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/cvs/deliantra/server/random_maps/special.C
Revision: 1.4
Committed: Sun Sep 10 16:06:37 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +237 -193 lines
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File Contents

# User Rev Content
1 root 1.4
2 elmex 1.1 /*
3     * static char *rcsid_special_c =
4 root 1.4 * "$Id: special.C,v 1.3 2006-09-03 00:18:41 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30     /* Specials in this file:
31 root 1.2 included maps */
32 elmex 1.1
33     #include <global.h>
34     #include <random_map.h>
35     #include <rproto.h>
36    
37     #define NUM_OF_SPECIAL_TYPES 4
38     #define NO_SPECIAL 0
39     #define SPECIAL_SUBMAP 1
40     #define SPECIAL_FOUNTAIN 2
41     #define SPECIAL_EXIT 3
42    
43     #define GLORY_HOLE 1
44     #define ORC_ZONE 2
45     #define MINING_ZONE 3
46     #define NR_OF_HOLE_TYPES 3
47    
48     /* clear map completely of all objects: a rectangular area of xsize, ysize
49     is cleared with the top left corner at xstart, ystart */
50    
51 root 1.4 void
52     nuke_map_region (mapstruct *map, int xstart, int ystart, int xsize, int ysize)
53     {
54     int i, j;
55 elmex 1.1 object *tmp;
56 root 1.4
57     for (i = xstart; i < xstart + xsize; i++)
58     for (j = ystart; j < ystart + ysize; j++)
59     {
60     for (tmp = get_map_ob (map, i, j); tmp != NULL; tmp = tmp->above)
61     {
62     if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
63     {
64     if (tmp->head)
65     tmp = tmp->head;
66     remove_ob (tmp);
67     free_object (tmp);
68     tmp = get_map_ob (map, i, j);
69     }
70     if (tmp == NULL)
71     break;
72     }
73 elmex 1.1 }
74     }
75    
76    
77    
78 root 1.4 /* copy in_map into dest_map at point x,y */
79 elmex 1.1
80    
81 root 1.4 void
82     include_map_in_map (mapstruct *dest_map, mapstruct *in_map, int x, int y)
83     {
84     int i, j;
85 elmex 1.1 object *tmp;
86     object *new_ob;
87 root 1.4
88 elmex 1.1 /* First, splatter everything in the dest map at the location */
89 root 1.4 nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map));
90    
91     for (i = 0; i < MAP_WIDTH (in_map); i++)
92     for (j = 0; j < MAP_HEIGHT (in_map); j++)
93     {
94     for (tmp = get_map_ob (in_map, i, j); tmp != NULL; tmp = tmp->above)
95     {
96     /* don't copy things with multiple squares: must be dealt with
97     specially. */
98     if (tmp->head != NULL)
99     continue;
100     new_ob = arch_to_object (tmp->arch);
101     copy_object_with_inv (tmp, new_ob);
102     if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
103     add_button_link (new_ob, dest_map, tmp->path_attuned);
104     new_ob->x = i + x;
105     new_ob->y = j + y;
106     insert_multisquare_ob_in_map (new_ob, dest_map);
107     }
108 elmex 1.1 }
109     }
110    
111 root 1.4 int
112     find_spot_for_submap (mapstruct *map, char **layout, int *ix, int *iy, int xsize, int ysize)
113     {
114 elmex 1.1 int tries;
115 root 1.4 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
116     int is_occupied = 0;
117     int l, m;
118    
119 elmex 1.1 /* don't even try to place a submap into a map if the big map isn't
120     sufficiently large. */
121 root 1.4 if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map))
122     return 0;
123    
124 elmex 1.1 /* search a bit for a completely free spot. */
125 root 1.4 for (tries = 0; tries < 20; tries++)
126     {
127     /* pick a random location in the layout */
128     i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1;
129     j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1;
130     is_occupied = 0;
131     for (l = i; l < i + xsize; l++)
132     for (m = j; m < j + ysize; m++)
133     is_occupied |= layout[l][m];
134     if (!is_occupied)
135     break;
136     }
137    
138 elmex 1.1
139     /* if we failed, relax the restrictions */
140 root 1.4
141     if (is_occupied)
142     { /* failure, try a relaxed placer. */
143     /* pick a random location in the layout */
144     for (tries = 0; tries < 10; tries++)
145     {
146     i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1;
147     j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1;
148     is_occupied = 0;
149     for (l = i; l < i + xsize; l++)
150     for (m = j; m < j + ysize; m++)
151     if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
152     is_occupied |= 1;
153     }
154 elmex 1.1 }
155 root 1.4 if (is_occupied)
156     return 0;
157     *ix = i;
158     *iy = j;
159 elmex 1.1 return 1;
160 root 1.4 }
161 elmex 1.1
162    
163 root 1.4 void
164     place_fountain_with_specials (mapstruct *map)
165     {
166     int ix, iy, i = -1, tries = 0;
167     mapstruct *fountain_style = find_style ("/styles/misc", "fountains", -1);
168     object *fountain = get_archetype ("fountain");
169     object *potion = get_object ();
170    
