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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.5 by root, Thu Sep 14 22:34:02 2006 UTC vs.
Revision 1.21 by root, Wed Feb 7 02:04:47 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Specials in this file: 25/* Specials in this file:
25 included maps */ 26 included maps */
26 27
27#include <global.h> 28#include <global.h>
41 42
42/* clear map completely of all objects: a rectangular area of xsize, ysize 43/* clear map completely of all objects: a rectangular area of xsize, ysize
43is cleared with the top left corner at xstart, ystart */ 44is cleared with the top left corner at xstart, ystart */
44 45
45void 46void
46nuke_map_region (mapstruct *map, int xstart, int ystart, int xsize, int ysize) 47nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
47{ 48{
48 int i, j; 49 int i, j;
49 object *tmp; 50 object *tmp;
50 51
51 for (i = xstart; i < xstart + xsize; i++) 52 for (i = xstart; i < xstart + xsize; i++)
52 for (j = ystart; j < ystart + ysize; j++) 53 for (j = ystart; j < ystart + ysize; j++)
53 { 54 {
54 for (tmp = get_map_ob (map, i, j); tmp != NULL; tmp = tmp->above) 55 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
55 { 56 {
56 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 57 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57 { 58 {
58 if (tmp->head) 59 if (tmp->head)
59 tmp = tmp->head; 60 tmp = tmp->head;
60 remove_ob (tmp); 61 tmp->remove ();
61 free_object (tmp); 62 tmp->destroy ();
62 tmp = get_map_ob (map, i, j); 63 tmp = GET_MAP_OB (map, i, j);
63 } 64 }
64 if (tmp == NULL) 65 if (tmp == NULL)
65 break; 66 break;
66 } 67 }
67 } 68 }
71 72
72/* copy in_map into dest_map at point x,y */ 73/* copy in_map into dest_map at point x,y */
73 74
74 75
75void 76void
76include_map_in_map (mapstruct *dest_map, mapstruct *in_map, int x, int y) 77include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
77{ 78{
78 int i, j; 79 int i, j;
79 object *tmp; 80 object *tmp;
80 object *new_ob; 81 object *new_ob;
81 82
82 /* First, splatter everything in the dest map at the location */ 83 /* First, splatter everything in the dest map at the location */
83 nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); 84 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
84 85
85 for (i = 0; i < MAP_WIDTH (in_map); i++) 86 for (i = 0; i < in_map->width; i++)
86 for (j = 0; j < MAP_HEIGHT (in_map); j++) 87 for (j = 0; j < in_map->height; j++)
87 { 88 {
88 for (tmp = get_map_ob (in_map, i, j); tmp != NULL; tmp = tmp->above) 89 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
89 { 90 {
90 /* don't copy things with multiple squares: must be dealt with 91 /* don't copy things with multiple squares: must be dealt with
91 specially. */ 92 specially. */
92 if (tmp->head != NULL) 93 if (tmp->head != NULL)
93 continue; 94 continue;
101 } 102 }
102 } 103 }
103} 104}
104 105
105int 106int
106find_spot_for_submap (mapstruct *map, char **layout, int *ix, int *iy, int xsize, int ysize) 107find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
107{ 108{
108 int tries; 109 int tries;
109 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ 110 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
110 int is_occupied = 0; 111 int is_occupied = 0;
111 int l, m; 112 int l, m;
112 113
113 /* don't even try to place a submap into a map if the big map isn't 114 /* don't even try to place a submap into a map if the big map isn't
114 sufficiently large. */ 115 sufficiently large. */
115 if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) 116 if (2 * xsize > map->width || 2 * ysize > map->height)
116 return 0; 117 return 0;
117 118
118 /* search a bit for a completely free spot. */ 119 /* search a bit for a completely free spot. */
119 for (tries = 0; tries < 20; tries++) 120 for (tries = 0; tries < 20; tries++)
120 { 121 {
121 /* pick a random location in the layout */ 122 /* pick a random location in the layout */
122 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; 123 i = rndm (map->width - xsize - 2) + 1;
123 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; 124 j = rndm (map->height - ysize - 2) + 1;
124 is_occupied = 0; 125 is_occupied = 0;
125 for (l = i; l < i + xsize; l++) 126 for (l = i; l < i + xsize; l++)
126 for (m = j; m < j + ysize; m++) 127 for (m = j; m < j + ysize; m++)
127 is_occupied |= layout[l][m]; 128 is_occupied |= layout[l][m];
128 if (!is_occupied) 129 if (!is_occupied)
135 if (is_occupied) 136 if (is_occupied)
136 { /* failure, try a relaxed placer. */ 137 { /* failure, try a relaxed placer. */
137 /* pick a random location in the layout */ 138 /* pick a random location in the layout */
138 for (tries = 0; tries < 10; tries++) 139 for (tries = 0; tries < 10; tries++)
