1 | |
|
|
2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | |
3 | * |
5 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
7 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
8 | |
7 | * |
9 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
10 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
11 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
12 | (at your option) any later version. |
11 | * option) any later version. |
13 | |
12 | * |
14 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
18 | |
17 | * |
19 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
20 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
21 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
22 | |
21 | * |
23 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
24 | */ |
23 | */ |
25 | |
24 | |
26 | /* Specials in this file: |
25 | /* Specials in this file: |
27 | included maps */ |
26 | included maps */ |
28 | |
27 | |
29 | #include <global.h> |
28 | #include <global.h> |
30 | #include <random_map.h> |
29 | #include <rmg.h> |
31 | #include <rproto.h> |
30 | #include <rproto.h> |
32 | |
31 | |
|
|
32 | enum { |
|
|
33 | NO_SPECIAL, |
|
|
34 | SPECIAL_SUBMAP, |
|
|
35 | SPECIAL_FOUNTAIN, |
|
|
36 | SPECIAL_EXIT, |
33 | #define NUM_OF_SPECIAL_TYPES 4 |
37 | NUM_OF_SPECIAL_TYPES |
34 | #define NO_SPECIAL 0 |
38 | }; |
35 | #define SPECIAL_SUBMAP 1 |
|
|
36 | #define SPECIAL_FOUNTAIN 2 |
|
|
37 | #define SPECIAL_EXIT 3 |
|
|
38 | |
39 | |
39 | #define GLORY_HOLE 1 |
40 | enum { |
40 | #define ORC_ZONE 2 |
41 | GLORY_HOLE = 1, |
41 | #define MINING_ZONE 3 |
42 | ORC_ZONE, |
|
|
43 | MINING_ZONE, |
42 | #define NR_OF_HOLE_TYPES 3 |
44 | NR_OF_HOLE_TYPES |
|
|
45 | }; |
43 | |
46 | |
44 | /* clear map completely of all objects: a rectangular area of xsize, ysize |
47 | /* clear map completely of all !floor objects: |
|
|
48 | * a rectangular area of xsize, ysize |
45 | is cleared with the top left corner at xstart, ystart */ |
49 | * is cleared with the top left corner at xstart, ystart |
46 | |
50 | */ |
47 | void |
51 | static void |
48 | nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize) |
52 | nuke_map_region (maptile *map, layout &maze, int xstart, int ystart, int xsize, int ysize) |
49 | { |
53 | { |
50 | int i, j; |
|
|
51 | object *tmp; |
|
|
52 | |
|
|
53 | for (i = xstart; i < xstart + xsize; i++) |
54 | for (int i = xstart; i < xstart + xsize; i++) |
54 | for (j = ystart; j < ystart + ysize; j++) |
55 | for (int j = ystart; j < ystart + ysize; j++) |
55 | { |
56 | { |
56 | for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above) |
57 | maze[i][j] = 'S'; |
|
|
58 | |
|
|
59 | for (object *tmp = map->at (i, j).bot; tmp; ) |
|
|
60 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
61 | tmp = tmp->above; |
57 | { |
62 | else |
58 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
59 | { |
63 | { |
60 | if (tmp->head) |
64 | object *head = tmp->head_ (); |
61 | tmp = tmp->head; |
65 | tmp = tmp->above; |
62 | tmp->remove (); |
|
|
63 | tmp->destroy (); |
66 | head->destroy (); |
64 | tmp = GET_MAP_OB (map, i, j); |
|
|
65 | } |
67 | } |
66 | if (tmp == NULL) |
|
|
67 | break; |
|
|
68 | } |
|
|
69 | } |
68 | } |
70 | } |
69 | } |
71 | |
70 | |
72 | |
|
|
73 | |
|
|
74 | /* copy in_map into dest_map at point x,y */ |
71 | /* copy in_map into dest_map at point x,y */ |
75 | |
72 | static void |
76 | |
|
|
77 | void |
|
|
78 | include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
73 | include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
79 | { |
74 | { |
80 | int i, j; |
|
|
81 | object *tmp; |
|
|
82 | object *new_ob; |
|
|
83 | |
|
|
84 | /* First, splatter everything in the dest map at the location */ |
|
|
85 | nuke_map_region (dest_map, x, y, in_map->width, in_map->height); |
|
|
86 | |
|
|
87 | for (i = 0; i < in_map->width; i++) |
75 | for (int i = 0; i < in_map->width; i++) |
88 | for (j = 0; j < in_map->height; j++) |
