- experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
just experimenting
comments
added some copyrights
reindent, minor changes
random maps are nphard
indent
indent
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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