ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/special.C
(Generate patch)

Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.16 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.24 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Specials in this file: 24/* Specials in this file:
26 included maps */ 25 included maps */
27 26
118 117
119 /* search a bit for a completely free spot. */ 118 /* search a bit for a completely free spot. */
120 for (tries = 0; tries < 20; tries++) 119 for (tries = 0; tries < 20; tries++)
121 { 120 {
122 /* pick a random location in the layout */ 121 /* pick a random location in the layout */
123 i = RANDOM () % (map->width - xsize - 2) + 1; 122 i = rndm (map->width - xsize - 2) + 1;
124 j = RANDOM () % (map->height - ysize - 2) + 1; 123 j = rndm (map->height - ysize - 2) + 1;
125 is_occupied = 0; 124 is_occupied = 0;
126 for (l = i; l < i + xsize; l++) 125 for (l = i; l < i + xsize; l++)
127 for (m = j; m < j + ysize; m++) 126 for (m = j; m < j + ysize; m++)
128 is_occupied |= layout[l][m]; 127 is_occupied |= layout[l][m];
129 if (!is_occupied) 128 if (!is_occupied)
136 if (is_occupied) 135 if (is_occupied)
137 { /* failure, try a relaxed placer. */ 136 { /* failure, try a relaxed placer. */
138 /* pick a random location in the layout */ 137 /* pick a random location in the layout */
139 for (tries = 0; tries < 10; tries++) 138 for (tries = 0; tries < 10; tries++)
140 { 139 {
141 i = RANDOM () % (map->width - xsize - 2) + 1; 140 i = rndm (map->width - xsize - 2) + 1;
142 j = RANDOM () % (map->height - ysize - 2) + 1; 141 j = rndm (map->height - ysize - 2) + 1;
143 is_occupied = 0; 142 is_occupied = 0;
144 for (l = i; l < i + xsize; l++) 143 for (l = i; l < i + xsize; l++)
145 for (m = j; m < j + ysize; m++) 144 for (m = j; m < j + ysize; m++)
146 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
147 is_occupied |= 1; 146 is_occupied |= 1;
158void 157void
159place_fountain_with_specials (maptile *map) 158place_fountain_with_specials (maptile *map)
160{ 159{
161 int ix, iy, i = -1, tries = 0; 160 int ix, iy, i = -1, tries = 0;
162 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); 161 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
162
163 if (!fountain_style)
164 {
165 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
166 return;
167 }
168
163 object *fountain = get_archetype ("fountain"); 169 object *fountain = get_archetype ("fountain");
164 object *potion = object::create (); 170 object *potion = object::create ();
165 171
166 pick_random_object (fountain_style)->copy_to (potion); 172 fountain_style->pick_random_object ()->copy_to (potion);
167 173
168 while (i < 0 && tries < 10) 174 while (i < 0 && tries < 10)
169 { 175 {
170 ix = RANDOM () % (map->width - 2) + 1; 176 ix = rndm (map->width - 2) + 1;
171 iy = RANDOM () % (map->height - 2) + 1; 177 iy = rndm (map->height - 2) + 1;
172 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); 178 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
173 tries++; 179 tries++;
174 } 180 }
175 181
176 if (i == -1) 182 if (i == -1)
186 SET_FLAG (potion, FLAG_NO_PICK); 192 SET_FLAG (potion, FLAG_NO_PICK);
187 SET_FLAG (potion, FLAG_IDENTIFIED); 193 SET_FLAG (potion, FLAG_IDENTIFIED);
188 potion->name = potion->name_pl = "fountain"; 194 potion->name = potion->name_pl = "fountain";
189 potion->x = ix; 195 potion->x = ix;
190 potion->y = iy; 196 potion->y = iy;
191 potion->material = M_ADAMANT; 197 potion->materialname = "adamantium";
192 fountain->x = ix; 198 fountain->x = ix;
193 fountain->y = iy; 199 fountain->y = iy;
194 insert_ob_in_map (fountain, map, NULL, 0); 200 insert_ob_in_map (fountain, map, NULL, 0);
195 insert_ob_in_map (potion, map, NULL, 0); 201 insert_ob_in_map (potion, map, NULL, 0);
196} 202}
197 203
198void 204void
199place_special_exit (maptile *map, int hole_type, random_map_params *RP) 205place_special_exit (maptile *map, int hole_type, random_map_params *RP)
200{ 206{
201 int ix, iy, i = -1; 207 int ix, iy, i = -1;
208 char buf[16384];
202 char buf[16384], *style, *decor, *mon; 209 const char *style, *decor, *mon;
203 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 210 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
204 int g_xsize, g_ysize; 211 int g_xsize, g_ysize;
205 212
213 if (!exit_style)
214 {
215 LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n");
216 return;