76 | for (int j = 0; j < in_map->height; j++) |
89 | { |
|
|
90 | for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
77 | for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above) |
91 | { |
78 | { |
92 | /* don't copy things with multiple squares: must be dealt with |
79 | /* don't copy tails: must be dealt with specially. */ |
93 | specially. */ |
|
|
94 | if (tmp->head != NULL) |
80 | if (!tmp->is_head ()) |
95 | continue; |
81 | continue; |
96 | new_ob = arch_to_object (tmp->arch); |
82 | |
97 | copy_object_with_inv (tmp, new_ob); |
83 | object *new_ob = tmp->deep_clone (); |
98 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
84 | |
99 | add_button_link (new_ob, dest_map, tmp->path_attuned); |
85 | if (tmp->flag [FLAG_IS_LINKED]) |
100 | new_ob->x = i + x; |
86 | new_ob->add_link (dest_map, tmp->find_link ()->id); |
101 | new_ob->y = j + y; |
87 | |
102 | insert_multisquare_ob_in_map (new_ob, dest_map); |
88 | dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
103 | } |
89 | } |
104 | } |
|
|
105 | } |
90 | } |
106 | |
91 | |
107 | int |
92 | static int |
108 | find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
93 | find_spot_for_submap (maptile *map, layout &maze, int *ix, int *iy, int xsize, int ysize) |
109 | { |
94 | { |
110 | int tries; |
95 | int blocked, i, j; |
111 | int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ |
|
|
112 | int is_occupied = 0; |
|
|
113 | int l, m; |
|
|
114 | |
96 | |
115 | /* don't even try to place a submap into a map if the big map isn't |
97 | /* don't even try to place a submap into a map if the big map isn't |
116 | sufficiently large. */ |
98 | sufficiently large. */ |
117 | if (2 * xsize > map->width || 2 * ysize > map->height) |
99 | if (2 * xsize > map->width || 2 * ysize > map->height) |
118 | return 0; |
100 | return 0; |
119 | |
101 | |
120 | /* search a bit for a completely free spot. */ |
102 | /* search a bit for a completely free spot. */ |
121 | for (tries = 0; tries < 20; tries++) |
103 | for (int tries = 0; tries < 20; tries++) |
122 | { |
104 | { |
|
|
105 | blocked = 0; |
|
|
106 | |
123 | /* pick a random location in the layout */ |
107 | /* pick a random location in the maze */ |
124 | i = RANDOM () % (map->width - xsize - 2) + 1; |
108 | i = rmg_rndm (1, map->width - xsize - 2); |
125 | j = RANDOM () % (map->height - ysize - 2) + 1; |
109 | j = rmg_rndm (1, map->height - ysize - 2); |
126 | is_occupied = 0; |
110 | |
127 | for (l = i; l < i + xsize; l++) |
111 | for (int l = i; l < i + xsize; l++) |
128 | for (m = j; m < j + ysize; m++) |
112 | for (int m = j; m < j + ysize; m++) |
129 | is_occupied |= layout[l][m]; |
113 | { |
|
|
114 | blocked = 1; |
|
|
115 | break; |
|
|
116 | } |
|
|
117 | |
130 | if (!is_occupied) |
118 | if (!blocked) |
131 | break; |
119 | break; |
132 | } |
120 | } |
133 | |
121 | |
134 | |
|
|
135 | /* if we failed, relax the restrictions */ |
122 | /* if we failed, relax the restrictions */ |
136 | |
123 | if (blocked) |
137 | if (is_occupied) |
|
|
138 | { /* failure, try a relaxed placer. */ |
124 | { /* failure, try a relaxed placer. */ |
139 | /* pick a random location in the layout */ |
125 | /* pick a random location in the maze */ |
140 | for (tries = 0; tries < 10; tries++) |
126 | for (int tries = 0; tries < 10; tries++) |
141 | { |
127 | { |
142 | i = RANDOM () % (map->width - xsize - 2) + 1; |
128 | i = rmg_rndm (1, map->width - xsize - 2); |
143 | j = RANDOM () % (map->height - ysize - 2) + 1; |
129 | j = rmg_rndm (1, map->height - ysize - 2); |
|
|
130 | |
144 | is_occupied = 0; |
131 | blocked = 0; |
|
|
132 | |
145 | for (l = i; l < i + xsize; l++) |
133 | for (int l = i; l < i + xsize; l++) |
146 | for (m = j; m < j + ysize; m++) |
134 | for (int m = j; m < j + ysize; m++) |
147 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
135 | if (maze[l][m] != '#' && maze[l][m] != 'D' && maze[l][m] != 0) |
|
|
136 | { |
148 | is_occupied |= 1; |
137 | blocked = 1; |
|
|
138 | break; |
|
|
139 | } |
149 | } |
140 | } |
150 | } |
141 | } |
151 | if (is_occupied) |
142 | |
|
|
143 | if (blocked) |
152 | return 0; |
144 | return 0; |
|
|
145 | |
153 | *ix = i; |
146 | *ix = i; |
154 | *iy = j; |
147 | *iy = j; |
|
|
148 | |
155 | return 1; |
149 | return 1; |
156 | } |
150 | } |
157 | |
151 | |
158 | |
152 | static void |
159 | void |
|
|
160 | place_fountain_with_specials (maptile *map) |
153 | place_fountain_with_specials (maptile *map) |
161 | { |
154 | { |
162 | int ix, iy, i = -1, tries = 0; |
155 | int ix, iy, i = -1, tries = 0; |
163 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
156 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
|
|
157 | |
|
|
158 | if (!fountain_style) |
|
|
159 | { |
|
|
160 | LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); |
|
|
161 | return; |
|
|
162 | } |
|
|
163 | |
164 | object *fountain = get_archetype ("fountain"); |
164 | object *fountain = archetype::get (shstr_fountain); |
165 | object *potion = object::create (); |
165 | object *potion = fountain_style->pick_random_object (rmg_rndm)->clone (); |
166 | |
|
|
167 | pick_random_object (fountain_style)->copy_to (potion); |
|
|
168 | |
166 | |
169 | while (i < 0 && tries < 10) |
167 | while (i < 0 && tries < 10) |
170 | { |
168 | { |
171 | ix = RANDOM () % (map->width - 2) + 1; |
169 | ix = rmg_rndm (map->width - 2) + 1; |
172 | iy = RANDOM () % (map->height - 2) + 1; |
170 | iy = rmg_rndm (map->height - 2) + 1; |
173 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
171 | i = rmg_find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
174 | tries++; |
172 | tries++; |
175 | } |
173 | } |
176 | |
174 | |
177 | if (i == -1) |
175 | if (i == -1) |
178 | { /* can't place fountain */ |
176 | { /* can't place fountain */ |
… | |
… | |
182 | } |
180 | } |
183 | |
181 | |
184 | ix += freearr_x[i]; |
182 | ix += freearr_x[i]; |
185 | iy += freearr_y[i]; |
183 | iy += freearr_y[i]; |
186 | potion->face = fountain->face; |
184 | potion->face = fountain->face; |
187 | SET_FLAG (potion, FLAG_NO_PICK); |
185 | potion->set_flag (FLAG_NO_PICK); |
188 | SET_FLAG (potion, FLAG_IDENTIFIED); |
186 | potion->set_flag (FLAG_IDENTIFIED); |
189 | potion->name = potion->name_pl = "fountain"; |
187 | potion->name = potion->name_pl = shstr_fountain; |
190 | potion->x = ix; |
188 | potion->x = ix; |
191 | potion->y = iy; |
189 | potion->y = iy; |
192 | potion->material = M_ADAMANT; |
190 | potion->material = name_to_material (shstr_adamantium); |
193 | fountain->x = ix; |
191 | fountain->x = ix; |
194 | fountain->y = iy; |
192 | fountain->y = iy; |
195 | insert_ob_in_map (fountain, map, NULL, 0); |
193 | insert_ob_in_map (fountain, map, NULL, 0); |
196 | insert_ob_in_map (potion, map, NULL, 0); |
194 | insert_ob_in_map (potion, map, NULL, 0); |
197 | } |
195 | } |
198 | |
196 | |
199 | void |
197 | static void |
200 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
198 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
201 | { |
199 | { |
202 | int ix, iy, i = -1; |
|
|
203 | char buf[16384], *style, *decor, *mon; |
|
|
204 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
200 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", RP->difficulty); |
205 | int g_xsize, g_ysize; |
201 | if (!exit_style) |
206 | |
202 | { |
207 | object *the_exit = object::create (); |
203 | LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
|
|
204 | return; |
|
|
205 | } |
208 | |
206 | |
209 | if (!exit_style) |
207 | if (!exit_style) |
210 | return; |
208 | return; |
211 | |
209 | |
212 | pick_random_object (exit_style)->copy_to (the_exit); |
210 | object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone (); |
213 | |
211 | |
214 | while (i < 0) |
212 | // put an upper bound here, just in case |
|
|
213 | for (int repeat = 8192; --repeat; ) |
215 | { |
214 | { |
216 | ix = RANDOM () % (map->width - 2) + 1; |
