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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.13 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.20 by pippijn, Sat Jan 27 16:25:19 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
6 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
7 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
8 7 *
9 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
12 (at your option) any later version. 11 * (at your option) any later version.
13 12 *
14 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details. 16 * GNU General Public License for more details.
18 17 *
19 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
21 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 21 *
23 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
24*/ 23 */
25 24
26/* Specials in this file: 25/* Specials in this file:
27 included maps */ 26 included maps */
28 27
29#include <global.h> 28#include <global.h>
119 118
120 /* search a bit for a completely free spot. */ 119 /* search a bit for a completely free spot. */
121 for (tries = 0; tries < 20; tries++) 120 for (tries = 0; tries < 20; tries++)
122 { 121 {
123 /* pick a random location in the layout */ 122 /* pick a random location in the layout */
124 i = RANDOM () % (map->width - xsize - 2) + 1; 123 i = rndm (map->width - xsize - 2) + 1;
125 j = RANDOM () % (map->height - ysize - 2) + 1; 124 j = rndm (map->height - ysize - 2) + 1;
126 is_occupied = 0; 125 is_occupied = 0;
127 for (l = i; l < i + xsize; l++) 126 for (l = i; l < i + xsize; l++)
128 for (m = j; m < j + ysize; m++) 127 for (m = j; m < j + ysize; m++)
129 is_occupied |= layout[l][m]; 128 is_occupied |= layout[l][m];
130 if (!is_occupied) 129 if (!is_occupied)
137 if (is_occupied) 136 if (is_occupied)
138 { /* failure, try a relaxed placer. */ 137 { /* failure, try a relaxed placer. */
139 /* pick a random location in the layout */ 138 /* pick a random location in the layout */
140 for (tries = 0; tries < 10; tries++) 139 for (tries = 0; tries < 10; tries++)
141 { 140 {
142 i = RANDOM () % (map->width - xsize - 2) + 1; 141 i = rndm (map->width - xsize - 2) + 1;
143 j = RANDOM () % (map->height - ysize - 2) + 1; 142 j = rndm (map->height - ysize - 2) + 1;
144 is_occupied = 0; 143 is_occupied = 0;
145 for (l = i; l < i + xsize; l++) 144 for (l = i; l < i + xsize; l++)
146 for (m = j; m < j + ysize; m++) 145 for (m = j; m < j + ysize; m++)
147 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 146 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
148 is_occupied |= 1; 147 is_occupied |= 1;
159void 158void
160place_fountain_with_specials (maptile *map) 159place_fountain_with_specials (maptile *map)
161{ 160{
162 int ix, iy, i = -1, tries = 0; 161 int ix, iy, i = -1, tries = 0;
163 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); 162 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
163
164 if (!fountain_style)
165 {
166 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
167 return;
168 }
169
164 object *fountain = get_archetype ("fountain"); 170 object *fountain = get_archetype ("fountain");
165 object *potion = object::create (); 171 object *potion = object::create ();
166 172
167 pick_random_object (fountain_style)->copy_to (potion); 173 pick_random_object (fountain_style)->copy_to (potion);
168 174
169 while (i < 0 && tries < 10) 175 while (i < 0 && tries < 10)
170 { 176 {
171 ix = RANDOM () % (map->width - 2) + 1; 177 ix = rndm (map->width - 2) + 1;
172 iy = RANDOM () % (map->height - 2) + 1; 178 iy = rndm (map->height - 2) + 1;
173 i = find_first_free_spot (fountain, map, ix, iy); 179 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
174 tries++; 180 tries++;
175 } 181 }
176 182
177 if (i == -1) 183 if (i == -1)
178 { /* can't place fountain */ 184 { /* can't place fountain */
192 potion->material = M_ADAMANT; 198 potion->material = M_ADAMANT;
193 fountain->x = ix; 199 fountain->x = ix;
194 fountain->y = iy; 200 fountain->y = iy;
195 insert_ob_in_map (fountain, map, NULL, 0); 201 insert_ob_in_map (fountain, map, NULL, 0);
196 insert_ob_in_map (potion, map, NULL, 0); 202 insert_ob_in_map (potion, map, NULL, 0);
197
198} 203}
199 204
200void 205void
201place_special_exit (maptile *map, int hole_type, random_map_params *RP) 206place_special_exit (maptile *map, int hole_type, random_map_params *RP)
202{ 207{
203 int ix, iy, i = -1; 208 int ix, iy, i = -1;
204 char buf[HUGE_BUF], *style, *decor, *mon; 209 char buf[16384], *style, *decor, *mon;
205 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 210 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
