1 | |
|
|
2 | /* |
1 | /* |
3 | * static char *rcsid_special_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: special.C,v 1.4 2006/09/10 16:06:37 root Exp $"; |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
|
|
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
|
|
6 | * Copyright (©) 1992 Frank Tore Johansen |
|
|
7 | * |
|
|
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
|
|
9 | * the terms of the Affero GNU General Public License as published by the |
|
|
10 | * Free Software Foundation, either version 3 of the License, or (at your |
|
|
11 | * option) any later version. |
|
|
12 | * |
|
|
13 | * This program is distributed in the hope that it will be useful, |
|
|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
16 | * GNU General Public License for more details. |
|
|
17 | * |
|
|
18 | * You should have received a copy of the Affero GNU General Public License |
|
|
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
|
|
21 | * |
|
|
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
5 | */ |
23 | */ |
6 | |
|
|
7 | /* |
|
|
8 | CrossFire, A Multiplayer game for X-windows |
|
|
9 | |
|
|
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
|
|
11 | Copyright (C) 1992 Frank Tore Johansen |
|
|
12 | |
|
|
13 | This program is free software; you can redistribute it and/or modify |
|
|
14 | it under the terms of the GNU General Public License as published by |
|
|
15 | the Free Software Foundation; either version 2 of the License, or |
|
|
16 | (at your option) any later version. |
|
|
17 | |
|
|
18 | This program is distributed in the hope that it will be useful, |
|
|
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
21 | GNU General Public License for more details. |
|
|
22 | |
|
|
23 | You should have received a copy of the GNU General Public License |
|
|
24 | along with this program; if not, write to the Free Software |
|
|
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
26 | |
|
|
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
|
|
29 | |
24 | |
30 | /* Specials in this file: |
25 | /* Specials in this file: |
31 | included maps */ |
26 | included maps */ |
32 | |
27 | |
33 | #include <global.h> |
28 | #include <global.h> |
… | |
… | |
43 | #define GLORY_HOLE 1 |
38 | #define GLORY_HOLE 1 |
44 | #define ORC_ZONE 2 |
39 | #define ORC_ZONE 2 |
45 | #define MINING_ZONE 3 |
40 | #define MINING_ZONE 3 |
46 | #define NR_OF_HOLE_TYPES 3 |
41 | #define NR_OF_HOLE_TYPES 3 |
47 | |
42 | |
48 | /* clear map completely of all objects: a rectangular area of xsize, ysize |
43 | /* clear map completely of all !floor objects: |
|
|
44 | * a rectangular area of xsize, ysize |
49 | is cleared with the top left corner at xstart, ystart */ |
45 | * is cleared with the top left corner at xstart, ystart |
50 | |
46 | */ |
51 | void |
47 | static void |
52 | nuke_map_region (mapstruct *map, int xstart, int ystart, int xsize, int ysize) |
48 | nuke_map_region (maptile *map, char **maze, int xstart, int ystart, int xsize, int ysize) |
53 | { |
49 | { |
54 | int i, j; |
|
|
55 | object *tmp; |
|
|
56 | |
|
|
57 | for (i = xstart; i < xstart + xsize; i++) |
50 | for (int i = xstart; i < xstart + xsize; i++) |
58 | for (j = ystart; j < ystart + ysize; j++) |
51 | for (int j = ystart; j < ystart + ysize; j++) |
59 | { |
52 | { |
60 | for (tmp = get_map_ob (map, i, j); tmp != NULL; tmp = tmp->above) |
53 | maze[i][j] = 'S'; |
|
|
54 | |
|
|
55 | for (object *tmp = map->at (i, j).bot; tmp; ) |
|
|
56 | if (tmp->flag [FLAG_IS_FLOOR]) |
|
|
57 | tmp = tmp->above; |
61 | { |
58 | else |
62 | if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
63 | { |
59 | { |
64 | if (tmp->head) |
60 | object *head = tmp->head_ (); |
65 | tmp = tmp->head; |
61 | tmp = tmp->above; |
66 | remove_ob (tmp); |
62 | head->destroy (); |
67 | free_object (tmp); |
|
|
68 | tmp = get_map_ob (map, i, j); |
|
|
69 | } |
63 | } |
70 | if (tmp == NULL) |
|
|
71 | break; |
|
|
72 | } |
|
|
73 | } |
64 | } |
74 | } |
65 | } |
75 | |
66 | |
76 | |
|
|
77 | |
|
|
78 | /* copy in_map into dest_map at point x,y */ |
67 | /* copy in_map into dest_map at point x,y */ |
79 | |
68 | static void |
80 | |
|
|
81 | void |
|
|
82 | include_map_in_map (mapstruct *dest_map, mapstruct *in_map, int x, int y) |
69 | include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y) |
83 | { |
70 | { |
84 | int i, j; |
71 | for (int i = 0; i < in_map->width; i++) |
85 | object *tmp; |
72 | for (int j = 0; j < in_map->height; j++) |
86 | object *new_ob; |
|
|
87 | |
|
|
88 | /* First, splatter everything in the dest map at the location */ |
|
|
89 | nuke_map_region (dest_map, x, y, MAP_WIDTH (in_map), MAP_HEIGHT (in_map)); |
|
|
90 | |
|
|
91 | for (i = 0; i < MAP_WIDTH (in_map); i++) |
|
|
92 | for (j = 0; j < MAP_HEIGHT (in_map); j++) |
|
|
93 | { |
|
|
94 | for (tmp = get_map_ob (in_map, i, j); tmp != NULL; tmp = tmp->above) |
73 | for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above) |
95 | { |
74 | { |
96 | /* don't copy things with multiple squares: must be dealt with |
75 | /* don't copy tails: must be dealt with specially. */ |
97 | specially. */ |
|
|
98 | if (tmp->head != NULL) |
76 | if (!tmp->is_head ()) |
99 | continue; |
77 | continue; |
100 | new_ob = arch_to_object (tmp->arch); |
78 | |
101 | copy_object_with_inv (tmp, new_ob); |
79 | object *new_ob = tmp->deep_clone (); |
102 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
80 | |
103 | add_button_link (new_ob, dest_map, tmp->path_attuned); |
81 | if (tmp->flag [FLAG_IS_LINKED]) |
104 | new_ob->x = i + x; |
82 | new_ob->add_link (dest_map, tmp->find_link ()->id); |
105 | new_ob->y = j + y; |
83 | |
106 | insert_multisquare_ob_in_map (new_ob, dest_map); |
84 | dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); |
107 | } |
85 | } |
108 | } |
|
|
109 | } |
86 | } |
110 | |
87 | |
111 | int |
88 | static int |
112 | find_spot_for_submap (mapstruct *map, char **layout, int *ix, int *iy, int xsize, int ysize) |
89 | find_spot_for_submap (maptile *map, char **maze, int *ix, int *iy, int xsize, int ysize) |
113 | { |
90 | { |
114 | int tries; |
91 | int blocked, i, j; |
115 | int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */ |
|
|
116 | int is_occupied = 0; |
|
|
117 | int l, m; |
|
|
118 | |
92 | |
119 | /* don't even try to place a submap into a map if the big map isn't |
93 | /* don't even try to place a submap into a map if the big map isn't |
120 | sufficiently large. */ |
94 | sufficiently large. */ |
121 | if (2 * xsize > MAP_WIDTH (map) || 2 * ysize > MAP_HEIGHT (map)) |
95 | if (2 * xsize > map->width || 2 * ysize > map->height) |
122 | return 0; |
96 | return 0; |
123 | |
97 | |
124 | /* search a bit for a completely free spot. */ |
98 | /* search a bit for a completely free spot. */ |
125 | for (tries = 0; tries < 20; tries++) |
99 | for (int tries = 0; tries < 20; tries++) |
126 | { |
100 | { |
|
|
101 | blocked = 0; |
|
|
102 | |
127 | /* pick a random location in the layout */ |
103 | /* pick a random location in the maze */ |
128 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
104 | i = rmg_rndm (1, map->width - xsize - 2); |
129 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
105 | j = rmg_rndm (1, map->height - ysize - 2); |
130 | is_occupied = 0; |
106 | |
131 | for (l = i; l < i + xsize; l++) |
107 | for (int l = i; l < i + xsize; l++) |
132 | for (m = j; m < j + ysize; m++) |
108 | for (int m = j; m < j + ysize; m++) |
133 | is_occupied |= layout[l][m]; |
109 | { |
|
|
110 | blocked = 1; |
|
|
111 | break; |
|
|
112 | } |
|
|
113 | |
134 | if (!is_occupied) |
114 | if (!blocked) |
135 | break; |
115 | break; |
136 | } |
116 | } |
137 | |
117 | |
138 | |
|
|
139 | /* if we failed, relax the restrictions */ |
118 | /* if we failed, relax the restrictions */ |
140 | |
119 | if (blocked) |
141 | if (is_occupied) |
|
|
142 | { /* failure, try a relaxed placer. */ |
120 | { /* failure, try a relaxed placer. */ |
143 | /* pick a random location in the layout */ |
121 | /* pick a random location in the maze */ |
144 | for (tries = 0; tries < 10; tries++) |
122 | for (int tries = 0; tries < 10; tries++) |
145 | { |
123 | { |
146 | i = RANDOM () % (MAP_WIDTH (map) - xsize - 2) + 1; |
124 | i = rmg_rndm (1, map->width - xsize - 2); |
147 | j = RANDOM () % (MAP_HEIGHT (map) - ysize - 2) + 1; |
125 | j = rmg_rndm (1, map->height - ysize - 2); |
|
|
126 | |
148 | is_occupied = 0; |
127 | blocked = 0; |
|
|
128 | |
149 | for (l = i; l < i + xsize; l++) |
129 | for (int l = i; l < i + xsize; l++) |
150 | for (m = j; m < j + ysize; m++) |
130 | for (int m = j; m < j + ysize; m++) |
151 | if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<') |
131 | if (maze[l][m] != '#' && maze[l][m] != 'D' && maze[l][m] != 0) |
|
|
132 | { |
152 | is_occupied |= 1; |
133 | blocked = 1; |
|
|
134 | break; |
|
|
135 | } |
153 | } |
136 | } |
154 | } |
137 | } |
155 | if (is_occupied) |
138 | |
|
|
139 | if (blocked) |
156 | return 0; |
140 | return 0; |
|
|
141 | |
157 | *ix = i; |
142 | *ix = i; |
158 | *iy = j; |
143 | *iy = j; |
|
|
144 | |
159 | return 1; |
145 | return 1; |
160 | } |
146 | } |
161 | |
147 | |
162 | |
148 | static void |
163 | void |
|
|
164 | place_fountain_with_specials (mapstruct *map) |
149 | place_fountain_with_specials (maptile *map) |
165 | { |
150 | { |
166 | int ix, iy, i = -1, tries = 0; |
151 | int ix, iy, i = -1, tries = 0; |
167 | mapstruct *fountain_style = find_style ("/styles/misc", "fountains", -1); |
152 | maptile *fountain_style = find_style ("/styles/misc", "fountains", -1); |
|
|
153 | |
|
|
154 | if (!fountain_style) |
|
|
155 | { |
|
|
156 | LOG (llevError, "unable to load stylemap /styles/misc fountains\n"); |
|
|
157 | return; |
|
|
158 | } |
|
|
159 | |
168 | object *fountain = get_archetype ("fountain"); |
160 | object *fountain = archetype::get (shstr_fountain); |
169 | object *potion = get_object (); |
161 | object *potion = fountain_style->pick_random_object (rmg_rndm)->clone (); |
170 | |
162 | |
171 | copy_object (pick_random_object (fountain_style), potion); |
|
|
172 | while (i < 0 && tries < 10) |
163 | while (i < 0 && tries < 10) |
173 | { |
164 | { |
174 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
165 | ix = rmg_rndm (map->width - 2) + 1; |
175 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
166 | iy = rmg_rndm (map->height - 2) + 1; |
176 | i = find_first_free_spot (fountain, map, ix, iy); |
167 | i = rmg_find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1); |
177 | tries++; |
168 | tries++; |
178 | }; |
169 | } |
|
|
170 | |
179 | if (i == -1) |
171 | if (i == -1) |
180 | { /* can't place fountain */ |
172 | { /* can't place fountain */ |
181 | free_object (fountain); |
173 | fountain->destroy (); |
182 | free_object (potion); |
174 | potion->destroy (); |
183 | return; |
175 | return; |
184 | } |
176 | } |
|
|
177 | |
185 | ix += freearr_x[i]; |
178 | ix += freearr_x[i]; |
186 | iy += freearr_y[i]; |
179 | iy += freearr_y[i]; |
187 | potion->face = fountain->face; |
180 | potion->face = fountain->face; |
188 | SET_FLAG (potion, FLAG_NO_PICK); |
181 | potion->set_flag (FLAG_NO_PICK); |
189 | SET_FLAG (potion, FLAG_IDENTIFIED); |
182 | potion->set_flag (FLAG_IDENTIFIED); |
190 | potion->name = potion->name_pl = "fountain"; |
183 | potion->name = potion->name_pl = shstr_fountain; |
191 | potion->x = ix; |
184 | potion->x = ix; |
192 | potion->y = iy; |
185 | potion->y = iy; |
193 | potion->material = M_ADAMANT; |
186 | potion->material = name_to_material (shstr_adamantium); |
194 | fountain->x = ix; |
187 | fountain->x = ix; |
195 | fountain->y = iy; |
188 | fountain->y = iy; |
196 | insert_ob_in_map (fountain, map, NULL, 0); |
189 | insert_ob_in_map (fountain, map, NULL, 0); |
197 | insert_ob_in_map (potion, map, NULL, 0); |
190 | insert_ob_in_map (potion, map, NULL, 0); |
198 | |
|
|
199 | } |
191 | } |
200 | |
192 | |
201 | void |
193 | static void |
202 | place_special_exit (mapstruct *map, int hole_type, RMParms * RP) |
194 | place_special_exit (maptile *map, int hole_type, random_map_params *RP) |
203 | { |
195 | { |
204 | int ix, iy, i = -1; |
|
|
205 | char buf[HUGE_BUF], *style, *decor, *mon; |
|
|
206 | mapstruct *exit_style = find_style ("/styles/misc", "obscure_exits", -1); |
196 | maptile *exit_style = find_style ("/styles/misc", "obscure_exits", RP->difficulty); |
207 | int g_xsize, g_ysize; |
197 | if (!exit_style) |
208 | |
198 | { |
209 | object *the_exit = get_object (); |
199 | LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n"); |
|
|
200 | return; |
|
|
201 | } |
210 | |
202 | |
211 | if (!exit_style) |
203 | if (!exit_style) |
212 | return; |
204 | return; |
213 | |
205 | |
214 | copy_object (pick_random_object (exit_style), the_exit); |
206 | object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone (); |
215 | |
207 | |
216 | while (i < 0) |
208 | // put an upper bound here, just in case |
217 | { |
209 | for (int repeat = 8192; --repeat; ) |
218 | ix = RANDOM () % (MAP_WIDTH (map) - 2) + 1; |
|
|
219 | iy = RANDOM () % (MAP_HEIGHT (map) - 2) + 1; |
|
|
220 | i = find_first_free_spot (the_exit, map, ix, iy); |
|
|
221 | } |
210 | { |
|
|
211 | int ix = rmg_rndm (1, map->width - 2); |
|
|
212 | int iy = rmg_rndm (1, map->height - 2); |
222 | |
213 | |
223 | ix += freearr_x[i]; |
214 | int i = rmg_find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1); |
224 | iy += freearr_y[i]; |
215 | if (i >= 0) |
225 | the_exit->x = ix; |
216 | { |
226 | the_exit->y = iy; |
217 | the_exit->x = ix + freearr_x[i]; |
|
|
218 | the_exit->y = iy + freearr_y[i]; |
|
|
219 | break; |
|
|
220 | } |
|
|
221 | } |
227 | |
222 | |
228 | if (!hole_type) |
223 | if (!hole_type) |
229 | hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1; |
224 | hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1; |
|
|
225 | |
|
|
226 | const char *style, *decor, *mon; |
|
|
227 | int g_xsize, g_ysize; |
230 | |
228 | |
231 | switch (hole_type) |
229 | switch (hole_type) |
232 | { |
230 | { |
233 | case GLORY_HOLE: /* treasures */ |
231 | case GLORY_HOLE: /* treasures */ |
234 | { |
232 | { |
235 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
233 | g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
236 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
234 | g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
237 | style = "onion"; |
235 | style = "onion"; |
238 | decor = "wealth2"; |
236 | decor = "special_wealth"; |
239 | mon = "none"; |
237 | mon = "none"; |
240 | break; |
|
|
241 | } |
|
|
242 | |
|
|
243 | case ORC_ZONE: /* hole with orcs in it. */ |
|
|
244 | { |
|
|
245 | g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
|
|
246 | g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4; |
|
|
247 | style = "onion"; |
|
|
248 | decor = "wealth2"; |
|
|
249 | mon = "orc"; |
|
|
250 | break; |
|
|
251 | } |
|
|
252 | |
|
|
253 | case MINING_ZONE: /* hole with orcs in it. */ |
|
|
254 | { |
|
|
255 | g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
|
|
256 | g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4; |
|
|
257 | style = "maze"; |
|
|
258 | decor = "minerals2"; |
|
|
259 | mon = "none"; |
|
|
260 | break; |
|
|
261 | } |
|
|
262 | |
|
|
263 | default: /* undefined */ |
|
|
264 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
|
|
265 | return; |
|
|
266 | break; |
238 | break; |
|
|
239 | } |
|
|
240 | |
|
|
241 | case ORC_ZONE: /* hole with orcs in it. */ |
|
|
242 | { |
|
|
243 | g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
|
|
244 | g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4; |
|
|
245 | style = "onion"; |
|
|
246 | decor = "special_wealth"; |
|
|
247 | mon = "orc"; |
|
|
248 | break; |
|
|
249 | } |
|
|
250 | |
|
|
251 | case MINING_ZONE: /* hole with orcs in it. */ |
|
|
252 | { |
|
|
253 | g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
|
|
254 | g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4; |
|
|
255 | style = "maze"; |
|
|
256 | decor = "minerals2"; |
|
|
257 | mon = "none"; |
|
|
258 | break; |
|
|
259 | } |
|
|
260 | |
|
|
261 | default: /* undefined */ |
|
|
262 | LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type); |
|
|
263 | return; |
267 | } |
264 | } |
268 | |
265 | |
269 | /* Need to be at least this size, otherwise the load |
266 | /* Need to be at least this size, otherwise the load |
270 | * code will generate new size values which are too large. |
267 | * code will generate new size values which are too large. |
271 | */ |
268 | */ |
272 | if (g_xsize < MIN_RANDOM_MAP_SIZE) |
269 | max_it (g_xsize, MIN_RANDOM_MAP_SIZE); |
273 | g_xsize = MIN_RANDOM_MAP_SIZE; |
|
|
274 | if (g_ysize < MIN_RANDOM_MAP_SIZE) |
270 | max_it (g_ysize, MIN_RANDOM_MAP_SIZE); |
275 | g_ysize = MIN_RANDOM_MAP_SIZE; |
|
|
276 | |
271 | |
277 | write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon, |
272 | dynbuf_text buf; |
278 | "none", style, decor, "none", RP->exitstyle, 0, 0, 0, |
273 | |
279 | OPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level, |
274 | { |
280 | RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase); |
275 | random_map_params &rp = *new random_map_params; // for zero_intiialised to work... |
281 | the_exit->slaying = "/!"; |
276 | |
282 | the_exit->msg = buf; |
277 | rp.hv = (HV *)newHV (); |
|
|
278 | |
|
|
279 | rp.xsize = g_xsize; |
|
|
280 | rp.ysize = g_ysize; |
|
|
281 | |
|
|
282 | rp.set ("wallstyle" , RP->get_str ("wallstyle" , 0)); |
|
|
283 | rp.set ("floorstyle" , RP->get_str ("floorstyle", 0)); |
|
|
284 | rp.set ("exitstyle" , RP->get_str ("exitstyle" , 0)); |
|
|
285 | rp.set ("region" , RP->get_str ("region" , 0)); |
|
|
286 | rp.set ("monsterstyle" , mon); |
|
|
287 | rp.set ("treasurestyle", "none"); |
