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/cvs/deliantra/server/random_maps/square_spiral.C
Revision: 1.3
Committed: Thu Sep 14 22:34:02 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +1 -7 lines
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File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24
25 /* peterm@langmuir.eecs.berkeley.edu: this function generates a random
26 snake-type layout.
27
28 input: xsize, ysize;
29 output: a char** array with # and . for closed and open respectively.
30
31 a char value of 0 represents a blank space: a '#' is
32 a wall.
33
34 */
35
36
37 #include <stdio.h>
38 #include <global.h>
39 #include <time.h>
40
41 #include <maze_gen.h>
42 #include <room_gen.h>
43 #include <random_map.h>
44 #include <sproto.h>
45 #include <rproto.h>
46
47
48 char **map_gen_onion (int xsize, int ysize, int option, int layers);
49
50
51 /* These are some helper functions which help with
52 manipulating a centered onion and turning it into
53 a square spiral */
54
55 /* this starts from within a centered onion layer (or between two layers),
56 and looks up until it finds a wall, and then looks right until it
57 finds a vertical wall, i.e., the corner. It sets cx and cy to that.
58 it also starts from cx and cy. */
59
60 void
61 find_top_left_corner (char **maze, int *cx, int *cy)
62 {
63
64 (*cy)--;
65 /* find the top wall. */
66 while (maze[*cx][*cy] == 0)
67 (*cy)--;
68 /* proceed right until a corner is detected */
69 while (maze[*cx][*cy + 1] == 0)
70 (*cx)++;
71
72 /* cx and cy should now be the top-right corner of the onion layer */
73 }
74
75
76 char **
77 make_square_spiral_layout (int xsize, int ysize, int options)
78 {
79 int i, j;
80 int cx, cy;
81 int tx, ty;
82
83 /* generate and allocate a doorless, centered onion */
84 char **maze = map_gen_onion (xsize, ysize, OPT_CENTERED | OPT_NO_DOORS, 0);
85
86 /* find the layout center. */
87 cx = 0;
88 cy = 0;
89 for (i = 0; i < xsize; i++)
90 for (j = 0; j < ysize; j++)
91 {
92 if (maze[i][j] == 'C')
93 {
94 cx = i;
95 cy = j;
96 }
97 }
98 tx = cx;
99 ty = cy;
100 while (1)
101 {
102 find_top_left_corner (maze, &tx, &ty);
103
104 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2)
105 break;
106 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */
107
108 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */
109 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */
110
111 /* walk left until we find the top-left corner */
112 while ((tx > 2) && maze[tx - 1][ty])
113 tx--;
114
115 make_wall (maze, tx - 1, ty, 0); /* make a horizontal wall with a door */
116
117 /* walk down until we find the bottom-left corner */
118 while (((ty + 1) < ysize) && maze[tx][ty + 1])
119 ty++;
120
121 make_wall (maze, tx, ty + 1, 1); /* make a vertical wall with a door */
122
123 /* walk rightuntil we find the bottom-right corner */
124 while (((tx + 1) < xsize) && maze[tx + 1][ty])
125 tx++;
126
127 make_wall (maze, tx + 1, ty, 0); /* make a horizontal wall with a door */
128 tx++; /* set up for next layer. */
129 }
130
131 /* place the exits. */
132
133 if (RANDOM () % 2)
134 {
135 maze[cx][cy] = '>';
136 maze[xsize - 2][1] = '<';
137 }
138 else
139 {
140 maze[cx][cy] = '<';
141 maze[xsize - 2][1] = '>';
142 }
143
144 return maze;
145 }