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Comparing deliantra/server/random_maps/square_spiral.C (file contents):
Revision 1.15 by root, Tue Apr 15 18:43:11 2008 UTC vs.
Revision 1.23 by root, Sat Apr 23 04:56:53 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 25/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
25snake-type layout. 26snake-type maze.
26 27
27input: xsize, ysize; 28input: xsize, ysize;
28output: a char** array with # and . for closed and open respectively. 29output: a char** array with # and . for closed and open respectively.
29 30
30a char value of 0 represents a blank space: a '#' is 31a char value of 0 represents a blank space: a '#' is
32 33
33*/ 34*/
34 35
35#include <global.h> 36#include <global.h>
36 37
37#include "random_map.h" 38#include <rmg.h>
38#include "rproto.h" 39#include "rproto.h"
39 40
40/* These are some helper functions which help with 41/* These are some helper functions which help with
41 manipulating a centered onion and turning it into 42 manipulating a centered onion and turning it into
42 a square spiral */ 43 a square spiral */
43void 44void
44make_square_spiral_layout (Layout maze, int options) 45make_square_spiral_layout (layout &maze, int options)
45{ 46{
46 /* generate and allocate a doorless, centered onion */ 47 /* generate and allocate a doorless, centered onion */
47 map_gen_onion (maze, RMOPT_CENTERED | RMOPT_NO_DOORS, 0); 48 map_gen_onion (maze, RMOPT_CENTERED | RMOPT_NO_DOORS, 0);
48 49
49 int xsize = maze->w; 50 int xsize = maze.w;
50 int ysize = maze->h; 51 int ysize = maze.h;
51 52
52 /* find the layout center. */ 53 /* find the maze center. */
53 int cx = 0; 54 int cx = 0;
54 int cy = 0; 55 int cy = 0;
55 for (int i = 0; i < xsize; i++) 56 for (int i = 0; i < xsize; i++)
56 for (int j = 0; j < ysize; j++) 57 for (int j = 0; j < ysize; j++)
57 if (maze[i][j] == 'C') 58 if (maze[i][j] == 'C')
108 ++tx; /* set up for next layer. */ 109 ++tx; /* set up for next layer. */
109 } 110 }
110 111
111 /* place the exits. */ 112 /* place the exits. */
112 113
113 if (rndm (2)) 114 if (rmg_rndm (2))
114 { 115 {
115 maze[cx][cy] = '>'; 116 maze[cx][cy] = '>';
116 maze[xsize - 2][1] = '<'; 117 maze[xsize - 2][1] = '<';
117 } 118 }
118 else 119 else

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