1 | |
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2 | /* |
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3 | * static char *rcsid_special_c = |
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4 | * "$Id: special.C,v 1.4 2006/09/10 16:06:37 root Exp $"; |
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5 | */ |
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6 | |
1 | |
7 | /* |
2 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
9 | |
4 | |
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5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
7 | Copyright (C) 1992 Frank Tore Johansen |
12 | |
8 | |
13 | This program is free software; you can redistribute it and/or modify |
9 | This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
10 | it under the terms of the GNU General Public License as published by |
… | |
… | |
22 | |
18 | |
23 | You should have received a copy of the GNU General Public License |
19 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
20 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
22 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
23 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
24 | */ |
29 | |
25 | |
30 | /* Specials in this file: |
26 | /* Specials in this file: |
31 | included maps */ |
27 | included maps */ |
32 | |
28 | |
… | |
… | |
47 | |
43 | |
48 | /* clear map completely of all objects: a rectangular area of xsize, ysize |
44 | /* clear map completely of all objects: a rectangular area of xsize, ysize |
49 | is cleared with the top left corner at xstart, ystart */ |
45 | is cleared with the top left corner at xstart, ystart */ |
50 | |
46 | |
51 | void |
47 | void |
52 | nuke_map_region (mapstruct *map, int xstart, int ystart, int xsize, int ysize) |
48 | nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize) |
53 | { |
49 | { |
54 | int i, j; |
50 | int i, j; |
55 | object *tmp; |
51 | object *tmp; |
56 | |
52 | |
57 | for (i = xstart; i < xstart + xsize; i++) |
53 | for (i = xstart; i < xstart + xsize; i++) |
58 | for (j = ystart; j < ystart + ysize; j++) |
54 | for (j = ystart; j < ystart + ysize; j++) |
59 | { |
55 | { |
60 | for (tmp = get_map_ob (map, i, j); tmp != NULL; tmp = tmp->above) |
56 | for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above) |
61 | { |
57 | { |
62 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
58 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
63 | { |
59 | { |
64 | if (tmp->head) |
60 | if (tmp->head) |
65 | tmp = tmp->head; |
61 | tmp = tmp->head; |
66 | remove_ob (tmp); |
62 | tmp->remove (); |
67 | free_object (tmp); |
63 | tmp->destroy (); |
68 | tmp = get_map_ob (map, i, j); |
64 | tmp = GET_MAP_OB (map, i, j); |
69 | } |
65 | } |
70 | if (tmp == NULL) |
66 | if (tmp == NULL) |
71 | break; |
67 | break; |
72 | } |
68 | } |
73 | } |
69 | } |
… | |
… | |
77 | |
73 | |
78 | /* copy in_map into dest_map at point x,y */ |
74 | /* copy in_map into dest_map at point x,y */ |
79 | |
75 | |
80 | |
76 | |
81 | void |
77 | void |
82 | include_map_in_map (mapstruct *dest_map, mapstruct *in_map, int x, int y) |
78 | include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
83 | { |
79 | { |
84 | int i, j; |
80 | int i, j; |
85 | object *tmp; |
81 | object *tmp; |
86 | object *new_ob; |
82 | object *new_ob; |
87 | |
83 | |
88 | /* First, splatter everything in the dest map at the location */ |
84 | /* First, splatter everything in the dest map at the location */ |
89 | nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); |
85 | nuke_map_region (dest_map, x, y, in_map->width, in_map->height); |
90 | |
86 | |
91 | for (i = 0; i < MAP_WIDTH (in_map); i++) |
87 | for (i = 0; i < in_map->width; i++) |
92 | for (j = 0; j < MAP_HEIGHT (in_map); j++) |
88 | for (j = 0; j < in_map->height; j++) |
93 | { |
89 | { |
94 | for (tmp = get_map_ob (in_map, i, j); tmp != NULL; tmp = tmp->above) |
90 | for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
95 | { |
91 | { |
96 | /* don't copy things with multiple squares: must be dealt with |
92 | /* don't copy things with multiple squares: must be dealt with |
97 | specially. */ |
93 | specially. */ |
98 | if (tmp->head != NULL) |
94 | if (tmp->head != NULL) |
99 | continue; |
