1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
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21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Specials in this file: |
24 | /* Specials in this file: |
25 | included maps */ |
25 | included maps */ |
26 | |
26 | |
27 | #include <global.h> |
27 | #include <global.h> |
… | |
… | |
117 | |
117 | |
118 | /* search a bit for a completely free spot. */ |
118 | /* search a bit for a completely free spot. */ |
119 | for (tries = 0; tries < 20; tries++) |
119 | for (tries = 0; tries < 20; tries++) |
120 | { |
120 | { |
121 | /* pick a random location in the layout */ |
121 | /* pick a random location in the layout */ |
122 | i = RANDOM () % (map->width - xsize - 2) + 1; |
122 | i = rndm (map->width - xsize - 2) + 1; |
123 | j = RANDOM () % (map->height - ysize - 2) + 1; |
123 | j = rndm (map->height - ysize - 2) + 1; |
124 | is_occupied = 0; |
124 | is_occupied = 0; |
125 | for (l = i; l < i + xsize; l++) |
125 | for (l = i; l < i + xsize; l++) |
126 | for (m = j; m < j + ysize; m++) |
126 | for (m = j; m < j + ysize; m++) |
127 | is_occupied |= layout[l][m]; |
127 | is_occupied |= layout[l][m]; |
128 | if (!is_occupied) |
128 | if (!is_occupied) |
… | |
… | |
135 | if (is_occupied) |
135 | if (is_occupied) |
136 | { /* failure, try a relaxed placer. */ |
136 | { /* failure, try a relaxed placer. */ |
137 | /* pick a random location in the layout */ |
137 | /* pick a random location in the layout */ |
138 | for (tries = 0; tries < 10; tries++) |
138 | for (tries = 0; tries < 10; tries++) |
139 | { |
139 | { |
140 | i = RANDOM () % (map->width - xsize - 2) + 1; |
140 | i = rndm (map->width - xsize - 2) + 1; |
141 | j = RANDOM () % (map->height - ysize - 2) + 1; |
141 | j = rndm (map->height - ysize - 2) + 1; |
142 | is_occupied = 0; |
142 | is_occupied = 0; |
143 | for (l = i; l < i + xsize; l++) |
143 | for (l = i; l < i + xsize; l++) |
144 | for (m = j; m < j + ysize; m++) |
144 | for (m = j; m < j + ysize; m++) |
145 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
145 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
146 | is_occupied |= 1; |
146 | is_occupied |= 1; |
… | |
… | |
157 | void |
157 | void |
158 | place_fountain_with_specials (maptile *map) |
158 | place_fountain_with_specials (maptile *map) |
159 | { |
159 | { |
160 | int ix, iy, i = -1, tries = 0; |
160 | int ix, iy, i = -1, tries = 0; |
161 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
161 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
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162 | |
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163 | if (!fountain_style) |
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164 | { |
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165 | LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); |
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166 | return; |
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167 | } |
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168 | |
162 | object *fountain = get_archetype ("fountain"); |
169 | object *fountain = get_archetype ("fountain"); |
163 | object *potion = object::create (); |
170 | object *potion = object::create (); |
164 | |
171 | |
165 | pick_random_object (fountain_style)->copy_to (potion); |
172 | fountain_style->pick_random_object ()->copy_to (potion); |
166 | |
173 | |
167 | while (i < 0 && tries < 10) |
174 | while (i < 0 && tries < 10) |
168 | { |
175 | { |
169 | ix = RANDOM () % (map->width - 2) + 1; |
176 | ix = rndm (map->width - 2) + 1; |
170 | iy = RANDOM () % (map->height - 2) + 1; |
177 | iy = rndm (map->height - 2) + 1; |
171 | i = find_first_free_spot (fountain, map, ix, iy); |
178 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
172 | tries++; |
179 | tries++; |
173 | } |
180 | } |
174 | |
181 | |
175 | if (i == -1) |
182 | if (i == -1) |
176 | { /* can't place fountain */ |
183 | { /* can't place fountain */ |
… | |
… | |
185 | SET_FLAG (potion, FLAG_NO_PICK); |
192 | SET_FLAG (potion, FLAG_NO_PICK); |
186 | SET_FLAG (potion, FLAG_IDENTIFIED); |
193 | SET_FLAG (potion, FLAG_IDENTIFIED); |
187 | potion->name = potion->name_pl = "fountain"; |
194 | potion->name = potion->name_pl = "fountain"; |
188 | potion->x = ix; |
195 | potion->x = ix; |
189 | potion->y = iy; |
196 | potion->y = iy; |
190 | potion->material = M_ADAMANT; |
197 | potion->materialname = "adamantium"; |
191 | fountain->x = ix; |
198 | fountain->x = ix; |
192 | fountain->y = iy; |
199 | fountain->y = iy; |
193 | insert_ob_in_map (fountain, map, NULL, 0); |
200 | insert_ob_in_map (fountain, map, NULL, 0); |
194 | insert_ob_in_map (potion, map, NULL, 0); |
201 | insert_ob_in_map (potion, map, NULL, 0); |
195 | |
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196 | } |
202 | } |
197 | |
203 | |
198 | void |
204 | void |
199 | place_special_exit (maptile *map, int hole_type, random_map_params * RP) |
205 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
200 | { |
206 | { |
201 | int ix, iy, i = -1; |
207 | int ix, iy, i = -1; |
202 | char buf[HUGE_BUF], *style, *decor, *mon; |
208 | char buf[16384]; |
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209 | const char *style, *decor, *mon; |
