ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/special.C
(Generate patch)

Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.58 by root, Sun Aug 22 20:36:37 2010 UTC

1/* 1/*
2 * static char *rcsid_special_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: special.C,v 1.2 2006/08/29 08:01:36 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29/* Specials in this file: 25/* Specials in this file:
30 included maps */ 26 included maps */
31 27
32#include <global.h> 28#include <global.h>
33#include <random_map.h> 29#include <rmg.h>
34#include <rproto.h> 30#include <rproto.h>
35 31
32enum {
33 NO_SPECIAL,
34 SPECIAL_SUBMAP,
35 SPECIAL_FOUNTAIN,
36 SPECIAL_EXIT,
36#define NUM_OF_SPECIAL_TYPES 4 37 NUM_OF_SPECIAL_TYPES
37#define NO_SPECIAL 0 38};
38#define SPECIAL_SUBMAP 1
39#define SPECIAL_FOUNTAIN 2
40#define SPECIAL_EXIT 3
41 39
42#define GLORY_HOLE 1 40enum {
43#define ORC_ZONE 2 41 GLORY_HOLE = 1,
44#define MINING_ZONE 3 42 ORC_ZONE,
43 MINING_ZONE,
45#define NR_OF_HOLE_TYPES 3 44 NR_OF_HOLE_TYPES
45};
46 46
47/* clear map completely of all objects: a rectangular area of xsize, ysize 47/* clear map completely of all !floor objects:
48 * a rectangular area of xsize, ysize
48is cleared with the top left corner at xstart, ystart */ 49 * is cleared with the top left corner at xstart, ystart
49 50 */
51static void
50void nuke_map_region(mapstruct *map,int xstart,int ystart, int xsize, int ysize) { 52nuke_map_region (maptile *map, layout &maze, int xstart, int ystart, int xsize, int ysize)
51 int i,j; 53{
52 object *tmp;
53 for(i=xstart;i<xstart + xsize;i++) 54 for (int i = xstart; i < xstart + xsize; i++)
54 for(j=ystart;j<ystart +ysize;j++) { 55 for (int j = ystart; j < ystart + ysize; j++)
55 for(tmp=get_map_ob(map,i,j);tmp!=NULL;tmp=tmp->above) { 56 {
56 if(!QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 57 maze[i][j] = 'S';
57 if(tmp->head) tmp=tmp->head; 58
58 remove_ob(tmp); 59 for (object *tmp = map->at (i, j).bot; tmp; )
59 free_object(tmp); 60 if (tmp->flag [FLAG_IS_FLOOR])
60 tmp=get_map_ob(map,i,j); 61 tmp = tmp->above;
62 else
63 {
64 object *head = tmp->head_ ();
65 tmp = tmp->above;
66 head->destroy ();
61 } 67 }
62 if(tmp==NULL) break;
63 } 68 }
64 }
65} 69}
66 70
67
68
69/* copy in_map into dest_map at point x,y */ 71/* copy in_map into dest_map at point x,y */
70 72static void
71
72void include_map_in_map(mapstruct *dest_map, mapstruct *in_map,int x, int y) { 73include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
73 int i,j; 74{
74 object *tmp; 75 for (int i = 0; i < in_map->width; i++)
75 object *new_ob; 76 for (int j = 0; j < in_map->height; j++)
76 77 for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above)
77 /* First, splatter everything in the dest map at the location */ 78 {
78 nuke_map_region(dest_map,x,y,MAP_WIDTH(in_map),MAP_HEIGHT(in_map)); 79 /* don't copy tails: must be dealt with specially. */
79 80 if (!tmp->is_head ())
80 for(i=0;i<MAP_WIDTH(in_map);i++) 81 continue;
81 for(j=0;j<MAP_HEIGHT(in_map);j++) { 82
82 for(tmp=get_map_ob(in_map,i,j);tmp!=NULL;tmp=tmp->above) { 83 object *new_ob = tmp->deep_clone ();
83 /* don't copy things with multiple squares: must be dealt with 84
84 specially. */ 85 if (tmp->flag [FLAG_IS_LINKED])
