1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
|
|
25 | |
23 | |
26 | /* peterm@langmuir.eecs.berkeley.edu: this function generates a random |
24 | /* peterm@langmuir.eecs.berkeley.edu: this function generates a random |
27 | snake-type layout. |
25 | snake-type layout. |
28 | |
26 | |
29 | input: xsize, ysize; |
27 | input: xsize, ysize; |
… | |
… | |
32 | a char value of 0 represents a blank space: a '#' is |
30 | a char value of 0 represents a blank space: a '#' is |
33 | a wall. |
31 | a wall. |
34 | |
32 | |
35 | */ |
33 | */ |
36 | |
34 | |
|
|
35 | #include <global.h> |
37 | |
36 | |
38 | #include <stdio.h> |
|
|
39 | #include <global.h> |
|
|
40 | #include <time.h> |
|
|
41 | |
|
|
42 | #include <maze_gen.h> |
|
|
43 | #include <room_gen.h> |
|
|
44 | #include <random_map.h> |
37 | #include "random_map.h" |
45 | #include <sproto.h> |
|
|
46 | #include <rproto.h> |
38 | #include "rproto.h" |
47 | |
|
|
48 | |
|
|
49 | char **map_gen_onion (int xsize, int ysize, int option, int layers); |
|
|
50 | |
|
|
51 | |
39 | |
52 | /* These are some helper functions which help with |
40 | /* These are some helper functions which help with |
53 | manipulating a centered onion and turning it into |
41 | manipulating a centered onion and turning it into |
54 | a square spiral */ |
42 | a square spiral */ |
55 | |
43 | |
… | |
… | |
72 | ++(*cx); |
60 | ++(*cx); |
73 | |
61 | |
74 | /* cx and cy should now be the top-right corner of the onion layer */ |
62 | /* cx and cy should now be the top-right corner of the onion layer */ |
75 | } |
63 | } |
76 | |
64 | |
77 | |
65 | Maze |
78 | char ** |
|
|
79 | make_square_spiral_layout (int xsize, int ysize, int options) |
66 | make_square_spiral_layout (int xsize, int ysize, int options) |
80 | { |
67 | { |
81 | int i, j; |
68 | int i, j; |
82 | int cx, cy; |
69 | int cx, cy; |
83 | int tx, ty; |
70 | int tx, ty; |
84 | |
71 | |
85 | /* generate and allocate a doorless, centered onion */ |
72 | /* generate and allocate a doorless, centered onion */ |
86 | char **maze = map_gen_onion (xsize, ysize, RMOPT_CENTERED | RMOPT_NO_DOORS, 0); |
73 | Maze maze = map_gen_onion (xsize, ysize, RMOPT_CENTERED | RMOPT_NO_DOORS, 0); |
87 | |
74 | |
88 | /* find the layout center. */ |
75 | /* find the layout center. */ |
89 | cx = 0; |
76 | cx = 0; |
90 | cy = 0; |
77 | cy = 0; |
91 | for (i = 0; i < xsize; i++) |
78 | for (i = 0; i < xsize; i++) |
… | |
… | |
109 | |
96 | |
110 | maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */ |
97 | maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */ |
111 | maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */ |
98 | maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */ |
112 | |
99 | |
113 | /* walk left until we find the top-left corner */ |
100 | /* walk left until we find the top-left corner */ |
114 | while ((tx > 2) && maze[tx - 1][ty]) |
101 | while ((tx > 2) && maze[tx - 1, ty]) |
115 | tx--; |
102 | tx--; |
116 | |
103 | |
117 | make_wall (maze, tx - 1, ty, 0); /* make a horizontal wall with a door */ |
104 | make_wall (maze, tx - 1, ty, 0); /* make a horizontal wall with a door */ |
118 | |
105 | |
119 | /* walk down until we find the bottom-left corner */ |
106 | /* walk down until we find the bottom-left corner */ |