217 }
218
206 object *the_exit = object::create (); 219 object *the_exit = object::create ();
207 220
208 if (!exit_style) 221 if (!exit_style)
209 return; 222 return;
210 223
211 pick_random_object (exit_style)->copy_to (the_exit); 224 exit_style->pick_random_object ()->copy_to (the_exit);
212 225
213 while (i < 0) 226 while (i < 0)
214 { 227 {
215 ix = RANDOM () % (map->width - 2) + 1; 228 ix = rndm (map->width - 2) + 1;
216 iy = RANDOM () % (map->height - 2) + 1; 229 iy = rndm (map->height - 2) + 1;
217 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); 230 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
218 } 231 }
219 232
220 ix += freearr_x[i]; 233 ix += freearr_x[i];
221 iy += freearr_y[i]; 234 iy += freearr_y[i];
222 the_exit->x = ix; 235 the_exit->x = ix;
223 the_exit->y = iy; 236 the_exit->y = iy;
224 237
225 if (!hole_type) 238 if (!hole_type)
226 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; 239 hole_type = rndm (NR_OF_HOLE_TYPES) + 1;
227 240
228 switch (hole_type) 241 switch (hole_type)
229 { 242 {
230 case GLORY_HOLE: /* treasures */ 243 case GLORY_HOLE: /* treasures */
231 { 244 {
232 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 245 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
233 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 246 g_ysize = rndm (3) + 4 + RP->difficulty / 4;
234 style = "onion"; 247 style = "onion";
235 decor = "wealth2"; 248 decor = "wealth2";
236 mon = "none"; 249 mon = "none";
237 break; 250 break;
238 } 251 }
239 252
240 case ORC_ZONE: /* hole with orcs in it. */ 253 case ORC_ZONE: /* hole with orcs in it. */
241 { 254 {
242 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 255 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
243 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 256 g_ysize = rndm (3) + 4 + RP->difficulty / 4;
244 style = "onion"; 257 style = "onion";
245 decor = "wealth2"; 258 decor = "wealth2";
246 mon = "orc"; 259 mon = "orc";
247 break; 260 break;
248 } 261 }
249 262
250 case MINING_ZONE: /* hole with orcs in it. */ 263 case MINING_ZONE: /* hole with orcs in it. */
251 { 264 {
252 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; 265 g_xsize = rndm (9) + 4 + RP->difficulty / 4;
253 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; 266 g_ysize = rndm (9) + 4 + RP->difficulty / 4;
254 style = "maze"; 267 style = "maze";
255 decor = "minerals2"; 268 decor = "minerals2";
256 mon = "none"; 269 mon = "none";
257 break; 270 break;
258 } 271 }
287{ 300{
288 maptile *special_map; 301 maptile *special_map;
289 int ix, iy; /* map insertion locatons */ 302 int ix, iy; /* map insertion locatons */
290 int special_type; /* type of special to make */ 303 int special_type; /* type of special to make */
291 304
292
293 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; 305 special_type = rndm (NUM_OF_SPECIAL_TYPES);
306
294 switch (special_type) 307 switch (special_type)
295 { 308 {
296 309 case SPECIAL_SUBMAP:
297 /* includes a special map into the random map being made. */ 310 /* includes a special map into the random map being made. */
298 case SPECIAL_SUBMAP:
299 {
300 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 311 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
312
301 if (special_map == NULL) 313 if (!special_map)
302 return; 314 return;
303 315
304 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) 316 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
305 include_map_in_map (map, special_map, ix, iy); 317 include_map_in_map (map, special_map, ix, iy);
318
306 break; 319 break;
307 }
308 320
321 case SPECIAL_FOUNTAIN:
309 /* Make a special fountain: an unpickable potion disguised as 322 /* Make a special fountain: an unpickable potion disguised as
310 a fountain, or rather, colocated with a fountain. */ 323 a fountain, or rather, colocated with a fountain. */
311 case SPECIAL_FOUNTAIN:
312 {
313 place_fountain_with_specials (map); 324 place_fountain_with_specials (map);
314 break; 325 break;
315 }
316 326
327 case SPECIAL_EXIT:
317 /* Make an exit to another random map, e.g. a gloryhole. */ 328 /* Make an exit to another random map, e.g. a gloryhole. */
318 case SPECIAL_EXIT:
319 {
320 place_special_exit (map, 0, RP); 329 place_special_exit (map, 0, RP);
321 break; 330 break;
322 }
323 } 331 }
324 332
325} 333}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines