1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Specials in this file: |
25 | /* Specials in this file: |
25 | included maps */ |
26 | included maps */ |
26 | |
27 | |
27 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
49 | object *tmp; |
50 | object *tmp; |
50 | |
51 | |
51 | for (i = xstart; i < xstart + xsize; i++) |
52 | for (i = xstart; i < xstart + xsize; i++) |
52 | for (j = ystart; j < ystart + ysize; j++) |
53 | for (j = ystart; j < ystart + ysize; j++) |
53 | { |
54 | { |
54 | for (tmp = get_map_ob (map, i, j); tmp != NULL; tmp = tmp->above) |
55 | for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above) |
55 | { |
56 | { |
56 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
57 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
57 | { |
58 | { |
58 | if (tmp->head) |
59 | if (tmp->head) |
59 | tmp = tmp->head; |
60 | tmp = tmp->head; |
60 | tmp->remove (); |
61 | tmp->remove (); |
61 | tmp->destroy (0); |
62 | tmp->destroy (); |
62 | tmp = get_map_ob (map, i, j); |
63 | tmp = GET_MAP_OB (map, i, j); |
63 | } |
64 | } |
64 | if (tmp == NULL) |
65 | if (tmp == NULL) |
65 | break; |
66 | break; |
66 | } |
67 | } |
67 | } |
68 | } |
… | |
… | |
78 | int i, j; |
79 | int i, j; |
79 | object *tmp; |
80 | object *tmp; |
80 | object *new_ob; |
81 | object *new_ob; |
81 | |
82 | |
82 | /* First, splatter everything in the dest map at the location */ |
83 | /* First, splatter everything in the dest map at the location */ |
83 | nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); |
84 | nuke_map_region (dest_map, x, y, in_map->width, in_map->height); |
84 | |
85 | |
85 | for (i = 0; i < MAP_WIDTH (in_map); i++) |
86 | for (i = 0; i < in_map->width; i++) |
86 | for (j = 0; j < MAP_HEIGHT (in_map); j++) |
87 | for (j = 0; j < in_map->height; j++) |
87 | { |
88 | { |
88 | for (tmp = get_map_ob (in_map, i, j); tmp != NULL; tmp = tmp->above) |
89 | for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
89 | { |
90 | { |
90 | /* don't copy things with multiple squares: must be dealt with |
91 | /* don't copy things with multiple squares: must be dealt with |
91 | specially. */ |
92 | specially. */ |
92 | if (tmp->head != NULL) |
93 | if (tmp->head != NULL) |
93 | continue; |
94 | continue; |
… | |
… | |
110 | int is_occupied = 0; |
111 | int is_occupied = 0; |
111 | int l, m; |
112 | int l, m; |
112 | |
113 | |
113 | /* don't even try to place a submap into a map if the big map isn't |
114 | /* don't even try to place a submap into a map if the big map isn't |
114 | sufficiently large. */ |
115 | sufficiently large. */ |
115 | if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) |
116 | if (2 * xsize > map->width || 2 * ysize > map->height) |
116 | return 0; |
117 | return 0; |
117 | |
118 | |
118 | /* search a bit for a completely free spot. */ |
119 | /* search a bit for a completely free spot. */ |
119 | for (tries = 0; tries < 20; tries++) |
120 | for (tries = 0; tries < 20; tries++) |
120 | { |
121 | { |
121 | /* pick a random location in the layout */ |
122 | /* pick a random location in the layout */ |
122 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
123 | i = rndm (map->width - xsize - 2) + 1; |
123 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
124 | j = rndm (map->height - ysize - 2) + 1; |
124 | is_occupied = 0; |
125 | is_occupied = 0; |
125 | for (l = i; l < i + xsize; l++) |
126 | for (l = i; l < i + xsize; l++) |
126 | for (m = j; m < j + ysize; m++) |
127 | for (m = j; m < j + ysize; m++) |
127 | is_occupied |= layout[l][m]; |
128 | is_occupied |= layout[l][m]; |
128 | if (!is_occupied) |
129 | if (!is_occupied) |
… | |
… | |
135 | if (is_occupied) |
136 | if (is_occupied) |