215 | int ix = rmg_rndm (1, map->width - 2); |
217 | iy = RANDOM () % (map->height - 2) + 1; |
216 | int iy = rmg_rndm (1, map->height - 2); |
|
|
217 | |
218 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
218 | int i = rmg_find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
|
|
219 | if (i >= 0) |
|
|
220 | { |
|
|
221 | the_exit->x = ix + freearr_x[i]; |
|
|
222 | the_exit->y = iy + freearr_y[i]; |
|
|
223 | break; |
|
|
224 | } |
219 | } |
225 | } |
220 | |
|
|
221 | ix += freearr_x[i]; |
|
|
222 | iy += freearr_y[i]; |
|
|
223 | the_exit->x = ix; |
|
|
224 | the_exit->y = iy; |
|
|
225 | |
226 | |
226 | if (!hole_type) |
227 | if (!hole_type) |
227 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
228 | hole_type = rmg_rndm (1, NR_OF_HOLE_TYPES - 1); |
|
|
229 | |
|
|
230 | const char *style, *decor, *mon; |
|
|
231 | int g_xsize, g_ysize; |
228 | |
232 | |
229 | switch (hole_type) |
233 | switch (hole_type) |
230 | { |
234 | { |
231 | case GLORY_HOLE: /* treasures */ |
235 | case GLORY_HOLE: /* treasures */ |
232 | { |
236 | { |
233 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
237 | g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
234 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
238 | g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
235 | style = "onion"; |
239 | style = "onion"; |
236 | decor = "wealth2"; |
240 | decor = "special_wealth"; |
237 | mon = "none"; |
241 | mon = "none"; |
238 | break; |
242 | break; |
239 | } |
243 | } |
240 | |
244 | |
241 | case ORC_ZONE: /* hole with orcs in it. */ |
245 | case ORC_ZONE: /* hole with orcs in it. */ |
242 | { |
246 | { |
243 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
247 | g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
244 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
248 | g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
245 | style = "onion"; |
249 | style = "onion"; |
246 | decor = "wealth2"; |
250 | decor = "special_wealth"; |
247 | mon = "orc"; |
251 | mon = "orc"; |
248 | break; |
252 | break; |
249 | } |
253 | } |
250 | |
254 | |
251 | case MINING_ZONE: /* hole with orcs in it. */ |
255 | case MINING_ZONE: /* hole with orcs in it. */ |
252 | { |
256 | { |
253 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
257 | g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
254 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
258 | g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
255 | style = "maze"; |
259 | style = "maze"; |
256 | decor = "minerals2"; |
260 | decor = "minerals2"; |
257 | mon = "none"; |
261 | mon = "none"; |
258 | break; |
262 | break; |
259 | } |
263 | } |
260 | |
264 | |
261 | default: /* undefined */ |
265 | default: /* undefined */ |
262 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
266 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
263 | return; |
267 | return; |
264 | break; |
|
|
265 | } |
268 | } |
266 | |
269 | |
267 | /* Need to be at least this size, otherwise the load |
270 | /* Need to be at least this size, otherwise the load |
268 | * code will generate new size values which are too large. |
271 | * code will generate new size values which are too large. |
269 | */ |
272 | */ |
270 | if (g_xsize < MIN_RANDOM_MAP_SIZE) |
273 | max_it (g_xsize, MIN_RANDOM_MAP_SIZE); |
271 | g_xsize = MIN_RANDOM_MAP_SIZE; |
|
|
272 | if (g_ysize < MIN_RANDOM_MAP_SIZE) |
274 | max_it (g_ysize, MIN_RANDOM_MAP_SIZE); |
273 | g_ysize = MIN_RANDOM_MAP_SIZE; |
|
|
274 | |
275 | |
275 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
276 | dynbuf_text buf; |
276 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
277 | |
277 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
278 | { |
278 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
279 | random_map_params &rp = *new random_map_params; // for zero_intiialised to work... |
279 | the_exit->slaying = "/!"; |
280 | |
280 | the_exit->msg = buf; |
281 | rp.hv = (HV *)newHV (); |
|
|
282 | |
|
|
283 | rp.xsize = g_xsize; |
|
|
284 | rp.ysize = g_ysize; |
|
|
285 | |
|
|
286 | rp.set ("wallstyle" , RP->get_str ("wallstyle" , 0)); |
|
|
287 | rp.set ("floorstyle" , RP->get_str ("floorstyle", 0)); |
|
|
288 | rp.set ("exitstyle" , RP->get_str ("exitstyle" , 0)); |
|
|
289 | rp.set ("region" , RP->get_str ("region" , 0)); |
|
|
290 | rp.set ("monsterstyle" , mon); |
|
|
291 | rp.set ("treasurestyle", "none"); |
|
|
292 | rp.set ("layoutstyle" , style); |
|
|
293 | rp.set ("decorstyle" , decor); |
|
|
294 | rp.set ("decoroptions" , (IV)-1); |
|
|
295 | rp.set ("symmetry" , (IV)SYMMETRY_NONE); |
|
|
296 | rp.set ("orientation" , (IV)1); |
|
|
297 | rp.set ("random_seed" , RP->get_uv ("random_seed") + 0xdeadbeefU); |
|
|
298 | |
|
|
299 | rp.layoutoptions1 = RMOPT_WALLS_ONLY; |
|
|
300 | rp.dungeon_depth = RP->dungeon_level; |
|
|
301 | rp.dungeon_level = RP->dungeon_level; |
|
|
302 | rp.difficulty = RP->difficulty; |
|
|
303 | rp.difficulty_given = RP->difficulty; |
|
|
304 | rp.difficulty_increase = RP->difficulty_increase; |
|
|
305 | |
|
|
306 | the_exit->slaying = shstr_random_map_exit; |
|
|
307 | the_exit->msg = rp.as_shstr (); |
|
|
308 | |
|
|
309 | delete &rp; |
|
|
310 | } |
281 | |
311 | |
282 | insert_ob_in_map (the_exit, map, NULL, 0); |
312 | insert_ob_in_map (the_exit, map, NULL, 0); |
283 | } |
313 | } |
284 | |
314 | |
285 | |
|
|
286 | void |
315 | void |
287 | place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
316 | place_specials_in_map (maptile *map, layout &maze, random_map_params *RP) |
288 | { |
317 | { |
289 | maptile *special_map; |
318 | switch (rmg_rndm (NUM_OF_SPECIAL_TYPES)) // can be NO_SPECIAL as well |
290 | int ix, iy; /* map insertion locatons */ |
|
|
291 | int special_type; /* type of special to make */ |
|
|
292 | |
|
|
293 | |
|
|
294 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
|
|
295 | switch (special_type) |
|
|
296 | { |
319 | { |
297 | |
|
|
298 | /* includes a special map into the random map being made. */ |
|
|
299 | case SPECIAL_SUBMAP: |
320 | case SPECIAL_SUBMAP: |
300 | { |
321 | { |
|
|
322 | /* includes a special map into the random map being made. */ |
301 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
323 | maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty, true); |
|
|
324 | |
302 | if (special_map == NULL) |
325 | if (!special_map) |
303 | return; |
326 | break; |
304 | |
327 | |
|
|
328 | int ix, iy; /* map insertion locatons */ |
|
|
329 | |
305 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
330 | if (find_spot_for_submap (map, maze, &ix, &iy, special_map->width, special_map->height)) |
|
|
331 | { |
|
|
332 | /* First, splatter everything in the dest map at the location */ |
|
|
333 | nuke_map_region (map, maze, ix, iy, special_map->width, special_map->height); |
306 | include_map_in_map (map, special_map, ix, iy); |
334 | include_map_in_map (map, special_map, ix, iy); |
|
|
335 | } |
|
|
336 | } |
|
|
337 | |
307 | break; |
338 | break; |
308 | } |
|
|
309 | |
339 | |
|
|
340 | case SPECIAL_FOUNTAIN: |
310 | /* Make a special fountain: an unpickable potion disguised as |
341 | /* Make a special fountain: an unpickable potion disguised as |
311 | a fountain, or rather, colocated with a fountain. */ |
342 | a fountain, or rather, colocated with a fountain. */ |
312 | case SPECIAL_FOUNTAIN: |
|
|
313 | { |
|
|
314 | place_fountain_with_specials (map); |
343 | place_fountain_with_specials (map); |
315 | break; |
344 | break; |
316 | } |
|
|
317 | |
345 | |
|
|
346 | case SPECIAL_EXIT: |
318 | /* Make an exit to another random map, e.g. a gloryhole. */ |
347 | /* Make an exit to another random map, e.g. a gloryhole. */ |
319 | case SPECIAL_EXIT: |
|
|
320 | { |
|
|
321 | place_special_exit (map, 0, RP); |
348 | place_special_exit (map, 0, RP); |
322 | break; |
349 | break; |
323 | } |
|
|
324 | } |
350 | } |
325 | |
|
|
326 | } |
351 | } |
|
|
352 | |