| 1 |
elmex |
1.1 |
/* |
| 2 |
root |
1.26 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
| 3 |
pippijn |
1.16 |
* |
| 4 |
root |
1.41 |
* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
| 5 |
root |
1.40 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
| 6 |
|
|
* Copyright (©) 1992 Frank Tore Johansen |
| 7 |
pippijn |
1.16 |
* |
| 8 |
root |
1.37 |
* Deliantra is free software: you can redistribute it and/or modify it under |
| 9 |
|
|
* the terms of the Affero GNU General Public License as published by the |
| 10 |
|
|
* Free Software Foundation, either version 3 of the License, or (at your |
| 11 |
|
|
* option) any later version. |
| 12 |
pippijn |
1.16 |
* |
| 13 |
|
|
* This program is distributed in the hope that it will be useful, |
| 14 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 |
root |
1.24 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 16 |
pippijn |
1.16 |
* GNU General Public License for more details. |
| 17 |
|
|
* |
| 18 |
root |
1.37 |
* You should have received a copy of the Affero GNU General Public License |
| 19 |
|
|
* and the GNU General Public License along with this program. If not, see |
| 20 |
|
|
* <http://www.gnu.org/licenses/>. |
| 21 |
root |
1.24 |
* |
| 22 |
root |
1.26 |
* The authors can be reached via e-mail to <support@deliantra.net> |
| 23 |
pippijn |
1.16 |
*/ |
| 24 |
elmex |
1.1 |
|
| 25 |
|
|
/* Specials in this file: |
| 26 |
root |
1.2 |
included maps */ |
| 27 |
elmex |
1.1 |
|
| 28 |
|
|
#include <global.h> |
| 29 |
root |
1.57 |
#include <rmg.h> |
| 30 |
elmex |
1.1 |
#include <rproto.h> |
| 31 |
|
|
|
| 32 |
root |
1.57 |
enum { |
| 33 |
|
|
NO_SPECIAL, |
| 34 |
|
|
SPECIAL_SUBMAP, |
| 35 |
|
|
SPECIAL_FOUNTAIN, |
| 36 |
|
|
SPECIAL_EXIT, |
| 37 |
|
|
NUM_OF_SPECIAL_TYPES |
| 38 |
|
|
}; |
| 39 |
|
|
|
| 40 |
|
|
enum { |
| 41 |
|
|
GLORY_HOLE = 1, |
| 42 |
|
|
ORC_ZONE, |
| 43 |
|
|
MINING_ZONE, |
| 44 |
|
|
NR_OF_HOLE_TYPES |
| 45 |
|
|
}; |
| 46 |
elmex |
1.1 |
|
| 47 |
root |
1.32 |
/* clear map completely of all !floor objects: |
| 48 |
|
|
* a rectangular area of xsize, ysize |
| 49 |
|
|
* is cleared with the top left corner at xstart, ystart |
| 50 |
|
|
*/ |
| 51 |
|
|
static void |
| 52 |
root |
1.56 |
nuke_map_region (maptile *map, layout &maze, int xstart, int ystart, int xsize, int ysize) |
| 53 |
root |
1.4 |
{ |
| 54 |
root |
1.32 |
for (int i = xstart; i < xstart + xsize; i++) |
| 55 |
|
|
for (int j = ystart; j < ystart + ysize; j++) |
| 56 |
|
|
{ |
| 57 |
root |
1.52 |
maze[i][j] = 'S'; |
| 58 |
root |
1.4 |
|
| 59 |
root |
1.32 |
for (object *tmp = map->at (i, j).bot; tmp; ) |
| 60 |
|
|
if (tmp->flag [FLAG_IS_FLOOR]) |
| 61 |
|
|
tmp = tmp->above; |
| 62 |
|
|
else |
| 63 |
|
|
{ |
| 64 |
|
|
object *head = tmp->head_ (); |
| 65 |
|
|
tmp = tmp->above; |
| 66 |
root |
1.35 |
head->destroy (); |
| 67 |
root |
1.32 |
} |
| 68 |
elmex |
1.1 |
} |
| 69 |
|
|
} |
| 70 |
|
|
|
| 71 |
root |
1.4 |
/* copy in_map into dest_map at point x,y */ |
| 72 |
root |
1.32 |
static void |
| 73 |
root |
1.6 |
include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
| 74 |
root |
1.4 |
{ |
| 75 |
root |
1.30 |
for (int i = 0; i < in_map->width; i++) |
| 76 |
|
|
for (int j = 0; j < in_map->height; j++) |
| 77 |
|
|
for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above) |
| 78 |
|
|
{ |
| 79 |
root |
1.32 |
/* don't copy tails: must be dealt with specially. */ |
| 80 |
root |
1.30 |
if (!tmp->is_head ()) |
| 81 |
|
|
continue; |
| 82 |
|
|
|
| 83 |
root |
1.31 |
object *new_ob = tmp->deep_clone (); |
| 84 |
root |
1.30 |
|
| 85 |
root |
1.44 |
if (tmp->flag [FLAG_IS_LINKED]) |
| 86 |
root |
1.36 |
new_ob->add_link (dest_map, tmp->find_link ()->id); |
| 87 |
root |
1.30 |
|
| 88 |
root |
1.31 |
dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
| 89 |
root |
1.30 |
} |
| 90 |
elmex |
1.1 |
} |
| 91 |
|
|
|
| 92 |
root |
1.32 |
static int |
| 93 |
root |
1.56 |
find_spot_for_submap (maptile *map, layout &maze, int *ix, int *iy, int xsize, int ysize) |
| 94 |
root |
1.4 |
{ |
| 95 |
root |
1.32 |
int blocked, i, j; |
| 96 |
root |
1.4 |
|
| 97 |
elmex |
1.1 |
/* don't even try to place a submap into a map if the big map isn't |
| 98 |
|
|
sufficiently large. */ |
| 99 |
root |
1.10 |
if (2 * xsize > map->width || 2 * ysize > map->height) |
| 100 |
root |
1.4 |
return 0; |
| 101 |
|
|
|
| 102 |
elmex |
1.1 |
/* search a bit for a completely free spot. */ |
| 103 |
root |
1.32 |
for (int tries = 0; tries < 20; tries++) |
| 104 |
root |
1.4 |
{ |
| 105 |
root |
1.32 |
blocked = 0; |
| 106 |
|
|
|
| 107 |
root |
1.52 |
/* pick a random location in the maze */ |
| 108 |
root |
1.33 |
i = rmg_rndm (1, map->width - xsize - 2); |
| 109 |
|
|
j = rmg_rndm (1, map->height - ysize - 2); |
| 110 |
root |
1.32 |
|
| 111 |
|
|
for (int l = i; l < i + xsize; l++) |
| 112 |
|
|
for (int m = j; m < j + ysize; m++) |
| 113 |
|
|
{ |
| 114 |
|
|
blocked = 1; |
| 115 |
|
|
break; |
| 116 |
|
|
} |
| 117 |
|
|
|
| 118 |
|
|
if (!blocked) |
| 119 |
root |
1.4 |
break; |
| 120 |
|
|
} |
| 121 |
|
|
|
| 122 |
elmex |
1.1 |
/* if we failed, relax the restrictions */ |
| 123 |
root |
1.32 |
if (blocked) |
| 124 |
root |
1.4 |
{ /* failure, try a relaxed placer. */ |
| 125 |
root |
1.52 |
/* pick a random location in the maze */ |
| 126 |
root |
1.32 |
for (int tries = 0; tries < 10; tries++) |
| 127 |
root |
1.4 |
{ |
| 128 |
root |
1.33 |
i = rmg_rndm (1, map->width - xsize - 2); |
| 129 |
|
|
j = rmg_rndm (1, map->height - ysize - 2); |
| 130 |
root |
1.32 |
|
| 131 |
|
|
blocked = 0; |
| 132 |
|
|
|
| 133 |
|
|
for (int l = i; l < i + xsize; l++) |
| 134 |
|
|
for (int m = j; m < j + ysize; m++) |
| 135 |
root |
1.52 |
if (maze[l][m] != '#' && maze[l][m] != 'D' && maze[l][m] != 0) |
| 136 |
root |
1.32 |
{ |
| 137 |
|
|
blocked = 1; |
| 138 |
|
|
break; |
| 139 |
|
|
} |
| 140 |
root |
1.4 |
} |
| 141 |
elmex |
1.1 |
} |
| 142 |
root |
1.27 |
|
| 143 |
root |
1.32 |
if (blocked) |
| 144 |
root |
1.4 |