136 | { /* failure, try a relaxed placer. */ |
137 | { /* failure, try a relaxed placer. */ |
137 | /* pick a random location in the layout */ |
138 | /* pick a random location in the layout */ |
138 | for (tries = 0; tries < 10; tries++) |
139 | for (tries = 0; tries < 10; tries++) |
139 | { |
140 | { |
140 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
141 | i = rndm (map->width - xsize - 2) + 1; |
141 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
142 | j = rndm (map->height - ysize - 2) + 1; |
142 | is_occupied = 0; |
143 | is_occupied = 0; |
143 | for (l = i; l < i + xsize; l++) |
144 | for (l = i; l < i + xsize; l++) |
144 | for (m = j; m < j + ysize; m++) |
145 | for (m = j; m < j + ysize; m++) |
145 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
146 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
146 | is_occupied |= 1; |
147 | is_occupied |= 1; |
… | |
… | |
157 | void |
158 | void |
158 | place_fountain_with_specials (maptile *map) |
159 | place_fountain_with_specials (maptile *map) |
159 | { |
160 | { |
160 | int ix, iy, i = -1, tries = 0; |
161 | int ix, iy, i = -1, tries = 0; |
161 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
162 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
|
|
163 | |
|
|
164 | if (!fountain_style) |
|
|
165 | { |
|
|
166 | LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); |
|
|
167 | return; |
|
|
168 | } |
|
|
169 | |
162 | object *fountain = get_archetype ("fountain"); |
170 | object *fountain = get_archetype ("fountain"); |
163 | object *potion = get_object (); |
171 | object *potion = object::create (); |
164 | |
172 | |
165 | copy_object (pick_random_object (fountain_style), potion); |
173 | pick_random_object (fountain_style)->copy_to (potion); |
|
|
174 | |
166 | while (i < 0 && tries < 10) |
175 | while (i < 0 && tries < 10) |
167 | { |
176 | { |
168 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
177 | ix = rndm (map->width - 2) + 1; |
169 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
178 | iy = rndm (map->height - 2) + 1; |
170 | i = find_first_free_spot (fountain, map, ix, iy); |
179 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
171 | tries++; |
180 | tries++; |
172 | }; |
181 | } |
|
|
182 | |
173 | if (i == -1) |
183 | if (i == -1) |
174 | { /* can't place fountain */ |
184 | { /* can't place fountain */ |
175 | fountain->destroy (0); |
185 | fountain->destroy (); |
176 | potion->destroy (0); |
186 | potion->destroy (); |
177 | return; |
187 | return; |
178 | } |
188 | } |
|
|
189 | |
179 | ix += freearr_x[i]; |
190 | ix += freearr_x[i]; |
180 | iy += freearr_y[i]; |
191 | iy += freearr_y[i]; |
181 | potion->face = fountain->face; |
192 | potion->face = fountain->face; |
182 | SET_FLAG (potion, FLAG_NO_PICK); |
193 | SET_FLAG (potion, FLAG_NO_PICK); |
183 | SET_FLAG (potion, FLAG_IDENTIFIED); |
194 | SET_FLAG (potion, FLAG_IDENTIFIED); |
184 | potion->name = potion->name_pl = "fountain"; |
195 | potion->name = potion->name_pl = "fountain"; |
185 | potion->x = ix; |
196 | potion->x = ix; |
186 | potion->y = iy; |
197 | potion->y = iy; |
187 | potion->material = M_ADAMANT; |
198 | potion->materialname = "adamantium"; |
188 | fountain->x = ix; |
199 | fountain->x = ix; |
189 | fountain->y = iy; |
200 | fountain->y = iy; |
190 | insert_ob_in_map (fountain, map, NULL, 0); |
201 | insert_ob_in_map (fountain, map, NULL, 0); |
191 | insert_ob_in_map (potion, map, NULL, 0); |
202 | insert_ob_in_map (potion, map, NULL, 0); |
192 | |
|
|
193 | } |
203 | } |
194 | |
204 | |
195 | void |
205 | void |
196 | place_special_exit (maptile *map, int hole_type, RMParms * RP) |
206 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
197 | { |
207 | { |
198 | int ix, iy, i = -1; |
