1 /* First, splatter everything in the dest map at the location */
79 root 1.10 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
80 root 1.4
81 root 1.10 for (i = 0; i < in_map->width; i++)
82     for (j = 0; j < in_map->height; j++)
83 root 1.4 {
84 root 1.9 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
85 root 1.4 {
86     /* don't copy things with multiple squares: must be dealt with
87     specially. */
88     if (tmp->head != NULL)
89     continue;
90     new_ob = arch_to_object (tmp->arch);
91     copy_object_with_inv (tmp, new_ob);
92     if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
93     add_button_link (new_ob, dest_map, tmp->path_attuned);
94     new_ob->x = i + x;
95     new_ob->y = j + y;
96     insert_multisquare_ob_in_map (new_ob, dest_map);
97     }
98 elmex 1.1 }
99     }
100    
101 root 1.4 int
102 root 1.6 find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
103 root 1.4 {
104 elmex 1.1 int tries;
105 root 1.4 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
106     int is_occupied = 0;
107     int l, m;
108    
109 elmex 1.1 /* don't even try to place a submap into a map if the big map isn't
110     sufficiently large. */
111 root 1.10 if (2 * xsize > map->width || 2 * ysize > map->height)
112 root 1.4 return 0;
113    
114 elmex 1.1 /* search a bit for a completely free spot. */
115 root 1.4 for (tries = 0; tries < 20; tries++)
116     {
117     /* pick a random location in the layout */
118 root 1.19 i = rndm (map->width - xsize - 2) + 1;
119     j = rndm (map->height - ysize - 2) + 1;
120 root 1.4 is_occupied = 0;
121     for (l = i; l < i + xsize; l++)
122     for (m = j; m < j + ysize; m++)
123     is_occupied |= layout[l][m];
124     if (!is_occupied)
125     break;
126     }
127    
128 elmex 1.1
129     /* if we failed, relax the restrictions */
130 root 1.4
131     if (is_occupied)
132     { /* failure, try a relaxed placer. */
133     /* pick a random location in the layout */
134     for (tries = 0; tries < 10; tries++)
135     {
136 root 1.19 i = rndm (map->width - xsize - 2) + 1;
137     j = rndm (map->height - ysize - 2) + 1;
138 root 1.4 is_occupied = 0;
139     for (l = i; l < i + xsize; l++)
140     for (m = j; m < j + ysize; m++)
141     if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
142     is_occupied |= 1;
143     }
144 elmex 1.1 }
145 root 1.27
146 root 1.4 if (is_occupied)
147     return 0;
148 root 1.27
149 root 1.4 *ix = i;
150     *iy = j;
151 elmex 1.1 return 1;
152 root 1.4 }
153 elmex 1.1
154 root 1.4 void
155 root 1.6 place_fountain_with_specials (maptile *map)
156 root 1.4 {
157     int ix, iy, i = -1, tries = 0;
158 root 1.6 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
159 root 1.18
160     if (!fountain_style)
161 root 1.19 {
162 pippijn 1.20 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
163 root 1.19 return;
164     }
165 root 1.18
166 root 1.29 object *fountain = archetype::get ("fountain");
167     object *potion = fountain_style->pick_random_object ()->clone ();
168 root 1.4
169     while (i < 0 && tries < 10)
170     {
171 root 1.19 ix = rndm (map->width - 2) + 1;
172     iy = rndm (map->height - 2) + 1;
173 root 1.15 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
174 root 1.4 tries++;
175 root 1.8 }
176    
177 root 1.4 if (i == -1)
178     { /* can't place fountain */
179 root 1.8 fountain->destroy ();
180     potion->destroy ();
181 root 1.4 return;
182     }
183 root 1.8
184 elmex 1.1 ix += freearr_x[i];
185     iy += freearr_y[i];
186 root 1.4 potion->face = fountain->face;
187     SET_FLAG (potion, FLAG_NO_PICK);
188     SET_FLAG (potion, FLAG_IDENTIFIED);
189 root 1.3 potion->name = potion->name_pl = "fountain";
190 elmex 1.1 potion->x = ix;
191     potion->y = iy;
192 root 1.21 potion->materialname = "adamantium";
193 elmex 1.1 fountain->x = ix;
194     fountain->y = iy;
195 root 1.4 insert_ob_in_map (fountain, map, NULL, 0);
196     insert_ob_in_map (potion, map, NULL, 0);
197 elmex 1.1 }
198    
199 root 1.4 void
200 root 1.12 place_special_exit (maptile *map, int hole_type, random_map_params *RP)
201 root 1.4 {
202     int ix, iy, i = -1;