95 | continue; |
… | |
… | |
107 | } |
103 | } |
108 | } |
104 | } |
109 | } |
105 | } |
110 | |
106 | |
111 | int |
107 | int |
112 | find_spot_for_submap (mapstruct *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
108 | find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
113 | { |
109 | { |
114 | int tries; |
110 | int tries; |
115 | int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ |
111 | int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ |
116 | int is_occupied = 0; |
112 | int is_occupied = 0; |
117 | int l, m; |
113 | int l, m; |
118 | |
114 | |
119 | /* don't even try to place a submap into a map if the big map isn't |
115 | /* don't even try to place a submap into a map if the big map isn't |
120 | sufficiently large. */ |
116 | sufficiently large. */ |
121 | if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) |
117 | if (2 * xsize > map->width || 2 * ysize > map->height) |
122 | return 0; |
118 | return 0; |
123 | |
119 | |
124 | /* search a bit for a completely free spot. */ |
120 | /* search a bit for a completely free spot. */ |
125 | for (tries = 0; tries < 20; tries++) |
121 | for (tries = 0; tries < 20; tries++) |
126 | { |
122 | { |
127 | /* pick a random location in the layout */ |
123 | /* pick a random location in the layout */ |
128 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
124 | i = RANDOM () % (map->width - xsize - 2) + 1; |
129 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
125 | j = RANDOM () % (map->height - ysize - 2) + 1; |
130 | is_occupied = 0; |
126 | is_occupied = 0; |
131 | for (l = i; l < i + xsize; l++) |
127 | for (l = i; l < i + xsize; l++) |
132 | for (m = j; m < j + ysize; m++) |
128 | for (m = j; m < j + ysize; m++) |
133 | is_occupied |= layout[l][m]; |
129 | is_occupied |= layout[l][m]; |
134 | if (!is_occupied) |
130 | if (!is_occupied) |
… | |
… | |
141 | if (is_occupied) |
137 | if (is_occupied) |
142 | { /* failure, try a relaxed placer. */ |
138 | { /* failure, try a relaxed placer. */ |
143 | /* pick a random location in the layout */ |
139 | /* pick a random location in the layout */ |
144 | for (tries = 0; tries < 10; tries++) |
140 | for (tries = 0; tries < 10; tries++) |
145 | { |
141 | { |
146 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
142 | i = RANDOM () % (map->width - xsize - 2) + 1; |
147 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
143 | j = RANDOM () % (map->height - ysize - 2) + 1; |
148 | is_occupied = 0; |
144 | is_occupied = 0; |
149 | for (l = i; l < i + xsize; l++) |
145 | for (l = i; l < i + xsize; l++) |
150 | for (m = j; m < j + ysize; m++) |
146 | for (m = j; m < j + ysize; m++) |
151 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
147 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
152 | is_occupied |= 1; |
148 | is_occupied |= 1; |
… | |
… | |
159 | return 1; |
155 | return 1; |
160 | } |
156 | } |
161 | |
157 | |
162 | |
158 | |
163 | void |
159 | void |
164 | place_fountain_with_specials (mapstruct *map) |
160 | place_fountain_with_specials (maptile *map) |
165 | { |
161 | { |
166 | int ix, iy, i = -1, tries = 0; |
162 | int ix, iy, i = -1, tries = 0; |
167 | mapstruct *fountain_style = find_style ("/styles/misc", "fountains", -1); |
163 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
168 | object *fountain = get_archetype ("fountain"); |
164 | object *fountain = get_archetype ("fountain"); |
169 | object *potion = get_object (); |
165 | object *potion = object::create (); |
170 | |
166 | |
171 | copy_object (pick_random_object (fountain_style), potion); |
167 | pick_random_object (fountain_style)->copy_to (potion); |
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168 | |
172 | while (i < 0 && tries < 10) |
169 | while (i < 0 && tries < 10) |
173 | { |
170 | { |
174 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
171 | ix = RANDOM () % (map->width - 2) + 1; |
175 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
172 | iy = RANDOM () % (map->height - 2) + 1; |
176 | i = find_first_free_spot (fountain, map, ix, iy); |
173 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
177 | tries++; |
174 | tries++; |
178 | }; |
175 | } |
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176 | |
