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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:41 2006 UTC vs.
Revision 1.11 by root, Sat Dec 30 18:45:28 2006 UTC

1/*
2 * static char *rcsid_special_c =
3 * "$Id: special.C,v 1.3 2006/09/03 00:18:41 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29/* Specials in this file: 24/* Specials in this file:
30 included maps */ 25 included maps */
31 26
45#define NR_OF_HOLE_TYPES 3 40#define NR_OF_HOLE_TYPES 3
46 41
47/* clear map completely of all objects: a rectangular area of xsize, ysize 42/* clear map completely of all objects: a rectangular area of xsize, ysize
48is cleared with the top left corner at xstart, ystart */ 43is cleared with the top left corner at xstart, ystart */
49 44
45void
50void nuke_map_region(mapstruct *map,int xstart,int ystart, int xsize, int ysize) { 46nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
47{
51 int i,j; 48 int i, j;
52 object *tmp; 49 object *tmp;
50
53 for(i=xstart;i<xstart + xsize;i++) 51 for (i = xstart; i < xstart + xsize; i++)
54 for(j=ystart;j<ystart +ysize;j++) { 52 for (j = ystart; j < ystart + ysize; j++)
53 {
55 for(tmp=get_map_ob(map,i,j);tmp!=NULL;tmp=tmp->above) { 54 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
55 {
56 if(!QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 56 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57 if(tmp->head) tmp=tmp->head; 57 {
58 remove_ob(tmp); 58 if (tmp->head)
59 free_object(tmp); 59 tmp = tmp->head;
60 tmp=get_map_ob(map,i,j); 60 tmp->remove ();
61 tmp->destroy ();
62 tmp = GET_MAP_OB (map, i, j);
63 }
64 if (tmp == NULL)
65 break;
61 } 66 }
62 if(tmp==NULL) break;
63 } 67 }
64 }
65} 68}
66 69
67 70
68 71
69/* copy in_map into dest_map at point x,y */ 72/* copy in_map into dest_map at point x,y */
70 73
71 74
75void
72void include_map_in_map(mapstruct *dest_map, mapstruct *in_map,int x, int y) { 76include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
77{
73 int i,j; 78 int i, j;
74 object *tmp; 79 object *tmp;
75 object *new_ob; 80 object *new_ob;
76 81
77 /* First, splatter everything in the dest map at the location */ 82 /* First, splatter everything in the dest map at the location */
78 nuke_map_region(dest_map,x,y,MAP_WIDTH(in_map),MAP_HEIGHT(in_map)); 83 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
79 84
80 for(i=0;i<MAP_WIDTH(in_map);i++) 85 for (i = 0; i < in_map->width; i++)
81 for(j=0;j<MAP_HEIGHT(in_map);j++) { 86 for (j = 0; j < in_map->height; j++)
87 {
82 for(tmp=get_map_ob(in_map,i,j);tmp!=NULL;tmp=tmp->above) { 88 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
89 {
83 /* don't copy things with multiple squares: must be dealt with 90 /* don't copy things with multiple squares: must be dealt with
84 specially. */ 91 specially. */
85 if(tmp->head!=NULL) continue; 92 if (tmp->head != NULL)
93 continue;
86 new_ob = arch_to_object(tmp->arch); 94 new_ob = arch_to_object (tmp->arch);
87 copy_object_with_inv(tmp,new_ob); 95 copy_object_with_inv (tmp, new_ob);
88 if(QUERY_FLAG(tmp,FLAG_IS_LINKED)) 96 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
89 add_button_link(new_ob,dest_map,tmp->path_attuned); 97 add_button_link (new_ob, dest_map, tmp->path_attuned);
90 new_ob->x = i + x; 98 new_ob->x = i + x;
91 new_ob->y = j + y; 99 new_ob->y = j + y;
92 insert_multisquare_ob_in_map(new_ob,dest_map); 100 insert_multisquare_ob_in_map (new_ob, dest_map);
101 }
93 } 102 }
94 }
95} 103}
96 104
105int
97int find_spot_for_submap(mapstruct *map,char **layout,int *ix, int *iy,int xsize, int ysize) { 106find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
107{
98 int tries; 108 int tries;
99 int i=0,j=0; /* initialization may not be needed but prevents compiler warnings */ 109 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
100 int is_occupied=0; 110 int is_occupied = 0;
101 int l,m; 111 int l, m;
112
102 /* don't even try to place a submap into a map if the big map isn't 113 /* don't even try to place a submap into a map if the big map isn't
103 sufficiently large. */ 114 sufficiently large. */
104 if(2*xsize > MAP_WIDTH(map) || 2*ysize > MAP_HEIGHT(map)) return 0; 115 if (2 * xsize > map->width || 2 * ysize > map->height)
105 116 return 0;
117
106 /* search a bit for a completely free spot. */ 118 /* search a bit for a completely free spot. */
107 for(tries=0;tries<20;tries++) { 119 for (tries = 0; tries < 20; tries++)
120 {
108 /* pick a random location in the layout */ 121 /* pick a random location in the layout */
109 i = RANDOM() % (MAP_WIDTH(map) - xsize-2)+1; 122 i = RANDOM () % (map->width - xsize - 2) + 1;
110 j = RANDOM() % (MAP_HEIGHT(map) - ysize-2)+1; 123 j = RANDOM () % (map->height - ysize - 2) + 1;
111 is_occupied=0; 124 is_occupied = 0;
112 for(l=i;l<i + xsize;l++) 125 for (l = i; l < i + xsize; l++)
113 for(m=j;m<j + ysize;m++) 126 for (m = j; m < j + ysize; m++)
114 is_occupied|=layout[l][m]; 127 is_occupied |= layout[l][m];
115 if(!is_occupied) break; 128 if (!is_occupied)
129 break;
116 } 130 }
117 131
118 132
119 /* if we failed, relax the restrictions */ 133 /* if we failed, relax the restrictions */
120 134
121 if(is_occupied) { /* failure, try a relaxed placer. */ 135 if (is_occupied)
136 { /* failure, try a relaxed placer. */
122 /* pick a random location in the layout */ 137 /* pick a random location in the layout */
123 for(tries=0;tries<10;tries++) { 138 for (tries = 0; tries < 10; tries++)
124 i = RANDOM() % (MAP_WIDTH(map) - xsize-2)+1; 139 {
125 j = RANDOM() % (MAP_HEIGHT(map) - ysize-2)+1; 140 i = RANDOM () % (map->width - xsize - 2) + 1;
141 j = RANDOM () % (map->height - ysize - 2) + 1;
126 is_occupied=0; 142 is_occupied = 0;
127 for(l=i;l<i + xsize;l++) 143 for (l = i; l < i + xsize; l++)
128 for(m=j;m<j + ysize;m++) 144 for (m = j; m < j + ysize; m++)
129 if(layout[l][m]=='C' || layout[l][m]=='>' || layout[l][m]=='<') 145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
130 is_occupied|=1; 146 is_occupied |= 1;
131 } 147 }
132 } 148 }
133 if(is_occupied) return 0; 149 if (is_occupied)
150 return 0;
134 *ix=i; 151 *ix = i;
135 *iy=j; 152 *iy = j;
136 return 1; 153 return 1;
137} 154}
138 155
139 156
157void
140void place_fountain_with_specials(mapstruct *map) { 158place_fountain_with_specials (maptile *map)
159{
141 int ix,iy,i=-1,tries=0; 160 int ix, iy, i = -1, tries = 0;
142 mapstruct *fountain_style=find_style("/styles/misc","fountains",-1); 161 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
143 object *fountain=get_archetype("fountain"); 162 object *fountain = get_archetype ("fountain");
144 object *potion=get_object(); 163 object *potion = object::create ();
164
145 copy_object(pick_random_object(fountain_style),potion); 165 pick_random_object (fountain_style)->copy_to (potion);
166
146 while(i<0 && tries<10) { 167 while (i < 0 && tries < 10)
147 ix = RANDOM() % (MAP_WIDTH(map) -2) +1; 168 {
148 iy = RANDOM() % (MAP_HEIGHT(map) -2) +1; 169 ix = RANDOM () % (map->width - 2) + 1;
170 iy = RANDOM () % (map->height - 2) + 1;
149 i = find_first_free_spot(fountain,map,ix,iy); 171 i = find_first_free_spot (fountain, map, ix, iy);
150 tries++; 172 tries++;
151 }; 173 }
152 if(i==-1) { /* can't place fountain */ 174
153 free_object(fountain); 175 if (i == -1)
154 free_object(potion); 176 { /* can't place fountain */
177 fountain->destroy ();
178 potion->destroy ();
155 return; 179 return;
156 } 180 }
181
157 ix += freearr_x[i]; 182 ix += freearr_x[i];
158 iy += freearr_y[i]; 183 iy += freearr_y[i];
159 potion->face=fountain->face; 184 potion->face = fountain->face;
160 SET_FLAG(potion,FLAG_NO_PICK); 185 SET_FLAG (potion, FLAG_NO_PICK);
161 SET_FLAG(potion,FLAG_IDENTIFIED); 186 SET_FLAG (potion, FLAG_IDENTIFIED);
162 potion->name = potion->name_pl = "fountain"; 187 potion->name = potion->name_pl = "fountain";