171     copy_object (pick_random_object (fountain_style), potion);
172     while (i < 0 && tries < 10)
173     {
174     ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1;
175     iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1;
176     i = find_first_free_spot (fountain, map, ix, iy);
177     tries++;
178     };
179     if (i == -1)
180     { /* can't place fountain */
181     free_object (fountain);
182     free_object (potion);
183     return;
184     }
185 elmex 1.1 ix += freearr_x[i];
186     iy += freearr_y[i];
187 root 1.4 potion->face = fountain->face;
188     SET_FLAG (potion, FLAG_NO_PICK);
189     SET_FLAG (potion, FLAG_IDENTIFIED);
190 root 1.3 potion->name = potion->name_pl = "fountain";
191 elmex 1.1 potion->x = ix;
192     potion->y = iy;
193 root 1.4 potion->material = M_ADAMANT;
194 elmex 1.1 fountain->x = ix;
195     fountain->y = iy;
196 root 1.4 insert_ob_in_map (fountain, map, NULL, 0);
197     insert_ob_in_map (potion, map, NULL, 0);
198 elmex 1.1
199     }
200    
201 root 1.4 void
202     place_special_exit (mapstruct *map, int hole_type, RMParms * RP)
203     {
204     int ix, iy, i = -1;
205     char buf[HUGE_BUF], *style, *decor, *mon;
206     mapstruct *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
207     int g_xsize, g_ysize;
208    
209     object *the_exit = get_object ();
210    
211     if (!exit_style)
212     return;
213    
214     copy_object (pick_random_object (exit_style), the_exit);
215    
216     while (i < 0)
217     {
218     ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1;
219     iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1;
220     i = find_first_free_spot (the_exit, map, ix, iy);
221 elmex 1.1 }
222 root 1.4
223     ix += freearr_x[i];
224     iy += freearr_y[i];
225     the_exit->x = ix;
226     the_exit->y = iy;
227    
228     if (!hole_type)
229     hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
230    
231     switch (hole_type)
232     {
233     case GLORY_HOLE: /* treasures */
234     {
235     g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
236     g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
237     style = "onion";
238     decor = "wealth2";
239     mon = "none";
240 root 1.2 break;
241 root 1.4 }
242    
243     case ORC_ZONE: /* hole with orcs in it. */
244     {
245     g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
246     g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
247     style = "onion";
248     decor = "wealth2";
249     mon = "orc";
250     break;
251     }
252    
253     case MINING_ZONE: /* hole with orcs in it. */
254     {
255     g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
256     g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
257     style = "maze";
258     decor = "minerals2";
259     mon = "none";
260     break;
261     }
262    
263     default: /* undefined */
264     LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
265     return;
266     break;
267 elmex 1.1 }
268    
269 root 1.4 /* Need to be at least this size, otherwise the load
270     * code will generate new size values which are too large.
271     */
272     if (g_xsize < MIN_RANDOM_MAP_SIZE)
273     g_xsize = MIN_RANDOM_MAP_SIZE;
274     if (g_ysize < MIN_RANDOM_MAP_SIZE)
275     g_ysize = MIN_RANDOM_MAP_SIZE;
276    
277     write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
278     "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
279     OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
280     RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
281     the_exit->slaying = "/!";
282     the_exit->msg = buf;
283 elmex 1.1
284 root 1.4 insert_ob_in_map (the_exit, map, NULL, 0);
285 elmex 1.1 }
286 root 1.4
287    
288     void
289     place_specials_in_map (mapstruct *map, char **layout, RMParms * RP)
290     {
291 elmex 1.1 mapstruct *special_map;
292 root 1.4 int ix, iy; /* map insertion locatons */
293     int special_type; /* type of special to make */
294    
295    
296     special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
297     switch (special_type)
298     {
299    
300     /* includes a special map into the random map being made. */
301     case SPECIAL_SUBMAP:
302     {
303     special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
304     if (special_map == NULL)
305     return;
306    
307     if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map)))
308     include_map_in_map (map, special_map, ix, iy);
309     break;
310     }
311    
312     /* Make a special fountain: an unpickable potion disguised as
313     a fountain, or rather, colocated with a fountain. */
314     case SPECIAL_FOUNTAIN:
315     {
316     place_fountain_with_specials (map);
317     break;
318     }
319    
320     /* Make an exit to another random map, e.g. a gloryhole. */
321     case SPECIAL_EXIT:
322     {
323     place_special_exit (map, 0, RP);
324     break;
325     }
326     }
327 elmex 1.1
328     }