1 | |
|
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | |
3 | * |
5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
7 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
8 | |
7 | * |
9 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
10 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
11 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
12 | (at your option) any later version. |
11 | * (at your option) any later version. |
13 | |
12 | * |
14 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
18 | |
17 | * |
19 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
20 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
22 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
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24 | */ |
22 | */ |
25 | |
23 | |
26 | /* Specials in this file: |
24 | /* Specials in this file: |
27 | included maps */ |
25 | included maps */ |
28 | |
26 | |
29 | #include <global.h> |
27 | #include <global.h> |
… | |
… | |
67 | break; |
65 | break; |
68 | } |
66 | } |
69 | } |
67 | } |
70 | } |
68 | } |
71 | |
69 | |
72 | |
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73 | |
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74 | /* copy in_map into dest_map at point x,y */ |
70 | /* copy in_map into dest_map at point x,y */ |
75 | |
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76 | |
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77 | void |
71 | void |
78 | include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
72 | include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
79 | { |
73 | { |
80 | int i, j; |
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81 | object *tmp; |
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82 | object *new_ob; |
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83 | |
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84 | /* First, splatter everything in the dest map at the location */ |
74 | /* First, splatter everything in the dest map at the location */ |
85 | nuke_map_region (dest_map, x, y, in_map->width, in_map->height); |
75 | nuke_map_region (dest_map, x, y, in_map->width, in_map->height); |
86 | |
76 | |
87 | for (i = 0; i < in_map->width; i++) |
77 | for (int i = 0; i < in_map->width; i++) |
88 | for (j = 0; j < in_map->height; j++) |
78 | for (int j = 0; j < in_map->height; j++) |
89 | { |
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90 | for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
79 | for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above) |
91 | { |
80 | { |
92 | /* don't copy things with multiple squares: must be dealt with |
81 | /* don't copy things with multiple squares: must be dealt with |
93 | specially. */ |
82 | specially. */ |
94 | if (tmp->head != NULL) |
83 | if (!tmp->is_head ()) |
95 | continue; |
84 | continue; |
96 | new_ob = arch_to_object (tmp->arch); |
85 | |
97 | copy_object_with_inv (tmp, new_ob); |
86 | object *new_ob = object_create_clone (tmp); |
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87 | |
98 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
88 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
99 | add_button_link (new_ob, dest_map, tmp->path_attuned); |
89 | add_button_link (new_ob, dest_map, tmp->path_attuned); |
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90 | |
100 | new_ob->x = i + x; |
91 | new_ob->x = i + x; |
101 | new_ob->y = j + y; |
92 | new_ob->y = j + y; |
102 | insert_multisquare_ob_in_map (new_ob, dest_map); |
93 | insert_ob_in_map (new_ob, dest_map, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
103 | } |
94 | } |
104 | } |
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105 | } |
95 | } |
106 | |
96 | |
107 | int |
97 | int |
108 | find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
98 | find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
109 | { |
99 | { |
… | |
… | |
119 | |
109 | |
120 | /* search a bit for a completely free spot. */ |
110 | /* search a bit for a completely free spot. */ |
121 | for (tries = 0; tries < 20; tries++) |
111 | for (tries = 0; tries < 20; tries++) |
122 | { |
112 | { |
123 | /* pick a random location in the layout */ |
113 | /* pick a random location in the layout */ |
124 | i = RANDOM () % (map->width - xsize - 2) + 1; |
114 | i = rndm (map->width - xsize - 2) + 1; |
125 | j = RANDOM () % (map->height - ysize - 2) + 1; |
115 | j = rndm (map->height - ysize - 2) + 1; |
126 | is_occupied = 0; |
116 | is_occupied = 0; |
127 | for (l = i; l < i + xsize; l++) |
117 | for (l = i; l < i + xsize; l++) |
128 | for (m = j; m < j + ysize; m++) |
118 | for (m = j; m < j + ysize; m++) |
129 | is_occupied |= layout[l][m]; |
119 | is_occupied |= layout[l][m]; |
130 | if (!is_occupied) |
120 | if (!is_occupied) |
… | |
… | |
137 | if (is_occupied) |
127 | if (is_occupied) |
138 | { /* failure, try a relaxed placer. */ |
128 | { /* failure, try a relaxed placer. */ |
139 | /* pick a random location in the layout */ |
129 | /* pick a random location in the layout */ |
140 | for (tries = 0; tries < 10; tries++) |
130 | for (tries = 0; tries < 10; tries++) |
141 | { |
131 | { |
142 | i = RANDOM () % (map->width - xsize - 2) + 1; |
132 | i = rndm (map->width - xsize - 2) + 1; |
143 | j = RANDOM () % (map->height - ysize - 2) + 1; |
133 | j = rndm (map->height - ysize - 2) + 1; |
144 | is_occupied = 0; |
134 | is_occupied = 0; |
145 | for (l = i; l < i + xsize; l++) |
135 | for (l = i; l < i + xsize; l++) |
146 | for (m = j; m < j + ysize; m++) |
136 | for (m = j; m < j + ysize; m++) |
147 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
137 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
148 | is_occupied |= 1; |
138 | is_occupied |= 1; |
149 | } |
139 | } |
150 | } |
140 | } |
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141 | |
151 | if (is_occupied) |
142 | if (is_occupied) |
