… | |
… | |
118 | |
118 | |
119 | /* search a bit for a completely free spot. */ |
119 | /* search a bit for a completely free spot. */ |
120 | for (tries = 0; tries < 20; tries++) |
120 | for (tries = 0; tries < 20; tries++) |
121 | { |
121 | { |
122 | /* pick a random location in the layout */ |
122 | /* pick a random location in the layout */ |
123 | i = RANDOM () % (map->width - xsize - 2) + 1; |
123 | i = rndm (map->width - xsize - 2) + 1; |
124 | j = RANDOM () % (map->height - ysize - 2) + 1; |
124 | j = rndm (map->height - ysize - 2) + 1; |
125 | is_occupied = 0; |
125 | is_occupied = 0; |
126 | for (l = i; l < i + xsize; l++) |
126 | for (l = i; l < i + xsize; l++) |
127 | for (m = j; m < j + ysize; m++) |
127 | for (m = j; m < j + ysize; m++) |
128 | is_occupied |= layout[l][m]; |
128 | is_occupied |= layout[l][m]; |
129 | if (!is_occupied) |
129 | if (!is_occupied) |
… | |
… | |
136 | if (is_occupied) |
136 | if (is_occupied) |
137 | { /* failure, try a relaxed placer. */ |
137 | { /* failure, try a relaxed placer. */ |
138 | /* pick a random location in the layout */ |
138 | /* pick a random location in the layout */ |
139 | for (tries = 0; tries < 10; tries++) |
139 | for (tries = 0; tries < 10; tries++) |
140 | { |
140 | { |
141 | i = RANDOM () % (map->width - xsize - 2) + 1; |
141 | i = rndm (map->width - xsize - 2) + 1; |
142 | j = RANDOM () % (map->height - ysize - 2) + 1; |
142 | j = rndm (map->height - ysize - 2) + 1; |
143 | is_occupied = 0; |
143 | is_occupied = 0; |
144 | for (l = i; l < i + xsize; l++) |
144 | for (l = i; l < i + xsize; l++) |
145 | for (m = j; m < j + ysize; m++) |
145 | for (m = j; m < j + ysize; m++) |
146 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
146 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
147 | is_occupied |= 1; |
147 | is_occupied |= 1; |
… | |
… | |
160 | { |
160 | { |
161 | int ix, iy, i = -1, tries = 0; |
161 | int ix, iy, i = -1, tries = 0; |
162 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
162 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
163 | |
163 | |
164 | if (!fountain_style) |
164 | if (!fountain_style) |
|
|
165 | { |
165 | LOG (llevError, "unabel to load stylemap /styles/misc fountains\n"), |
166 | LOG (llevError, "unabel to load stylemap /styles/misc fountains\n"); |
166 | return; |
167 | return; |
|
|
168 | } |
167 | |
169 | |
168 | object *fountain = get_archetype ("fountain"); |
170 | object *fountain = get_archetype ("fountain"); |
169 | object *potion = object::create (); |
171 | object *potion = object::create (); |
170 | |
172 | |
171 | pick_random_object (fountain_style)->copy_to (potion); |
173 | pick_random_object (fountain_style)->copy_to (potion); |
172 | |
174 | |
173 | while (i < 0 && tries < 10) |
175 | while (i < 0 && tries < 10) |
174 | { |
176 | { |
175 | ix = RANDOM () % (map->width - 2) + 1; |
177 | ix = rndm (map->width - 2) + 1; |
176 | iy = RANDOM () % (map->height - 2) + 1; |
178 | iy = rndm (map->height - 2) + 1; |
177 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
179 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
178 | tries++; |
180 | tries++; |
179 | } |
181 | } |
180 | |
182 | |
181 | if (i == -1) |
183 | if (i == -1) |
… | |
… | |
207 | char buf[16384], *style, *decor, *mon; |
209 | char buf[16384], *style, *decor, *mon; |
208 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
210 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
209 | int g_xsize, g_ysize; |
211 | int g_xsize, g_ysize; |
210 | |
212 | |
211 | if (!exit_style) |
213 | if (!exit_style) |
|
|
214 | { |
212 | LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n"), |
