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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.5 by root, Thu Sep 14 22:34:02 2006 UTC vs.
Revision 1.15 by root, Mon Jan 15 15:54:19 2007 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 7 Copyright (C) 1992 Frank Tore Johansen
6 8
7 This program is free software; you can redistribute it and/or modify 9 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 10 it under the terms of the GNU General Public License as published by
41 43
42/* clear map completely of all objects: a rectangular area of xsize, ysize 44/* clear map completely of all objects: a rectangular area of xsize, ysize
43is cleared with the top left corner at xstart, ystart */ 45is cleared with the top left corner at xstart, ystart */
44 46
45void 47void
46nuke_map_region (mapstruct *map, int xstart, int ystart, int xsize, int ysize) 48nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
47{ 49{
48 int i, j; 50 int i, j;
49 object *tmp; 51 object *tmp;
50 52
51 for (i = xstart; i < xstart + xsize; i++) 53 for (i = xstart; i < xstart + xsize; i++)
52 for (j = ystart; j < ystart + ysize; j++) 54 for (j = ystart; j < ystart + ysize; j++)
53 { 55 {
54 for (tmp = get_map_ob (map, i, j); tmp != NULL; tmp = tmp->above) 56 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
55 { 57 {
56 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 58 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57 { 59 {
58 if (tmp->head) 60 if (tmp->head)
59 tmp = tmp->head; 61 tmp = tmp->head;
60 remove_ob (tmp); 62 tmp->remove ();
61 free_object (tmp); 63 tmp->destroy ();
62 tmp = get_map_ob (map, i, j); 64 tmp = GET_MAP_OB (map, i, j);
63 } 65 }
64 if (tmp == NULL) 66 if (tmp == NULL)
65 break; 67 break;
66 } 68 }
67 } 69 }
71 73
72/* copy in_map into dest_map at point x,y */ 74/* copy in_map into dest_map at point x,y */
73 75
74 76
75void 77void
76include_map_in_map (mapstruct *dest_map, mapstruct *in_map, int x, int y) 78include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
77{ 79{
78 int i, j; 80 int i, j;
79 object *tmp; 81 object *tmp;
80 object *new_ob; 82 object *new_ob;
81 83
82 /* First, splatter everything in the dest map at the location */ 84 /* First, splatter everything in the dest map at the location */
83 nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); 85 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
84 86
85 for (i = 0; i < MAP_WIDTH (in_map); i++) 87 for (i = 0; i < in_map->width; i++)
86 for (j = 0; j < MAP_HEIGHT (in_map); j++) 88 for (j = 0; j < in_map->height; j++)
87 { 89 {
88 for (tmp = get_map_ob (in_map, i, j); tmp != NULL; tmp = tmp->above) 90 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
89 { 91 {
90 /* don't copy things with multiple squares: must be dealt with 92 /* don't copy things with multiple squares: must be dealt with
91 specially. */ 93 specially. */
92 if (tmp->head != NULL) 94 if (tmp->head != NULL)
93 continue; 95 continue;
101 } 103 }
102 } 104 }
103} 105}
104 106
105int 107int
106find_spot_for_submap (mapstruct *map, char **layout, int *ix, int *iy, int xsize, int ysize) 108find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
107{ 109{
108 int tries; 110 int tries;
109 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ 111 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
110 int is_occupied = 0; 112 int is_occupied = 0;
111 int l, m; 113 int l, m;
112 114
113 /* don't even try to place a submap into a map if the big map isn't 115 /* don't even try to place a submap into a map if the big map isn't
114 sufficiently large. */ 116 sufficiently large. */
115 if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) 117 if (2 * xsize > map->width || 2 * ysize > map->height)
116 return 0; 118 return 0;
117 119
118 /* search a bit for a completely free spot. */ 120 /* search a bit for a completely free spot. */
119 for (tries = 0; tries < 20; tries++) 121 for (tries = 0; tries < 20; tries++)
120 { 122 {
121 /* pick a random location in the layout */ 123 /* pick a random location in the layout */
122 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; 124 i = RANDOM () % (map->width - xsize - 2) + 1;
123 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; 125 j = RANDOM () % (map->height - ysize - 2) + 1;
124 is_occupied = 0; 126 is_occupied = 0;
125 for (l = i; l < i + xsize; l++) 127 for (l = i; l < i + xsize; l++)
126 for (m = j; m < j + ysize; m++) 128 for (m = j; m < j + ysize; m++)
127 is_occupied |= layout[l][m]; 129 is_occupied |= layout[l][m];
128 if (!is_occupied) 130 if (!is_occupied)
135 if (is_occupied) 137 if (is_occupied)
136 { /* failure, try a relaxed placer. */ 138 { /* failure, try a relaxed placer. */
