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/cvs/deliantra/server/random_maps/special.C
Revision: 1.34
Committed: Mon Sep 29 09:04:51 2008 UTC (15 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.33: +3 -3 lines
Log Message:
Replace all destroy calls by destroy (true) (after checking), add
temporary debugging code for lost objects, fix some minor issues in random_maps.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* Specials in this file:
25 included maps */
26
27 #include <global.h>
28 #include <random_map.h>
29 #include <rproto.h>
30
31 #define NUM_OF_SPECIAL_TYPES 4
32 #define NO_SPECIAL 0
33 #define SPECIAL_SUBMAP 1
34 #define SPECIAL_FOUNTAIN 2
35 #define SPECIAL_EXIT 3
36
37 #define GLORY_HOLE 1
38 #define ORC_ZONE 2
39 #define MINING_ZONE 3
40 #define NR_OF_HOLE_TYPES 3
41
42 /* clear map completely of all !floor objects:
43 * a rectangular area of xsize, ysize
44 * is cleared with the top left corner at xstart, ystart
45 */
46 static void
47 nuke_map_region (maptile *map, char **layout, int xstart, int ystart, int xsize, int ysize)
48 {
49 for (int i = xstart; i < xstart + xsize; i++)
50 for (int j = ystart; j < ystart + ysize; j++)
51 {
52 layout[i][j] = 'S';
53
54 for (object *tmp = map->at (i, j).bot; tmp; )
55 if (tmp->flag [FLAG_IS_FLOOR])
56 tmp = tmp->above;
57 else
58 {
59 object *head = tmp->head_ ();
60 tmp = tmp->above;
61 head->destroy (true);
62 }
63 }
64 }
65
66 /* copy in_map into dest_map at point x,y */
67 static void
68 include_map_in_map (maptile *dest_map, maptile *in_map, int x, int y)
69 {
70 for (int i = 0; i < in_map->width; i++)
71 for (int j = 0; j < in_map->height; j++)
72 for (object *tmp = GET_MAP_OB (in_map, i, j); tmp; tmp = tmp->above)
73 {
74 /* don't copy tails: must be dealt with specially. */
75 if (!tmp->is_head ())
76 continue;
77
78 object *new_ob = tmp->deep_clone ();
79
80 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
81 add_button_link (new_ob, dest_map, tmp->path_attuned);
82
83 dest_map->insert (new_ob, x + i, y + j, 0, INS_NO_MERGE | INS_NO_WALK_ON);
84 }
85 }
86
87 static int
88 find_spot_for_submap (maptile *map, char **layout, int *ix, int *iy, int xsize, int ysize)
89 {
90 int blocked, i, j;
91
92 /* don't even try to place a submap into a map if the big map isn't
93 sufficiently large. */
94 if (2 * xsize > map->width || 2 * ysize > map->height)
95 return 0;
96
97 /* search a bit for a completely free spot. */
98 for (int tries = 0; tries < 20; tries++)
99 {
100 blocked = 0;
101
102 /* pick a random location in the layout */
103 i = rmg_rndm (1, map->width - xsize - 2);
104 j = rmg_rndm (1, map->height - ysize - 2);
105
106 for (int l = i; l < i + xsize; l++)
107 for (int m = j; m < j + ysize; m++)
108 {
109 blocked = 1;
110 break;
111 }
112
113 if (!blocked)
114 break;
115 }
116
117 /* if we failed, relax the restrictions */
118 if (blocked)
119 { /* failure, try a relaxed placer. */
120 /* pick a random location in the layout */
121 for (int tries = 0; tries < 10; tries++)
122 {
123 i = rmg_rndm (1, map->width - xsize - 2);
124 j = rmg_rndm (1, map->height - ysize - 2);
125
126 blocked = 0;
127
128 for (int l = i; l < i + xsize; l++)
129 for (int m = j; m < j + ysize; m++)
130 if (layout[l][m] != '#' && layout[l][m] != 'D' && layout[l][m] != 0)
131 {
132 blocked = 1;
133 break;
134 }
135 }
136 }
137
138 if (blocked)
139 return 0;
140
141 *ix = i;
142 *iy = j;
143
144 return 1;
145 }
146
147 static void
148 place_fountain_with_specials (maptile *map)
149 {
150 int ix, iy, i = -1, tries = 0;
151 maptile *fountain_style = find_style ("/styles/misc", "fountains", -1);
152
153 if (!fountain_style)
154 {
155 LOG (llevError, "unable to load stylemap /styles/misc fountains\n");
156 return;
157 }
158
159 object *fountain = archetype::get (shstr_fountain);
160 object *potion = fountain_style->pick_random_object (rmg_rndm)->clone ();
161
162 while (i < 0 && tries < 10)
163 {
164 ix = rmg_rndm (map->width - 2) + 1;
165 iy = rmg_rndm (map->height - 2) + 1;
166 i = find_free_spot (fountain, map, ix, iy, 1, SIZEOFFREE1 + 1);
167 tries++;
168 }
169
170 if (i == -1)
171 { /* can't place fountain */
172 fountain->destroy (true);
