1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
76 | if (!tmp->is_head ()) |
76 | if (!tmp->is_head ()) |
77 | continue; |
77 | continue; |
78 | |
78 | |
79 | object *new_ob = tmp->deep_clone (); |
79 | object *new_ob = tmp->deep_clone (); |
80 | |
80 | |
81 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
81 | if (tmp->flag [FLAG_IS_LINKED]) |
82 | new_ob->add_link (dest_map, tmp->find_link ()->id); |
82 | new_ob->add_link (dest_map, tmp->find_link ()->id); |
83 | |
83 | |
84 | dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
84 | dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
85 | } |
85 | } |
86 | } |
86 | } |
… | |
… | |
176 | } |
176 | } |
177 | |
177 | |
178 | ix += freearr_x[i]; |
178 | ix += freearr_x[i]; |
179 | iy += freearr_y[i]; |
179 | iy += freearr_y[i]; |
180 | potion->face = fountain->face; |
180 | potion->face = fountain->face; |
181 | SET_FLAG (potion, FLAG_NO_PICK); |
181 | potion->set_flag (FLAG_NO_PICK); |
182 | SET_FLAG (potion, FLAG_IDENTIFIED); |
182 | potion->set_flag (FLAG_IDENTIFIED); |
183 | potion->name = potion->name_pl = shstr_fountain; |
183 | potion->name = potion->name_pl = shstr_fountain; |
184 | potion->x = ix; |
184 | potion->x = ix; |
185 | potion->y = iy; |
185 | potion->y = iy; |
186 | potion->material = name_to_material (shstr_adamantium); |
186 | potion->material = name_to_material (shstr_adamantium); |
187 | fountain->x = ix; |
187 | fountain->x = ix; |
… | |
… | |
194 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
194 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
195 | { |
195 | { |
196 | int ix, iy, i = -1; |
196 | int ix, iy, i = -1; |
197 | char buf[16384]; |
197 | char buf[16384]; |
198 | const char *style, *decor, *mon; |
198 | const char *style, *decor, *mon; |
199 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
199 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", RP->difficulty); |
200 | int g_xsize, g_ysize; |
200 | int g_xsize, g_ysize; |
201 | |
201 | |
202 | if (!exit_style) |
202 | if (!exit_style) |
203 | { |
203 | { |
204 | LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
204 | LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
… | |
… | |
274 | */ |
274 | */ |
275 | if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE; |
275 | if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE; |
276 | if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE; |
276 | if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE; |
277 | |
277 | |
278 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
278 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
279 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
279 | "none", style, decor, "none", 0, RP->exitstyle, 0, 0, 0, |
280 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
280 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
281 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
281 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
282 | the_exit->slaying = shstr_random_map_exit; |
282 | the_exit->slaying = shstr_random_map_exit; |
283 | the_exit->msg = buf; |
283 | the_exit->msg = buf; |
284 | |
284 | |