1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Specials in this file: |
25 | /* Specials in this file: |
… | |
… | |
75 | if (!tmp->is_head ()) |
76 | if (!tmp->is_head ()) |
76 | continue; |
77 | continue; |
77 | |
78 | |
78 | object *new_ob = tmp->deep_clone (); |
79 | object *new_ob = tmp->deep_clone (); |
79 | |
80 | |
80 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
81 | if (tmp->flag [FLAG_IS_LINKED]) |
81 | add_button_link (new_ob, dest_map, tmp->path_attuned); |
82 | new_ob->add_link (dest_map, tmp->find_link ()->id); |
82 | |
83 | |
83 | dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
84 | dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
84 | } |
85 | } |
85 | } |
86 | } |
86 | |
87 | |
… | |
… | |
161 | |
162 | |
162 | while (i < 0 && tries < 10) |
163 | while (i < 0 && tries < 10) |
163 | { |
164 | { |
164 | ix = rmg_rndm (map->width - 2) + 1; |
165 | ix = rmg_rndm (map->width - 2) + 1; |
165 | iy = rmg_rndm (map->height - 2) + 1; |
166 | iy = rmg_rndm (map->height - 2) + 1; |
166 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
167 | i = rmg_find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
167 | tries++; |
168 | tries++; |
168 | } |
169 | } |
169 | |
170 | |
170 | if (i == -1) |
171 | if (i == -1) |
171 | { /* can't place fountain */ |
172 | { /* can't place fountain */ |
… | |
… | |
175 | } |
176 | } |
176 | |
177 | |
177 | ix += freearr_x[i]; |
178 | ix += freearr_x[i]; |
178 | iy += freearr_y[i]; |
179 | iy += freearr_y[i]; |
179 | potion->face = fountain->face; |
180 | potion->face = fountain->face; |
180 | SET_FLAG (potion, FLAG_NO_PICK); |
181 | potion->set_flag (FLAG_NO_PICK); |
181 | SET_FLAG (potion, FLAG_IDENTIFIED); |
182 | potion->set_flag (FLAG_IDENTIFIED); |
182 | potion->name = potion->name_pl = "fountain"; |
183 | potion->name = potion->name_pl = shstr_fountain; |
183 | potion->x = ix; |
184 | potion->x = ix; |
184 | potion->y = iy; |
185 | potion->y = iy; |
185 | potion->materialname = "adamantium"; |
186 | potion->material = name_to_material (shstr_adamantium); |
186 | fountain->x = ix; |
187 | fountain->x = ix; |
187 | fountain->y = iy; |
188 | fountain->y = iy; |
188 | insert_ob_in_map (fountain, map, NULL, 0); |
189 | insert_ob_in_map (fountain, map, NULL, 0); |
189 | insert_ob_in_map (potion, map, NULL, 0); |
190 | insert_ob_in_map (potion, map, NULL, 0); |
190 | } |
191 | } |
191 | |
192 | |
192 | static void |
193 | static void |
193 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
194 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
194 | { |
195 | { |
195 | int ix, iy, i = -1; |
196 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", RP->difficulty); |
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197 | if (!exit_style) |
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198 | { |
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199 | LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
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200 | return; |
|
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201 | } |
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202 | |
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203 | if (!exit_style) |
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204 | return; |
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205 | |
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206 | object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone (); |
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207 | |
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208 | // put an upper bound here, just in case |
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209 | for (int repeat = 8192; --repeat; ) |
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210 | { |
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211 | int ix = rmg_rndm (1, map->width - 2); |
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212 | int iy = rmg_rndm (1, map->height - 2); |
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213 | |
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214 | int i = rmg_find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
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215 | if (i >= 0) |
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216 | { |
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217 | the_exit->x = ix + freearr_x[i]; |
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218 | the_exit->y = iy + freearr_y[i]; |
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219 | break; |
|
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220 | } |
|
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221 | } |
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222 | |
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223 | if (!hole_type) |
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224 | hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1; |
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225 | |
196 | char buf[16384]; |
226 | char buf[16384]; |
197 | const char *style, *decor, *mon; |
227 | const char *style, *decor, *mon; |
198 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
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199 | int g_xsize, g_ysize; |
228 | int g_xsize, g_ysize; |
200 | |
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201 | if (!exit_style) |
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202 | { |
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203 | LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
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204 | return; |
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205 | } |
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206 | |
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207 | if (!exit_style) |
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208 | return; |
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209 | |
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210 | object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone (); |
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211 | |