173 potion->destroy (true);
174 return;
175 }
176
177 ix += freearr_x[i];
178 iy += freearr_y[i];
179 potion->face = fountain->face;
180 SET_FLAG (potion, FLAG_NO_PICK);
181 SET_FLAG (potion, FLAG_IDENTIFIED);
182 potion->name = potion->name_pl = "fountain";
183 potion->x = ix;
184 potion->y = iy;
185 potion->materialname = "adamantium";
186 fountain->x = ix;
187 fountain->y = iy;
188 insert_ob_in_map (fountain, map, NULL, 0);
189 insert_ob_in_map (potion, map, NULL, 0);
190 }
191
192 static void
193 place_special_exit (maptile *map, int hole_type, random_map_params *RP)
194 {
195 int ix, iy, i = -1;
196 char buf[16384];
197 const char *style, *decor, *mon;
198 maptile *exit_style = find_style ("/styles/misc", "obscure_exits", -1);
199 int g_xsize, g_ysize;
200
201 if (!exit_style)
202 {
203 LOG (llevError, "unable to load stylemap /styles/misc obscure_exits\n");
204 return;
205 }
206
207 if (!exit_style)
208 return;
209
210 object *the_exit = exit_style->pick_random_object (rmg_rndm)->clone ();
211
212 // put an upper bound here, just in case
213 for (int repeat = 8192; --repeat; )
214 {
215 ix = rmg_rndm (1, map->width - 2);
216 iy = rmg_rndm (1, map->height - 2);
217
218 i = find_free_spot (the_exit, map, ix, iy, 1, SIZEOFFREE1 + 1);
219 if (i >= 0)
220 {
221 ix += freearr_x[i];
222 iy += freearr_y[i];
223 break;
224 }
225 }
226
227 the_exit->x = ix;
228 the_exit->y = iy;
229
230 if (!hole_type)
231 hole_type = rmg_rndm (NR_OF_HOLE_TYPES) + 1;
232
233 switch (hole_type)
234 {
235 case GLORY_HOLE: /* treasures */
236 {
237 g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4;
238 g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4;
239 style = "onion";
240 decor = "wealth2";
241 mon = "none";
242 break;
243 }
244
245 case ORC_ZONE: /* hole with orcs in it. */
246 {
247 g_xsize = rmg_rndm (3) + 4 + RP->difficulty / 4;
248 g_ysize = rmg_rndm (3) + 4 + RP->difficulty / 4;
249 style = "onion";
250 decor = "wealth2";
251 mon = "orc";
252 break;
253 }
254
255 case MINING_ZONE: /* hole with orcs in it. */
256 {
257 g_xsize = rmg_rndm (9) + 4 + RP->difficulty / 4;
258 g_ysize = rmg_rndm (9) + 4 + RP->difficulty / 4;
259 style = "maze";
260 decor = "minerals2";
261 mon = "none";
262 break;
263 }
264
265 default: /* undefined */
266 LOG (llevError, "place_special_exit: undefined hole type %d\n", hole_type);
267 return;
268 break;
269 }
270
271 /* Need to be at least this size, otherwise the load
272 * code will generate new size values which are too large.
273 */
274 if (g_xsize < MIN_RANDOM_MAP_SIZE) g_xsize = MIN_RANDOM_MAP_SIZE;
275 if (g_ysize < MIN_RANDOM_MAP_SIZE) g_ysize = MIN_RANDOM_MAP_SIZE;
276
277 write_parameters_to_string (buf, g_xsize, g_ysize, RP->wallstyle, RP->floorstyle, mon,
278 "none", style, decor, "none", RP->exitstyle, 0, 0, 0,
279 RMOPT_WALLS_ONLY, 0, 0, 1, RP->dungeon_level, RP->dungeon_level,
280 RP->difficulty, RP->difficulty, -1, 1, 0, 0, 0, 0, RP->difficulty_increase);
281 the_exit->slaying = "/!";
282 the_exit->msg = buf;
283
284 insert_ob_in_map (the_exit, map, NULL, 0);
285 }
286
287 void
288 place_specials_in_map (maptile *map, char **layout, random_map_params *RP)
289 {
290 switch (rmg_rndm (NUM_OF_SPECIAL_TYPES))
291 {
292 case SPECIAL_SUBMAP:
293 {
294 /* includes a special map into the random map being made. */
295 maptile *special_map = find_style ("/styles/specialmaps", 0, RP->difficulty);
296
297 if (!special_map)
298 break;
299
300 int ix, iy; /* map insertion locatons */
301
302 if (find_spot_for_submap (map, layout, &ix, &iy, special_map->width, special_map->height))
303 {
304 /* First, splatter everything in the dest map at the location */
305 nuke_map_region (map, layout, ix, iy, special_map->width, special_map->height);
306 include_map_in_map (map, special_map, ix, iy);
307 }
308 }
309
310 break;
311
312 case SPECIAL_FOUNTAIN:
313 /* Make a special fountain: an unpickable potion disguised as
314 a fountain, or rather, colocated with a fountain. */
315 place_fountain_with_specials (map);
316 break;
317
318 case SPECIAL_EXIT:
319 /* Make an exit to another random map, e.g. a gloryhole. */
320 place_special_exit (map, 0, RP);
321 break;
322 }
323 }
324