85 if(tmp->head!=NULL) continue; 86 new_ob->add_link (dest_map, tmp->find_link ()->id);
86 new_ob = arch_to_object(tmp->arch); 87
87 copy_object_with_inv(tmp,new_ob); 88 dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON);
88 if(QUERY_FLAG(tmp,FLAG_IS_LINKED))
89 add_button_link(new_ob,dest_map,tmp->path_attuned);
90 new_ob->x = i + x;
91 new_ob->y = j + y;
92 insert_multisquare_ob_in_map(new_ob,dest_map);
93 } 89 }
94 }
95} 90}
96 91
92static int
97int find_spot_for_submap(mapstruct *map,char **layout,int *ix, int *iy,int xsize, int ysize) { 93find_spot_for_submap (maptile *map, layout &maze, int *ix, int *iy, int xsize, int ysize)
98 int tries; 94{
99 int i=0,j=0; /* initialization may not be needed but prevents compiler warnings */ 95 int blocked, i, j;
100 int is_occupied=0; 96
101 int l,m;
102 /* don't even try to place a submap into a map if the big map isn't 97 /* don't even try to place a submap into a map if the big map isn't
103 sufficiently large. */ 98 sufficiently large. */
104 if(2*xsize > MAP_WIDTH(map) || 2*ysize > MAP_HEIGHT(map)) return 0; 99 if (2 * xsize > map->width || 2 * ysize > map->height)
105 100 return 0;
101
106 /* search a bit for a completely free spot. */ 102 /* search a bit for a completely free spot. */
107 for(tries=0;tries<20;tries++) { 103 for (int tries = 0; tries < 20; tries++)
104 {
105 blocked = 0;
106
108 /* pick a random location in the layout */ 107 /* pick a random location in the maze */
109 i = RANDOM() % (MAP_WIDTH(map) - xsize-2)+1; 108 i = rmg_rndm (1, map->width - xsize - 2);
110 j = RANDOM() % (MAP_HEIGHT(map) - ysize-2)+1; 109 j = rmg_rndm (1, map->height - ysize - 2);
111 is_occupied=0; 110
112 for(l=i;l<i + xsize;l++) 111 for (int l = i; l < i + xsize; l++)
113 for(m=j;m<j + ysize;m++) 112 for (int m = j; m < j + ysize; m++)
114 is_occupied|=layout[l][m];
115 if(!is_occupied) break;
116 }
117
118 113 {
114 blocked = 1;
115 break;
116 }
117
118 if (!blocked)
119 break;
120 }
121
119 /* if we failed, relax the restrictions */ 122 /* if we failed, relax the restrictions */
120 123 if (blocked)
121 if(is_occupied) { /* failure, try a relaxed placer. */ 124 { /* failure, try a relaxed placer. */
122 /* pick a random location in the layout */ 125 /* pick a random location in the maze */
123 for(tries=0;tries<10;tries++) { 126 for (int tries = 0; tries < 10; tries++)
124 i = RANDOM() % (MAP_WIDTH(map) - xsize-2)+1; 127 {
125 j = RANDOM() % (MAP_HEIGHT(map) - ysize-2)+1; 128 i = rmg_rndm (1, map->width - xsize - 2);
126 is_occupied=0; 129 j = rmg_rndm (1, map->height - ysize - 2);
130
131 blocked = 0;
132
127 for(l=i;l<i + xsize;l++) 133 for (int l = i; l < i + xsize; l++)
128 for(m=j;m<j + ysize;m++) 134 for (int m = j; m < j + ysize; m++)
129 if(layout[l][m]=='C' || layout[l][m]=='>' || layout[l][m]=='<') 135 if (maze[l][m] != '#' && maze[l][m] != 'D' && maze[l][m] != 0)
130 is_occupied|=1; 136 {
131 } 137 blocked = 1;
138 break;
139 }
140 }
132 } 141 }
133 if(is_occupied) return 0; 142
143 if (blocked)
144 return 0;
145
134 *ix=i; 146 *ix = i;
135 *iy=j; 147 *iy = j;
148
136 return 1; 149 return 1;
137} 150}
138 151
139 152static void
140void place_fountain_with_specials(mapstruct *map) { 153place_fountain_with_specials (maptile *map)
154{
