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/cvs/deliantra/server/random_maps/special.C
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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.31 by root, Sun May 4 08:25:33 2008 UTC vs.
Revision 1.35 by root, Mon Sep 29 10:32:50 2008 UTC

37#define GLORY_HOLE 1 37#define GLORY_HOLE 1
38#define ORC_ZONE 2 38#define ORC_ZONE 2
39#define MINING_ZONE 3 39#define MINING_ZONE 3
40#define NR_OF_HOLE_TYPES 3 40#define NR_OF_HOLE_TYPES 3
41 41
42/* clear map completely of all objects: a rectangular area of xsize, ysize 42/* clear map completely of all !floor objects:
43 * a rectangular area of xsize, ysize
43is cleared with the top left corner at xstart, ystart */ 44 * is cleared with the top left corner at xstart, ystart
44 45 */
45void 46static void
46nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize) 47nuke_map_region (maptile *map, char **layout, int xstart, int ystart, int xsize, int ysize)
47{ 48{
48 int i, j;
49 object *tmp;
50
51 for (i = xstart; i < xstart + xsize; i++) 49 for (int i = xstart; i < xstart + xsize; i++)
52 for (j = ystart; j < ystart + ysize; j++) 50 for (int j = ystart; j < ystart + ysize; j++)
53 { 51 {
54 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above) 52 layout[i][j] = 'S';
53
54 for (object *tmp = map->at (i, j).bot; tmp; )
55 if (tmp->flag [FLAG_IS_FLOOR])
56 tmp = tmp->above;
55 { 57 else
56 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57 { 58 {
58 if (tmp->head) 59 object *head = tmp->head_ ();
59 tmp = tmp->head; 60 tmp = tmp->above;
60 tmp->remove ();
61 tmp->destroy (); 61 head->destroy ();
62 tmp = GET_MAP_OB (map, i, j);
63 } 62 }
64 if (tmp == NULL)
65 break;
66 }
67 } 63 }
68} 64}
69 65
70/* copy in_map into dest_map at point x,y */ 66/* copy in_map into dest_map at point x,y */
71void 67static void
72include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) 68include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
73{ 69{
74 /* First, splatter everything in the dest map at the location */
75 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
76
77 for (int i = 0; i < in_map->width; i++) 70 for (int i = 0; i < in_map->width; i++)
78 for (int j = 0; j < in_map->height; j++) 71 for (int j = 0; j < in_map->height; j++)
79 for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above) 72 for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above)
80 { 73 {
81 /* don't copy things with multiple squares: must be dealt with 74 /* don't copy tails: must be dealt with specially. */
82 specially. */
83 if (!tmp->is_head ()) 75 if (!tmp->is_head ())
84 continue; 76 continue;
85 77
86 object *new_ob = tmp->deep_clone (); 78 object *new_ob = tmp->deep_clone ();
87 79
90 82
91 dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); 83 dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON);
92 } 84 }
93} 85}
94 86
95int 87static int
96find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) 88find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
97{ 89{
98 int tries; 90 int blocked, i, j;
99 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
100 int is_occupied = 0;
101 int l, m;
102 91
103 /* don't even try to place a submap into a map if the big map isn't 92 /* don't even try to place a submap into a map if the big map isn't
104 sufficiently large. */ 93 sufficiently large. */
105 if (2 * xsize > map->width || 2 * ysize > map->height) 94 if (2 * xsize > map->width || 2 * ysize > map->height)
106 return 0; 95 return 0;
107 96
108 /* search a bit for a completely free spot. */ 97 /* search a bit for a completely free spot. */
109 for (tries = 0; tries < 20; tries++) 98 for (int tries = 0; tries < 20; tries++)
110 { 99 {
100 blocked = 0;
101
111 /* pick a random location in the layout */ 102 /* pick a random location in the layout */