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212 | // put an upper bound here, just in case |
|
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213 | for (int repeat = 8192; --repeat; ) |
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214 | { |
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215 | ix = rmg_rndm (1, map->width - 2); |
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216 | iy = rmg_rndm (1, map->height - 2); |
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217 | |
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218 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
|
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219 | if (i >= 0) |
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220 | { |
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221 | ix += freearr_x[i]; |
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222 | iy += freearr_y[i]; |
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223 | break; |
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224 | } |
|
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225 | } |
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226 | |
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227 | the_exit->x = ix; |
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228 | the_exit->y = iy; |
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229 | |
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230 | if (!hole_type) |
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231 | hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1; |
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232 | |
229 | |
233 | switch (hole_type) |
230 | switch (hole_type) |
234 | { |
231 | { |
235 | case GLORY_HOLE: /* treasures */ |
232 | case GLORY_HOLE: /* treasures */ |
236 | { |
233 | { |
… | |
… | |
263 | } |
260 | } |
264 | |
261 | |
265 | default: /* undefined */ |
262 | default: /* undefined */ |
266 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
263 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
267 | return; |
264 | return; |
268 | break; |
|
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269 | } |
265 | } |
270 | |
266 | |
271 | /* Need to be at least this size, otherwise the load |
267 | /* Need to be at least this size, otherwise the load |
272 | * code will generate new size values which are too large. |
268 | * code will generate new size values which are too large. |
273 | */ |
269 | */ |
274 | if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE; |
270 | max_it (g_xsize, MIN_RANDOM_MAP_SIZE); |
275 | if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE; |
271 | max_it (g_ysize, MIN_RANDOM_MAP_SIZE); |
276 | |
272 | |
277 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
273 | { |
278 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
274 | random_map_params &rp = *new random_map_params; // for zero_intiialised to work... |
279 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
275 | |
280 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
276 | rp.xsize = g_xsize; |
281 | the_exit->slaying = "/!"; |
277 | rp.ysize = g_ysize; |
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278 | |
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279 | assign (rp.wallstyle , RP->wallstyle); |
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280 | assign (rp.floorstyle , RP->floorstyle); |
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281 | assign (rp.monsterstyle , mon); |
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282 | assign (rp.treasurestyle, "none"); |
|
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283 | assign (rp.layoutstyle , style); |
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284 | assign (rp.decorstyle , decor); |
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285 | assign (rp.exitstyle , RP->exitstyle); |
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286 | |
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287 | rp.layoutoptions1 = RMOPT_WALLS_ONLY; |
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288 | rp.symmetry = SYMMETRY_NONE; |
|
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289 | rp.dungeon_depth = RP->dungeon_level; |
|
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290 | rp.dungeon_level = RP->dungeon_level; |
|
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291 | rp.difficulty = RP->difficulty; |
|
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292 | rp.difficulty_given = RP->difficulty; |
|
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293 | rp.difficulty_increase = RP->difficulty_increase; |
|
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294 | rp.decoroptions = -1; |
|
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295 | rp.orientation = 1; |
|
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296 | rp.random_seed = RP->random_seed ^ 0xdeadbeef; |
|
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297 | rp.region = RP->region; |
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298 | |
|
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299 | write_map_parameters_to_string (buf, &rp); |
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300 | delete &rp; |
|
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301 | } |
|
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302 | |
|
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303 | the_exit->slaying = shstr_random_map_exit; |
282 | the_exit->msg = buf; |
304 | the_exit->msg = buf; |
283 | |
305 | |
284 | insert_ob_in_map (the_exit, map, NULL, 0); |
306 | insert_ob_in_map (the_exit, map, NULL, 0); |
285 | } |
307 | } |
286 | |
308 | |
… | |
… | |
315 | place_fountain_with_specials (map); |
337 | place_fountain_with_specials (map); |
316 | break; |
338 | break; |
317 | |
339 | |
318 | case SPECIAL_EXIT: |
340 | case SPECIAL_EXIT: |
319 | /* Make an exit to another random map, e.g. a gloryhole. */ |
341 | /* Make an exit to another random map, e.g. a gloryhole. */ |
320 | place_special_exit (map, 0, RP); |
342 | //place_special_exit (map, 0, RP); |
|
|
343 | place_special_exit (map, GLORY_HOLE, RP); |
321 | break; |
344 | break; |
322 | } |
345 | } |
323 | } |
346 | } |
324 | |
347 | |