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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.30 by root, Fri May 2 21:22:22 2008 UTC vs.
Revision 1.54 by root, Sat Jul 3 01:49:18 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* Specials in this file: 25/* Specials in this file:
37#define GLORY_HOLE 1 38#define GLORY_HOLE 1
38#define ORC_ZONE 2 39#define ORC_ZONE 2
39#define MINING_ZONE 3 40#define MINING_ZONE 3
40#define NR_OF_HOLE_TYPES 3 41#define NR_OF_HOLE_TYPES 3
41 42
42/* clear map completely of all objects: a rectangular area of xsize, ysize 43/* clear map completely of all !floor objects:
44 * a rectangular area of xsize, ysize
43is cleared with the top left corner at xstart, ystart */ 45 * is cleared with the top left corner at xstart, ystart
44 46 */
45void 47static void
46nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize) 48nuke_map_region (maptile *map, char **maze, int xstart, int ystart, int xsize, int ysize)
47{ 49{
48 int i, j;
49 object *tmp;
50
51 for (i = xstart; i < xstart + xsize; i++) 50 for (int i = xstart; i < xstart + xsize; i++)
52 for (j = ystart; j < ystart + ysize; j++) 51 for (int j = ystart; j < ystart + ysize; j++)
53 { 52 {
54 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above) 53 maze[i][j] = 'S';
54
55 for (object *tmp = map->at (i, j).bot; tmp; )
56 if (tmp->flag [FLAG_IS_FLOOR])
57 tmp = tmp->above;
55 { 58 else
56 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
57 { 59 {
58 if (tmp->head) 60 object *head = tmp->head_ ();
59 tmp = tmp->head; 61 tmp = tmp->above;
60 tmp->remove ();
61 tmp->destroy (); 62 head->destroy ();
62 tmp = GET_MAP_OB (map, i, j);
63 } 63 }
64 if (tmp == NULL)
65 break;
66 }
67 } 64 }
68} 65}
69 66
70/* copy in_map into dest_map at point x,y */ 67/* copy in_map into dest_map at point x,y */
71void 68static void
72include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) 69include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
73{ 70{
74 /* First, splatter everything in the dest map at the location */
75 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
76
77 for (int i = 0; i < in_map->width; i++) 71 for (int i = 0; i < in_map->width; i++)
78 for (int j = 0; j < in_map->height; j++) 72 for (int j = 0; j < in_map->height; j++)
79 for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above) 73 for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above)
80 { 74 {
81 /* don't copy things with multiple squares: must be dealt with 75 /* don't copy tails: must be dealt with specially. */
82 specially. */
83 if (!tmp->is_head ()) 76 if (!tmp->is_head ())
84 continue; 77 continue;
85 78
86 object *new_ob = object_create_clone (tmp); 79 object *new_ob = tmp->deep_clone ();
87 80
88 if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) 81 if (tmp->flag [FLAG_IS_LINKED])
89 add_button_link (new_ob, dest_map, tmp->path_attuned); 82 new_ob->add_link (dest_map, tmp->find_link ()->id);
90 83
91 new_ob->x = i + x;
92 new_ob->y = j + y;
93 insert_ob_in_map (new_ob, dest_map, 0, INS_NO_MERGE | INS_NO_WALK_ON); 84 dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON);
94 } 85 }
95} 86}
96 87
97int 88static int
98find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize) 89find_spot_for_submap (maptile *map, char **maze, int *ix, int *iy, int xsize, int ysize)
99{ 90{
100 int tries; 91 int blocked, i, j;
101 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
102 int is_occupied = 0;
103 int l, m;
104 92
105 /* don't even try to place a submap into a map if the big map isn't 93 /* don't even try to place a submap into a map if the big map isn't
106 sufficiently large. */ 94 sufficiently large. */
107 if (2 * xsize > map->width || 2 * ysize > map->height) 95 if (2 * xsize > map->width || 2 * ysize > map->height)
108 return 0; 96 return 0;
109 97
110 /* search a bit for a completely free spot. */ 98 /* search a bit for a completely free spot. */