152 | return 0; |
143 | return 0; |
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144 | |
153 | *ix = i; |
145 | *ix = i; |
154 | *iy = j; |
146 | *iy = j; |
155 | return 1; |
147 | return 1; |
156 | } |
148 | } |
157 | |
149 | |
158 | |
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159 | void |
150 | void |
160 | place_fountain_with_specials (maptile *map) |
151 | place_fountain_with_specials (maptile *map) |
161 | { |
152 | { |
162 | int ix, iy, i = -1, tries = 0; |
153 | int ix, iy, i = -1, tries = 0; |
163 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
154 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
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155 | |
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156 | if (!fountain_style) |
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157 | { |
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158 | LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); |
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159 | return; |
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160 | } |
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161 | |
164 | object *fountain = get_archetype ("fountain"); |
162 | object *fountain = archetype::get ("fountain"); |
165 | object *potion = object::create (); |
163 | object *potion = fountain_style->pick_random_object ()->clone (); |
166 | |
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167 | pick_random_object (fountain_style)->copy_to (potion); |
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168 | |
164 | |
169 | while (i < 0 && tries < 10) |
165 | while (i < 0 && tries < 10) |
170 | { |
166 | { |
171 | ix = RANDOM () % (map->width - 2) + 1; |
167 | ix = rndm (map->width - 2) + 1; |
172 | iy = RANDOM () % (map->height - 2) + 1; |
168 | iy = rndm (map->height - 2) + 1; |
173 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
169 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
174 | tries++; |
170 | tries++; |
175 | } |
171 | } |
176 | |
172 | |
177 | if (i == -1) |
173 | if (i == -1) |
… | |
… | |
187 | SET_FLAG (potion, FLAG_NO_PICK); |
183 | SET_FLAG (potion, FLAG_NO_PICK); |
188 | SET_FLAG (potion, FLAG_IDENTIFIED); |
184 | SET_FLAG (potion, FLAG_IDENTIFIED); |
189 | potion->name = potion->name_pl = "fountain"; |
185 | potion->name = potion->name_pl = "fountain"; |
190 | potion->x = ix; |
186 | potion->x = ix; |
191 | potion->y = iy; |
187 | potion->y = iy; |
192 | potion->material = M_ADAMANT; |
188 | potion->materialname = "adamantium"; |
193 | fountain->x = ix; |
189 | fountain->x = ix; |
194 | fountain->y = iy; |
190 | fountain->y = iy; |
195 | insert_ob_in_map (fountain, map, NULL, 0); |
191 | insert_ob_in_map (fountain, map, NULL, 0); |
196 | insert_ob_in_map (potion, map, NULL, 0); |
192 | insert_ob_in_map (potion, map, NULL, 0); |
197 | } |
193 | } |
198 | |
194 | |
199 | void |
195 | void |
200 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
196 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
201 | { |
197 | { |
202 | int ix, iy, i = -1; |
198 | int ix, iy, i = -1; |
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199 | char buf[16384]; |
203 | char buf[16384], *style, *decor, *mon; |
200 | const char *style, *decor, *mon; |
204 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
201 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
205 | int g_xsize, g_ysize; |
202 | int g_xsize, g_ysize; |
206 | |
203 | |
207 | object *the_exit = object::create (); |
204 | if (!exit_style) |
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205 | { |
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206 | LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
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207 | return; |
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208 | } |
208 | |
209 | |
209 | if (!exit_style) |
210 | if (!exit_style) |
210 | return; |
211 | return; |
211 | |
212 | |
212 | pick_random_object (exit_style)->copy_to (the_exit); |
213 | object *the_exit = exit_style->pick_random_object ()->clone (); |
213 | |
214 | |
214 | while (i < 0) |
215 | // put an upper bound here, just in case |
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216 | for (int repeat = 8192; --repeat; ) |
215 | { |
217 | { |
216 | ix = RANDOM () % (map->width - 2) + 1; |
218 | ix = rndm (map->width - 2) + 1; |
217 | iy = RANDOM () % (map->height - 2) + 1; |
219 | iy = rndm (map->height - 2) + 1; |
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220 | |
218 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
221 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
219 | } |
222 | if (i >= 0) |
220 | |
223 | { |
221 | ix += freearr_x[i]; |
224 | ix += freearr_x[i]; |
222 | iy += freearr_y[i]; |
225 | iy += freearr_y[i]; |
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226 | break; |
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227 | } |
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228 | } |
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229 | |
223 | the_exit->x = ix; |
230 | the_exit->x = ix; |
224 | the_exit->y = iy; |
231 | the_exit->y = iy; |
225 | |
232 | |
226 | if (!hole_type) |
233 | if (!hole_type) |
227 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
234 | hole_type = rndm (NR_OF_HOLE_TYPES) + 1; |
228 | |
235 | |
229 | switch (hole_type) |
236 | switch (hole_type) |
230 | { |
237 | { |
231 | case GLORY_HOLE: /* treasures */ |
238 | case GLORY_HOLE: /* treasures */ |
232 | { |
239 | { |
233 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
240 | g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
234 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
241 | g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
235 | style = "onion"; |
242 | style = "onion"; |
236 | decor = "wealth2"; |
243 | decor = "wealth2"; |