203 root 1.23 char buf[16384];
204     const char *style, *decor, *mon;
205 root 1.6 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
206 root 1.4 int g_xsize, g_ysize;
207    
208 root 1.18 if (!exit_style)
209 root 1.19 {
210 root 1.28 LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n");
211 root 1.19 return;
212     }
213 root 1.18
214 root 1.4 if (!exit_style)
215     return;
216    
217 root 1.29 object *the_exit = exit_style->pick_random_object ()->clone ();
218 root 1.4
219 root 1.25 // put an upper bound here, just in case
220     for (int repeat = 8192; --repeat; )
221 root 1.4 {
222 root 1.19 ix = rndm (map->width - 2) + 1;
223     iy = rndm (map->height - 2) + 1;
224 root 1.25
225 root 1.15 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
226 root 1.25 if (i >= 0)
227     {
228     ix += freearr_x[i];
229     iy += freearr_y[i];
230     break;
231     }
232 elmex 1.1 }
233 root 1.4
234     the_exit->x = ix;
235     the_exit->y = iy;
236    
237     if (!hole_type)
238 root 1.19 hole_type = rndm (NR_OF_HOLE_TYPES) + 1;
239 root 1.4
240     switch (hole_type)
241     {
242 root 1.12 case GLORY_HOLE: /* treasures */
243     {
244 root 1.17 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
245     g_ysize = rndm (3) + 4 + RP->difficulty / 4;
246 root 1.12 style = "onion";
247     decor = "wealth2";
248     mon = "none";
249     break;
250     }
251 root 1.4
252 root 1.12 case ORC_ZONE: /* hole with orcs in it. */
253     {
254 root 1.17 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
255     g_ysize = rndm (3) + 4 + RP->difficulty / 4;
256 root 1.12 style = "onion";
257     decor = "wealth2";
258     mon = "orc";
259     break;
260     }
261 root 1.4
262 root 1.12 case MINING_ZONE: /* hole with orcs in it. */
263     {
264 root 1.17 g_xsize = rndm (9) + 4 + RP->difficulty / 4;
265     g_ysize = rndm (9) + 4 + RP->difficulty / 4;
266 root 1.12 style = "maze";
267     decor = "minerals2";
268     mon = "none";
269     break;
270     }
271 root 1.4
272 root 1.12 default: /* undefined */
273     LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
274     return;
275     break;
276 elmex 1.1 }
277    
278 root 1.4 /* Need to be at least this size, otherwise the load
279     * code will generate new size values which are too large.
280     */
281 root 1.27 if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE;
282     if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE;
283 root 1.4
284     write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
285     "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
286 root 1.11 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
287 root 1.4 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
288     the_exit->slaying = "/!";
289     the_exit->msg = buf;
290 elmex 1.1
291 root 1.4 insert_ob_in_map (the_exit, map, NULL, 0);
292 elmex 1.1 }
293 root 1.4
294     void
295 root 1.12 place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
296 root 1.4 {
297 root 1.6 maptile *special_map;
298 root 1.4 int ix, iy; /* map insertion locatons */
299     int special_type; /* type of special to make */
300    
301 root 1.19 special_type = rndm (NUM_OF_SPECIAL_TYPES);
302 root 1.4
303     switch (special_type)
304     {
305 root 1.19 case SPECIAL_SUBMAP:
306     /* includes a special map into the random map being made. */
307     special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
308 root 1.4
309 root 1.19 if (!special_map)
310     return;
311    
312     if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
313     include_map_in_map (map, special_map, ix, iy);
314 root 1.12
315 root 1.19 break;
316 root 1.4
317 root 1.19 case SPECIAL_FOUNTAIN:
318 root 1.12 /* Make a special fountain: an unpickable potion disguised as
319     a fountain, or rather, colocated with a fountain. */
320 root 1.19 place_fountain_with_specials (map);
321     break;
322 root 1.4
323 root 1.19 case SPECIAL_EXIT:
324 root 1.12 /* Make an exit to another random map, e.g. a gloryhole. */
325 root 1.19 place_special_exit (map, 0, RP);
326     break;
327 root 1.4 }
328 root 1.27 }
329 elmex 1.1