203 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
210 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
204 | int g_xsize, g_ysize; |
211 | int g_xsize, g_ysize; |
205 | |
212 | |
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213 | if (!exit_style) |
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214 | { |
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215 | LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n"); |
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216 | return; |
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217 | } |
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218 | |
206 | object *the_exit = object::create (); |
219 | object *the_exit = object::create (); |
207 | |
220 | |
208 | if (!exit_style) |
221 | if (!exit_style) |
209 | return; |
222 | return; |
210 | |
223 | |
211 | pick_random_object (exit_style)->copy_to (the_exit); |
224 | exit_style->pick_random_object ()->copy_to (the_exit); |
212 | |
225 | |
213 | while (i < 0) |
226 | // put an upper bound here, just in case |
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227 | for (int repeat = 8192; --repeat; ) |
214 | { |
228 | { |
215 | ix = RANDOM () % (map->width - 2) + 1; |
229 | ix = rndm (map->width - 2) + 1; |
216 | iy = RANDOM () % (map->height - 2) + 1; |
230 | iy = rndm (map->height - 2) + 1; |
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231 | |
217 | i = find_first_free_spot (the_exit, map, ix, iy); |
232 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
218 | } |
233 | if (i >= 0) |
219 | |
234 | { |
220 | ix += freearr_x[i]; |
235 | ix += freearr_x[i]; |
221 | iy += freearr_y[i]; |
236 | iy += freearr_y[i]; |
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237 | break; |
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238 | } |
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239 | } |
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240 | |
222 | the_exit->x = ix; |
241 | the_exit->x = ix; |
223 | the_exit->y = iy; |
242 | the_exit->y = iy; |
224 | |
243 | |
225 | if (!hole_type) |
244 | if (!hole_type) |
226 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
245 | hole_type = rndm (NR_OF_HOLE_TYPES) + 1; |
227 | |
246 | |
228 | switch (hole_type) |
247 | switch (hole_type) |
229 | { |
248 | { |
230 | case GLORY_HOLE: /* treasures */ |
249 | case GLORY_HOLE: /* treasures */ |
231 | { |
250 | { |
232 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
251 | g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
233 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
252 | g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
234 | style = "onion"; |
253 | style = "onion"; |
235 | decor = "wealth2"; |
254 | decor = "wealth2"; |
236 | mon = "none"; |
255 | mon = "none"; |
237 | break; |
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238 | } |
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239 | |
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240 | case ORC_ZONE: /* hole with orcs in it. */ |
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241 | { |
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242 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
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243 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
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244 | style = "onion"; |
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245 | decor = "wealth2"; |
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246 | mon = "orc"; |
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247 | break; |
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248 | } |
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249 | |
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250 | case MINING_ZONE: /* hole with orcs in it. */ |
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251 | { |
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252 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
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253 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
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254 | style = "maze"; |
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255 | decor = "minerals2"; |
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256 | mon = "none"; |
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257 | break; |
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258 | } |
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259 | |
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260 | default: /* undefined */ |
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261 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
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262 | return; |
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263 | break; |
256 | break; |
|
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257 | } |
|
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258 | |
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259 | case ORC_ZONE: /* hole with orcs in it. */ |
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260 | { |
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261 | g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