return 0; |
| 145 |
root |
1.27 |
|
| 146 |
root |
1.4 |
*ix = i; |
| 147 |
|
|
*iy = j; |
| 148 |
root |
1.32 |
|
| 149 |
elmex |
1.1 |
return 1; |
| 150 |
root |
1.4 |
} |
| 151 |
elmex |
1.1 |
|
| 152 |
root |
1.32 |
static void |
| 153 |
root |
1.6 |
place_fountain_with_specials (maptile *map) |
| 154 |
root |
1.4 |
{ |
| 155 |
|
|
int ix, iy, i = -1, tries = 0; |
| 156 |
root |
1.6 |
maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
| 157 |
root |
1.18 |
|
| 158 |
|
|
if (!fountain_style) |
| 159 |
root |
1.19 |
{ |
| 160 |
pippijn |
1.20 |
LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); |
| 161 |
root |
1.19 |
return; |
| 162 |
|
|
} |
| 163 |
root |
1.18 |
|
| 164 |
root |
1.32 |
object *fountain = archetype::get (shstr_fountain); |
| 165 |
|
|
object *potion = fountain_style->pick_random_object (rmg_rndm)->clone (); |
| 166 |
root |
1.4 |
|
| 167 |
|
|
while (i < 0 && tries < 10) |
| 168 |
|
|
{ |
| 169 |
root |
1.32 |
ix = rmg_rndm (map->width - 2) + 1; |
| 170 |
|
|
iy = rmg_rndm (map->height - 2) + 1; |
| 171 |
root |
1.45 |
i = rmg_find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
| 172 |
root |
1.4 |
tries++; |
| 173 |
root |
1.8 |
} |
| 174 |
|
|
|
| 175 |
root |
1.4 |
if (i == -1) |
| 176 |
|
|
{ /* can't place fountain */ |
| 177 |
root |
1.35 |
fountain->destroy (); |
| 178 |
|
|
potion->destroy (); |
| 179 |
root |
1.4 |
return; |
| 180 |
|
|
} |
| 181 |
root |
1.8 |
|
| 182 |
elmex |
1.1 |
ix += freearr_x[i]; |
| 183 |
|
|
iy += freearr_y[i]; |
| 184 |
root |
1.4 |
potion->face = fountain->face; |
| 185 |
root |
1.44 |
potion->set_flag (FLAG_NO_PICK); |
| 186 |
|
|
potion->set_flag (FLAG_IDENTIFIED); |
| 187 |
root |
1.38 |
potion->name = potion->name_pl = shstr_fountain; |
| 188 |
elmex |
1.1 |
potion->x = ix; |
| 189 |
|
|
potion->y = iy; |
| 190 |
root |
1.38 |
potion->material = name_to_material (shstr_adamantium); |
| 191 |
elmex |
1.1 |
fountain->x = ix; |
| 192 |
|
|
fountain->y = iy; |
| 193 |
root |
1.4 |
insert_ob_in_map (fountain, map, NULL, 0); |
| 194 |
|
|
insert_ob_in_map (potion, map, NULL, 0); |
| 195 |
elmex |
1.1 |
} |
| 196 |
|
|
|
| 197 |
root |
1.32 |
static void |
| 198 |
root |
1.12 |
place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
| 199 |
root |
1.4 |
{ |
| 200 |
root |
1.43 |
maptile *exit_style = find_style ("/styles/misc", "obscure_exits", RP->difficulty); |
| 201 |
root |
1.18 |
if (!exit_style) |
| 202 |
root |
1.19 |
{ |
| 203 |
root |
1.28 |
LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
| 204 |
root |
1.19 |
return; |
| 205 |
|
|
} |
| 206 |
root |
1.18 |
|
| 207 |
root |
1.4 |
if (!exit_style) |
| 208 |
|
|
return; |
| 209 |
|
|
|
| 210 |
root |
1.32 |
object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone (); |
| 211 |
root |
1.4 |
|
| 212 |
root |
1.25 |
// put an upper bound here, just in case |
| 213 |
|
|
for (int repeat = 8192; --repeat; ) |
| 214 |
root |
1.4 |
{ |
| 215 |
root |
1.45 |
int ix = rmg_rndm (1, map->width - 2); |