237 | mon = "none"; |
244 | mon = "none"; |
238 | break; |
245 | break; |
239 | } |
246 | } |
240 | |
247 | |
241 | case ORC_ZONE: /* hole with orcs in it. */ |
248 | case ORC_ZONE: /* hole with orcs in it. */ |
242 | { |
249 | { |
243 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
250 | g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
244 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
251 | g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
245 | style = "onion"; |
252 | style = "onion"; |
246 | decor = "wealth2"; |
253 | decor = "wealth2"; |
247 | mon = "orc"; |
254 | mon = "orc"; |
248 | break; |
255 | break; |
249 | } |
256 | } |
250 | |
257 | |
251 | case MINING_ZONE: /* hole with orcs in it. */ |
258 | case MINING_ZONE: /* hole with orcs in it. */ |
252 | { |
259 | { |
253 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
260 | g_xsize = rndm (9) + 4 + RP->difficulty / 4; |
254 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
261 | g_ysize = rndm (9) + 4 + RP->difficulty / 4; |
255 | style = "maze"; |
262 | style = "maze"; |
256 | decor = "minerals2"; |
263 | decor = "minerals2"; |
257 | mon = "none"; |
264 | mon = "none"; |
258 | break; |
265 | break; |
259 | } |
266 | } |
… | |
… | |
265 | } |
272 | } |
266 | |
273 | |
267 | /* Need to be at least this size, otherwise the load |
274 | /* Need to be at least this size, otherwise the load |
268 | * code will generate new size values which are too large. |
275 | * code will generate new size values which are too large. |
269 | */ |
276 | */ |
270 | if (g_xsize < MIN_RANDOM_MAP_SIZE) |
277 | if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE; |
271 | g_xsize = MIN_RANDOM_MAP_SIZE; |
278 | if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE; |
272 | if (g_ysize < MIN_RANDOM_MAP_SIZE) |
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273 | g_ysize = MIN_RANDOM_MAP_SIZE; |
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274 | |
279 | |
275 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
280 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
276 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
281 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
277 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
282 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
278 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
283 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
… | |
… | |
280 | the_exit->msg = buf; |
285 | the_exit->msg = buf; |
281 | |
286 | |
282 | insert_ob_in_map (the_exit, map, NULL, 0); |
287 | insert_ob_in_map (the_exit, map, NULL, 0); |
283 | } |
288 | } |
284 | |
289 | |
285 | |
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286 | void |
290 | void |
287 | place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
291 | place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
288 | { |
292 | { |
289 | maptile *special_map; |
293 | maptile *special_map; |
290 | int ix, iy; /* map insertion locatons */ |
294 | int ix, iy; /* map insertion locatons */ |
291 | int special_type; /* type of special to make */ |
295 | int special_type; /* type of special to make */ |
292 | |
296 | |
293 | |
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294 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
297 | special_type = rndm (NUM_OF_SPECIAL_TYPES); |
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298 | |
295 | switch (special_type) |
299 | switch (special_type) |
296 | { |
300 | { |
297 | |
301 | case SPECIAL_SUBMAP: |
298 | /* includes a special map into the random map being made. */ |
302 | /* includes a special map into the random map being made. */ |
299 | case SPECIAL_SUBMAP: |
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300 | { |
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301 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
303 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
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304 | |
302 | if (special_map == NULL) |
305 | if (!special_map) |
303 | return; |
306 | return; |
304 | |
307 | |
305 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
308 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
306 | include_map_in_map (map, special_map, ix, iy); |
309 | include_map_in_map (map, special_map, ix, iy); |
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310 | |
307 | break; |
311 | break; |
308 | } |
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309 | |
312 | |
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313 | case SPECIAL_FOUNTAIN: |
310 | /* Make a special fountain: an unpickable potion disguised as |
314 | /* Make a special fountain: an unpickable potion disguised as |
311 | a fountain, or rather, colocated with a fountain. */ |
315 | a fountain, or rather, colocated with a fountain. */ |
312 | case SPECIAL_FOUNTAIN: |
|
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313 | { |
|
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314 | place_fountain_with_specials (map); |
316 | place_fountain_with_specials (map); |
315 | break; |
317 | break; |
316 | } |
|
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317 | |
318 | |
|
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319 | case SPECIAL_EXIT: |
318 | /* Make an exit to another random map, e.g. a gloryhole. */ |
320 | /* Make an exit to another random map, e.g. a gloryhole. */ |
319 | case SPECIAL_EXIT: |
|
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320 | { |
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321 | place_special_exit (map, 0, RP); |
321 | place_special_exit (map, 0, RP); |
322 | break; |
322 | break; |
323 | } |
|
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324 | } |
323 | } |
325 | |
|
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326 | } |
324 | } |
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325 | |