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/cvs/deliantra/server/random_maps/special.C
Revision: 1.9
Committed: Wed Dec 20 09:14:22 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +3 -3 lines
Log Message:
- minor cleanups
- minor optimisations (in_player vs. is_player_inv)
- added P_PLAYER map flag
- some (dead) concept code

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 /* Specials in this file:
25 included maps */
26
27 #include <global.h>
28 #include <random_map.h>
29 #include <rproto.h>
30
31 #define NUM_OF_SPECIAL_TYPES 4
32 #define NO_SPECIAL 0
33 #define SPECIAL_SUBMAP 1
34 #define SPECIAL_FOUNTAIN 2
35 #define SPECIAL_EXIT 3
36
37 #define GLORY_HOLE 1
38 #define ORC_ZONE 2
39 #define MINING_ZONE 3
40 #define NR_OF_HOLE_TYPES 3
41
42 /* clear map completely of all objects: a rectangular area of xsize, ysize
43 is cleared with the top left corner at xstart, ystart */
44
45 void
46 nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
47 {
48 int i, j;
49 object *tmp;
50
51 for (i = xstart; i < xstart + xsize; i++)
52 for (j = ystart; j < ystart + ysize; j++)
53 {
54 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
55 {
56 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57 {
58 if (tmp->head)
59 tmp = tmp->head;
60 tmp->remove ();
61 tmp->destroy ();
62 tmp = GET_MAP_OB (map, i, j);
63 }
64 if (tmp == NULL)
65 break;
66 }
67 }
68 }
69
70
71
72 /* copy in_map into dest_map at point x,y */
73
74
75 void
76 include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
77 {
78 int i, j;
79 object *tmp;
80 object *new_ob;
81
82 /* First, splatter everything in the dest map at the location */
83 nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map));
84
85 for (i = 0; i < MAP_WIDTH (in_map); i++)
86 for (j = 0; j < MAP_HEIGHT (in_map); j++)
87 {
88 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
89 {
90 /* don't copy things with multiple squares: must be dealt with
91 specially. */
92 if (tmp->head != NULL)
93 continue;
94 new_ob = arch_to_object (tmp->arch);
95 copy_object_with_inv (tmp, new_ob);
96 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
97 add_button_link (new_ob, dest_map, tmp->path_attuned);
98 new_ob->x = i + x;
99 new_ob->y = j + y;
100 insert_multisquare_ob_in_map (new_ob, dest_map);
101 }
102 }
103 }
104
105 int
106 find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
107 {
108 int tries;
109 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
110 int is_occupied = 0;
111 int l, m;
112
113 /* don't even try to place a submap into a map if the big map isn't
114 sufficiently large. */
115 if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map))
116 return 0;
117
118 /* search a bit for a completely free spot. */
119 for (tries = 0; tries < 20; tries++)
120 {
121 /* pick a random location in the layout */
122 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1;
123 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1;
124 is_occupied = 0;
125 for (l = i; l < i + xsize; l++)
126 for (m = j; m < j + ysize; m++)
127 is_occupied |= layout[l][m];
128 if (!is_occupied)
129 break;
130 }
131
132
133 /* if we failed, relax the restrictions */
134
135 if (is_occupied)
136 { /* failure, try a relaxed placer. */
137 /* pick a random location in the layout */
138 for (tries = 0; tries < 10; tries++)
139 {
140 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1;
141 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1;
142 is_occupied = 0;
143 for (l = i; l < i + xsize; l++)
144 for (m = j; m < j + ysize; m++)
145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
146 is_occupied |= 1;
147 }
148 }
149 if (is_occupied)
150 return 0;
151 *ix = i;
152 *iy = j;
153 return 1;
154 }
155
156
157 void
158 place_fountain_with_specials (maptile *map)
159 {
160 int ix, iy, i = -1, tries = 0;
161 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
162 object *fountain = get_archetype ("fountain");
163 object *potion = object::create ();
164
165 pick_random_object (fountain_style)->copy_to (potion);
166
167 while (i < 0 && tries < 10)
168 {
169 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1;
170 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1;
171 i = find_first_free_spot (fountain, map, ix, iy);
172 tries++;
173 }
174
175 if (i == -1)
176 { /* can't place fountain */
177 fountain->destroy ();
178 potion->destroy ();
179 return;
180 }
181
182 ix += freearr_x[i];
183 iy += freearr_y[i];
184 potion->face = fountain->face;
185 SET_FLAG (potion, FLAG_NO_PICK);
186 SET_FLAG (potion, FLAG_IDENTIFIED);
187 potion->name = potion->name_pl = "fountain";
188 potion->x = ix;
189 potion->y = iy;
190 potion->material = M_ADAMANT;
191 fountain->x = ix;
192 fountain->y = iy;
193 insert_ob_in_map (fountain, map, NULL, 0);
194 insert_ob_in_map (potion, map, NULL, 0);
195
196 }
197
198 void
199 place_special_exit (maptile *map, int hole_type, RMParms * RP)
200 {
201 int ix, iy, i = -1;
202 char buf[HUGE_BUF], *style, *decor, *mon;
203 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
204 int g_xsize, g_ysize;
205
206 object *the_exit = object::create ();
207
208 if (!exit_style)
209 return;
210
211 pick_random_object (exit_style)->copy_to (the_exit);
212
213 while (i < 0)
214 {
215 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1;
216 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1;
217 i = find_first_free_spot (the_exit, map, ix, iy);
218 }
219
220 ix += freearr_x[i];
221 iy += freearr_y[i];
222 the_exit->x = ix;
223 the_exit->y = iy;
224
225 if (!hole_type)
226 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
227
228 switch (hole_type)
229 {
230 case GLORY_HOLE: /* treasures */
231 {
232 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
233 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
234 style = "onion";
235 decor = "wealth2";
236 mon = "none";
237 break;
238 }
239
240 case ORC_ZONE: /* hole with orcs in it. */
241 {
242 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
243 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
244 style = "onion";
245 decor = "wealth2";
246 mon = "orc";
247 break;
248 }
249
250 case MINING_ZONE: /* hole with orcs in it. */
251 {
252 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
253 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
254 style = "maze";
255 decor = "minerals2";
256 mon = "none";
257 break;
258 }
259
260 default: /* undefined */
261 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
262 return;
263 break;
264 }
265
266 /* Need to be at least this size, otherwise the load
267 * code will generate new size values which are too large.
268 */
269 if (g_xsize < MIN_RANDOM_MAP_SIZE)
270 g_xsize = MIN_RANDOM_MAP_SIZE;
271 if (g_ysize < MIN_RANDOM_MAP_SIZE)
272 g_ysize = MIN_RANDOM_MAP_SIZE;
273
274 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
275 "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
276 OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
277 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
278 the_exit->slaying = "/!";
279 the_exit->msg = buf;
280
281 insert_ob_in_map (the_exit, map, NULL, 0);
282 }
283
284
285 void
286 place_specials_in_map (maptile *map, char **layout, RMParms * RP)
287 {
288 maptile *special_map;
289 int ix, iy; /* map insertion locatons */
290 int special_type; /* type of special to make */
291
292
293 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
294 switch (special_type)
295 {
296
297 /* includes a special map into the random map being made. */
298 case SPECIAL_SUBMAP:
299 {
300 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
301 if (special_map == NULL)
302 return;
303
304 if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map)))
305 include_map_in_map (map, special_map, ix, iy);
306 break;
307 }
308
309 /* Make a special fountain: an unpickable potion disguised as
310 a fountain, or rather, colocated with a fountain. */
311 case SPECIAL_FOUNTAIN:
312 {
313 place_fountain_with_specials (map);
314 break;
315 }
316
317 /* Make an exit to another random map, e.g. a gloryhole. */
318 case SPECIAL_EXIT:
319 {
320 place_special_exit (map, 0, RP);
321 break;
322 }
323 }
324
325 }