|
|
1 | |
1 | /* |
2 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
3 | |
4 | |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
194 | insert_ob_in_map (potion, map, NULL, 0); |
195 | insert_ob_in_map (potion, map, NULL, 0); |
195 | |
196 | |
196 | } |
197 | } |
197 | |
198 | |
198 | void |
199 | void |
199 | place_special_exit (maptile *map, int hole_type, random_map_params * RP) |
200 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
200 | { |
201 | { |
201 | int ix, iy, i = -1; |
202 | int ix, iy, i = -1; |
202 | char buf[HUGE_BUF], *style, *decor, *mon; |
203 | char buf[HUGE_BUF], *style, *decor, *mon; |
203 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
204 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
204 | int g_xsize, g_ysize; |
205 | int g_xsize, g_ysize; |
… | |
… | |
225 | if (!hole_type) |
226 | if (!hole_type) |
226 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
227 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
227 | |
228 | |
228 | switch (hole_type) |
229 | switch (hole_type) |
229 | { |
230 | { |
230 | case GLORY_HOLE: /* treasures */ |
231 | case GLORY_HOLE: /* treasures */ |
231 | { |
232 | { |
232 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
233 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
233 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
234 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
234 | style = "onion"; |
235 | style = "onion"; |
235 | decor = "wealth2"; |
236 | decor = "wealth2"; |
236 | mon = "none"; |
237 | mon = "none"; |
237 | break; |
238 | break; |
238 | } |
239 | } |
239 | |
240 | |
240 | case ORC_ZONE: /* hole with orcs in it. */ |
241 | case ORC_ZONE: /* hole with orcs in it. */ |
241 | { |
242 | { |
242 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
243 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
243 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
244 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
244 | style = "onion"; |
245 | style = "onion"; |
245 | decor = "wealth2"; |
246 | decor = "wealth2"; |
246 | mon = "orc"; |
247 | mon = "orc"; |
247 | break; |
248 | break; |
248 | } |
249 | } |
249 | |
250 | |
250 | case MINING_ZONE: /* hole with orcs in it. */ |
251 | case MINING_ZONE: /* hole with orcs in it. */ |
251 | { |
252 | { |
252 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
253 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
253 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
254 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
254 | style = "maze"; |
255 | style = "maze"; |
255 | decor = "minerals2"; |
256 | decor = "minerals2"; |
256 | mon = "none"; |
257 | mon = "none"; |
257 | break; |
258 | break; |
258 | } |
259 | } |
259 | |
260 | |
260 | default: /* undefined */ |
261 | default: /* undefined */ |
261 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
262 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
262 | return; |
263 | return; |
263 | break; |
264 | break; |
264 | } |
265 | } |
265 | |
266 | |
266 | /* Need to be at least this size, otherwise the load |
267 | /* Need to be at least this size, otherwise the load |
267 | * code will generate new size values which are too large. |
268 | * code will generate new size values which are too large. |
268 | */ |
269 | */ |
… | |
… | |
281 | insert_ob_in_map (the_exit, map, NULL, 0); |
282 | insert_ob_in_map (the_exit, map, NULL, 0); |
282 | } |
283 | } |
283 | |
284 | |
284 | |
285 | |
285 | void |
286 | void |
286 | place_specials_in_map (maptile *map, char **layout, random_map_params * RP) |
287 | place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
287 | { |
288 | { |
288 | maptile *special_map; |
289 | maptile *special_map; |
289 | int ix, iy; /* map insertion locatons */ |
290 | int ix, iy; /* map insertion locatons */ |
290 | int special_type; /* type of special to make */ |
291 | int special_type; /* type of special to make */ |
291 | |
292 | |
292 | |
293 | |
293 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
294 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
294 | switch (special_type) |
295 | switch (special_type) |
295 | { |
296 | { |
296 | |
297 | |
297 | /* includes a special map into the random map being made. */ |
298 | /* includes a special map into the random map being made. */ |
298 | case SPECIAL_SUBMAP: |
299 | case SPECIAL_SUBMAP: |
299 | { |
300 | { |
300 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
301 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
301 | if (special_map == NULL) |
302 | if (special_map == NULL) |
302 | return; |
303 | return; |
303 | |
304 | |
304 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
305 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
305 | include_map_in_map (map, special_map, ix, iy); |
306 | include_map_in_map (map, special_map, ix, iy); |
306 | break; |
307 | break; |
307 | } |
308 | } |
308 | |
309 | |
309 | /* Make a special fountain: an unpickable potion disguised as |
310 | /* Make a special fountain: an unpickable potion disguised as |
310 | a fountain, or rather, colocated with a fountain. */ |
311 | a fountain, or rather, colocated with a fountain. */ |
311 | case SPECIAL_FOUNTAIN: |
312 | case SPECIAL_FOUNTAIN: |
312 | { |
313 | { |
313 | place_fountain_with_specials (map); |
314 | place_fountain_with_specials (map); |
314 | break; |
315 | break; |
315 | } |
316 | } |
316 | |
317 | |
317 | /* Make an exit to another random map, e.g. a gloryhole. */ |
318 | /* Make an exit to another random map, e.g. a gloryhole. */ |
318 | case SPECIAL_EXIT: |
319 | case SPECIAL_EXIT: |
319 | { |
320 | { |
320 | place_special_exit (map, 0, RP); |
321 | place_special_exit (map, 0, RP); |
321 | break; |
322 | break; |
322 | } |
323 | } |
323 | } |
324 | } |
324 | |
325 | |
325 | } |
326 | } |