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/cvs/deliantra/server/random_maps/special.C
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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.11 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.12 by root, Sun Dec 31 19:02:24 2006 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
194 insert_ob_in_map (potion, map, NULL, 0); 195 insert_ob_in_map (potion, map, NULL, 0);
195 196
196} 197}
197 198
198void 199void
199place_special_exit (maptile *map, int hole_type, random_map_params * RP) 200place_special_exit (maptile *map, int hole_type, random_map_params *RP)
200{ 201{
201 int ix, iy, i = -1; 202 int ix, iy, i = -1;
202 char buf[HUGE_BUF], *style, *decor, *mon; 203 char buf[HUGE_BUF], *style, *decor, *mon;
203 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 204 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
204 int g_xsize, g_ysize; 205 int g_xsize, g_ysize;
225 if (!hole_type) 226 if (!hole_type)
226 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; 227 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
227 228
228 switch (hole_type) 229 switch (hole_type)
229 { 230 {
230 case GLORY_HOLE: /* treasures */ 231 case GLORY_HOLE: /* treasures */
231 { 232 {
232 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 233 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
233 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 234 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
234 style = "onion"; 235 style = "onion";
235 decor = "wealth2"; 236 decor = "wealth2";
236 mon = "none"; 237 mon = "none";
237 break; 238 break;
238 } 239 }
239 240
240 case ORC_ZONE: /* hole with orcs in it. */ 241 case ORC_ZONE: /* hole with orcs in it. */
241 { 242 {
242 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 243 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
243 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 244 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
244 style = "onion"; 245 style = "onion";
245 decor = "wealth2"; 246 decor = "wealth2";
246 mon = "orc"; 247 mon = "orc";
247 break; 248 break;
248 } 249 }
249 250
250 case MINING_ZONE: /* hole with orcs in it. */ 251 case MINING_ZONE: /* hole with orcs in it. */
251 { 252 {
252 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; 253 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
253 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; 254 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
254 style = "maze"; 255 style = "maze";
255 decor = "minerals2"; 256 decor = "minerals2";
256 mon = "none"; 257 mon = "none";
257 break; 258 break;
258 } 259 }
259 260
260 default: /* undefined */ 261 default: /* undefined */
261 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); 262 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
262 return; 263 return;
263 break; 264 break;
264 } 265 }
265 266
266 /* Need to be at least this size, otherwise the load 267 /* Need to be at least this size, otherwise the load
267 * code will generate new size values which are too large. 268 * code will generate new size values which are too large.
268 */ 269 */
281 insert_ob_in_map (the_exit, map, NULL, 0); 282 insert_ob_in_map (the_exit, map, NULL, 0);
282} 283}
283 284
284 285
285void 286void
286place_specials_in_map (maptile *map, char **layout, random_map_params * RP) 287place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
287{ 288{
288 maptile *special_map; 289 maptile *special_map;
289 int ix, iy; /* map insertion locatons */ 290 int ix, iy; /* map insertion locatons */
290 int special_type; /* type of special to make */ 291 int special_type; /* type of special to make */
291 292
292 293
293 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; 294 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
294 switch (special_type) 295 switch (special_type)
295 { 296 {
296 297
297 /* includes a special map into the random map being made. */ 298 /* includes a special map into the random map being made. */
298 case SPECIAL_SUBMAP: 299 case SPECIAL_SUBMAP:
299 { 300 {
300 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 301 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
301 if (special_map == NULL) 302 if (special_map == NULL)
302 return; 303 return;
303 304
304 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) 305 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
305 include_map_in_map (map, special_map, ix, iy); 306 include_map_in_map (map, special_map, ix, iy);
306 break; 307 break;
307 } 308 }
308 309
309 /* Make a special fountain: an unpickable potion disguised as 310 /* Make a special fountain: an unpickable potion disguised as
310 a fountain, or rather, colocated with a fountain. */ 311 a fountain, or rather, colocated with a fountain. */
311 case SPECIAL_FOUNTAIN: 312 case SPECIAL_FOUNTAIN:
312 { 313 {
313 place_fountain_with_specials (map); 314 place_fountain_with_specials (map);
314 break; 315 break;
315 } 316 }
316 317
317 /* Make an exit to another random map, e.g. a gloryhole. */ 318 /* Make an exit to another random map, e.g. a gloryhole. */
318 case SPECIAL_EXIT: 319 case SPECIAL_EXIT:
319 { 320 {
320 place_special_exit (map, 0, RP); 321 place_special_exit (map, 0, RP);
321 break; 322 break;
322 } 323 }
323 } 324 }
324 325
325} 326}

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