179 | if (i == -1) |
177 | if (i == -1) |
180 | { /* can't place fountain */ |
178 | { /* can't place fountain */ |
181 | free_object (fountain); |
179 | fountain->destroy (); |
182 | free_object (potion); |
180 | potion->destroy (); |
183 | return; |
181 | return; |
184 | } |
182 | } |
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183 | |
185 | ix += freearr_x[i]; |
184 | ix += freearr_x[i]; |
186 | iy += freearr_y[i]; |
185 | iy += freearr_y[i]; |
187 | potion->face = fountain->face; |
186 | potion->face = fountain->face; |
188 | SET_FLAG (potion, FLAG_NO_PICK); |
187 | SET_FLAG (potion, FLAG_NO_PICK); |
189 | SET_FLAG (potion, FLAG_IDENTIFIED); |
188 | SET_FLAG (potion, FLAG_IDENTIFIED); |
… | |
… | |
193 | potion->material = M_ADAMANT; |
192 | potion->material = M_ADAMANT; |
194 | fountain->x = ix; |
193 | fountain->x = ix; |
195 | fountain->y = iy; |
194 | fountain->y = iy; |
196 | insert_ob_in_map (fountain, map, NULL, 0); |
195 | insert_ob_in_map (fountain, map, NULL, 0); |
197 | insert_ob_in_map (potion, map, NULL, 0); |
196 | insert_ob_in_map (potion, map, NULL, 0); |
198 | |
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199 | } |
197 | } |
200 | |
198 | |
201 | void |
199 | void |
202 | place_special_exit (mapstruct *map, int hole_type, RMParms * RP) |
200 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
203 | { |
201 | { |
204 | int ix, iy, i = -1; |
202 | int ix, iy, i = -1; |
205 | char buf[HUGE_BUF], *style, *decor, *mon; |
203 | char buf[16384], *style, *decor, *mon; |
206 | mapstruct *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
204 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
207 | int g_xsize, g_ysize; |
205 | int g_xsize, g_ysize; |
208 | |
206 | |
209 | object *the_exit = get_object (); |
207 | object *the_exit = object::create (); |
210 | |
208 | |
211 | if (!exit_style) |
209 | if (!exit_style) |
212 | return; |
210 | return; |
213 | |
211 | |
214 | copy_object (pick_random_object (exit_style), the_exit); |
212 | pick_random_object (exit_style)->copy_to (the_exit); |
215 | |
213 | |
216 | while (i < 0) |
214 | while (i < 0) |
217 | { |
215 | { |
218 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
216 | ix = RANDOM () % (map->width - 2) + 1; |
219 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
217 | iy = RANDOM () % (map->height - 2) + 1; |
220 | i = find_first_free_spot (the_exit, map, ix, iy); |
218 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
221 | } |
219 | } |
222 | |
220 | |
223 | ix += freearr_x[i]; |
221 | ix += freearr_x[i]; |
224 | iy += freearr_y[i]; |
222 | iy += freearr_y[i]; |
225 | the_exit->x = ix; |
223 | the_exit->x = ix; |
… | |
… | |
228 | if (!hole_type) |
226 | if (!hole_type) |
229 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
227 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
230 | |
228 | |
231 | switch (hole_type) |
229 | switch (hole_type) |
232 | { |
230 | { |
233 | case GLORY_HOLE: /* treasures */ |
231 | case GLORY_HOLE: /* treasures */ |
234 | { |
232 | { |
235 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
233 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
236 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
234 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
237 | style = "onion"; |
235 | style = "onion"; |
238 | decor = "wealth2"; |
236 | decor = "wealth2"; |
239 | mon = "none"; |
237 | mon = "none"; |
240 | break; |
238 | break; |
241 | } |
239 | } |
242 | |
240 | |
243 | case ORC_ZONE: /* hole with orcs in it. */ |
241 | case ORC_ZONE: /* hole with orcs in it. */ |
244 | { |
242 | { |
245 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
243 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
246 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
244 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
247 | style = "onion"; |
245 | style = "onion"; |
248 | decor = "wealth2"; |
246 | decor = "wealth2"; |
249 | mon = "orc"; |
247 | mon = "orc"; |
250 | break; |
248 | break; |
251 | } |
249 | } |
252 | |
250 | |
253 | case MINING_ZONE: /* hole with orcs in it. */ |
251 | case MINING_ZONE: /* hole with orcs in it. */ |
254 | { |
252 | { |
255 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