208 | int ix, iy, i = -1; |
199 | char buf[HUGE_BUF], *style, *decor, *mon; |
209 | char buf[16384], *style, *decor, *mon; |
200 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
210 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
201 | int g_xsize, g_ysize; |
211 | int g_xsize, g_ysize; |
202 | |
212 | |
|
|
213 | if (!exit_style) |
|
|
214 | { |
|
|
215 | LOG (llevError, "unabel to load stylemap /styles/misc obscure_exits\n"); |
|
|
216 | return; |
|
|
217 | } |
|
|
218 | |
203 | object *the_exit = get_object (); |
219 | object *the_exit = object::create (); |
204 | |
220 | |
205 | if (!exit_style) |
221 | if (!exit_style) |
206 | return; |
222 | return; |
207 | |
223 | |
208 | copy_object (pick_random_object (exit_style), the_exit); |
224 | pick_random_object (exit_style)->copy_to (the_exit); |
209 | |
225 | |
210 | while (i < 0) |
226 | while (i < 0) |
211 | { |
227 | { |
212 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
228 | ix = rndm (map->width - 2) + 1; |
213 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
229 | iy = rndm (map->height - 2) + 1; |
214 | i = find_first_free_spot (the_exit, map, ix, iy); |
230 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
215 | } |
231 | } |
216 | |
232 | |
217 | ix += freearr_x[i]; |
233 | ix += freearr_x[i]; |
218 | iy += freearr_y[i]; |
234 | iy += freearr_y[i]; |
219 | the_exit->x = ix; |
235 | the_exit->x = ix; |
220 | the_exit->y = iy; |
236 | the_exit->y = iy; |
221 | |
237 | |
222 | if (!hole_type) |
238 | if (!hole_type) |
223 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
239 | hole_type = rndm (NR_OF_HOLE_TYPES) + 1; |
224 | |
240 | |
225 | switch (hole_type) |
241 | switch (hole_type) |
226 | { |
242 | { |
227 | case GLORY_HOLE: /* treasures */ |
243 | case GLORY_HOLE: /* treasures */ |
228 | { |
244 | { |
229 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
245 | g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
230 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
246 | g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
231 | style = "onion"; |
247 | style = "onion"; |
232 | decor = "wealth2"; |
248 | decor = "wealth2"; |
233 | mon = "none"; |
249 | mon = "none"; |
234 | break; |
|
|
235 | } |
|
|
236 | |
|
|
237 | case ORC_ZONE: /* hole with orcs in it. */ |
|
|
238 | { |
|
|
239 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
|
|
240 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
|
|
241 | style = "onion"; |
|
|
242 | decor = "wealth2"; |
|
|
243 | mon = "orc"; |
|
|
244 | break; |
|
|
245 | } |
|
|
246 | |
|
|
247 | case MINING_ZONE: /* hole with orcs in it. */ |
|
|
248 | { |
|
|
249 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
|
|
250 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
|
|
251 | style = "maze"; |
|
|
252 | decor = "minerals2"; |
|
|
253 | mon = "none"; |
|
|
254 | break; |
|
|
255 | } |
|
|
256 | |
|
|
257 | default: /* undefined */ |
|
|
258 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
|
|
259 | return; |
|
|
260 | break; |
250 | break; |
|
|
251 | } |
|
|
252 | |
|
|
253 | case ORC_ZONE: /* hole with orcs in it. */ |
|
|
254 | { |
|
|
255 | g_xsize = rndm (3) + 4 + RP->difficulty / 4; |
|
|
256 | g_ysize = rndm (3) + 4 + RP->difficulty / 4; |
|
|
257 | style = "onion"; |
|
|
258 | decor = "wealth2"; |
|
|
259 | mon = "orc"; |
|
|
260 | break; |
|
|
261 | } |
|
|
262 | |
|
|
263 | case MINING_ZONE: /* hole with orcs in it. */ |
|
|
264 | { |
|
|
265 | g_xsize = rndm (9) + 4 + RP->difficulty / 4; |
|
|
266 | g_ysize = rndm (9) + 4 + RP->difficulty / 4; |
|
|
267 | style = "maze"; |
|
|
268 | decor = "minerals2"; |
|
|
269 | mon = "none"; |
|
|
270 | break; |
|
|
271 | } |
|
|
272 | |
|
|
