ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/special.C
(Generate patch)

Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.10 by root, Mon Dec 25 14:43:23 2006 UTC vs.
Revision 1.21 by root, Wed Feb 7 02:04:47 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Specials in this file: 25/* Specials in this file:
25 included maps */ 26 included maps */
26 27
27#include <global.h> 28#include <global.h>
117 118
118 /* search a bit for a completely free spot. */ 119 /* search a bit for a completely free spot. */
119 for (tries = 0; tries < 20; tries++) 120 for (tries = 0; tries < 20; tries++)
120 { 121 {
121 /* pick a random location in the layout */ 122 /* pick a random location in the layout */
122 i = RANDOM () % (map->width - xsize - 2) + 1; 123 i = rndm (map->width - xsize - 2) + 1;
123 j = RANDOM () % (map->height - ysize - 2) + 1; 124 j = rndm (map->height - ysize - 2) + 1;
124 is_occupied = 0; 125 is_occupied = 0;
125 for (l = i; l < i + xsize; l++) 126 for (l = i; l < i + xsize; l++)
126 for (m = j; m < j + ysize; m++) 127 for (m = j; m < j + ysize; m++)
127 is_occupied |= layout[l][m]; 128 is_occupied |= layout[l][m];
128 if (!is_occupied) 129 if (!is_occupied)
135 if (is_occupied) 136 if (is_occupied)
136 { /* failure, try a relaxed placer. */ 137 { /* failure, try a relaxed placer. */
137 /* pick a random location in the layout */ 138 /* pick a random location in the layout */
138 for (tries = 0; tries < 10; tries++) 139 for (tries = 0; tries < 10; tries++)
139 { 140 {
140 i = RANDOM () % (map->width - xsize - 2) + 1; 141 i = rndm (map->width - xsize - 2) + 1;
141 j = RANDOM () % (map->height - ysize - 2) + 1; 142 j = rndm (map->height - ysize - 2) + 1;
142 is_occupied = 0; 143 is_occupied = 0;
143 for (l = i; l < i + xsize; l++) 144 for (l = i; l < i + xsize; l++)
144 for (m = j; m < j + ysize; m++) 145 for (m = j; m < j + ysize; m++)
145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 146 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
146 is_occupied |= 1; 147 is_occupied |= 1;
157void 158void
158place_fountain_with_specials (maptile *map) 159place_fountain_with_specials (maptile *map)
159{ 160{
160 int ix, iy, i = -1, tries = 0; 161 int ix, iy, i = -1, tries = 0;
161 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); 162 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
163
164 if (!fountain_style)
165 {
166 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
167 return;
168 }
169
162 object *fountain = get_archetype ("fountain"); 170 object *fountain = get_archetype ("fountain");
163 object *potion = object::create (); 171 object *potion = object::create ();
164 172
165 pick_random_object (fountain_style)->copy_to (potion); 173 pick_random_object (fountain_style)->copy_to (potion);
166 174
167 while (i < 0 && tries < 10) 175 while (i < 0 && tries < 10)
168 { 176 {
169 ix = RANDOM () % (map->width - 2) + 1; 177 ix = rndm (map->width - 2) + 1;
170 iy = RANDOM () % (map->height - 2) + 1; 178 iy = rndm (map->height - 2) + 1;
171 i = find_first_free_spot (fountain, map, ix, iy); 179 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
172 tries++; 180 tries++;
173 } 181 }
174 182
175 if (i == -1) 183 if (i == -1)
176 { /* can't place fountain */ 184 { /* can't place fountain */
185 SET_FLAG (potion, FLAG_NO_PICK); 193 SET_FLAG (potion, FLAG_NO_PICK);
186 SET_FLAG (potion, FLAG_IDENTIFIED); 194 SET_FLAG (potion, FLAG_IDENTIFIED);
187 potion->name = potion->name_pl = "fountain"; 195 potion->name = potion->name_pl = "fountain";
188 potion->x = ix; 196 potion->x = ix;
189 potion->y = iy; 197 potion->y = iy;
190 potion->material = M_ADAMANT; 198 potion->materialname = "adamantium";
191 fountain->x = ix; 199 fountain->x = ix;
192 fountain->y = iy; 200 fountain->y = iy;
193 insert_ob_in_map (fountain, map, NULL, 0); 201 insert_ob_in_map (fountain, map, NULL, 0);
194 insert_ob_in_map (potion, map, NULL, 0); 202 insert_ob_in_map (potion, map, NULL, 0);
195
196} 203}
197 204
198void 205void
199place_special_exit (maptile *map, int hole_type, RMParms * RP) 206place_special_exit (maptile *map, int hole_type, random_map_params *RP)
200{ 207{
201 int ix, iy, i = -1; 208 int ix, iy, i = -1;
202 char buf[HUGE_BUF], *style, *decor, *mon; 209 char buf[16384], *style, *decor, *mon;
203 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 210 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
204 int g_xsize, g_ysize; 211 int g_xsize, g_ysize;
205 212
213 if (!exit_style)
214 {
215 LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n");
216 return;
217 }
218
206 object *the_exit = object::create (); 219 object *the_exit = object::create ();
207 220
208 if (!exit_style) 221 if (!exit_style)
209 return; 222 return;
210 223
211 pick_random_object (exit_style)->copy_to (the_exit); 224 pick_random_object (exit_style)->copy_to (the_exit);
212 225
213 while (i < 0) 226 while (i < 0)
214 { 227 {
215 ix = RANDOM () % (map->width - 2) + 1; 228 ix = rndm (map->width - 2) + 1;
216 iy = RANDOM () % (map->height - 2) + 1; 229 iy = rndm (map->height - 2) + 1;
217 i = find_first_free_spot (the_exit, map, ix, iy); 230 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
218 } 231 }
219 232
220 ix += freearr_x[i]; 233 ix += freearr_x[i];
221 iy += freearr_y[i]; 234 iy += freearr_y[i];
222 the_exit->x = ix; 235 the_exit->x = ix;
223 the_exit->y = iy; 236 the_exit->y = iy;
224 237
225 if (!hole_type) 238 if (!hole_type)
226 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; 239 hole_type = rndm (NR_OF_HOLE_TYPES) + 1;
227 240
228 switch (hole_type) 241 switch (hole_type)
229 { 242 {
230 case GLORY_HOLE: /* treasures */ 243 case GLORY_HOLE: /* treasures */
231 { 244 {
232 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 245 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
233 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 246 g_ysize = rndm (3) + 4 + RP->difficulty / 4;
234 style = "onion"; 247 style = "onion";
235 decor = "wealth2"; 248 decor = "wealth2";
236 mon = "none"; 249 mon = "none";
237 break;
238 }
239
240 case ORC_ZONE: /* hole with orcs in it. */
241 {
242 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
243 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
244 style = "onion";
245 decor = "wealth2";
246 mon = "orc";
247 break;
248 }
249
250 case MINING_ZONE: /* hole with orcs in it. */
251 {
252 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
253 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
254 style = "maze";
255 decor = "minerals2";
256 mon = "none";
257 break;
258 }
259
260 default: /* undefined */
261 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
262 return;
263 break; 250 break;
251 }
252
253 case ORC_ZONE: /* hole with orcs in it. */
254 {
255 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
256 g_ysize = rndm (3) + 4 + RP->difficulty / 4;
257 style = "onion";
258 decor = "wealth2";
259 mon = "orc";
260 break;
261 }
262
263 case MINING_ZONE: /* hole with orcs in it. */
264 {
265 g_xsize = rndm (9) + 4 + RP->difficulty / 4;
266 g_ysize = rndm (9) + 4 + RP->difficulty / 4;
267 style = "maze";
268 decor = "minerals2";
269 mon = "none";
270 break;
271 }
272
273 default: /* undefined */
274 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
275 return;
276 break;
264 } 277 }
265 278
266 /* Need to be at least this size, otherwise the load 279 /* Need to be at least this size, otherwise the load
267 * code will generate new size values which are too large. 280 * code will generate new size values which are too large.
268 */ 281 */
271 if (g_ysize < MIN_RANDOM_MAP_SIZE) 284 if (g_ysize < MIN_RANDOM_MAP_SIZE)
272 g_ysize = MIN_RANDOM_MAP_SIZE; 285 g_ysize = MIN_RANDOM_MAP_SIZE;
273 286
274 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, 287 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
275 "none", style, decor, "none", RP->exitstyle, 0, 0, 0, 288 "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
276 OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, 289 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
277 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); 290 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
278 the_exit->slaying = "/!"; 291 the_exit->slaying = "/!";
279 the_exit->msg = buf; 292 the_exit->msg = buf;
280 293
281 insert_ob_in_map (the_exit, map, NULL, 0); 294 insert_ob_in_map (the_exit, map, NULL, 0);
282} 295}
283 296
284 297
285void 298void
286place_specials_in_map (maptile *map, char **layout, RMParms * RP) 299place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
287{ 300{
288 maptile *special_map; 301 maptile *special_map;
289 int ix, iy; /* map insertion locatons */ 302 int ix, iy; /* map insertion locatons */
290 int special_type; /* type of special to make */ 303 int special_type; /* type of special to make */
291 304
292
293 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; 305 special_type = rndm (NUM_OF_SPECIAL_TYPES);
306
294 switch (special_type) 307 switch (special_type)
295 { 308 {
296 309 case SPECIAL_SUBMAP:
297 /* includes a special map into the random map being made. */ 310 /* includes a special map into the random map being made. */
298 case SPECIAL_SUBMAP:
299 {
300 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 311 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
312
301 if (special_map == NULL) 313 if (!special_map)
302 return; 314 return;
303 315
304 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) 316 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
305 include_map_in_map (map, special_map, ix, iy); 317 include_map_in_map (map, special_map, ix, iy);
318
306 break; 319 break;
307 }
308 320
321 case SPECIAL_FOUNTAIN:
309 /* Make a special fountain: an unpickable potion disguised as 322 /* Make a special fountain: an unpickable potion disguised as
310 a fountain, or rather, colocated with a fountain. */ 323 a fountain, or rather, colocated with a fountain. */
311 case SPECIAL_FOUNTAIN:
312 {
313 place_fountain_with_specials (map); 324 place_fountain_with_specials (map);
314 break; 325 break;
315 }
316 326
327 case SPECIAL_EXIT:
317 /* Make an exit to another random map, e.g. a gloryhole. */ 328 /* Make an exit to another random map, e.g. a gloryhole. */
318 case SPECIAL_EXIT:
319 {
320 place_special_exit (map, 0, RP); 329 place_special_exit (map, 0, RP);
321 break; 330 break;
322 }
323 } 331 }
324 332
325} 333}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines