1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Specials in this file: |
25 | /* Specials in this file: |
25 | included maps */ |
26 | included maps */ |
26 | |
27 | |
27 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
37 | #define GLORY_HOLE 1 |
38 | #define GLORY_HOLE 1 |
38 | #define ORC_ZONE 2 |
39 | #define ORC_ZONE 2 |
39 | #define MINING_ZONE 3 |
40 | #define MINING_ZONE 3 |
40 | #define NR_OF_HOLE_TYPES 3 |
41 | #define NR_OF_HOLE_TYPES 3 |
41 | |
42 | |
42 | /* clear map completely of all objects: a rectangular area of xsize, ysize |
43 | /* clear map completely of all !floor objects: |
|
|
44 | * a rectangular area of xsize, ysize |
43 | is cleared with the top left corner at xstart, ystart */ |
45 | * is cleared with the top left corner at xstart, ystart |
44 | |
46 | */ |
45 | void |
47 | static void |
46 | nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize) |
48 | nuke_map_region (maptile *map, char **layout, int xstart, int ystart, int xsize, int ysize) |
47 | { |
49 | { |
48 | int i, j; |
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49 | object *tmp; |
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50 | |
|
|
51 | for (i = xstart; i < xstart + xsize; i++) |
50 | for (int i = xstart; i < xstart + xsize; i++) |
52 | for (j = ystart; j < ystart + ysize; j++) |
51 | for (int j = ystart; j < ystart + ysize; j++) |
53 | { |
52 | { |
54 | for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above) |
53 | layout[i][j] = 'S'; |
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54 | |
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55 | for (object *tmp = map->at (i, j).bot; tmp; ) |
|
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56 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
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57 | tmp = tmp->above; |
55 | { |
58 | else |
56 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
57 | { |
59 | { |
58 | if (tmp->head) |
60 | object *head = tmp->head_ (); |
59 | tmp = tmp->head; |
61 | tmp = tmp->above; |
60 | tmp->remove (); |
|
|
61 | tmp->destroy (); |
62 | head->destroy (); |
62 | tmp = GET_MAP_OB (map, i, j); |
|
|
63 | } |
63 | } |
64 | if (tmp == NULL) |
|
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65 | break; |
|
|
66 | } |
|
|
67 | } |
64 | } |
68 | } |
65 | } |
69 | |
66 | |
70 | |
|
|
71 | |
|
|
72 | /* copy in_map into dest_map at point x,y */ |
67 | /* copy in_map into dest_map at point x,y */ |
73 | |
68 | static void |
74 | |
|
|
75 | void |
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|
76 | include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
69 | include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
77 | { |
70 | { |
78 | int i, j; |
71 | for (int i = 0; i < in_map->width; i++) |
79 | object *tmp; |
72 | for (int j = 0; j < in_map->height; j++) |
80 | object *new_ob; |
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|
81 | |
|
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82 | /* First, splatter everything in the dest map at the location */ |
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83 | nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); |
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84 | |
|
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85 | for (i = 0; i < MAP_WIDTH (in_map); i++) |
|
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86 | for (j = 0; j < MAP_HEIGHT (in_map); j++) |
|
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87 | { |
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88 | for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above) |
73 | for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above) |
89 | { |
74 | { |
90 | /* don't copy things with multiple squares: must be dealt with |
75 | /* don't copy tails: must be dealt with specially. */ |
91 | specially. */ |
|
|
92 | if (tmp->head != NULL) |
76 | if (!tmp->is_head ()) |
93 | continue; |
77 | continue; |
94 | new_ob = arch_to_object (tmp->arch); |
78 | |
95 | copy_object_with_inv (tmp, new_ob); |
79 | object *new_ob = tmp->deep_clone (); |
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|
80 | |
96 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
81 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
97 | add_button_link (new_ob, dest_map, tmp->path_attuned); |
82 | new_ob->add_link (dest_map, tmp->find_link ()->id); |
98 | new_ob->x = i + x; |
83 | |
99 | new_ob->y = j + y; |
84 | dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
100 | insert_multisquare_ob_in_map (new_ob, dest_map); |
|
|
101 | } |
85 | } |
102 | } |
|
|
103 | } |
86 | } |
104 | |
87 | |
105 | int |
88 | static int |
106 | find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
89 | find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
107 | { |
90 | { |
108 | int tries; |
91 | int blocked, i, j; |
109 | int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ |
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110 | int is_occupied = 0; |
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111 | int l, m; |
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112 | |
92 | |
113 | /* don't even try to place a submap into a map if the big map isn't |
93 | /* don't even try to place a submap into a map if the big map isn't |
114 | sufficiently large. */ |
94 | sufficiently large. */ |
115 | if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) |
95 | if (2 * xsize > map->width || 2 * ysize > map->height) |
116 | return 0; |
96 | return 0; |
117 | |
97 | |
118 | /* search a bit for a completely free spot. */ |