273 | default: /* undefined */ |
|
|
274 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
|
|
275 | return; |
|
|
276 | break; |
261 | } |
277 | } |
262 | |
278 | |
263 | /* Need to be at least this size, otherwise the load |
279 | /* Need to be at least this size, otherwise the load |
264 | * code will generate new size values which are too large. |
280 | * code will generate new size values which are too large. |
265 | */ |
281 | */ |
… | |
… | |
268 | if (g_ysize < MIN_RANDOM_MAP_SIZE) |
284 | if (g_ysize < MIN_RANDOM_MAP_SIZE) |
269 | g_ysize = MIN_RANDOM_MAP_SIZE; |
285 | g_ysize = MIN_RANDOM_MAP_SIZE; |
270 | |
286 | |
271 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
287 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
272 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
288 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
273 | OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
289 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
274 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
290 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
275 | the_exit->slaying = "/!"; |
291 | the_exit->slaying = "/!"; |
276 | the_exit->msg = buf; |
292 | the_exit->msg = buf; |
277 | |
293 | |
278 | insert_ob_in_map (the_exit, map, NULL, 0); |
294 | insert_ob_in_map (the_exit, map, NULL, 0); |
279 | } |
295 | } |
280 | |
296 | |
281 | |
297 | |
282 | void |
298 | void |
283 | place_specials_in_map (maptile *map, char **layout, RMParms * RP) |
299 | place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
284 | { |
300 | { |
285 | maptile *special_map; |
301 | maptile *special_map; |
286 | int ix, iy; /* map insertion locatons */ |
302 | int ix, iy; /* map insertion locatons */ |
287 | int special_type; /* type of special to make */ |
303 | int special_type; /* type of special to make */ |
288 | |
304 | |
289 | |
|
|
290 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
305 | special_type = rndm (NUM_OF_SPECIAL_TYPES); |
|
|
306 | |
291 | switch (special_type) |
307 | switch (special_type) |
292 | { |
308 | { |
293 | |
309 | case SPECIAL_SUBMAP: |
294 | /* includes a special map into the random map being made. */ |
310 | /* includes a special map into the random map being made. */ |
295 | case SPECIAL_SUBMAP: |
|
|
296 | { |
|
|
297 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
311 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
|
|
312 | |
298 | if (special_map == NULL) |
313 | if (!special_map) |
299 | return; |
314 | return; |
300 | |
315 | |
301 | if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) |
316 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
302 | include_map_in_map (map, special_map, ix, iy); |
317 | include_map_in_map (map, special_map, ix, iy); |
|
|
318 | |
303 | break; |
319 | break; |
304 | } |
|
|
305 | |
320 | |
|
|
321 | case SPECIAL_FOUNTAIN: |
306 | /* Make a special fountain: an unpickable potion disguised as |
322 | /* Make a special fountain: an unpickable potion disguised as |
307 | a fountain, or rather, colocated with a fountain. */ |
323 | a fountain, or rather, colocated with a fountain. */ |
308 | case SPECIAL_FOUNTAIN: |
|
|
309 | { |
|
|
310 | place_fountain_with_specials (map); |
324 | place_fountain_with_specials (map); |
311 | break; |
325 | break; |
312 | } |
|
|
313 | |
326 | |
|
|
327 | case SPECIAL_EXIT: |
314 | /* Make an exit to another random map, e.g. a gloryhole. */ |
328 | /* Make an exit to another random map, e.g. a gloryhole. */ |
315 | case SPECIAL_EXIT: |
|
|
316 | { |
|
|
317 | place_special_exit (map, 0, RP); |
329 | place_special_exit (map, 0, RP); |
318 | break; |
330 | break; |
319 | } |
|
|
320 | } |
331 | } |
321 | |
332 | |
322 | } |
333 | } |