112 i = rndm (map->width - xsize - 2) + 1; 103 i = rmg_rndm (1, map->width - xsize - 2);
113 j = rndm (map->height - ysize - 2) + 1; 104 j = rmg_rndm (1, map->height - ysize - 2);
114 is_occupied = 0; 105
115 for (l = i; l < i + xsize; l++) 106 for (int l = i; l < i + xsize; l++)
116 for (m = j; m < j + ysize; m++) 107 for (int m = j; m < j + ysize; m++)
117 is_occupied |= layout[l][m]; 108 {
118 if (!is_occupied) 109 blocked = 1;
119 break; 110 break;
120 } 111 }
121 112
113 if (!blocked)
114 break;
115 }
122 116
123 /* if we failed, relax the restrictions */ 117 /* if we failed, relax the restrictions */
124 118 if (blocked)
125 if (is_occupied)
126 { /* failure, try a relaxed placer. */ 119 { /* failure, try a relaxed placer. */
127 /* pick a random location in the layout */ 120 /* pick a random location in the layout */
128 for (tries = 0; tries < 10; tries++) 121 for (int tries = 0; tries < 10; tries++)
129 { 122 {
130 i = rndm (map->width - xsize - 2) + 1; 123 i = rmg_rndm (1, map->width - xsize - 2);
131 j = rndm (map->height - ysize - 2) + 1; 124 j = rmg_rndm (1, map->height - ysize - 2);
125
132 is_occupied = 0; 126 blocked = 0;
127
133 for (l = i; l < i + xsize; l++) 128 for (int l = i; l < i + xsize; l++)
134 for (m = j; m < j + ysize; m++) 129 for (int m = j; m < j + ysize; m++)
135 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 130 if (layout[l][m] != '#' && layout[l][m] != 'D' && layout[l][m] != 0)
131 {
136 is_occupied |= 1; 132 blocked = 1;
133 break;
134 }
137 } 135 }
138 } 136 }
139 137
140 if (is_occupied) 138 if (blocked)
141 return 0; 139 return 0;
142 140
143 *ix = i; 141 *ix = i;
144 *iy = j; 142 *iy = j;
143
145 return 1; 144 return 1;
146} 145}
147 146
148void 147static void
149place_fountain_with_specials (maptile *map) 148place_fountain_with_specials (maptile *map)
150{ 149{
151 int ix, iy, i = -1, tries = 0; 150 int ix, iy, i = -1, tries = 0;
152 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); 151 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
153 152
155 { 154 {
156 LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); 155 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
157 return; 156 return;
158 } 157 }
159 158
160 object *fountain = archetype::get ("fountain"); 159 object *fountain = archetype::get (shstr_fountain);
161 object *potion = fountain_style->pick_random_object ()->clone (); 160 object *potion = fountain_style->pick_random_object (rmg_rndm)->clone ();
162 161
163 while (i < 0 && tries < 10) 162 while (i < 0 && tries < 10)
164 { 163 {
165 ix = rndm (map->width - 2) + 1; 164 ix = rmg_rndm (map->width - 2) + 1;
166 iy = rndm (map->height - 2) + 1; 165 iy = rmg_rndm (map->height - 2) + 1;
167 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); 166 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
168 tries++; 167 tries++;
169 } 168 }
170 169
171 if (i == -1) 170 if (i == -1)
188 fountain->y = iy; 187 fountain->y = iy;
189 insert_ob_in_map (fountain, map, NULL, 0); 188 insert_ob_in_map (fountain, map, NULL, 0);
190 insert_ob_in_map (potion, map, NULL, 0); 189 insert_ob_in_map (potion, map, NULL, 0);
191} 190}
192 191
193void 192static void
194place_special_exit (maptile *map, int hole_type, random_map_params *RP) 193place_special_exit (maptile *map, int hole_type, random_map_params *RP)
195{ 194{
196 int ix, iy, i = -1; 195 int ix, iy, i = -1;
197 char buf[16384]; 196 char buf[16384];
198 const char *style, *decor, *mon; 197 const char *style, *decor, *mon;
206 } 205 }
207 206
208 if (!exit_style) 207 if (!exit_style)
209 return; 208 return;
210 209
211 object *the_exit = exit_style->pick_random_object ()->clone (); 210 object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone ();
212 211
213 // put an upper bound here, just in case 212 // put an upper bound here, just in case
214 for (int repeat = 8192; --repeat; ) 213 for (int repeat = 8192; --repeat; )
215 { 214 {
216 ix = rndm (map->width - 2) + 1; 215 ix = rmg_rndm (1, map->width - 2);
217 iy = rndm (map->height - 2) + 1; 216 iy = rmg_rndm (1, map->height - 2);
218 217
219 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); 218 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
220 if (i >= 0) 219 if (i >= 0)
221 { 220 {
222 ix += freearr_x[i]; 221 ix += freearr_x[i];
227 226
228 the_exit->x = ix; 227 the_exit->x = ix;
229 the_exit->y = iy; 228 the_exit->y = iy;
230 229
231 if (!hole_type) 230 if (!hole_type)
232 hole_type = rndm (NR_OF_HOLE_TYPES) + 1; 231 hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1;
233 232
234 switch (hole_type) 233 switch (hole_type)
235 { 234 {
236 case GLORY_HOLE: /* treasures */ 235 case GLORY_HOLE: /* treasures */
237 { 236 {
238 g_xsize = rndm (3) + 4 + RP->difficulty / 4; 237 g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4;
239 g_ysize = rndm (3) + 4 + RP->difficulty / 4; 238 g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4;
240 style = "onion"; 239 style = "onion";
241 decor = "wealth2"; 240 decor = "wealth2";
242 mon = "none"; 241 mon = "none";
243 break; 242 break;
244 } 243 }
245 244
246 case ORC_ZONE: /* hole with orcs in it. */ 245 case ORC_ZONE: /* hole with orcs in it. */
247 { 246 {
248 g_xsize = rndm (3) + 4 + RP->difficulty / 4; 247 g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4;
249 g_ysize = rndm (3) + 4 + RP->difficulty / 4; 248 g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4;
250 style = "onion"; 249 style = "onion";
251 decor = "wealth2"; 250 decor = "wealth2";
252 mon = "orc"; 251 mon = "orc";
253 break; 252 break;
254 } 253 }
255 254
256 case MINING_ZONE: /* hole with orcs in it. */ 255 case MINING_ZONE: /* hole with orcs in it. */
257 { 256 {
258 g_xsize = rndm (9) + 4 + RP->difficulty / 4; 257 g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4;
259 g_ysize = rndm (9) + 4 + RP->difficulty / 4; 258 g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4;
260 style = "maze"; 259 style = "maze";
261 decor = "minerals2"; 260 decor = "minerals2";
262 mon = "none"; 261 mon = "none";
263 break; 262 break;
264 } 263 }
286} 285}
287 286
288void 287void
289place_specials_in_map (maptile *map, char **layout, random_map_params *RP) 288place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
290{ 289{
291 maptile *special_map; 290 switch (rmg_rndm (NUM_OF_SPECIAL_TYPES))
292 int ix, iy; /* map insertion locatons */
293 int special_type; /* type of special to make */
294
295 special_type = rndm (NUM_OF_SPECIAL_TYPES);
296
297 switch (special_type)
298 { 291 {
299 case SPECIAL_SUBMAP: 292 case SPECIAL_SUBMAP:
293 {
300 /* includes a special map into the random map being made. */ 294 /* includes a special map into the random map being made. */
301 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 295 maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
302 296
303 if (!special_map) 297 if (!special_map)
304 return; 298 break;
305 299
300 int ix, iy; /* map insertion locatons */
301
306 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) 302 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
303 {
304 /* First, splatter everything in the dest map at the location */
305 nuke_map_region (map, layout, ix, iy, special_map->width, special_map->height);
307 include_map_in_map (map, special_map, ix, iy); 306 include_map_in_map (map, special_map, ix, iy);
307 }
308 }
308 309
309 break; 310 break;
310 311
311 case SPECIAL_FOUNTAIN: 312 case SPECIAL_FOUNTAIN:
312 /* Make a special fountain: an unpickable potion disguised as 313 /* Make a special fountain: an unpickable potion disguised as

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