ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/special.C
(Generate patch)

Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.9 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.15 by root, Mon Jan 15 15:54:19 2007 UTC

1
1/* 2/*
2 CrossFire, A Multiplayer game for X-windows 3 CrossFire, A Multiplayer game for X-windows
3 4
5 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 7 Copyright (C) 1992 Frank Tore Johansen
6 8
7 This program is free software; you can redistribute it and/or modify 9 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 10 it under the terms of the GNU General Public License as published by
78 int i, j; 80 int i, j;
79 object *tmp; 81 object *tmp;
80 object *new_ob; 82 object *new_ob;
81 83
82 /* First, splatter everything in the dest map at the location */ 84 /* First, splatter everything in the dest map at the location */
83 nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); 85 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
84 86
85 for (i = 0; i < MAP_WIDTH (in_map); i++) 87 for (i = 0; i < in_map->width; i++)
86 for (j = 0; j < MAP_HEIGHT (in_map); j++) 88 for (j = 0; j < in_map->height; j++)
87 { 89 {
88 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) 90 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
89 { 91 {
90 /* don't copy things with multiple squares: must be dealt with 92 /* don't copy things with multiple squares: must be dealt with
91 specially. */ 93 specially. */
110 int is_occupied = 0; 112 int is_occupied = 0;
111 int l, m; 113 int l, m;
112 114
113 /* don't even try to place a submap into a map if the big map isn't 115 /* don't even try to place a submap into a map if the big map isn't
114 sufficiently large. */ 116 sufficiently large. */
115 if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) 117 if (2 * xsize > map->width || 2 * ysize > map->height)
116 return 0; 118 return 0;
117 119
118 /* search a bit for a completely free spot. */ 120 /* search a bit for a completely free spot. */
119 for (tries = 0; tries < 20; tries++) 121 for (tries = 0; tries < 20; tries++)
120 { 122 {
121 /* pick a random location in the layout */ 123 /* pick a random location in the layout */
122 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; 124 i = RANDOM () % (map->width - xsize - 2) + 1;
123 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; 125 j = RANDOM () % (map->height - ysize - 2) + 1;
124 is_occupied = 0; 126 is_occupied = 0;
125 for (l = i; l < i + xsize; l++) 127 for (l = i; l < i + xsize; l++)
126 for (m = j; m < j + ysize; m++) 128 for (m = j; m < j + ysize; m++)
127 is_occupied |= layout[l][m]; 129 is_occupied |= layout[l][m];
128 if (!is_occupied) 130 if (!is_occupied)
135 if (is_occupied) 137 if (is_occupied)
136 { /* failure, try a relaxed placer. */ 138 { /* failure, try a relaxed placer. */
137 /* pick a random location in the layout */ 139 /* pick a random location in the layout */
138 for (tries = 0; tries < 10; tries++) 140 for (tries = 0; tries < 10; tries++)
139 { 141 {
140 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; 142 i = RANDOM () % (map->width - xsize - 2) + 1;
141 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; 143 j = RANDOM () % (map->height - ysize - 2) + 1;
142 is_occupied = 0; 144 is_occupied = 0;
143 for (l = i; l < i + xsize; l++) 145 for (l = i; l < i + xsize; l++)
144 for (m = j; m < j + ysize; m++) 146 for (m = j; m < j + ysize; m++)
145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 147 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
146 is_occupied |= 1; 148 is_occupied |= 1;
164 166
165 pick_random_object (fountain_style)->copy_to (potion); 167 pick_random_object (fountain_style)->copy_to (potion);
166 168
167 while (i < 0 && tries < 10) 169 while (i < 0 && tries < 10)
168 { 170 {
169 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; 171 ix = RANDOM () % (map->width - 2) + 1;
170 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; 172 iy = RANDOM () % (map->height - 2) + 1;
171 i = find_first_free_spot (fountain, map, ix, iy); 173 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
172 tries++; 174 tries++;
173 } 175 }
174 176
175 if (i == -1) 177 if (i == -1)
176 { /* can't place fountain */ 178 { /* can't place fountain */
190 potion->material = M_ADAMANT; 192 potion->material = M_ADAMANT;
191 fountain->x = ix; 193 fountain->x = ix;
192 fountain->y = iy; 194 fountain->y = iy;
193 insert_ob_in_map (fountain, map, NULL, 0); 195 insert_ob_in_map (fountain, map, NULL, 0);
194 insert_ob_in_map (potion, map, NULL, 0); 196 insert_ob_in_map (potion, map, NULL, 0);
195
196} 197}
197 198
198void 199void
199place_special_exit (maptile *map, int hole_type, RMParms * RP) 200place_special_exit (maptile *map, int hole_type, random_map_params *RP)
200{ 201{
201 int ix, iy, i = -1; 202 int ix, iy, i = -1;
202 char buf[HUGE_BUF], *style, *decor, *mon; 203 char buf[16384], *style, *decor, *mon;
203 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 204 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
204 int g_xsize, g_ysize; 205 int g_xsize, g_ysize;
205 206
206 object *the_exit = object::create (); 207 object *the_exit = object::create ();
207 208
210 211
211 pick_random_object (exit_style)->copy_to (the_exit); 212 pick_random_object (exit_style)->copy_to (the_exit);
212 213
213 while (i < 0) 214 while (i < 0)
214 { 215 {
215 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; 216 ix = RANDOM () % (map->width - 2) + 1;
216 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; 217 iy = RANDOM () % (map->height - 2) + 1;
217 i = find_first_free_spot (the_exit, map, ix, iy); 218 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
218 } 219 }
219 220
220 ix += freearr_x[i]; 221 ix += freearr_x[i];
221 iy += freearr_y[i]; 222 iy += freearr_y[i];
222 the_exit->x = ix; 223 the_exit->x = ix;
225 if (!hole_type) 226 if (!hole_type)
226 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; 227 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
227 228
228 switch (hole_type) 229 switch (hole_type)
229 { 230 {
230 case GLORY_HOLE: /* treasures */ 231 case GLORY_HOLE: /* treasures */
231 { 232 {
232 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 233 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
233 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 234 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
234 style = "onion"; 235 style = "onion";
235 decor = "wealth2"; 236 decor = "wealth2";
236 mon = "none"; 237 mon = "none";
237 break; 238 break;
238 } 239 }
239 240
240 case ORC_ZONE: /* hole with orcs in it. */ 241 case ORC_ZONE: /* hole with orcs in it. */
241 { 242 {
242 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 243 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
243 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 244 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
244 style = "onion"; 245 style = "onion";
245 decor = "wealth2"; 246 decor = "wealth2";
246 mon = "orc"; 247 mon = "orc";
247 break; 248 break;
248 } 249 }
249 250
250 case MINING_ZONE: /* hole with orcs in it. */ 251 case MINING_ZONE: /* hole with orcs in it. */
251 { 252 {
252 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; 253 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
253 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; 254 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
254 style = "maze"; 255 style = "maze";
255 decor = "minerals2"; 256 decor = "minerals2";
256 mon = "none"; 257 mon = "none";
257 break; 258 break;
258 } 259 }
259 260
260 default: /* undefined */ 261 default: /* undefined */
261 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); 262 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
262 return; 263 return;
263 break; 264 break;
264 } 265 }
265 266
266 /* Need to be at least this size, otherwise the load 267 /* Need to be at least this size, otherwise the load
267 * code will generate new size values which are too large. 268 * code will generate new size values which are too large.
268 */ 269 */
271 if (g_ysize < MIN_RANDOM_MAP_SIZE) 272 if (g_ysize < MIN_RANDOM_MAP_SIZE)
272 g_ysize = MIN_RANDOM_MAP_SIZE; 273 g_ysize = MIN_RANDOM_MAP_SIZE;
273 274
274 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, 275 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
275 "none", style, decor, "none", RP->exitstyle, 0, 0, 0, 276 "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
276 OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, 277 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
277 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); 278 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
278 the_exit->slaying = "/!"; 279 the_exit->slaying = "/!";
279 the_exit->msg = buf; 280 the_exit->msg = buf;
280 281
281 insert_ob_in_map (the_exit, map, NULL, 0); 282 insert_ob_in_map (the_exit, map, NULL, 0);
282} 283}
283 284
284 285
285void 286void
286place_specials_in_map (maptile *map, char **layout, RMParms * RP) 287place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
287{ 288{
288 maptile *special_map; 289 maptile *special_map;
289 int ix, iy; /* map insertion locatons */ 290 int ix, iy; /* map insertion locatons */
290 int special_type; /* type of special to make */ 291 int special_type; /* type of special to make */
291 292
292 293
293 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; 294 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
294 switch (special_type) 295 switch (special_type)
295 { 296 {
296 297
297 /* includes a special map into the random map being made. */ 298 /* includes a special map into the random map being made. */
298 case SPECIAL_SUBMAP: 299 case SPECIAL_SUBMAP:
299 { 300 {
300 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 301 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
301 if (special_map == NULL) 302 if (special_map == NULL)
302 return; 303 return;
303 304
304 if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) 305 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
305 include_map_in_map (map, special_map, ix, iy); 306 include_map_in_map (map, special_map, ix, iy);
306 break; 307 break;
307 } 308 }
308 309
309 /* Make a special fountain: an unpickable potion disguised as 310 /* Make a special fountain: an unpickable potion disguised as
310 a fountain, or rather, colocated with a fountain. */ 311 a fountain, or rather, colocated with a fountain. */
311 case SPECIAL_FOUNTAIN: 312 case SPECIAL_FOUNTAIN:
312 { 313 {
313 place_fountain_with_specials (map); 314 place_fountain_with_specials (map);
314 break; 315 break;
315 } 316 }
316 317
317 /* Make an exit to another random map, e.g. a gloryhole. */ 318 /* Make an exit to another random map, e.g. a gloryhole. */
318 case SPECIAL_EXIT: 319 case SPECIAL_EXIT:
319 { 320 {
320 place_special_exit (map, 0, RP); 321 place_special_exit (map, 0, RP);
321 break; 322 break;
322 } 323 }
323 } 324 }
324 325
325} 326}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines