… | |
… | |
78 | int i, j; |
78 | int i, j; |
79 | object *tmp; |
79 | object *tmp; |
80 | object *new_ob; |
80 | object *new_ob; |
81 | |
81 | |
82 | /* First, splatter everything in the dest map at the location */ |
82 | /* First, splatter everything in the dest map at the location */ |
83 | nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); |
83 | nuke_map_region (dest_map, x, y, in_map->width, in_map->height); |
84 | |
84 | |
85 | for (i = 0; i < MAP_WIDTH (in_map); i++) |
85 | for (i = 0; i < in_map->width; i++) |
86 | for (j = 0; j < MAP_HEIGHT (in_map); j++) |
86 | for (j = 0; j < in_map->height; j++) |
87 | { |
87 | { |
88 | for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
88 | for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
89 | { |
89 | { |
90 | /* don't copy things with multiple squares: must be dealt with |
90 | /* don't copy things with multiple squares: must be dealt with |
91 | specially. */ |
91 | specially. */ |
… | |
… | |
110 | int is_occupied = 0; |
110 | int is_occupied = 0; |
111 | int l, m; |
111 | int l, m; |
112 | |
112 | |
113 | /* don't even try to place a submap into a map if the big map isn't |
113 | /* don't even try to place a submap into a map if the big map isn't |
114 | sufficiently large. */ |
114 | sufficiently large. */ |
115 | if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) |
115 | if (2 * xsize > map->width || 2 * ysize > map->height) |
116 | return 0; |
116 | return 0; |
117 | |
117 | |
118 | /* search a bit for a completely free spot. */ |
118 | /* search a bit for a completely free spot. */ |
119 | for (tries = 0; tries < 20; tries++) |
119 | for (tries = 0; tries < 20; tries++) |
120 | { |
120 | { |
121 | /* pick a random location in the layout */ |
121 | /* pick a random location in the layout */ |
122 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
122 | i = RANDOM () % (map->width - xsize - 2) + 1; |
123 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
123 | j = RANDOM () % (map->height - ysize - 2) + 1; |
124 | is_occupied = 0; |
124 | is_occupied = 0; |
125 | for (l = i; l < i + xsize; l++) |
125 | for (l = i; l < i + xsize; l++) |
126 | for (m = j; m < j + ysize; m++) |
126 | for (m = j; m < j + ysize; m++) |
127 | is_occupied |= layout[l][m]; |
127 | is_occupied |= layout[l][m]; |
128 | if (!is_occupied) |
128 | if (!is_occupied) |
… | |
… | |
135 | if (is_occupied) |
135 | if (is_occupied) |
136 | { /* failure, try a relaxed placer. */ |
136 | { /* failure, try a relaxed placer. */ |
137 | /* pick a random location in the layout */ |
137 | /* pick a random location in the layout */ |
138 | for (tries = 0; tries < 10; tries++) |
138 | for (tries = 0; tries < 10; tries++) |
139 | { |
139 | { |
140 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
140 | i = RANDOM () % (map->width - xsize - 2) + 1; |
141 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
141 | j = RANDOM () % (map->height - ysize - 2) + 1; |
142 | is_occupied = 0; |
142 | is_occupied = 0; |
143 | for (l = i; l < i + xsize; l++) |
143 | for (l = i; l < i + xsize; l++) |
144 | for (m = j; m < j + ysize; m++) |
144 | for (m = j; m < j + ysize; m++) |
145 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
145 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
146 | is_occupied |= 1; |
146 | is_occupied |= 1; |
… | |
… | |
164 | |
164 | |
165 | pick_random_object (fountain_style)->copy_to (potion); |
165 | pick_random_object (fountain_style)->copy_to (potion); |
166 | |
166 | |
167 | while (i < 0 && tries < 10) |
167 | while (i < 0 && tries < 10) |
168 | { |
168 | { |
169 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
169 | ix = RANDOM () % (map->width - 2) + 1; |
170 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
170 | iy = RANDOM () % (map->height - 2) + 1; |
171 | i = find_first_free_spot (fountain, map, ix, iy); |
171 | i = find_first_free_spot (fountain, map, ix, iy); |
172 | tries++; |
172 | tries++; |
173 | } |
173 | } |
174 | |
174 | |
175 | if (i == -1) |
175 | if (i == -1) |
… | |
… | |
210 | |
210 | |
211 | pick_random_object (exit_style)->copy_to (the_exit); |
211 | pick_random_object (exit_style)->copy_to (the_exit); |
212 | |
212 | |
213 | while (i < 0) |
213 | while (i < 0) |
214 | { |
214 | { |
215 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
215 | ix = RANDOM () % (map->width - 2) + 1; |
216 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
216 | iy = RANDOM () % (map->height - 2) + 1; |
217 | i = find_first_free_spot (the_exit, map, ix, iy); |
217 | i = find_first_free_spot (the_exit, map, ix, iy); |
218 | } |
218 | } |
219 | |
219 | |
220 | ix += freearr_x[i]; |
220 | ix += freearr_x[i]; |
221 | iy += freearr_y[i]; |
221 | iy += freearr_y[i]; |
… | |
… | |
299 | { |
299 | { |
300 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
300 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
301 | if (special_map == NULL) |
301 | if (special_map == NULL) |
302 | return; |
302 | return; |
303 | |
303 | |
304 | if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) |
304 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
305 | include_map_in_map (map, special_map, ix, iy); |
305 | include_map_in_map (map, special_map, ix, iy); |
306 | break; |
306 | break; |
307 | } |
307 | } |
308 | |
308 | |
309 | /* Make a special fountain: an unpickable potion disguised as |
309 | /* Make a special fountain: an unpickable potion disguised as |