| 216 |
|
|
int iy = rmg_rndm (1, map->height - 2); |
| 217 |
root |
1.25 |
|
| 218 |
root |
1.45 |
int i = rmg_find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
| 219 |
root |
1.25 |
if (i >= 0) |
| 220 |
|
|
{ |
| 221 |
root |
1.45 |
the_exit->x = ix + freearr_x[i]; |
| 222 |
|
|
the_exit->y = iy + freearr_y[i]; |
| 223 |
root |
1.25 |
break; |
| 224 |
|
|
} |
| 225 |
elmex |
1.1 |
} |
| 226 |
root |
1.4 |
|
| 227 |
|
|
if (!hole_type) |
| 228 |
root |
1.60 |
hole_type = rmg_rndm (1, NR_OF_HOLE_TYPES - 1); |
| 229 |
root |
1.4 |
|
| 230 |
root |
1.45 |
const char *style, *decor, *mon; |
| 231 |
|
|
int g_xsize, g_ysize; |
| 232 |
|
|
|
| 233 |
root |
1.4 |
switch (hole_type) |
| 234 |
|
|
{ |
| 235 |
root |
1.12 |
case GLORY_HOLE: /* treasures */ |
| 236 |
|
|
{ |
| 237 |
root |
1.32 |
g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
| 238 |
|
|
g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
| 239 |
root |
1.12 |
style = "onion"; |
| 240 |
root |
1.48 |
decor = "special_wealth"; |
| 241 |
root |
1.12 |
mon = "none"; |
| 242 |
|
|
break; |
| 243 |
|
|
} |
| 244 |
root |
1.4 |
|
| 245 |
root |
1.12 |
case ORC_ZONE: /* hole with orcs in it. */ |
| 246 |
|
|
{ |
| 247 |
root |
1.32 |
g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
| 248 |
|
|
g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
| 249 |
root |
1.12 |
style = "onion"; |
| 250 |
root |
1.48 |
decor = "special_wealth"; |
| 251 |
root |
1.12 |
mon = "orc"; |
| 252 |
|
|
break; |
| 253 |
|
|
} |
| 254 |
root |
1.4 |
|
| 255 |
root |
1.12 |
case MINING_ZONE: /* hole with orcs in it. */ |
| 256 |
|
|
{ |
| 257 |
root |
1.32 |
g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
| 258 |
|
|
g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
| 259 |
root |
1.12 |
style = "maze"; |
| 260 |
|
|
decor = "minerals2"; |
| 261 |
|
|
mon = "none"; |
| 262 |
|
|
break; |
| 263 |
|
|
} |
| 264 |
root |
1.4 |
|
| 265 |
root |
1.12 |
default: /* undefined */ |
| 266 |
|
|
LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
| 267 |
|
|
return; |
| 268 |
elmex |
1.1 |
} |
| 269 |
|
|
|
| 270 |
root |
1.4 |
/* Need to be at least this size, otherwise the load |
| 271 |
|
|
* code will generate new size values which are too large. |
| 272 |
|
|
*/ |
| 273 |
root |
1.45 |
max_it (g_xsize, MIN_RANDOM_MAP_SIZE); |
| 274 |
|
|
max_it (g_ysize, MIN_RANDOM_MAP_SIZE); |
| 275 |
|
|
|
| 276 |
root |
1.50 |
dynbuf_text buf; |
| 277 |
|
|
|
| 278 |
root |
1.45 |
{ |
| 279 |
|
|
random_map_params &rp = *new random_map_params; // for zero_intiialised to work... |
| 280 |
|
|
|
| 281 |
root |
1.53 |
rp.hv = (HV *)newHV (); |
| 282 |
root |
1.50 |
|
| 283 |
root |
1.45 |
rp.xsize = g_xsize; |
| 284 |
|
|
rp.ysize = g_ysize; |
| 285 |
|
|
|
| 286 |
root |
1.53 |
rp.set ("wallstyle" , RP->get_str ("wallstyle" , 0)); |
| 287 |
|
|
rp.set ("floorstyle" , RP->get_str ("floorstyle", 0)); |
| 288 |
|
|
rp.set ("exitstyle" , RP->get_str ("exitstyle" , 0)); |
| 289 |
root |
1.54 |