141 int ix,iy,i=-1,tries=0; 155 int ix, iy, i = -1, tries = 0;
142 mapstruct *fountain_style=find_style("/styles/misc","fountains",-1); 156 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
157
158 if (!fountain_style)
159 {
160 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
161 return;
162 }
163
143 object *fountain=get_archetype("fountain"); 164 object *fountain = archetype::get (shstr_fountain);
144 object *potion=get_object(); 165 object *potion = fountain_style->pick_random_object (rmg_rndm)->clone ();
145 copy_object(pick_random_object(fountain_style),potion); 166
146 while(i<0 && tries<10) { 167 while (i < 0 && tries < 10)
147 ix = RANDOM() % (MAP_WIDTH(map) -2) +1; 168 {
148 iy = RANDOM() % (MAP_HEIGHT(map) -2) +1; 169 ix = rmg_rndm (map->width - 2) + 1;
149 i = find_first_free_spot(fountain,map,ix,iy); 170 iy = rmg_rndm (map->height - 2) + 1;
171 i = rmg_find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
150 tries++; 172 tries++;
151 }; 173 }
152 if(i==-1) { /* can't place fountain */ 174
153 free_object(fountain); 175 if (i == -1)
154 free_object(potion); 176 { /* can't place fountain */
177 fountain->destroy ();
178 potion->destroy ();
155 return; 179 return;
156 } 180 }
181
157 ix += freearr_x[i]; 182 ix += freearr_x[i];
158 iy += freearr_y[i]; 183 iy += freearr_y[i];
159 potion->face=fountain->face; 184 potion->face = fountain->face;
160 SET_FLAG(potion,FLAG_NO_PICK); 185 potion->set_flag (FLAG_NO_PICK);
161 SET_FLAG(potion,FLAG_IDENTIFIED); 186 potion->set_flag (FLAG_IDENTIFIED);
162 potion->name=add_string("fountain"); 187 potion->name = potion->name_pl = shstr_fountain;
163 potion->name_pl=add_string("fountain");
164 potion->x = ix; 188 potion->x = ix;
165 potion->y = iy; 189 potion->y = iy;
166 potion->material=M_ADAMANT; 190 potion->material = name_to_material (shstr_adamantium);
167 fountain->x = ix; 191 fountain->x = ix;
168 fountain->y = iy; 192 fountain->y = iy;
169 insert_ob_in_map(fountain,map,NULL,0); 193 insert_ob_in_map (fountain, map, NULL, 0);
170 insert_ob_in_map(potion,map,NULL,0); 194 insert_ob_in_map (potion, map, NULL, 0);
171
172} 195}
173 196
197static void
174void place_special_exit(mapstruct * map, int hole_type,RMParms *RP) { 198place_special_exit (maptile *map, int hole_type, random_map_params *RP)
175 int ix,iy,i=-1; 199{
176 char buf[HUGE_BUF], *style, *decor, *mon;
177 mapstruct *exit_style=find_style("/styles/misc","obscure_exits",-1); 200 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", RP->difficulty);
201 if (!exit_style)
202 {
203 LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n");
204 return;
205 }
206
207 if (!exit_style)
208 return;
209
210 object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone ();
211
212 // put an upper bound here, just in case
213 for (int repeat = 8192; --repeat; )
214 {
215 int ix = rmg_rndm (1, map->width - 2);
216 int iy = rmg_rndm (1, map->height - 2);
217
218 int i = rmg_find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
219 if (i >= 0)
220 {
221 the_exit->x = ix + freearr_x[i];
222 the_exit->y = iy + freearr_y[i];
223 break;
224 }
225 }
226
227 if (!hole_type)
228 hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1;
229
230 const char *style, *decor, *mon;
178 int g_xsize,g_ysize; 231 int g_xsize, g_ysize;
179
180 object *the_exit=get_object();
181 if(!exit_style) return;
182
183 copy_object(pick_random_object(exit_style),the_exit);
184 232
185 while(i<0) {
186 ix = RANDOM() % (MAP_WIDTH(map) -2) +1;
187 iy = RANDOM() % (MAP_HEIGHT(map) -2) +1;
188 i = find_first_free_spot(the_exit,map,ix,iy);
189 }
190
191 ix += freearr_x[i];
192 iy += freearr_y[i];
193 the_exit->x = ix;
194 the_exit->y = iy;
195
196 if(!hole_type) hole_type = RANDOM() % NR_OF_HOLE_TYPES + 1 ;
197
198 switch(hole_type) { 233 switch (hole_type)
234 {
199 case GLORY_HOLE: /* treasures */ 235 case GLORY_HOLE: /* treasures */
236 {
237 g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4;
238 g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4;
239 style = "onion";
240 decor = "special_wealth";
241 mon = "none";
242 break;
243 }
244
245 case ORC_ZONE: /* hole with orcs in it. */
246 {
247 g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4;
248 g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4;
249 style = "onion";
250 decor = "special_wealth";
251 mon = "orc";
252 break;
253 }
254
255 case MINING_ZONE: /* hole with orcs in it. */
256 {
257 g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4;
258 g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4;
259 style = "maze";
260 decor = "minerals2";
261 mon = "none";
262 break;
263 }
264
265 default: /* undefined */
266 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
267 return;
268 }
269
270 /* Need to be at least this size, otherwise the load
271 * code will generate new size values which are too large.
272 */
273 max_it (g_xsize, MIN_RANDOM_MAP_SIZE);
274 max_it (g_ysize, MIN_RANDOM_MAP_SIZE);
275
276 dynbuf_text buf;
277
278 {
279 random_map_params &rp = *new random_map_params; // for zero_intiialised to work...
280
281 rp.hv = (HV *)newHV ();
282
283 rp.xsize = g_xsize;
284 rp.ysize = g_ysize;
285
286 rp.set ("wallstyle" , RP->get_str ("wallstyle" , 0));
287 rp.set ("floorstyle" , RP->get_str ("floorstyle", 0));
288 rp.set ("exitstyle" , RP->get_str ("exitstyle" , 0));
289 rp.set ("region" , RP->get_str ("region" , 0));
290 rp.set ("monsterstyle" , mon);
291 rp.set ("treasurestyle", "none");
292 rp.set ("layoutstyle" , style);
293 rp.set ("decorstyle" , decor);
294 rp.set ("decoroptions" , (IV)-1);
295 rp.set ("symmetry" , (IV)SYMMETRY_NONE);
296 rp.set ("orientation" , (IV)1);
297 rp.set ("random_seed" , RP->get_uv ("random_seed") + 0xdeadbeefU);
298
299 rp.layoutoptions1 = RMOPT_WALLS_ONLY;
300 rp.dungeon_depth = RP->dungeon_level;
301 rp.dungeon_level = RP->dungeon_level;
302 rp.difficulty = RP->difficulty;
303 rp.difficulty_given = RP->difficulty;
304 rp.difficulty_increase = RP->difficulty_increase;
305
306 the_exit->slaying = shstr_random_map_exit;
307 the_exit->msg = rp.as_shstr ();
308
309 delete &rp;
310 }
311
312 insert_ob_in_map (the_exit, map, NULL, 0);
313}
314
315void
316place_specials_in_map (maptile *map, layout &maze, random_map_params *RP)
317{
318 switch (rmg_rndm (NUM_OF_SPECIAL_TYPES))
319 {
320 case SPECIAL_SUBMAP:
321 {
322 /* includes a special map into the random map being made. */
323 maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty, true);
324
325 if (!special_map)
326 break;
327
328 int ix, iy; /* map insertion locatons */
329
330 if (find_spot_for_submap (map, maze, &ix, &iy, special_map->width, special_map->height))
200 { 331 {
201 g_xsize = RANDOM() %3 + 4 + RP->difficulty/4; 332 /* First, splatter everything in the dest map at the location */
202 g_ysize = RANDOM() %3 + 4 + RP->difficulty/4; 333 nuke_map_region (map, maze, ix, iy, special_map->width, special_map->height);
203 style = "onion"; 334 include_map_in_map (map, special_map, ix, iy);
204 decor = "wealth2";
205 mon = "none";
206 break;
207 } 335 }
208
209 case ORC_ZONE: /* hole with orcs in it. */
210 {
211 g_xsize = RANDOM() %3 + 4 + RP->difficulty/4;
212 g_ysize = RANDOM() %3 + 4 + RP->difficulty/4;
213 style = "onion";
214 decor = "wealth2";
215 mon = "orc";
216 break;
217 }
218
219 case MINING_ZONE: /* hole with orcs in it. */
220 {
221 g_xsize = RANDOM() %9 + 4 + RP->difficulty/4;
222 g_ysize = RANDOM() %9 + 4 + RP->difficulty/4;
223 style = "maze";
224 decor = "minerals2";
225 mon = "none";
226 break;
227 }
228
229 default: /* undefined */
230 LOG(llevError, "place_special_exit: undefined hole type %d\n", hole_type);
231 return;
232 break;
233 }
234
235 /* Need to be at least this size, otherwise the load
236 * code will generate new size values which are too large.
237 */
238 if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE;
239 if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE;
240
241 write_parameters_to_string(buf, g_xsize, g_ysize,RP->wallstyle,RP->floorstyle,mon,
242 "none",style,decor,"none",RP->exitstyle,0,0,0,
243 OPT_WALLS_ONLY,0,0,1,RP->dungeon_level,RP->dungeon_level,
244 RP->difficulty,RP->difficulty,-1,1,0,0,0,0, RP->difficulty_increase);
245 the_exit->slaying = add_string("/!");
246 the_exit->msg = add_string(buf);
247
248 insert_ob_in_map(the_exit,map,NULL,0);
249}
250
251
252void place_specials_in_map(mapstruct *map, char **layout,RMParms *RP) {
253 mapstruct *special_map;
254 int ix,iy; /* map insertion locatons */
255 int special_type; /* type of special to make */
256
257
258 special_type = RANDOM() % NUM_OF_SPECIAL_TYPES;
259 switch(special_type) {
260
261 /* includes a special map into the random map being made. */
262 case SPECIAL_SUBMAP: {
263 special_map = find_style("/styles/specialmaps",0,RP->difficulty);
264 if(special_map==NULL) return;
265 336 }
266 if(find_spot_for_submap(map,layout,&ix,&iy,MAP_WIDTH(special_map),MAP_HEIGHT(special_map))) 337
267 include_map_in_map(map,special_map,ix,iy);
268 break; 338 break;
269 }
270 339
340 case SPECIAL_FOUNTAIN:
271 /* Make a special fountain: an unpickable potion disguised as 341 /* Make a special fountain: an unpickable potion disguised as
272 a fountain, or rather, colocated with a fountain. */ 342 a fountain, or rather, colocated with a fountain. */
273 case SPECIAL_FOUNTAIN: {
274 place_fountain_with_specials(map); 343 place_fountain_with_specials (map);
275 break; 344 break;
276 }
277 345
346 case SPECIAL_EXIT:
278 /* Make an exit to another random map, e.g. a gloryhole. */ 347 /* Make an exit to another random map, e.g. a gloryhole. */
279 case SPECIAL_EXIT: {
280 place_special_exit(map,0,RP); 348 place_special_exit (map, 0, RP);
281 break; 349 break;
282 } 350 }
283 }
284
285} 351}
352

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines