ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/special.C
Revision: 1.16
Committed: Mon Jan 15 21:06:19 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.15: +22 -23 lines
Log Message:
comments

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /* Specials in this file:
26 included maps */
27
28 #include <global.h>
29 #include <random_map.h>
30 #include <rproto.h>
31
32 #define NUM_OF_SPECIAL_TYPES 4
33 #define NO_SPECIAL 0
34 #define SPECIAL_SUBMAP 1
35 #define SPECIAL_FOUNTAIN 2
36 #define SPECIAL_EXIT 3
37
38 #define GLORY_HOLE 1
39 #define ORC_ZONE 2
40 #define MINING_ZONE 3
41 #define NR_OF_HOLE_TYPES 3
42
43 /* clear map completely of all objects: a rectangular area of xsize, ysize
44 is cleared with the top left corner at xstart, ystart */
45
46 void
47 nuke_map_region (maptile *map, int xstart, int ystart, int xsize, int ysize)
48 {
49 int i, j;
50 object *tmp;
51
52 for (i = xstart; i < xstart + xsize; i++)
53 for (j = ystart; j < ystart + ysize; j++)
54 {
55 for (tmp = GET_MAP_OB (map, i, j); tmp != NULL; tmp = tmp->above)
56 {
57 if (!QUERY_FLAG (tmp, FLAG_IS_FLOOR))
58 {
59 if (tmp->head)
60 tmp = tmp->head;
61 tmp->remove ();
62 tmp->destroy ();
63 tmp = GET_MAP_OB (map, i, j);
64 }
65 if (tmp == NULL)
66 break;
67 }
68 }
69 }
70
71
72
73 /* copy in_map into dest_map at point x,y */
74
75
76 void
77 include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
78 {
79 int i, j;
80 object *tmp;
81 object *new_ob;
82
83 /* First, splatter everything in the dest map at the location */
84 nuke_map_region (dest_map, x, y, in_map->width, in_map->height);
85
86 for (i = 0; i < in_map->width; i++)
87 for (j = 0; j < in_map->height; j++)
88 {
89 for (tmp = GET_MAP_OB (in_map, i, j); tmp != NULL; tmp = tmp->above)
90 {
91 /* don't copy things with multiple squares: must be dealt with
92 specially. */
93 if (tmp->head != NULL)
94 continue;
95 new_ob = arch_to_object (tmp->arch);
96 copy_object_with_inv (tmp, new_ob);
97 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
98 add_button_link (new_ob, dest_map, tmp->path_attuned);
99 new_ob->x = i + x;
100 new_ob->y = j + y;
101 insert_multisquare_ob_in_map (new_ob, dest_map);
102 }
103 }
104 }
105
106 int
107 find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
108 {
109 int tries;
110 int i = 0, j = 0; /* initialization may not be needed but prevents compiler warnings */
111 int is_occupied = 0;
112 int l, m;
113
114 /* don't even try to place a submap into a map if the big map isn't
115 sufficiently large. */
116 if (2 * xsize > map->width || 2 * ysize > map->height)
117 return 0;
118
119 /* search a bit for a completely free spot. */
120 for (tries = 0; tries < 20; tries++)
121 {
122 /* pick a random location in the layout */
123 i = RANDOM () % (map->width - xsize - 2) + 1;
124 j = RANDOM () % (map->height - ysize - 2) + 1;
125 is_occupied = 0;
126 for (l = i; l < i + xsize; l++)
127 for (m = j; m < j + ysize; m++)
128 is_occupied |= layout[l][m];
129 if (!is_occupied)
130 break;
131 }
132
133
134 /* if we failed, relax the restrictions */
135
136 if (is_occupied)
137 { /* failure, try a relaxed placer. */
138 /* pick a random location in the layout */
139 for (tries = 0; tries < 10; tries++)
140 {
141 i = RANDOM () % (map->width - xsize - 2) + 1;
142 j = RANDOM () % (map->height - ysize - 2) + 1;
143 is_occupied = 0;
144 for (l = i; l < i + xsize; l++)
145 for (m = j; m < j + ysize; m++)
146 if (layout[l][m] == 'C' || layout[l][m] == '>' || layout[l][m] == '<')
147 is_occupied |= 1;
148 }
149 }
150 if (is_occupied)
151 return 0;
152 *ix = i;
153 *iy = j;
154 return 1;
155 }
156
157
158 void
159 place_fountain_with_specials (maptile *map)
160 {
161 int ix, iy, i = -1, tries = 0;
162 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
163 object *fountain = get_archetype ("fountain");
164 object *potion = object::create ();
165
166 pick_random_object (fountain_style)->copy_to (potion);
167
168 while (i < 0 && tries < 10)
169 {
