ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/random_maps/square_spiral.C
(Generate patch)

Comparing deliantra/server/random_maps/square_spiral.C (file contents):
Revision 1.3 by root, Thu Sep 14 22:34:02 2006 UTC vs.
Revision 1.10 by root, Sun Jul 1 05:00:19 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23
24 23
25/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 24/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
26snake-type layout. 25snake-type layout.
27 26
28input: xsize, ysize; 27input: xsize, ysize;
58 it also starts from cx and cy. */ 57 it also starts from cx and cy. */
59 58
60void 59void
61find_top_left_corner (char **maze, int *cx, int *cy) 60find_top_left_corner (char **maze, int *cx, int *cy)
62{ 61{
62 --(*cy);
63 63
64 (*cy)--;
65 /* find the top wall. */ 64 /* find the top wall. */
66 while (maze[*cx][*cy] == 0) 65 while (maze[*cx][*cy] == 0)
67 (*cy)--; 66 --(*cy);
67
68 /* proceed right until a corner is detected */ 68 /* proceed right until a corner is detected */
69 while (maze[*cx][*cy + 1] == 0) 69 while (maze[*cx][*cy + 1] == 0)
70 (*cx)++; 70 ++(*cx);
71 71
72 /* cx and cy should now be the top-right corner of the onion layer */ 72 /* cx and cy should now be the top-right corner of the onion layer */
73} 73}
74 74
75 75
79 int i, j; 79 int i, j;
80 int cx, cy; 80 int cx, cy;
81 int tx, ty; 81 int tx, ty;
82 82
83 /* generate and allocate a doorless, centered onion */ 83 /* generate and allocate a doorless, centered onion */
84 char **maze = map_gen_onion (xsize, ysize, OPT_CENTERED | OPT_NO_DOORS, 0); 84 char **maze = map_gen_onion (xsize, ysize, RMOPT_CENTERED | RMOPT_NO_DOORS, 0);
85 85
86 /* find the layout center. */ 86 /* find the layout center. */
87 cx = 0; 87 cx = 0;
88 cy = 0; 88 cy = 0;
89 for (i = 0; i < xsize; i++) 89 for (i = 0; i < xsize; i++)
90 for (j = 0; j < ysize; j++) 90 for (j = 0; j < ysize; j++)
91 {
92 if (maze[i][j] == 'C') 91 if (maze[i][j] == 'C')
93 { 92 {
94 cx = i; 93 cx = i;
95 cy = j; 94 cy = j;
96 } 95 }
97 } 96
98 tx = cx; 97 tx = cx;
99 ty = cy; 98 ty = cy;
100 while (1) 99 for (;;)
101 { 100 {
102 find_top_left_corner (maze, &tx, &ty); 101 find_top_left_corner (maze, &tx, &ty);
103 102
104 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2) 103 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2)
105 break; 104 break;
105
106 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */ 106 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */
107 107
108 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */ 108 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */
109 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */ 109 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */
110 110
128 tx++; /* set up for next layer. */ 128 tx++; /* set up for next layer. */
129 } 129 }
130 130
131 /* place the exits. */ 131 /* place the exits. */
132 132
133 if (RANDOM () % 2) 133 if (rndm (2))
134 { 134 {
135 maze[cx][cy] = '>'; 135 maze[cx][cy] = '>';
136 maze[xsize - 2][1] = '<'; 136 maze[xsize - 2][1] = '<';
137 } 137 }
138 else 138 else
141 maze[xsize - 2][1] = '>'; 141 maze[xsize - 2][1] = '>';
142 } 142 }
143 143
144 return maze; 144 return maze;
145} 145}
146

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines