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/cvs/deliantra/server/random_maps/special.C
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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.6 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.10 by root, Mon Dec 25 14:43:23 2006 UTC

49 object *tmp; 49 object *tmp;
50 50
51 for (i = xstart; i < xstart + xsize; i++) 51 for (i = xstart; i < xstart + xsize; i++)
52 for (j = ystart; j < ystart + ysize; j++) 52 for (j = ystart; j < ystart + ysize; j++)
53 { 53 {
54 for (tmp = get_map_ob (map, i, j); tmp != NULL; tmp = tmp->above) 54 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
55 { 55 {
56 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 56 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57 { 57 {
58 if (tmp->head) 58 if (tmp->head)
59 tmp = tmp->head; 59 tmp = tmp->head;
60 remove_ob (tmp); 60 tmp->remove ();
61 free_object (tmp); 61 tmp->destroy ();
62 tmp = get_map_ob (map, i, j); 62 tmp = GET_MAP_OB (map, i, j);
63 } 63 }
64 if (tmp == NULL) 64 if (tmp == NULL)
65 break; 65 break;
66 } 66 }
67 } 67 }
78 int i, j; 78 int i, j;
79 object *tmp; 79 object *tmp;
80 object *new_ob; 80 object *new_ob;
81 81
82 /* First, splatter everything in the dest map at the location */ 82 /* First, splatter everything in the dest map at the location */
83 nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); 83 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
84 84
85 for (i = 0; i < MAP_WIDTH (in_map); i++) 85 for (i = 0; i < in_map->width; i++)
86 for (j = 0; j < MAP_HEIGHT (in_map); j++) 86 for (j = 0; j < in_map->height; j++)
87 { 87 {
88 for (tmp = get_map_ob (in_map, i, j); tmp != NULL; tmp = tmp->above) 88 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
89 { 89 {
90 /* don't copy things with multiple squares: must be dealt with 90 /* don't copy things with multiple squares: must be dealt with
91 specially. */ 91 specially. */
92 if (tmp->head != NULL) 92 if (tmp->head != NULL)
93 continue; 93 continue;
110 int is_occupied = 0; 110 int is_occupied = 0;
111 int l, m; 111 int l, m;
112 112
113 /* don't even try to place a submap into a map if the big map isn't 113 /* don't even try to place a submap into a map if the big map isn't
114 sufficiently large. */ 114 sufficiently large. */
115 if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) 115 if (2 * xsize > map->width || 2 * ysize > map->height)
116 return 0; 116 return 0;
117 117
118 /* search a bit for a completely free spot. */ 118 /* search a bit for a completely free spot. */
119 for (tries = 0; tries < 20; tries++) 119 for (tries = 0; tries < 20; tries++)
120 { 120 {
121 /* pick a random location in the layout */ 121 /* pick a random location in the layout */
122 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; 122 i = RANDOM () % (map->width - xsize - 2) + 1;
123 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; 123 j = RANDOM () % (map->height - ysize - 2) + 1;
124 is_occupied = 0; 124 is_occupied = 0;
125 for (l = i; l < i + xsize; l++) 125 for (l = i; l < i + xsize; l++)
126 for (m = j; m < j + ysize; m++) 126 for (m = j; m < j + ysize; m++)
127 is_occupied |= layout[l][m]; 127 is_occupied |= layout[l][m];
128 if (!is_occupied) 128 if (!is_occupied)
135 if (is_occupied) 135 if (is_occupied)
136 { /* failure, try a relaxed placer. */ 136 { /* failure, try a relaxed placer. */
137 /* pick a random location in the layout */ 137 /* pick a random location in the layout */
138 for (tries = 0; tries < 10; tries++) 138 for (tries = 0; tries < 10; tries++)
139 { 139 {
140 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; 140 i = RANDOM () % (map->width - xsize - 2) + 1;
141 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; 141 j = RANDOM () % (map->height - ysize - 2) + 1;
142 is_occupied = 0; 142 is_occupied = 0;
143 for (l = i; l < i + xsize; l++) 143 for (l = i; l < i + xsize; l++)
144 for (m = j; m < j + ysize; m++) 144 for (m = j; m < j + ysize; m++)
145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
146 is_occupied |= 1; 146 is_occupied |= 1;
158place_fountain_with_specials (maptile *map) 158place_fountain_with_specials (maptile *map)
159{ 159{
160 int ix, iy, i = -1, tries = 0; 160 int ix, iy, i = -1, tries = 0;
161 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); 161 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
162 object *fountain = get_archetype ("fountain"); 162 object *fountain = get_archetype ("fountain");
163 object *potion = get_object (); 163 object *potion = object::create ();
164 164
165 copy_object (pick_random_object (fountain_style), potion); 165 pick_random_object (fountain_style)->copy_to (potion);
166
166 while (i < 0 && tries < 10) 167 while (i < 0 && tries < 10)
167 { 168 {
168 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; 169 ix = RANDOM () % (map->width - 2) + 1;
169 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; 170 iy = RANDOM () % (map->height - 2) + 1;
170 i = find_first_free_spot (fountain, map, ix, iy); 171 i = find_first_free_spot (fountain, map, ix, iy);
171 tries++; 172 tries++;
172 }; 173 }
174
173 if (i == -1) 175 if (i == -1)
174 { /* can't place fountain */ 176 { /* can't place fountain */
175 free_object (fountain); 177 fountain->destroy ();
176 free_object (potion); 178 potion->destroy ();
177 return; 179 return;
178 } 180 }
181
179 ix += freearr_x[i]; 182 ix += freearr_x[i];
180 iy += freearr_y[i]; 183 iy += freearr_y[i];
181 potion->face = fountain->face; 184 potion->face = fountain->face;
182 SET_FLAG (potion, FLAG_NO_PICK); 185 SET_FLAG (potion, FLAG_NO_PICK);
183 SET_FLAG (potion, FLAG_IDENTIFIED); 186 SET_FLAG (potion, FLAG_IDENTIFIED);
198 int ix, iy, i = -1; 201 int ix, iy, i = -1;
199 char buf[HUGE_BUF], *style, *decor, *mon; 202 char buf[HUGE_BUF], *style, *decor, *mon;
200 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 203 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
201 int g_xsize, g_ysize; 204 int g_xsize, g_ysize;
202 205
203 object *the_exit = get_object (); 206 object *the_exit = object::create ();
204 207
205 if (!exit_style) 208 if (!exit_style)
206 return; 209 return;
207 210
208 copy_object (pick_random_object (exit_style), the_exit); 211 pick_random_object (exit_style)->copy_to (the_exit);
209 212
210 while (i < 0) 213 while (i < 0)
211 { 214 {
212 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; 215 ix = RANDOM () % (map->width - 2) + 1;
213 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; 216 iy = RANDOM () % (map->height - 2) + 1;
214 i = find_first_free_spot (the_exit, map, ix, iy); 217 i = find_first_free_spot (the_exit, map, ix, iy);
215 } 218 }
216 219
217 ix += freearr_x[i]; 220 ix += freearr_x[i];
218 iy += freearr_y[i]; 221 iy += freearr_y[i];
296 { 299 {
297 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 300 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
298 if (special_map == NULL) 301 if (special_map == NULL)
299 return; 302 return;
300 303
301 if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) 304 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
302 include_map_in_map (map, special_map, ix, iy); 305 include_map_in_map (map, special_map, ix, iy);
303 break; 306 break;
304 } 307 }
305 308
306 /* Make a special fountain: an unpickable potion disguised as 309 /* Make a special fountain: an unpickable potion disguised as

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