139 { 140 {
140 i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; 141 i = rndm (map->width - xsize - 2) + 1;
141 j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; 142 j = rndm (map->height - ysize - 2) + 1;
142 is_occupied = 0; 143 is_occupied = 0;
143 for (l = i; l < i + xsize; l++) 144 for (l = i; l < i + xsize; l++)
144 for (m = j; m < j + ysize; m++) 145 for (m = j; m < j + ysize; m++)
145 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 146 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
146 is_occupied |= 1; 147 is_occupied |= 1;
153 return 1; 154 return 1;
154} 155}
155 156
156 157
157void 158void
158place_fountain_with_specials (mapstruct *map) 159place_fountain_with_specials (maptile *map)
159{ 160{
160 int ix, iy, i = -1, tries = 0; 161 int ix, iy, i = -1, tries = 0;
161 mapstruct *fountain_style = find_style ("/styles/misc", "fountains", -1); 162 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
163
164 if (!fountain_style)
165 {
166 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
167 return;
168 }
169
162 object *fountain = get_archetype ("fountain"); 170 object *fountain = get_archetype ("fountain");
163 object *potion = get_object (); 171 object *potion = object::create ();
164 172
165 copy_object (pick_random_object (fountain_style), potion); 173 pick_random_object (fountain_style)->copy_to (potion);
174
166 while (i < 0 && tries < 10) 175 while (i < 0 && tries < 10)
167 { 176 {
168 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; 177 ix = rndm (map->width - 2) + 1;
169 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; 178 iy = rndm (map->height - 2) + 1;
170 i = find_first_free_spot (fountain, map, ix, iy); 179 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
171 tries++; 180 tries++;
172 }; 181 }
182
173 if (i == -1) 183 if (i == -1)
174 { /* can't place fountain */ 184 { /* can't place fountain */
175 free_object (fountain); 185 fountain->destroy ();
176 free_object (potion); 186 potion->destroy ();
177 return; 187 return;
178 } 188 }
189
179 ix += freearr_x[i]; 190 ix += freearr_x[i];
180 iy += freearr_y[i]; 191 iy += freearr_y[i];
181 potion->face = fountain->face; 192 potion->face = fountain->face;
182 SET_FLAG (potion, FLAG_NO_PICK); 193 SET_FLAG (potion, FLAG_NO_PICK);
183 SET_FLAG (potion, FLAG_IDENTIFIED); 194 SET_FLAG (potion, FLAG_IDENTIFIED);
184 potion->name = potion->name_pl = "fountain"; 195 potion->name = potion->name_pl = "fountain";
185 potion->x = ix; 196 potion->x = ix;
186 potion->y = iy; 197 potion->y = iy;
187 potion->material = M_ADAMANT; 198 potion->materialname = "adamantium";
188 fountain->x = ix; 199 fountain->x = ix;
189 fountain->y = iy; 200 fountain->y = iy;
190 insert_ob_in_map (fountain, map, NULL, 0); 201 insert_ob_in_map (fountain, map, NULL, 0);
191 insert_ob_in_map (potion, map, NULL, 0); 202 insert_ob_in_map (potion, map, NULL, 0);
192
193} 203}
194 204
195void 205void
196place_special_exit (mapstruct *map, int hole_type, RMParms * RP) 206place_special_exit (maptile *map, int hole_type, random_map_params *RP)
197{ 207{
198 int ix, iy, i = -1; 208 int ix, iy, i = -1;
199 char buf[HUGE_BUF], *style, *decor, *mon; 209 char buf[16384], *style, *decor, *mon;
200 mapstruct *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 210 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
201 int g_xsize, g_ysize; 211 int g_xsize, g_ysize;
202 212
213 if (!exit_style)
214 {
215 LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n");
216 return;
217 }
218
203 object *the_exit = get_object (); 219 object *the_exit = object::create ();
204 220
205 if (!exit_style) 221 if (!exit_style)
206 return; 222 return;
207 223
208 copy_object (pick_random_object (exit_style), the_exit); 224 pick_random_object (exit_style)->copy_to (the_exit);
209 225
210 while (i < 0) 226 while (i < 0)
211 { 227 {
212 ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; 228 ix = rndm (map->width - 2) + 1;
213 iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; 229 iy = rndm (map->height - 2) + 1;
214 i = find_first_free_spot (the_exit, map, ix, iy); 230 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
215 } 231 }
216 232
217 ix += freearr_x[i]; 233 ix += freearr_x[i];
218 iy += freearr_y[i]; 234 iy += freearr_y[i];
219 the_exit->x = ix; 235 the_exit->x = ix;
220 the_exit->y = iy; 236 the_exit->y = iy;
221 237
222 if (!hole_type) 238 if (!hole_type)
223 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; 239 hole_type = rndm (NR_OF_HOLE_TYPES) + 1;
224 240
225 switch (hole_type) 241 switch (hole_type)
226 { 242 {
227 case GLORY_HOLE: /* treasures */ 243 case GLORY_HOLE: /* treasures */
228 { 244 {
229 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; 245 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
230 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; 246 g_ysize = rndm (3) + 4 + RP->difficulty / 4;
231 style = "onion"; 247 style = "onion";
232 decor = "wealth2"; 248 decor = "wealth2";
233 mon = "none"; 249 mon = "none";
234 break;
235 }
236
237 case ORC_ZONE: /* hole with orcs in it. */
238 {
239 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
240 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
241 style = "onion";
242 decor = "wealth2";
243 mon = "orc";
244 break;
245 }
246
247 case MINING_ZONE: /* hole with orcs in it. */
248 {
249 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
250 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
251 style = "maze";
252 decor = "minerals2";
253 mon = "none";
254 break;
255 }
256
257 default: /* undefined */
258 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
259 return;
260 break; 250 break;
251 }
252
253 case ORC_ZONE: /* hole with orcs in it. */
254 {
255 g_xsize = rndm (3) + 4 + RP->difficulty / 4;
256 g_ysize = rndm (3) + 4 + RP->difficulty / 4;
257 style = "onion";
258 decor = "wealth2";
259 mon = "orc";
260 break;
261 }
262
263 case MINING_ZONE: /* hole with orcs in it. */
264 {
265 g_xsize = rndm (9) + 4 + RP->difficulty / 4;
266 g_ysize = rndm (9) + 4 + RP->difficulty / 4;
267 style = "maze";
268 decor = "minerals2";
269 mon = "none";
270 break;
271 }
272
273 default: /* undefined */
274 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
275 return;
276 break;
261 } 277 }
262 278
263 /* Need to be at least this size, otherwise the load 279 /* Need to be at least this size, otherwise the load
264 * code will generate new size values which are too large. 280 * code will generate new size values which are too large.
265 */ 281 */
268 if (g_ysize < MIN_RANDOM_MAP_SIZE) 284 if (g_ysize < MIN_RANDOM_MAP_SIZE)
269 g_ysize = MIN_RANDOM_MAP_SIZE; 285 g_ysize = MIN_RANDOM_MAP_SIZE;
270 286
271 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, 287 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
272 "none", style, decor, "none", RP->exitstyle, 0, 0, 0, 288 "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
273 OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, 289 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
274 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); 290 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
275 the_exit->slaying = "/!"; 291 the_exit->slaying = "/!";
276 the_exit->msg = buf; 292 the_exit->msg = buf;
277 293
278 insert_ob_in_map (the_exit, map, NULL, 0); 294 insert_ob_in_map (the_exit, map, NULL, 0);
279} 295}
280 296
281 297
282void 298void
283place_specials_in_map (mapstruct *map, char **layout, RMParms * RP) 299place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
284{ 300{
285 mapstruct *special_map; 301 maptile *special_map;
286 int ix, iy; /* map insertion locatons */ 302 int ix, iy; /* map insertion locatons */
287 int special_type; /* type of special to make */ 303 int special_type; /* type of special to make */
288 304
289
290 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; 305 special_type = rndm (NUM_OF_SPECIAL_TYPES);
306
291 switch (special_type) 307 switch (special_type)
292 { 308 {
293 309 case SPECIAL_SUBMAP:
294 /* includes a special map into the random map being made. */ 310 /* includes a special map into the random map being made. */
295 case SPECIAL_SUBMAP:
296 {
297 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 311 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
312
298 if (special_map == NULL) 313 if (!special_map)
299 return; 314 return;
300 315
301 if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) 316 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
302 include_map_in_map (map, special_map, ix, iy); 317 include_map_in_map (map, special_map, ix, iy);
318
303 break; 319 break;
304 }
305 320
321 case SPECIAL_FOUNTAIN:
306 /* Make a special fountain: an unpickable potion disguised as 322 /* Make a special fountain: an unpickable potion disguised as
307 a fountain, or rather, colocated with a fountain. */ 323 a fountain, or rather, colocated with a fountain. */
308 case SPECIAL_FOUNTAIN:
309 {
310 place_fountain_with_specials (map); 324 place_fountain_with_specials (map);
311 break; 325 break;
312 }
313 326
327 case SPECIAL_EXIT:
314 /* Make an exit to another random map, e.g. a gloryhole. */ 328 /* Make an exit to another random map, e.g. a gloryhole. */
315 case SPECIAL_EXIT:
316 {
317 place_special_exit (map, 0, RP); 329 place_special_exit (map, 0, RP);
318 break; 330 break;
319 }
320 } 331 }
321 332
322} 333}

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