137 /* pick a random location in the layout */ 139 /* pick a random location in the layout */
138 for (tries = 0; tries < 10; tries++) 140 for (tries = 0; tries < 10; tries++)
139 { 141 {
140 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; 142 i = RANDOM () % (map->width - xsize - 2) + 1;
141 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; 143 j = RANDOM () % (map->height - ysize - 2) + 1;
142 is_occupied = 0; 144 is_occupied = 0;
143 for (l = i; l < i + xsize; l++) 145 for (l = i; l < i + xsize; l++)
144 for (m = j; m < j + ysize; m++) 146 for (m = j; m < j + ysize; m++)
145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 147 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
146 is_occupied |= 1; 148 is_occupied |= 1;
153 return 1; 155 return 1;
154} 156}
155 157
156 158
157void 159void
158place_fountain_with_specials (mapstruct *map) 160place_fountain_with_specials (maptile *map)
159{ 161{
160 int ix, iy, i = -1, tries = 0; 162 int ix, iy, i = -1, tries = 0;
161 mapstruct *fountain_style = find_style ("/styles/misc", "fountains", -1); 163 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
162 object *fountain = get_archetype ("fountain"); 164 object *fountain = get_archetype ("fountain");
163 object *potion = get_object (); 165 object *potion = object::create ();
164 166
165 copy_object (pick_random_object (fountain_style), potion); 167 pick_random_object (fountain_style)->copy_to (potion);
168
166 while (i < 0 && tries < 10) 169 while (i < 0 && tries < 10)
167 { 170 {
168 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; 171 ix = RANDOM () % (map->width - 2) + 1;
169 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; 172 iy = RANDOM () % (map->height - 2) + 1;
170 i = find_first_free_spot (fountain, map, ix, iy); 173 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
171 tries++; 174 tries++;
172 }; 175 }
176
173 if (i == -1) 177 if (i == -1)
174 { /* can't place fountain */ 178 { /* can't place fountain */
175 free_object (fountain); 179 fountain->destroy ();
176 free_object (potion); 180 potion->destroy ();
177 return; 181 return;
178 } 182 }
183
179 ix += freearr_x[i]; 184 ix += freearr_x[i];
180 iy += freearr_y[i]; 185 iy += freearr_y[i];
181 potion->face = fountain->face; 186 potion->face = fountain->face;
182 SET_FLAG (potion, FLAG_NO_PICK); 187 SET_FLAG (potion, FLAG_NO_PICK);
183 SET_FLAG (potion, FLAG_IDENTIFIED); 188 SET_FLAG (potion, FLAG_IDENTIFIED);
187 potion->material = M_ADAMANT; 192 potion->material = M_ADAMANT;
188 fountain->x = ix; 193 fountain->x = ix;
189 fountain->y = iy; 194 fountain->y = iy;
190 insert_ob_in_map (fountain, map, NULL, 0); 195 insert_ob_in_map (fountain, map, NULL, 0);
191 insert_ob_in_map (potion, map, NULL, 0); 196 insert_ob_in_map (potion, map, NULL, 0);
192
193} 197}
194 198
195void 199void
196place_special_exit (mapstruct *map, int hole_type, RMParms * RP) 200place_special_exit (maptile *map, int hole_type, random_map_params *RP)
197{ 201{
198 int ix, iy, i = -1; 202 int ix, iy, i = -1;
199 char buf[HUGE_BUF], *style, *decor, *mon; 203 char buf[16384], *style, *decor, *mon;
200 mapstruct *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 204 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
201 int g_xsize, g_ysize; 205 int g_xsize, g_ysize;
202 206
203 object *the_exit = get_object (); 207 object *the_exit = object::create ();
204 208
205 if (!exit_style) 209 if (!exit_style)
206 return; 210 return;
207 211
208 copy_object (pick_random_object (exit_style), the_exit); 212 pick_random_object (exit_style)->copy_to (the_exit);
209 213
210 while (i < 0) 214 while (i < 0)
211 { 215 {
212 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; 216 ix = RANDOM () % (map->width - 2) + 1;
213 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; 217 iy = RANDOM () % (map->height - 2) + 1;
214 i = find_first_free_spot (the_exit, map, ix, iy); 218 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
215 } 219 }
216 220
217 ix += freearr_x[i]; 221 ix += freearr_x[i];
218 iy += freearr_y[i]; 222 iy += freearr_y[i];
219 the_exit->x = ix; 223 the_exit->x = ix;
222 if (!hole_type) 226 if (!hole_type)
223 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; 227 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
224 228
225 switch (hole_type) 229 switch (hole_type)
226 { 230 {
227 case GLORY_HOLE: /* treasures */ 231 case GLORY_HOLE: /* treasures */
228 { 232 {
229 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 233 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
230 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 234 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