|
|
288 | rp.set ("layoutstyle" , style); |
|
|
289 | rp.set ("decorstyle" , decor); |
|
|
290 | rp.set ("decoroptions" , (IV)-1); |
|
|
291 | |
|
|
292 | rp.layoutoptions1 = RMOPT_WALLS_ONLY; |
|
|
293 | rp.symmetry = SYMMETRY_NONE; |
|
|
294 | rp.dungeon_depth = RP->dungeon_level; |
|
|
295 | rp.dungeon_level = RP->dungeon_level; |
|
|
296 | rp.difficulty = RP->difficulty; |
|
|
297 | rp.difficulty_given = RP->difficulty; |
|
|
298 | rp.difficulty_increase = RP->difficulty_increase; |
|
|
299 | rp.orientation = 1; |
|
|
300 | rp.random_seed = uint32_t (RP->random_seed + 0xdeadbeef); |
|
|
301 | |
|
|
302 | the_exit->slaying = shstr_random_map_exit; |
|
|
303 | the_exit->msg = rp.as_shstr (); |
|
|
304 | |
|
|
305 | delete &rp; |
|
|
306 | } |
283 | |
307 | |
284 | insert_ob_in_map (the_exit, map, NULL, 0); |
308 | insert_ob_in_map (the_exit, map, NULL, 0); |
285 | } |
309 | } |
286 | |
310 | |
287 | |
|
|
288 | void |
311 | void |
289 | place_specials_in_map (mapstruct *map, char **layout, RMParms * RP) |
312 | place_specials_in_map (maptile *map, char **maze, random_map_params *RP) |
290 | { |
313 | { |
291 | mapstruct *special_map; |
314 | switch (rmg_rndm (NUM_OF_SPECIAL_TYPES)) |
292 | int ix, iy; /* map insertion locatons */ |
|
|
293 | int special_type; /* type of special to make */ |
|
|
294 | |
|
|
295 | |
|
|
296 | special_type = RANDOM () % NUM_OF_SPECIAL_TYPES; |
|
|
297 | switch (special_type) |
|
|
298 | { |
315 | { |
299 | |
316 | case SPECIAL_SUBMAP: |
|
|
317 | { |
300 | /* includes a special map into the random map being made. */ |
318 | /* includes a special map into the random map being made. */ |
301 | case SPECIAL_SUBMAP: |
319 | maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty, true); |
|
|
320 | |
|
|
321 | if (!special_map) |
|
|
322 | break; |
|
|
323 | |
|
|
324 | int ix, iy; /* map insertion locatons */ |
|
|
325 | |
|
|
326 | if (find_spot_for_submap (map, maze, &ix, &iy, special_map->width, special_map->height)) |
302 | { |
327 | { |
303 | special_map = find_style ("/styles/specialmaps", 0, RP->difficulty); |
328 | /* First, splatter everything in the dest map at the location */ |
304 | if (special_map == NULL) |
329 | nuke_map_region (map, maze, ix, iy, special_map->width, special_map->height); |
305 | return; |
|
|
306 | |
|
|
307 | if (find_spot_for_submap (map, layout, &ix, &iy, MAP_WIDTH (special_map), MAP_HEIGHT (special_map))) |
|
|
308 | include_map_in_map (map, special_map, ix, iy); |
330 | include_map_in_map (map, special_map, ix, iy); |
309 | break; |
|
|
310 | } |
331 | } |
|
|
332 | } |
311 | |
333 | |
|
|
334 | break; |
|
|
335 | |
|
|
336 | case SPECIAL_FOUNTAIN: |
312 | /* Make a special fountain: an unpickable potion disguised as |
337 | /* Make a special fountain: an unpickable potion disguised as |
313 | a fountain, or rather, colocated with a fountain. */ |
338 | a fountain, or rather, colocated with a fountain. */ |
314 | case SPECIAL_FOUNTAIN: |
|
|
315 | { |
|
|
316 | place_fountain_with_specials (map); |
339 | place_fountain_with_specials (map); |
317 | break; |
340 | break; |
318 | } |
|
|
319 | |
341 | |
|
|
342 | case SPECIAL_EXIT: |
320 | /* Make an exit to another random map, e.g. a gloryhole. */ |
343 | /* Make an exit to another random map, e.g. a gloryhole. */ |
321 | case SPECIAL_EXIT: |
|
|
322 | { |
|
|
323 | place_special_exit (map, 0, RP); |
344 | place_special_exit (map, 0, RP); |
324 | break; |
345 | break; |
325 | } |
|
|
326 | } |
346 | } |
327 | |
|
|
328 | } |
347 | } |
|
|
348 | |