98 | /* search a bit for a completely free spot. */ |
119 | for (tries = 0; tries < 20; tries++) |
99 | for (int tries = 0; tries < 20; tries++) |
120 | { |
100 | { |
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101 | blocked = 0; |
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102 | |
121 | /* pick a random location in the layout */ |
103 | /* pick a random location in the layout */ |
122 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
104 | i = rmg_rndm (1, map->width - xsize - 2); |
123 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
105 | j = rmg_rndm (1, map->height - ysize - 2); |
124 | is_occupied = 0; |
106 | |
125 | for (l = i; l < i + xsize; l++) |
107 | for (int l = i; l < i + xsize; l++) |
126 | for (m = j; m < j + ysize; m++) |
108 | for (int m = j; m < j + ysize; m++) |
127 | is_occupied |= layout[l][m]; |
109 | { |
128 | if (!is_occupied) |
110 | blocked = 1; |
129 | break; |
111 | break; |
130 | } |
112 | } |
131 | |
113 | |
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114 | if (!blocked) |
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115 | break; |
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116 | } |
132 | |
117 | |
133 | /* if we failed, relax the restrictions */ |
118 | /* if we failed, relax the restrictions */ |
134 | |
119 | if (blocked) |
135 | if (is_occupied) |
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|
136 | { /* failure, try a relaxed placer. */ |
120 | { /* failure, try a relaxed placer. */ |
137 | /* pick a random location in the layout */ |
121 | /* pick a random location in the layout */ |
138 | for (tries = 0; tries < 10; tries++) |
122 | for (int tries = 0; tries < 10; tries++) |
139 | { |
123 | { |
140 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
124 | i = rmg_rndm (1, map->width - xsize - 2); |
141 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
125 | j = rmg_rndm (1, map->height - ysize - 2); |
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126 | |
142 | is_occupied = 0; |
127 | blocked = 0; |
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128 | |
143 | for (l = i; l < i + xsize; l++) |
129 | for (int l = i; l < i + xsize; l++) |
144 | for (m = j; m < j + ysize; m++) |
130 | for (int m = j; m < j + ysize; m++) |
145 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
131 | if (layout[l][m] != '#' && layout[l][m] != 'D' && layout[l][m] != 0) |
|
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132 | { |
146 | is_occupied |= 1; |
133 | blocked = 1; |
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134 | break; |
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135 | } |
147 | } |
136 | } |
148 | } |
137 | } |
149 | if (is_occupied) |
138 | |
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139 | if (blocked) |
150 | return 0; |
140 | return 0; |
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141 | |
151 | *ix = i; |
142 | *ix = i; |
152 | *iy = j; |
143 | *iy = j; |
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144 | |
153 | return 1; |
145 | return 1; |
154 | } |
146 | } |
155 | |
147 | |
156 | |
148 | static void |
157 | void |
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158 | place_fountain_with_specials (maptile *map) |
149 | place_fountain_with_specials (maptile *map) |
159 | { |
150 | { |
160 | int ix, iy, i = -1, tries = 0; |
151 | int ix, iy, i = -1, tries = 0; |
161 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
152 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
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153 | |
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154 | if (!fountain_style) |
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155 | { |
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156 | LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); |
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157 | return; |
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158 | } |
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159 | |
162 | object *fountain = get_archetype ("fountain"); |
160 | object *fountain = archetype::get (shstr_fountain); |
163 | object *potion = object::create (); |
161 | object *potion = fountain_style->pick_random_object (rmg_rndm)->clone (); |
164 | |
|
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165 | pick_random_object (fountain_style)->copy_to (potion); |
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166 | |
162 | |
167 | while (i < 0 && tries < 10) |
163 | while (i < 0 && tries < 10) |
168 | { |
164 | { |
169 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
165 | ix = rmg_rndm (map->width - 2) + 1; |
170 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
166 | iy = rmg_rndm (map->height - 2) + 1; |
171 | i = find_first_free_spot (fountain, map, ix, iy); |
167 | i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
172 | tries++; |
168 | tries++; |
173 | } |
169 | } |
174 | |
170 | |
175 | if (i == -1) |
171 | if (i == -1) |
176 | { /* can't place fountain */ |
172 | { /* can't place fountain */ |
… | |
… | |
182 | ix += freearr_x[i]; |
178 | ix += freearr_x[i]; |
183 | iy += freearr_y[i]; |
179 | iy += freearr_y[i]; |
184 | potion->face = fountain->face; |
180 | potion->face = fountain->face; |
185 | SET_FLAG (potion, FLAG_NO_PICK); |
181 | SET_FLAG (potion, FLAG_NO_PICK); |
186 | SET_FLAG (potion, FLAG_IDENTIFIED); |
182 | SET_FLAG (potion, FLAG_IDENTIFIED); |
187 | potion->name = potion->name_pl = "fountain"; |
183 | potion->name = potion->name_pl = shstr_fountain; |
188 | potion->x = ix; |
184 | potion->x = ix; |
189 | potion->y = iy; |
185 | potion->y = iy; |
190 | potion->material = M_ADAMANT; |
186 | potion->material = name_to_material (shstr_adamantium); |
191 | fountain->x = ix; |
187 | fountain->x = ix; |
192 | fountain->y = iy; |
188 | fountain->y = iy; |
193 | insert_ob_in_map (fountain, map, NULL, 0); |
189 | insert_ob_in_map (fountain, map, NULL, 0); |
194 | insert_ob_in_map (potion, map, NULL, 0); |
190 | insert_ob_in_map (potion, map, NULL, 0); |
195 | |
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|
196 | } |
191 | } |
197 | |
192 | |
198 | void |
193 | static void |
199 | place_special_exit (maptile *map, int hole_type, RMParms * RP) |
194 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
200 | { |
195 | { |
201 | int ix, iy, i = -1; |
196 | int ix, iy, i = -1; |
202 | char buf[HUGE_BUF], *style, *decor, *mon; |
197 | char buf[16384]; |
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198 | const char *style, *decor, *mon; |
203 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
199 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
204 | int g_xsize, g_ysize; |
200 | int g_xsize, g_ysize; |
205 | |
201 | |
206 | object *the_exit = object::create (); |
202 | if (!exit_style) |
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203 | { |
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204 | LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
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205 | return; |
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206 | } |
207 | |
207 | |
208 | if (!exit_style) |
208 | if (!exit_style) |
209 | return; |
209 | return; |
210 | |
210 | |
211 | pick_random_object (exit_style)->copy_to (the_exit); |
211 | object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone (); |
212 | |
212 | |
213 | while (i < 0) |
213 | // put an upper bound here, just in case |
214 | { |
214 | for (int repeat = 8192; --repeat; ) |
215 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
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216 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
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217 | i = find_first_free_spot (the_exit, map, ix, iy); |
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218 | } |
215 | { |
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216 | ix = rmg_rndm (1, map->width - 2); |
|
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217 | iy = rmg_rndm (1, map->height - 2); |
219 | |
218 | |
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219 | i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
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220 | if (i >= 0) |
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221 | { |
220 | ix += freearr_x[i]; |
222 | ix += freearr_x[i]; |
221 | iy += freearr_y[i]; |
223 | iy += freearr_y[i]; |
|
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224 | break; |
|
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225 | } |
|
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226 | } |
|
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227 | |
222 | the_exit->x = ix; |
228 | the_exit->x = ix; |
223 | the_exit->y = iy; |
229 | the_exit->y = iy; |
224 | |
230 | |
225 | if (!hole_type) |
231 | if (!hole_type) |
226 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
232 | hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1; |
227 | |
233 | |
228 | switch (hole_type) |
234 | switch (hole_type) |
229 | { |
235 | { |
230 | case GLORY_HOLE: /* treasures */ |
236 | case GLORY_HOLE: /* treasures */ |
231 | { |
237 | { |
232 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
238 | g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
233 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
239 | g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
234 | style = "onion"; |
240 | style = "onion"; |
235 | decor = "wealth2"; |
241 | decor = "wealth2"; |
236 | mon = "none"; |
242 | mon = "none"; |
237 | break; |
|
|
238 | } |
|
|
239 | |
|
|
240 | case ORC_ZONE: /* hole with orcs in it. */ |
|
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241 | { |
|
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242 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
|
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243 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
|
|
244 | style = "onion"; |
|
|
245 | decor = "wealth2"; |
|
|
246 | mon = "orc"; |
|
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247 | break; |
|
|
248 | } |
|
|
249 | |
|
|
250 | case MINING_ZONE: /* hole with orcs in it. */ |
|
|
251 | { |
|
|
252 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
|
|
253 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
|
|
254 | style = "maze"; |
|
|
255 | decor = "minerals2"; |
|
|
256 | mon = "none"; |
|
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257 | break; |
|
|
258 | } |
|
|
259 | |
|
|
260 | default: /* undefined */ |
|
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261 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
|
|
262 | return; |
|
|
263 | break; |
243 | break; |
|
|
244 | } |
|
|
245 | |
|
|
246 | case ORC_ZONE: /* hole with orcs in it. */ |
|
|
247 | { |
|
|
248 | g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
|
|
249 | g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
|
|
250 | style = "onion"; |
|
|
251 | decor = "wealth2"; |
|
|
252 | mon = "orc"; |
|
|
253 | break; |
|
|
254 | } |
|
|
255 | |
|
|
256 | case MINING_ZONE: /* hole with orcs in it. */ |
|
|
257 | { |
|
|
258 | g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
|
|
259 | g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
|
|