111 for (tries = 0; tries < 20; tries++) 99 for (int tries = 0; tries < 20; tries++)
112 { 100 {
101 blocked = 0;
102
113 /* pick a random location in the layout */ 103 /* pick a random location in the maze */
114 i = rndm (map->width - xsize - 2) + 1; 104 i = rmg_rndm (1, map->width - xsize - 2);
115 j = rndm (map->height - ysize - 2) + 1; 105 j = rmg_rndm (1, map->height - ysize - 2);
116 is_occupied = 0; 106
117 for (l = i; l < i + xsize; l++) 107 for (int l = i; l < i + xsize; l++)
118 for (m = j; m < j + ysize; m++) 108 for (int m = j; m < j + ysize; m++)
119 is_occupied |= layout[l][m]; 109 {
110 blocked = 1;
111 break;
112 }
113
120 if (!is_occupied) 114 if (!blocked)
121 break; 115 break;
122 } 116 }
123 117
124
125 /* if we failed, relax the restrictions */ 118 /* if we failed, relax the restrictions */
126 119 if (blocked)
127 if (is_occupied)
128 { /* failure, try a relaxed placer. */ 120 { /* failure, try a relaxed placer. */
129 /* pick a random location in the layout */ 121 /* pick a random location in the maze */
130 for (tries = 0; tries < 10; tries++) 122 for (int tries = 0; tries < 10; tries++)
131 { 123 {
132 i = rndm (map->width - xsize - 2) + 1; 124 i = rmg_rndm (1, map->width - xsize - 2);
133 j = rndm (map->height - ysize - 2) + 1; 125 j = rmg_rndm (1, map->height - ysize - 2);
126
134 is_occupied = 0; 127 blocked = 0;
128
135 for (l = i; l < i + xsize; l++) 129 for (int l = i; l < i + xsize; l++)
136 for (m = j; m < j + ysize; m++) 130 for (int m = j; m < j + ysize; m++)
137 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') 131 if (maze[l][m] != '#' && maze[l][m] != 'D' && maze[l][m] != 0)
132 {
138 is_occupied |= 1; 133 blocked = 1;
134 break;
135 }
139 } 136 }
140 } 137 }
141 138
142 if (is_occupied) 139 if (blocked)
143 return 0; 140 return 0;
144 141
145 *ix = i; 142 *ix = i;
146 *iy = j; 143 *iy = j;
144
147 return 1; 145 return 1;
148} 146}
149 147
150void 148static void
151place_fountain_with_specials (maptile *map) 149place_fountain_with_specials (maptile *map)
152{ 150{
153 int ix, iy, i = -1, tries = 0; 151 int ix, iy, i = -1, tries = 0;
154 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); 152 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
155 153
157 { 155 {
158 LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); 156 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
159 return; 157 return;
160 } 158 }
161 159
162 object *fountain = archetype::get ("fountain"); 160 object *fountain = archetype::get (shstr_fountain);
163 object *potion = fountain_style->pick_random_object ()->clone (); 161 object *potion = fountain_style->pick_random_object (rmg_rndm)->clone ();
164 162
165 while (i < 0 && tries < 10) 163 while (i < 0 && tries < 10)
166 { 164 {
167 ix = rndm (map->width - 2) + 1; 165 ix = rmg_rndm (map->width - 2) + 1;
168 iy = rndm (map->height - 2) + 1; 166 iy = rmg_rndm (map->height - 2) + 1;
169 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); 167 i = rmg_find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
170 tries++; 168 tries++;
171 } 169 }
172 170
173 if (i == -1) 171 if (i == -1)
174 { /* can't place fountain */ 172 { /* can't place fountain */
178 } 176 }
179 177
180 ix += freearr_x[i]; 178 ix += freearr_x[i];
181 iy += freearr_y[i]; 179 iy += freearr_y[i];
182 potion->face = fountain->face; 180 potion->face = fountain->face;
183 SET_FLAG (potion, FLAG_NO_PICK); 181 potion->set_flag (FLAG_NO_PICK);
184 SET_FLAG (potion, FLAG_IDENTIFIED); 182 potion->set_flag (FLAG_IDENTIFIED);
185 potion->name = potion->name_pl = "fountain"; 183 potion->name = potion->name_pl = shstr_fountain;
186 potion->x = ix; 184 potion->x = ix;
187 potion->y = iy; 185 potion->y = iy;
188 potion->materialname = "adamantium"; 186 potion->material = name_to_material (shstr_adamantium);
189 fountain->x = ix; 187 fountain->x = ix;
190 fountain->y = iy; 188 fountain->y = iy;
191 insert_ob_in_map (fountain, map, NULL, 0); 189 insert_ob_in_map (fountain, map, NULL, 0);
192 insert_ob_in_map (potion, map, NULL, 0); 190 insert_ob_in_map (potion, map, NULL, 0);
193} 191}
194 192
195void 193static void
196place_special_exit (maptile *map, int hole_type, random_map_params *RP) 194place_special_exit (maptile *map, int hole_type, random_map_params *RP)
197{ 195{
198 int ix, iy, i = -1;
199 char buf[16384];
200 const char *style, *decor, *mon;
201 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1); 196 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", RP->difficulty);
202 int g_xsize, g_ysize;
203
204 if (!exit_style) 197 if (!exit_style)
205 { 198 {
206 LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); 199 LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n");
207 return; 200 return;
208 } 201 }
209 202
210 if (!exit_style) 203 if (!exit_style)
211 return; 204 return;
212 205
213 object *the_exit = exit_style->pick_random_object ()->clone (); 206 object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone ();
214 207
215 // put an upper bound here, just in case 208 // put an upper bound here, just in case
216 for (int repeat = 8192; --repeat; ) 209 for (int repeat = 8192; --repeat; )
217 { 210 {
218 ix = rndm (map->width - 2) + 1; 211 int ix = rmg_rndm (1, map->width - 2);
219 iy = rndm (map->height - 2) + 1; 212 int iy = rmg_rndm (1, map->height - 2);
220 213
221 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); 214 int i = rmg_find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
222 if (i >= 0) 215 if (i >= 0)
223 { 216 {
224 ix += freearr_x[i]; 217 the_exit->x = ix + freearr_x[i];
225 iy += freearr_y[i]; 218 the_exit->y = iy + freearr_y[i];
226 break; 219 break;
227 } 220 }
228 } 221 }
229 222
230 the_exit->x = ix;
231 the_exit->y = iy;
232
233 if (!hole_type) 223 if (!hole_type)
234 hole_type = rndm (NR_OF_HOLE_TYPES) + 1; 224 hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1;
225
226 const char *style, *decor, *mon;
227 int g_xsize, g_ysize;
235 228
236 switch (hole_type) 229 switch (hole_type)
237 { 230 {
238 case GLORY_HOLE: /* treasures */ 231 case GLORY_HOLE: /* treasures */
239 { 232 {
240 g_xsize = rndm (3) + 4 + RP->difficulty / 4; 233 g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4;
241 g_ysize = rndm (3) + 4 + RP->difficulty / 4; 234 g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4;
242 style = "onion"; 235 style = "onion";
243 decor = "wealth2"; 236 decor = "special_wealth";
244 mon = "none"; 237 mon = "none";
245 break; 238 break;
246 } 239 }
247 240
248 case ORC_ZONE: /* hole with orcs in it. */ 241 case ORC_ZONE: /* hole with orcs in it. */
249 { 242 {
250 g_xsize = rndm (3) + 4 + RP->difficulty / 4; 243 g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4;
251 g_ysize = rndm (3) + 4 + RP->difficulty / 4; 244 g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4;
252 style = "onion"; 245 style = "onion";
253 decor = "wealth2"; 246 decor = "special_wealth";
254 mon = "orc"; 247 mon = "orc";
255 break; 248 break;
256 } 249 }
257 250
258 case MINING_ZONE: /* hole with orcs in it. */ 251 case MINING_ZONE: /* hole with orcs in it. */
259 { 252 {
260 g_xsize = rndm (9) + 4 + RP->difficulty / 4; 253 g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4;
261 g_ysize = rndm (9) + 4 + RP->difficulty / 4; 254 g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4;
262 style = "maze"; 255 style = "maze";
263 decor = "minerals2"; 256 decor = "minerals2";
264 mon = "none"; 257 mon = "none";
265 break; 258 break;
266 } 259 }
267 260
268 default: /* undefined */ 261 default: /* undefined */
269 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); 262 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
270 return; 263 return;
271 break;
272 } 264 }
273 265
274 /* Need to be at least this size, otherwise the load 266 /* Need to be at least this size, otherwise the load
275 * code will generate new size values which are too large. 267 * code will generate new size values which are too large.
276 */ 268 */
277 if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE; 269 max_it (g_xsize, MIN_RANDOM_MAP_SIZE);
278 if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE; 270 max_it (g_ysize, MIN_RANDOM_MAP_SIZE);
279 271
280 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, 272 dynbuf_text buf;
281 "none", style, decor, "none", RP->exitstyle, 0, 0, 0, 273
282 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, 274 {
283 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); 275 random_map_params &rp = *new random_map_params; // for zero_intiialised to work...
284 the_exit->slaying = "/!"; 276
285 the_exit->msg = buf; 277 rp.hv = (HV *)newHV ();
278
279 rp.xsize = g_xsize;
280 rp.ysize = g_ysize;
281
282 rp.set ("wallstyle" , RP->get_str ("wallstyle" , 0));
283 rp.set ("floorstyle" , RP->get_str ("floorstyle", 0));
284 rp.set ("exitstyle" , RP->get_str ("exitstyle" , 0));
285 rp.set ("region" , RP->get_str ("region" , 0));
286 rp.set ("monsterstyle" , mon);
287 rp.set ("treasurestyle", "none");
288 rp.set ("layoutstyle" , style);
289 rp.set ("decorstyle" , decor);
290 rp.set ("decoroptions" , (IV)-1);
291
292 rp.layoutoptions1 = RMOPT_WALLS_ONLY;
293 rp.symmetry = SYMMETRY_NONE;
294 rp.dungeon_depth = RP->dungeon_level;
295 rp.dungeon_level = RP->dungeon_level;
296 rp.difficulty = RP->difficulty;
297 rp.difficulty_given = RP->difficulty;
298 rp.difficulty_increase = RP->difficulty_increase;
299 rp.orientation = 1;
300 rp.random_seed = uint32_t (RP->random_seed + 0xdeadbeef);
301
302 the_exit->slaying = shstr_random_map_exit;
303 the_exit->msg = rp.as_shstr ();
304
305 delete &rp;
306 }
286 307
287 insert_ob_in_map (the_exit, map, NULL, 0); 308 insert_ob_in_map (the_exit, map, NULL, 0);
288} 309}
289 310
290void 311void
291place_specials_in_map (maptile *map, char **layout, random_map_params *RP) 312place_specials_in_map (maptile *map, char **maze, random_map_params *RP)
292{ 313{
293 maptile *special_map; 314 switch (rmg_rndm (NUM_OF_SPECIAL_TYPES))
294 int ix, iy; /* map insertion locatons */
295 int special_type; /* type of special to make */
296
297 special_type = rndm (NUM_OF_SPECIAL_TYPES);
298
299 switch (special_type)
300 { 315 {
301 case SPECIAL_SUBMAP: 316 case SPECIAL_SUBMAP:
317 {
302 /* includes a special map into the random map being made. */ 318 /* includes a special map into the random map being made. */
303 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); 319 maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty, true);
304 320
305 if (!special_map) 321 if (!special_map)
306 return; 322 break;
307 323
324 int ix, iy; /* map insertion locatons */
325
308 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height)) 326 if (find_spot_for_submap (map, maze, &ix, &iy, special_map->width, special_map->height))
327 {
328 /* First, splatter everything in the dest map at the location */
329 nuke_map_region (map, maze, ix, iy, special_map->width, special_map->height);
309 include_map_in_map (map, special_map, ix, iy); 330 include_map_in_map (map, special_map, ix, iy);
331 }
332 }
310 333
311 break; 334 break;
312 335
313 case SPECIAL_FOUNTAIN: 336 case SPECIAL_FOUNTAIN:
314 /* Make a special fountain: an unpickable potion disguised as 337 /* Make a special fountain: an unpickable potion disguised as

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