215 | LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n"); |
213 | return 0; |
216 | return; |
|
|
217 | } |
214 | |
218 | |
215 | object *the_exit = object::create (); |
219 | object *the_exit = object::create (); |
216 | |
220 | |
217 | if (!exit_style) |
221 | if (!exit_style) |
218 | return; |
222 | return; |
219 | |
223 | |
220 | pick_random_object (exit_style)->copy_to (the_exit); |
224 | pick_random_object (exit_style)->copy_to (the_exit); |
221 | |
225 | |
222 | while (i < 0) |
226 | while (i < 0) |
223 | { |
227 | { |
224 | ix = RANDOM () % (map->width - 2) + 1; |
228 | ix = rndm (map->width - 2) + 1; |
225 | iy = RANDOM () % (map->height - 2) + 1; |
229 | iy = rndm (map->height - 2) + 1; |
226 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
230 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
227 | } |
231 | } |
228 | |
232 | |
229 | ix += freearr_x[i]; |
233 | ix += freearr_x[i]; |
230 | iy += freearr_y[i]; |
234 | iy += freearr_y[i]; |
231 | the_exit->x = ix; |
235 | the_exit->x = ix; |
232 | the_exit->y = iy; |
236 | the_exit->y = iy; |
233 | |
237 | |
234 | if (!hole_type) |
238 | if (!hole_type) |
235 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
239 | hole_type = rndm (NR_OF_HOLE_TYPES) + 1; |
236 | |
240 | |
237 | switch (hole_type) |
241 | switch (hole_type) |
238 | { |
242 | { |
239 | case GLORY_HOLE: /* treasures */ |
243 | case GLORY_HOLE: /* treasures */ |
240 | { |
244 | { |
… | |
… | |
296 | { |
300 | { |
297 | maptile *special_map; |
301 | maptile *special_map; |
298 | int ix, iy; /* map insertion locatons */ |
302 | int ix, iy; /* map insertion locatons */ |
299 | int special_type; /* type of special to make */ |
303 | int special_type; /* type of special to make */ |
300 | |
304 | |
301 | |
|
|
302 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
305 | special_type = rndm (NUM_OF_SPECIAL_TYPES); |
|
|
306 | |
303 | switch (special_type) |
307 | switch (special_type) |
304 | { |
308 | { |
305 | |
309 | case SPECIAL_SUBMAP: |
306 | /* includes a special map into the random map being made. */ |
310 | /* includes a special map into the random map being made. */ |
307 | case SPECIAL_SUBMAP: |
|
|
308 | { |
|
|
309 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
311 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
|
|
312 | |
310 | if (!special_map) |
313 | if (!special_map) |
311 | return; |
314 | return; |
312 | |
315 | |
313 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
316 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
314 | include_map_in_map (map, special_map, ix, iy); |
317 | include_map_in_map (map, special_map, ix, iy); |
|
|
318 | |
315 | break; |
319 | break; |
316 | } |
|
|
317 | |
320 | |
|
|
321 | case SPECIAL_FOUNTAIN: |
318 | /* Make a special fountain: an unpickable potion disguised as |
322 | /* Make a special fountain: an unpickable potion disguised as |
319 | a fountain, or rather, colocated with a fountain. */ |
323 | a fountain, or rather, colocated with a fountain. */ |
320 | case SPECIAL_FOUNTAIN: |
|
|
321 | { |
|
|
322 | place_fountain_with_specials (map); |
324 | place_fountain_with_specials (map); |
323 | break; |
325 | break; |
324 | } |
|
|
325 | |
326 | |
|
|
327 | case SPECIAL_EXIT: |
326 | /* Make an exit to another random map, e.g. a gloryhole. */ |
328 | /* Make an exit to another random map, e.g. a gloryhole. */ |
327 | case SPECIAL_EXIT: |
|
|
328 | { |
|
|
329 | place_special_exit (map, 0, RP); |
329 | place_special_exit (map, 0, RP); |
330 | break; |
330 | break; |
331 | } |
|
|
332 | } |
331 | } |
333 | |
332 | |
334 | } |
333 | } |