260 | style = "maze"; |
|
|
261 | decor = "minerals2"; |
|
|
262 | mon = "none"; |
|
|
263 | break; |
|
|
264 | } |
|
|
265 | |
|
|
266 | default: /* undefined */ |
|
|
267 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
|
|
268 | return; |
|
|
269 | break; |
264 | } |
270 | } |
265 | |
271 | |
266 | /* Need to be at least this size, otherwise the load |
272 | /* Need to be at least this size, otherwise the load |
267 | * code will generate new size values which are too large. |
273 | * code will generate new size values which are too large. |
268 | */ |
274 | */ |
269 | if (g_xsize < MIN_RANDOM_MAP_SIZE) |
275 | if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE; |
270 | g_xsize = MIN_RANDOM_MAP_SIZE; |
276 | if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE; |
271 | if (g_ysize < MIN_RANDOM_MAP_SIZE) |
|
|
272 | g_ysize = MIN_RANDOM_MAP_SIZE; |
|
|
273 | |
277 | |
274 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
278 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
275 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
279 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
276 | OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
280 | RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
277 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
281 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
278 | the_exit->slaying = "/!"; |
282 | the_exit->slaying = shstr_random_map_exit; |
279 | the_exit->msg = buf; |
283 | the_exit->msg = buf; |
280 | |
284 | |
281 | insert_ob_in_map (the_exit, map, NULL, 0); |
285 | insert_ob_in_map (the_exit, map, NULL, 0); |
282 | } |
286 | } |
283 | |
287 | |
284 | |
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285 | void |
288 | void |
286 | place_specials_in_map (maptile *map, char **layout, RMParms * RP) |
289 | place_specials_in_map (maptile *map, char **layout, random_map_params *RP) |
287 | { |
290 | { |
288 | maptile *special_map; |
291 | switch (rmg_rndm (NUM_OF_SPECIAL_TYPES)) |
289 | int ix, iy; /* map insertion locatons */ |
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290 | int special_type; /* type of special to make */ |
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291 | |
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292 | |
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293 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
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294 | switch (special_type) |
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295 | { |
292 | { |
296 | |
293 | case SPECIAL_SUBMAP: |
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294 | { |
297 | /* includes a special map into the random map being made. */ |
295 | /* includes a special map into the random map being made. */ |
298 | case SPECIAL_SUBMAP: |
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299 | { |
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300 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
296 | maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
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297 | |
301 | if (special_map == NULL) |
298 | if (!special_map) |
302 | return; |
299 | break; |
303 | |
300 | |
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301 | int ix, iy; /* map insertion locatons */ |
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302 | |
304 | if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) |
303 | if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) |
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304 | { |
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305 | /* First, splatter everything in the dest map at the location */ |
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306 | nuke_map_region (map, layout, ix, iy, special_map->width, special_map->height); |
305 | include_map_in_map (map, special_map, ix, iy); |
307 | include_map_in_map (map, special_map, ix, iy); |
306 | break; |
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307 | } |
308 | } |
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309 | } |
308 | |
310 | |
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311 | break; |
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312 | |
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313 | case SPECIAL_FOUNTAIN: |
309 | /* Make a special fountain: an unpickable potion disguised as |
314 | /* Make a special fountain: an unpickable potion disguised as |
310 | a fountain, or rather, colocated with a fountain. */ |
315 | a fountain, or rather, colocated with a fountain. */ |
311 | case SPECIAL_FOUNTAIN: |
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312 | { |
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313 | place_fountain_with_specials (map); |
316 | place_fountain_with_specials (map); |
314 | break; |
317 | break; |
315 | } |
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316 | |
318 | |
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319 | case SPECIAL_EXIT: |
317 | /* Make an exit to another random map, e.g. a gloryhole. */ |
320 | /* Make an exit to another random map, e.g. a gloryhole. */ |
318 | case SPECIAL_EXIT: |
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319 | { |
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320 | place_special_exit (map, 0, RP); |
321 | place_special_exit (map, 0, RP); |
321 | break; |
322 | break; |
322 | } |
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323 | } |
323 | } |
324 | |
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325 | } |
324 | } |
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325 | |