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Comparing deliantra/server/random_maps/square_spiral.C (file contents):
Revision 1.17 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.23 by root, Sat Apr 23 04:56:53 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 25/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
26snake-type layout. 26snake-type maze.
27 27
28input: xsize, ysize; 28input: xsize, ysize;
29output: a char** array with # and . for closed and open respectively. 29output: a char** array with # and . for closed and open respectively.
30 30
31a char value of 0 represents a blank space: a '#' is 31a char value of 0 represents a blank space: a '#' is
33 33
34*/ 34*/
35 35
36#include <global.h> 36#include <global.h>
37 37
38#include "random_map.h" 38#include <rmg.h>
39#include "rproto.h" 39#include "rproto.h"
40 40
41/* These are some helper functions which help with 41/* These are some helper functions which help with
42 manipulating a centered onion and turning it into 42 manipulating a centered onion and turning it into
43 a square spiral */ 43 a square spiral */
44void 44void
45make_square_spiral_layout (Layout maze, int options) 45make_square_spiral_layout (layout &maze, int options)
46{ 46{
47 /* generate and allocate a doorless, centered onion */ 47 /* generate and allocate a doorless, centered onion */
48 map_gen_onion (maze, RMOPT_CENTERED | RMOPT_NO_DOORS, 0); 48 map_gen_onion (maze, RMOPT_CENTERED | RMOPT_NO_DOORS, 0);
49 49
50 int xsize = maze->w; 50 int xsize = maze.w;
51 int ysize = maze->h; 51 int ysize = maze.h;
52 52
53 /* find the layout center. */ 53 /* find the maze center. */
54 int cx = 0; 54 int cx = 0;
55 int cy = 0; 55 int cy = 0;
56 for (int i = 0; i < xsize; i++) 56 for (int i = 0; i < xsize; i++)
57 for (int j = 0; j < ysize; j++) 57 for (int j = 0; j < ysize; j++)
58 if (maze[i][j] == 'C') 58 if (maze[i][j] == 'C')

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