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Comparing deliantra/server/random_maps/square_spiral.C (file contents):
Revision 1.9 by root, Sat Jan 27 02:19:37 2007 UTC vs.
Revision 1.12 by root, Fri Apr 11 21:09:53 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24
25 23
26/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 24/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
27snake-type layout. 25snake-type layout.
28 26
29input: xsize, ysize; 27input: xsize, ysize;
32a char value of 0 represents a blank space: a '#' is 30a char value of 0 represents a blank space: a '#' is
33a wall. 31a wall.
34 32
35*/ 33*/
36 34
35#include <global.h>
37 36
38#include <stdio.h>
39#include <global.h>
40#include <time.h>
41
42#include <maze_gen.h>
43#include <room_gen.h>
44#include <random_map.h> 37#include "random_map.h"
45#include <sproto.h>
46#include <rproto.h> 38#include "rproto.h"
47
48
49char **map_gen_onion (int xsize, int ysize, int option, int layers);
50
51 39
52/* These are some helper functions which help with 40/* These are some helper functions which help with
53 manipulating a centered onion and turning it into 41 manipulating a centered onion and turning it into
54 a square spiral */ 42 a square spiral */
55 43
72 ++(*cx); 60 ++(*cx);
73 61
74 /* cx and cy should now be the top-right corner of the onion layer */ 62 /* cx and cy should now be the top-right corner of the onion layer */
75} 63}
76 64
77 65Maze
78char **
79make_square_spiral_layout (int xsize, int ysize, int options) 66make_square_spiral_layout (int xsize, int ysize, int options)
80{ 67{
81 int i, j; 68 int i, j;
82 int cx, cy; 69 int cx, cy;
83 int tx, ty; 70 int tx, ty;
84 71
85 /* generate and allocate a doorless, centered onion */ 72 /* generate and allocate a doorless, centered onion */
86 char **maze = map_gen_onion (xsize, ysize, RMOPT_CENTERED | RMOPT_NO_DOORS, 0); 73 Maze maze = map_gen_onion (xsize, ysize, RMOPT_CENTERED | RMOPT_NO_DOORS, 0);
87 74
88 /* find the layout center. */ 75 /* find the layout center. */
89 cx = 0; 76 cx = 0;
90 cy = 0; 77 cy = 0;
91 for (i = 0; i < xsize; i++) 78 for (i = 0; i < xsize; i++)
109 96
110 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */ 97 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */
111 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */ 98 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */
112 99
113 /* walk left until we find the top-left corner */ 100 /* walk left until we find the top-left corner */
114 while ((tx > 2) && maze[tx - 1][ty]) 101 while ((tx > 2) && maze[tx - 1, ty])
115 tx--; 102 tx--;
116 103
117 make_wall (maze, tx - 1, ty, 0); /* make a horizontal wall with a door */ 104 make_wall (maze, tx - 1, ty, 0); /* make a horizontal wall with a door */
118 105
119 /* walk down until we find the bottom-left corner */ 106 /* walk down until we find the bottom-left corner */

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