253 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
256 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
254 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
257 | style = "maze"; |
255 | style = "maze"; |
258 | decor = "minerals2"; |
256 | decor = "minerals2"; |
259 | mon = "none"; |
257 | mon = "none"; |
260 | break; |
258 | break; |
261 | } |
259 | } |
262 | |
260 | |
263 | default: /* undefined */ |
261 | default: /* undefined */ |
264 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
262 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
265 | return; |
263 | return; |
266 | break; |
264 | break; |
267 | } |
265 | } |
268 | |
266 | |
269 | /* Need to be at least this size, otherwise the load |
267 | /* Need to be at least this size, otherwise the load |
270 | * code will generate new size values which are too large. |
268 | * code will generate new size values which are too large. |
271 | */ |
269 | */ |
… | |
… | |
274 | if (g_ysize < MIN_RANDOM_MAP_SIZE) |
272 | if (g_ysize < MIN_RANDOM_MAP_SIZE) |
275 | g_ysize = MIN_RANDOM_MAP_SIZE; |
273 | g_ysize = MIN_RANDOM_MAP_SIZE; |
276 | |
274 | |
277 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
275 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
278 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
276 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
279 | OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
277 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
280 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
278 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
281 | the_exit->slaying = "/!"; |
279 | the_exit->slaying = "/!"; |
282 | the_exit->msg = buf; |
280 | the_exit->msg = buf; |
283 | |
281 | |
284 | insert_ob_in_map (the_exit, map, NULL, 0); |
282 | insert_ob_in_map (the_exit, map, NULL, 0); |
285 | } |
283 | } |
286 | |
284 | |
287 | |
285 | |
288 | void |
286 | void |
289 | place_specials_in_map (mapstruct *map, char **layout, RMParms * RP) |
287 | place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
290 | { |
288 | { |
291 | mapstruct *special_map; |
289 | maptile *special_map; |
292 | int ix, iy; /* map insertion locatons */ |
290 | int ix, iy; /* map insertion locatons */ |
293 | int special_type; /* type of special to make */ |
291 | int special_type; /* type of special to make */ |
294 | |
292 | |
295 | |
293 | |
296 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
294 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
297 | switch (special_type) |
295 | switch (special_type) |
298 | { |
296 | { |
299 | |
297 | |
300 | /* includes a special map into the random map being made. */ |
298 | /* includes a special map into the random map being made. */ |
301 | case SPECIAL_SUBMAP: |
299 | case SPECIAL_SUBMAP: |
302 | { |
300 | { |
303 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
301 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
304 | if (special_map == NULL) |
302 | if (special_map == NULL) |
305 | return; |
303 | return; |
306 | |
304 | |
307 | if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) |
305 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
308 | include_map_in_map (map, special_map, ix, iy); |
306 | include_map_in_map (map, special_map, ix, iy); |
309 | break; |
307 | break; |
310 | } |
308 | } |
311 | |
309 | |
312 | /* Make a special fountain: an unpickable potion disguised as |
310 | /* Make a special fountain: an unpickable potion disguised as |
313 | a fountain, or rather, colocated with a fountain. */ |
311 | a fountain, or rather, colocated with a fountain. */ |
314 | case SPECIAL_FOUNTAIN: |
312 | case SPECIAL_FOUNTAIN: |
315 | { |
313 | { |
316 | place_fountain_with_specials (map); |
314 | place_fountain_with_specials (map); |
317 | break; |
315 | break; |
318 | } |
316 | } |
319 | |
317 | |
320 | /* Make an exit to another random map, e.g. a gloryhole. */ |
318 | /* Make an exit to another random map, e.g. a gloryhole. */ |
321 | case SPECIAL_EXIT: |
319 | case SPECIAL_EXIT: |
322 | { |
320 | { |
323 | place_special_exit (map, 0, RP); |
321 | place_special_exit (map, 0, RP); |
324 | break; |
322 | break; |
325 | } |
323 | } |
326 | } |
324 | } |
327 | |
325 | |
328 | } |
326 | } |