231 style = "onion"; 235 style = "onion";
232 decor = "wealth2"; 236 decor = "wealth2";
233 mon = "none"; 237 mon = "none";
234 break; 238 break;
235 } 239 }
236 240
237 case ORC_ZONE: /* hole with orcs in it. */ 241 case ORC_ZONE: /* hole with orcs in it. */
238 { 242 {
239 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 243 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
240 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 244 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
241 style = "onion"; 245 style = "onion";
242 decor = "wealth2"; 246 decor = "wealth2";
243 mon = "orc"; 247 mon = "orc";
244 break; 248 break;
245 } 249 }
246 250
247 case MINING_ZONE: /* hole with orcs in it. */ 251 case MINING_ZONE: /* hole with orcs in it. */
248 { 252 {
249 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; 253 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
250 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; 254 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
251 style = "maze"; 255 style = "maze";
252 decor = "minerals2"; 256 decor = "minerals2";
253 mon = "none"; 257 mon = "none";
254 break; 258 break;
255 } 259 }
256 260
257 default: /* undefined */ 261 default: /* undefined */
258 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); 262 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
259 return; 263 return;
260 break; 264 break;
261 } 265 }
262 266
263 /* Need to be at least this size, otherwise the load 267 /* Need to be at least this size, otherwise the load
264 * code will generate new size values which are too large. 268 * code will generate new size values which are too large.
265 */ 269 */
268 if (g_ysize < MIN_RANDOM_MAP_SIZE) 272 if (g_ysize < MIN_RANDOM_MAP_SIZE)
269 g_ysize = MIN_RANDOM_MAP_SIZE; 273 g_ysize = MIN_RANDOM_MAP_SIZE;
270 274
271 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, 275 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
272 "none", style, decor, "none", RP->exitstyle, 0, 0, 0, 276 "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
273 OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, 277 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
274 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); 278 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
275 the_exit->slaying = "/!"; 279 the_exit->slaying = "/!";
276 the_exit->msg = buf; 280 the_exit->msg = buf;
277 281
278 insert_ob_in_map (the_exit, map, NULL, 0); 282 insert_ob_in_map (the_exit, map, NULL, 0);
279} 283}
280 284
281 285
282void 286void
283place_specials_in_map (mapstruct *map, char **layout, RMParms * RP) 287place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
284{ 288{
285 mapstruct *special_map; 289 maptile *special_map;
286 int ix, iy; /* map insertion locatons */ 290 int ix, iy; /* map insertion locatons */
287 int special_type; /* type of special to make */ 291 int special_type; /* type of special to make */
288 292
289 293
290 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; 294 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
291 switch (special_type) 295 switch (special_type)
292 { 296 {
293 297
294 /* includes a special map into the random map being made. */ 298 /* includes a special map into the random map being made. */
295 case SPECIAL_SUBMAP: 299 case SPECIAL_SUBMAP:
296 { 300 {
297 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 301 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
298 if (special_map == NULL) 302 if (special_map == NULL)
299 return; 303 return;
300 304
301 if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) 305 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
302 include_map_in_map (map, special_map, ix, iy); 306 include_map_in_map (map, special_map, ix, iy);
303 break; 307 break;
304 } 308 }
305 309
306 /* Make a special fountain: an unpickable potion disguised as 310 /* Make a special fountain: an unpickable potion disguised as
307 a fountain, or rather, colocated with a fountain. */ 311 a fountain, or rather, colocated with a fountain. */
308 case SPECIAL_FOUNTAIN: 312 case SPECIAL_FOUNTAIN:
309 { 313 {
310 place_fountain_with_specials (map); 314 place_fountain_with_specials (map);
311 break; 315 break;
312 } 316 }
313 317
314 /* Make an exit to another random map, e.g. a gloryhole. */ 318 /* Make an exit to another random map, e.g. a gloryhole. */
315 case SPECIAL_EXIT: 319 case SPECIAL_EXIT:
316 { 320 {
317 place_special_exit (map, 0, RP); 321 place_special_exit (map, 0, RP);
318 break; 322 break;
319 } 323 }
320 } 324 }
321 325
322} 326}

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