206 int g_xsize, g_ysize; 211 int g_xsize, g_ysize;
207 212
213 if (!exit_style)
214 {
215 LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n");
216 return;
217 }
218
208 object *the_exit = object::create (); 219 object *the_exit = object::create ();
209 220
210 if (!exit_style) 221 if (!exit_style)
211 return; 222 return;
212 223
213 pick_random_object (exit_style)->copy_to (the_exit); 224 pick_random_object (exit_style)->copy_to (the_exit);
214 225
215 while (i < 0) 226 while (i < 0)
216 { 227 {
217 ix = RANDOM () % (map->width - 2) + 1; 228 ix = rndm (map->width - 2) + 1;
218 iy = RANDOM () % (map->height - 2) + 1; 229 iy = rndm (map->height - 2) + 1;
219 i = find_first_free_spot (the_exit, map, ix, iy); 230 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
220 } 231 }
221 232
222 ix += freearr_x[i]; 233 ix += freearr_x[i];
223 iy += freearr_y[i]; 234 iy += freearr_y[i];
224 the_exit->x = ix; 235 the_exit->x = ix;
225 the_exit->y = iy; 236 the_exit->y = iy;
226 237
227 if (!hole_type) 238 if (!hole_type)
228 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; 239 hole_type = rndm (NR_OF_HOLE_TYPES) + 1;
229 240
230 switch (hole_type) 241 switch (hole_type)
231 { 242 {
232 case GLORY_HOLE: /* treasures */ 243 case GLORY_HOLE: /* treasures */
233 { 244 {
234 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 245 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
235 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 246 g_ysize = rndm (3) + 4 + RP->difficulty / 4;
236 style = "onion"; 247 style = "onion";
237 decor = "wealth2"; 248 decor = "wealth2";
238 mon = "none"; 249 mon = "none";
239 break; 250 break;
240 } 251 }
241 252
242 case ORC_ZONE: /* hole with orcs in it. */ 253 case ORC_ZONE: /* hole with orcs in it. */
243 { 254 {
244 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 255 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
245 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 256 g_ysize = rndm (3) + 4 + RP->difficulty / 4;
246 style = "onion"; 257 style = "onion";
247 decor = "wealth2"; 258 decor = "wealth2";
248 mon = "orc"; 259 mon = "orc";
249 break; 260 break;
250 } 261 }
251 262
252 case MINING_ZONE: /* hole with orcs in it. */ 263 case MINING_ZONE: /* hole with orcs in it. */
253 { 264 {
254 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; 265 g_xsize = rndm (9) + 4 + RP->difficulty / 4;
255 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; 266 g_ysize = rndm (9) + 4 + RP->difficulty / 4;
256 style = "maze"; 267 style = "maze";
257 decor = "minerals2"; 268 decor = "minerals2";
258 mon = "none"; 269 mon = "none";
259 break; 270 break;
260 } 271 }
289{ 300{
290 maptile *special_map; 301 maptile *special_map;
291 int ix, iy; /* map insertion locatons */ 302 int ix, iy; /* map insertion locatons */
292 int special_type; /* type of special to make */ 303 int special_type; /* type of special to make */
293 304
294
295 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; 305 special_type = rndm (NUM_OF_SPECIAL_TYPES);
306
296 switch (special_type) 307 switch (special_type)
297 { 308 {
298 309 case SPECIAL_SUBMAP:
299 /* includes a special map into the random map being made. */ 310 /* includes a special map into the random map being made. */
300 case SPECIAL_SUBMAP:
301 {
302 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 311 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
312
303 if (special_map == NULL) 313 if (!special_map)
304 return; 314 return;
305 315
306 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) 316 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
307 include_map_in_map (map, special_map, ix, iy); 317 include_map_in_map (map, special_map, ix, iy);
318
308 break; 319 break;
309 }
310 320
321 case SPECIAL_FOUNTAIN:
311 /* Make a special fountain: an unpickable potion disguised as 322 /* Make a special fountain: an unpickable potion disguised as
312 a fountain, or rather, colocated with a fountain. */ 323 a fountain, or rather, colocated with a fountain. */
313 case SPECIAL_FOUNTAIN:
314 {
315 place_fountain_with_specials (map); 324 place_fountain_with_specials (map);
316 break; 325 break;
317 }
318 326
327 case SPECIAL_EXIT:
319 /* Make an exit to another random map, e.g. a gloryhole. */ 328 /* Make an exit to another random map, e.g. a gloryhole. */
320 case SPECIAL_EXIT:
321 {
322 place_special_exit (map, 0, RP); 329 place_special_exit (map, 0, RP);
323 break; 330 break;
324 }
325 } 331 }
326 332
327} 333}

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