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262 | g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
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263 | style = "onion"; |
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264 | decor = "wealth2"; |
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265 | mon = "orc"; |
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266 | break; |
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267 | } |
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268 | |
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269 | case MINING_ZONE: /* hole with orcs in it. */ |
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270 | { |
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271 | g_xsize = rndm (9) + 4 + RP->difficulty / 4; |
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272 | g_ysize = rndm (9) + 4 + RP->difficulty / 4; |
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273 | style = "maze"; |
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274 | decor = "minerals2"; |
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275 | mon = "none"; |
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276 | break; |
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277 | } |
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278 | |
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279 | default: /* undefined */ |
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280 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
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281 | return; |
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282 | break; |
264 | } |
283 | } |
265 | |
284 | |
266 | /* Need to be at least this size, otherwise the load |
285 | /* Need to be at least this size, otherwise the load |
267 | * code will generate new size values which are too large. |
286 | * code will generate new size values which are too large. |
268 | */ |
287 | */ |
… | |
… | |
281 | insert_ob_in_map (the_exit, map, NULL, 0); |
300 | insert_ob_in_map (the_exit, map, NULL, 0); |
282 | } |
301 | } |
283 | |
302 | |
284 | |
303 | |
285 | void |
304 | void |
286 | place_specials_in_map (maptile *map, char **layout, random_map_params * RP) |
305 | place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
287 | { |
306 | { |
288 | maptile *special_map; |
307 | maptile *special_map; |
289 | int ix, iy; /* map insertion locatons */ |
308 | int ix, iy; /* map insertion locatons */ |
290 | int special_type; /* type of special to make */ |
309 | int special_type; /* type of special to make */ |
291 | |
310 | |
292 | |
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293 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
311 | special_type = rndm (NUM_OF_SPECIAL_TYPES); |
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312 | |
294 | switch (special_type) |
313 | switch (special_type) |
295 | { |
314 | { |
296 | |
315 | case SPECIAL_SUBMAP: |
297 | /* includes a special map into the random map being made. */ |
316 | /* includes a special map into the random map being made. */ |
298 | case SPECIAL_SUBMAP: |
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299 | { |
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300 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
317 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
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318 | |
301 | if (special_map == NULL) |
319 | if (!special_map) |
302 | return; |
320 | return; |
303 | |
321 | |
304 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
322 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
305 | include_map_in_map (map, special_map, ix, iy); |
323 | include_map_in_map (map, special_map, ix, iy); |
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324 | |
306 | break; |
325 | break; |
307 | } |
|
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308 | |
326 | |
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327 | case SPECIAL_FOUNTAIN: |
309 | /* Make a special fountain: an unpickable potion disguised as |
328 | /* Make a special fountain: an unpickable potion disguised as |
310 | a fountain, or rather, colocated with a fountain. */ |
329 | a fountain, or rather, colocated with a fountain. */ |
311 | case SPECIAL_FOUNTAIN: |
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312 | { |
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313 | place_fountain_with_specials (map); |
330 | place_fountain_with_specials (map); |
314 | break; |
331 | break; |
315 | } |
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316 | |
332 | |
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333 | case SPECIAL_EXIT: |
317 | /* Make an exit to another random map, e.g. a gloryhole. */ |
334 | /* Make an exit to another random map, e.g. a gloryhole. */ |
318 | case SPECIAL_EXIT: |
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319 | { |
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320 | place_special_exit (map, 0, RP); |
335 | place_special_exit (map, 0, RP); |
321 | break; |
336 | break; |
322 | } |
|
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323 | } |
337 | } |
324 | |
338 | |
325 | } |
339 | } |