163 potion->x = ix; 188 potion->x = ix;
164 potion->y = iy; 189 potion->y = iy;
165 potion->material=M_ADAMANT; 190 potion->material = M_ADAMANT;
166 fountain->x = ix; 191 fountain->x = ix;
167 fountain->y = iy; 192 fountain->y = iy;
168 insert_ob_in_map(fountain,map,NULL,0); 193 insert_ob_in_map (fountain, map, NULL, 0);
169 insert_ob_in_map(potion,map,NULL,0); 194 insert_ob_in_map (potion, map, NULL, 0);
170 195
171} 196}
172 197
198void
173void place_special_exit(mapstruct * map, int hole_type,RMParms *RP) { 199place_special_exit (maptile *map, int hole_type, random_map_params * RP)
200{
174 int ix,iy,i=-1; 201 int ix, iy, i = -1;
175 char buf[HUGE_BUF], *style, *decor, *mon; 202 char buf[HUGE_BUF], *style, *decor, *mon;
176 mapstruct *exit_style=find_style("/styles/misc","obscure_exits",-1); 203 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
177 int g_xsize,g_ysize; 204 int g_xsize, g_ysize;
178 205
179 object *the_exit=get_object(); 206 object *the_exit = object::create ();
207
180 if(!exit_style) return; 208 if (!exit_style)
181 209 return;
210
182 copy_object(pick_random_object(exit_style),the_exit); 211 pick_random_object (exit_style)->copy_to (the_exit);
183 212
184 while(i<0) { 213 while (i < 0)
185 ix = RANDOM() % (MAP_WIDTH(map) -2) +1; 214 {
186 iy = RANDOM() % (MAP_HEIGHT(map) -2) +1; 215 ix = RANDOM () % (map->width - 2) + 1;
216 iy = RANDOM () % (map->height - 2) + 1;
187 i = find_first_free_spot(the_exit,map,ix,iy); 217 i = find_first_free_spot (the_exit, map, ix, iy);
188 } 218 }
189 219
190 ix += freearr_x[i]; 220 ix += freearr_x[i];
191 iy += freearr_y[i]; 221 iy += freearr_y[i];
192 the_exit->x = ix; 222 the_exit->x = ix;
193 the_exit->y = iy; 223 the_exit->y = iy;
194 224
225 if (!hole_type)
195 if(!hole_type) hole_type = RANDOM() % NR_OF_HOLE_TYPES + 1 ; 226 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
196 227
197 switch(hole_type) { 228 switch (hole_type)
229 {
198 case GLORY_HOLE: /* treasures */ 230 case GLORY_HOLE: /* treasures */
199 { 231 {
200 g_xsize = RANDOM() %3 + 4 + RP->difficulty/4; 232 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
201 g_ysize = RANDOM() %3 + 4 + RP->difficulty/4; 233 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
202 style = "onion"; 234 style = "onion";
203 decor = "wealth2"; 235 decor = "wealth2";
204 mon = "none"; 236 mon = "none";
205 break; 237 break;
206 } 238 }
207 239
208 case ORC_ZONE: /* hole with orcs in it. */ 240 case ORC_ZONE: /* hole with orcs in it. */
209 { 241 {
210 g_xsize = RANDOM() %3 + 4 + RP->difficulty/4; 242 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
211 g_ysize = RANDOM() %3 + 4 + RP->difficulty/4; 243 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
212 style = "onion"; 244 style = "onion";
213 decor = "wealth2"; 245 decor = "wealth2";
214 mon = "orc"; 246 mon = "orc";
215 break; 247 break;
216 } 248 }
217 249
218 case MINING_ZONE: /* hole with orcs in it. */ 250 case MINING_ZONE: /* hole with orcs in it. */
219 { 251 {
220 g_xsize = RANDOM() %9 + 4 + RP->difficulty/4; 252 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
221 g_ysize = RANDOM() %9 + 4 + RP->difficulty/4; 253 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
222 style = "maze"; 254 style = "maze";
223 decor = "minerals2"; 255 decor = "minerals2";
224 mon = "none"; 256 mon = "none";
225 break; 257 break;
226 } 258 }
227 259
228 default: /* undefined */ 260 default: /* undefined */
229 LOG(llevError, "place_special_exit: undefined hole type %d\n", hole_type); 261 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
230 return; 262 return;
231 break; 263 break;
232 } 264 }
233 265
234 /* Need to be at least this size, otherwise the load 266 /* Need to be at least this size, otherwise the load
235 * code will generate new size values which are too large. 267 * code will generate new size values which are too large.
236 */ 268 */
237 if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE; 269 if (g_xsize < MIN_RANDOM_MAP_SIZE)
238 if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE; 270 g_xsize = MIN_RANDOM_MAP_SIZE;
271 if (g_ysize < MIN_RANDOM_MAP_SIZE)
272 g_ysize = MIN_RANDOM_MAP_SIZE;
239 273
240 write_parameters_to_string(buf, g_xsize, g_ysize,RP->wallstyle,RP->floorstyle,mon, 274 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
241 "none",style,decor,"none",RP->exitstyle,0,0,0, 275 "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
242 OPT_WALLS_ONLY,0,0,1,RP->dungeon_level,RP->dungeon_level, 276 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
243 RP->difficulty,RP->difficulty,-1,1,0,0,0,0, RP->difficulty_increase); 277 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
244 the_exit->slaying = "/!"; 278 the_exit->slaying = "/!";
245 the_exit->msg = buf; 279 the_exit->msg = buf;
246 280
247 insert_ob_in_map(the_exit,map,NULL,0); 281 insert_ob_in_map (the_exit, map, NULL, 0);
248} 282}
249 283
250 284
285void
251void place_specials_in_map(mapstruct *map, char **layout,RMParms *RP) { 286place_specials_in_map (maptile *map, char **layout, random_map_params * RP)
287{
252 mapstruct *special_map; 288 maptile *special_map;
253 int ix,iy; /* map insertion locatons */ 289 int ix, iy; /* map insertion locatons */
254 int special_type; /* type of special to make */ 290 int special_type; /* type of special to make */
255 291
256 292
257 special_type = RANDOM() % NUM_OF_SPECIAL_TYPES; 293 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
258 switch(special_type) { 294 switch (special_type)
295 {
259 296
260 /* includes a special map into the random map being made. */ 297 /* includes a special map into the random map being made. */
261 case SPECIAL_SUBMAP: { 298 case SPECIAL_SUBMAP:
299 {
262 special_map = find_style("/styles/specialmaps",0,RP->difficulty); 300 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
263 if(special_map==NULL) return; 301 if (special_map == NULL)
302 return;
303
304 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
305 include_map_in_map (map, special_map, ix, iy);
306 break;
264 307 }
265 if(find_spot_for_submap(map,layout,&ix,&iy,MAP_WIDTH(special_map),MAP_HEIGHT(special_map)))
266 include_map_in_map(map,special_map,ix,iy);
267 break;
268 }
269 308
270 /* Make a special fountain: an unpickable potion disguised as 309 /* Make a special fountain: an unpickable potion disguised as
271 a fountain, or rather, colocated with a fountain. */ 310 a fountain, or rather, colocated with a fountain. */
272 case SPECIAL_FOUNTAIN: { 311 case SPECIAL_FOUNTAIN:
312 {
273 place_fountain_with_specials(map); 313 place_fountain_with_specials (map);
274 break; 314 break;
275 } 315 }
276 316
277 /* Make an exit to another random map, e.g. a gloryhole. */ 317 /* Make an exit to another random map, e.g. a gloryhole. */
278 case SPECIAL_EXIT: { 318 case SPECIAL_EXIT:
319 {
279 place_special_exit(map,0,RP); 320 place_special_exit (map, 0, RP);
280 break; 321 break;
322 }
281 } 323 }
282 } 324
283
284} 325}

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