rp.set ("region" , RP->get_str ("region" , 0)); |
| 290 |
root |
1.53 |
rp.set ("monsterstyle" , mon); |
| 291 |
root |
1.51 |
rp.set ("treasurestyle", "none"); |
| 292 |
root |
1.53 |
rp.set ("layoutstyle" , style); |
| 293 |
root |
1.51 |
rp.set ("decorstyle" , decor); |
| 294 |
|
|
rp.set ("decoroptions" , (IV)-1); |
| 295 |
root |
1.55 |
rp.set ("symmetry" , (IV)SYMMETRY_NONE); |
| 296 |
|
|
rp.set ("orientation" , (IV)1); |
| 297 |
root |
1.58 |
rp.set ("random_seed" , RP->get_uv ("random_seed") + 0xdeadbeefU); |
| 298 |
root |
1.51 |
|
| 299 |
root |
1.45 |
rp.layoutoptions1 = RMOPT_WALLS_ONLY; |
| 300 |
|
|
rp.dungeon_depth = RP->dungeon_level; |
| 301 |
|
|
rp.dungeon_level = RP->dungeon_level; |
| 302 |
|
|
rp.difficulty = RP->difficulty; |
| 303 |
|
|
rp.difficulty_given = RP->difficulty; |
| 304 |
|
|
rp.difficulty_increase = RP->difficulty_increase; |
| 305 |
|
|
|
| 306 |
root |
1.51 |
the_exit->slaying = shstr_random_map_exit; |
| 307 |
root |
1.53 |
the_exit->msg = rp.as_shstr (); |
| 308 |
root |
1.51 |
|
| 309 |
root |
1.45 |
delete &rp; |
| 310 |
|
|
} |
| 311 |
root |
1.4 |
|
| 312 |
|
|
insert_ob_in_map (the_exit, map, NULL, 0); |
| 313 |
elmex |
1.1 |
} |
| 314 |
root |
1.4 |
|
| 315 |
|
|
void |
| 316 |
root |
1.56 |
place_specials_in_map (maptile *map, layout &maze, random_map_params *RP) |
| 317 |
root |
1.4 |
{ |
| 318 |
root |
1.59 |
switch (rmg_rndm (NUM_OF_SPECIAL_TYPES)) // can be NO_SPECIAL as well |
| 319 |
root |
1.4 |
{ |
| 320 |
root |
1.19 |
case SPECIAL_SUBMAP: |
| 321 |
root |
1.32 |
{ |
| 322 |
|
|
/* includes a special map into the random map being made. */ |
| 323 |
root |
1.48 |
maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty, true); |
| 324 |
root |
1.32 |
|
| 325 |
|
|
if (!special_map) |
| 326 |
|
|
break; |
| 327 |
root |
1.4 |
|
| 328 |
root |
1.32 |
int ix, iy; /* map insertion locatons */ |
| 329 |
root |
1.19 |
|
| 330 |
root |
1.52 |
if (find_spot_for_submap (map, maze, &ix, &iy, special_map->width, special_map->height)) |
| 331 |
root |
1.32 |
{ |
| 332 |
|
|
/* First, splatter everything in the dest map at the location */ |
| 333 |
root |
1.52 |
nuke_map_region (map, maze, ix, iy, special_map->width, special_map->height); |
| 334 |
root |
1.32 |
include_map_in_map (map, special_map, ix, iy); |
| 335 |
|
|
} |
| 336 |
|
|
} |
| 337 |
root |
1.12 |
|
| 338 |
root |
1.19 |
break; |
| 339 |
root |
1.4 |
|
| 340 |
root |
1.19 |
case SPECIAL_FOUNTAIN: |
| 341 |
root |
1.12 |
/* Make a special fountain: an unpickable potion disguised as |
| 342 |
|
|
a fountain, or rather, colocated with a fountain. */ |
| 343 |
root |
1.19 |
place_fountain_with_specials (map); |
| 344 |
|
|
break; |
| 345 |
root |
1.4 |
|
| 346 |
root |
1.19 |
case SPECIAL_EXIT: |
| 347 |
root |
1.12 |
/* Make an exit to another random map, e.g. a gloryhole. */ |
| 348 |
root |
1.49 |
place_special_exit (map, 0, RP); |
| 349 |
root |
1.19 |
break; |
| 350 |
root |
1.4 |
} |
| 351 |
root |
1.27 |
} |
| 352 |
elmex |
1.1 |
|