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Comparing deliantra/server/random_maps/special.C (file contents):
Revision 1.54 by root, Sat Jul 3 01:49:18 2010 UTC vs.
Revision 1.62 by root, Tue Jan 3 11:25:34 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
24 24
25/* Specials in this file: 25/* Specials in this file:
26 included maps */ 26 included maps */
27 27
28#include <global.h> 28#include <global.h>
29#include <random_map.h> 29#include <rmg.h>
30#include <rproto.h> 30#include <rproto.h>
31 31
32enum {
33 NO_SPECIAL,
34 SPECIAL_SUBMAP,
35 SPECIAL_FOUNTAIN,
36 SPECIAL_EXIT,
32#define NUM_OF_SPECIAL_TYPES 4 37 NUM_OF_SPECIAL_TYPES
33#define NO_SPECIAL 0 38};
34#define SPECIAL_SUBMAP 1
35#define SPECIAL_FOUNTAIN 2
36#define SPECIAL_EXIT 3
37 39
38#define GLORY_HOLE 1 40enum {
39#define ORC_ZONE 2 41 GLORY_HOLE = 1,
40#define MINING_ZONE 3 42 ORC_ZONE,
43 MINING_ZONE,
41#define NR_OF_HOLE_TYPES 3 44 NR_OF_HOLE_TYPES
45};
42 46
43/* clear map completely of all !floor objects: 47/* clear map completely of all !floor objects:
44 * a rectangular area of xsize, ysize 48 * a rectangular area of xsize, ysize
45 * is cleared with the top left corner at xstart, ystart 49 * is cleared with the top left corner at xstart, ystart
46 */ 50 */
47static void 51static void
48nuke_map_region (maptile *map, char **maze, int xstart, int ystart, int xsize, int ysize) 52nuke_map_region (maptile *map, layout &maze, int xstart, int ystart, int xsize, int ysize)
49{ 53{
50 for (int i = xstart; i < xstart + xsize; i++) 54 for (int i = xstart; i < xstart + xsize; i++)
51 for (int j = ystart; j < ystart + ysize; j++) 55 for (int j = ystart; j < ystart + ysize; j++)
52 { 56 {
53 maze[i][j] = 'S'; 57 maze[i][j] = 'S';
84 dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON); 88 dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON);
85 } 89 }
86} 90}
87 91
88static int 92static int
89find_spot_for_submap (maptile *map, char **maze, int *ix, int *iy, int xsize, int ysize) 93find_spot_for_submap (maptile *map, layout &maze, int *ix, int *iy, int xsize, int ysize)
90{ 94{
91 int blocked, i, j; 95 int blocked, i, j;
92 96
93 /* don't even try to place a submap into a map if the big map isn't 97 /* don't even try to place a submap into a map if the big map isn't
94 sufficiently large. */ 98 sufficiently large. */
219 break; 223 break;
220 } 224 }
221 } 225 }
222 226
223 if (!hole_type) 227 if (!hole_type)
224 hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1; 228 hole_type = rmg_rndm (1, NR_OF_HOLE_TYPES - 1);
225 229
226 const char *style, *decor, *mon; 230 const char *style, *decor, *mon;
227 int g_xsize, g_ysize; 231 int g_xsize, g_ysize;
228 232
229 switch (hole_type) 233 switch (hole_type)
286 rp.set ("monsterstyle" , mon); 290 rp.set ("monsterstyle" , mon);
287 rp.set ("treasurestyle", "none"); 291 rp.set ("treasurestyle", "none");
288 rp.set ("layoutstyle" , style); 292 rp.set ("layoutstyle" , style);
289 rp.set ("decorstyle" , decor); 293 rp.set ("decorstyle" , decor);
290 rp.set ("decoroptions" , (IV)-1); 294 rp.set ("decoroptions" , (IV)-1);
295 rp.set ("symmetry" , (IV)SYMMETRY_NONE);
296 rp.set ("orientation" , (IV)1);
297 rp.set ("random_seed" , RP->get_uv ("random_seed") + 0xdeadbeefU);
291 298
292 rp.layoutoptions1 = RMOPT_WALLS_ONLY; 299 rp.layoutoptions1 = RMOPT_WALLS_ONLY;
293 rp.symmetry = SYMMETRY_NONE;
294 rp.dungeon_depth = RP->dungeon_level; 300 rp.dungeon_depth = RP->dungeon_level;
295 rp.dungeon_level = RP->dungeon_level; 301 rp.dungeon_level = RP->dungeon_level;
296 rp.difficulty = RP->difficulty; 302 rp.difficulty = RP->difficulty;
297 rp.difficulty_given = RP->difficulty; 303 rp.difficulty_given = RP->difficulty;
298 rp.difficulty_increase = RP->difficulty_increase; 304 rp.difficulty_increase = RP->difficulty_increase;
299 rp.orientation = 1;
300 rp.random_seed = uint32_t (RP->random_seed + 0xdeadbeef);
301 305
302 the_exit->slaying = shstr_random_map_exit; 306 the_exit->slaying = shstr_random_map_exit;
303 the_exit->msg = rp.as_shstr (); 307 the_exit->msg = rp.as_shstr ();
304 308
305 delete &rp; 309 delete &rp;
307 311
308 insert_ob_in_map (the_exit, map, NULL, 0); 312 insert_ob_in_map (the_exit, map, NULL, 0);
309} 313}
310 314
311void 315void
312place_specials_in_map (maptile *map, char **maze, random_map_params *RP) 316place_specials_in_map (maptile *map, layout &maze, random_map_params *RP)
313{ 317{
314 switch (rmg_rndm (NUM_OF_SPECIAL_TYPES)) 318 switch (rmg_rndm (NUM_OF_SPECIAL_TYPES)) // can be NO_SPECIAL as well
315 { 319 {
316 case SPECIAL_SUBMAP: 320 case SPECIAL_SUBMAP:
317 { 321 {
318 /* includes a special map into the random map being made. */ 322 /* includes a special map into the random map being made. */
319 maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty, true); 323 maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty, true);

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