170 ix = RANDOM () % (map->width - 2) + 1;
171 iy = RANDOM () % (map->height - 2) + 1;
172 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
173 tries++;
174 }
175
176 if (i == -1)
177 { /* can't place fountain */
178 fountain->destroy ();
179 potion->destroy ();
180 return;
181 }
182
183 ix += freearr_x[i];
184 iy += freearr_y[i];
185 potion->face = fountain->face;
186 SET_FLAG (potion, FLAG_NO_PICK);
187 SET_FLAG (potion, FLAG_IDENTIFIED);
188 potion->name = potion->name_pl = "fountain";
189 potion->x = ix;
190 potion->y = iy;
191 potion->material = M_ADAMANT;
192 fountain->x = ix;
193 fountain->y = iy;
194 insert_ob_in_map (fountain, map, NULL, 0);
195 insert_ob_in_map (potion, map, NULL, 0);
196 }
197
198 void
199 place_special_exit (maptile *map, int hole_type, random_map_params *RP)
200 {
201 int ix, iy, i = -1;
202 char buf[16384], *style, *decor, *mon;
203 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
204 int g_xsize, g_ysize;
205
206 object *the_exit = object::create ();
207
208 if (!exit_style)
209 return;
210
211 pick_random_object (exit_style)->copy_to (the_exit);
212
213 while (i < 0)
214 {
215 ix = RANDOM () % (map->width - 2) + 1;
216 iy = RANDOM () % (map->height - 2) + 1;
217 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
218 }
219
220 ix += freearr_x[i];
221 iy += freearr_y[i];
222 the_exit->x = ix;
223 the_exit->y = iy;
224
225 if (!hole_type)
226 hole_type = RANDOM () % NR_OF_HOLE_TYPES + 1;
227
228 switch (hole_type)
229 {
230 case GLORY_HOLE: /* treasures */
231 {
232 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
233 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
234 style = "onion";
235 decor = "wealth2";
236 mon = "none";
237 break;
238 }
239
240 case ORC_ZONE: /* hole with orcs in it. */
241 {
242 g_xsize = RANDOM () % 3 + 4 + RP->difficulty / 4;
243 g_ysize = RANDOM () % 3 + 4 + RP->difficulty / 4;
244 style = "onion";
245 decor = "wealth2";
246 mon = "orc";
247 break;
248 }
249
250 case MINING_ZONE: /* hole with orcs in it. */
251 {
252 g_xsize = RANDOM () % 9 + 4 + RP->difficulty / 4;
253 g_ysize = RANDOM () % 9 + 4 + RP->difficulty / 4;
254 style = "maze";
255 decor = "minerals2";
256 mon = "none";
257 break;
258 }
259
260 default: /* undefined */
261 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
262 return;
263 break;
264 }
265
266 /* Need to be at least this size, otherwise the load
267 * code will generate new size values which are too large.
268 */
269 if (g_xsize < MIN_RANDOM_MAP_SIZE)
270 g_xsize = MIN_RANDOM_MAP_SIZE;
271 if (g_ysize < MIN_RANDOM_MAP_SIZE)
272 g_ysize = MIN_RANDOM_MAP_SIZE;
273
274 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
275 "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
276 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
277 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
278 the_exit->slaying = "/!";
279 the_exit->msg = buf;
280
281 insert_ob_in_map (the_exit, map, NULL, 0);
282 }
283
284
285 void
286 place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
287 {
288 maptile *special_map;
289 int ix, iy; /* map insertion locatons */
290 int special_type; /* type of special to make */
291
292
293 special_type = RANDOM () % NUM_OF_SPECIAL_TYPES;
294 switch (special_type)
295 {
296
297 /* includes a special map into the random map being made. */
298 case SPECIAL_SUBMAP:
299 {
300 special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
301 if (special_map == NULL)
302 return;
303
304 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
305 include_map_in_map (map, special_map, ix, iy);
306 break;
307 }
308
309 /* Make a special fountain: an unpickable potion disguised as
310 a fountain, or rather, colocated with a fountain. */
311 case SPECIAL_FOUNTAIN:
312 {
313 place_fountain_with_specials (map);
314 break;
315 }
316
317 /* Make an exit to another random map, e.g. a gloryhole. */
318 case SPECIAL_EXIT:
319 {
320 place_special_exit (map, 0, RP);
321 break;
322 }
323 }
324
325 }