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Comparing deliantra/server/random_maps/square_spiral.C (file contents):
Revision 1.4 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.9 by root, Sat Jan 27 02:19:37 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24 25
25/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 26/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
26snake-type layout. 27snake-type layout.
27 28
58 it also starts from cx and cy. */ 59 it also starts from cx and cy. */
59 60
60void 61void
61find_top_left_corner (char **maze, int *cx, int *cy) 62find_top_left_corner (char **maze, int *cx, int *cy)
62{ 63{
64 --(*cy);
63 65
64 (*cy)--;
65 /* find the top wall. */ 66 /* find the top wall. */
66 while (maze[*cx][*cy] == 0) 67 while (maze[*cx][*cy] == 0)
67 (*cy)--; 68 --(*cy);
69
68 /* proceed right until a corner is detected */ 70 /* proceed right until a corner is detected */
69 while (maze[*cx][*cy + 1] == 0) 71 while (maze[*cx][*cy + 1] == 0)
70 (*cx)++; 72 ++(*cx);
71 73
72 /* cx and cy should now be the top-right corner of the onion layer */ 74 /* cx and cy should now be the top-right corner of the onion layer */
73} 75}
74 76
75 77
86 /* find the layout center. */ 88 /* find the layout center. */
87 cx = 0; 89 cx = 0;
88 cy = 0; 90 cy = 0;
89 for (i = 0; i < xsize; i++) 91 for (i = 0; i < xsize; i++)
90 for (j = 0; j < ysize; j++) 92 for (j = 0; j < ysize; j++)
91 {
92 if (maze[i][j] == 'C') 93 if (maze[i][j] == 'C')
93 { 94 {
94 cx = i; 95 cx = i;
95 cy = j; 96 cy = j;
96 } 97 }
97 } 98
98 tx = cx; 99 tx = cx;
99 ty = cy; 100 ty = cy;
100 while (1) 101 for (;;)
101 { 102 {
102 find_top_left_corner (maze, &tx, &ty); 103 find_top_left_corner (maze, &tx, &ty);
103 104
104 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2) 105 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2)
105 break; 106 break;
107
106 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */ 108 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */
107 109
108 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */ 110 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */
109 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */ 111 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */
110 112
128 tx++; /* set up for next layer. */ 130 tx++; /* set up for next layer. */
129 } 131 }
130 132
131 /* place the exits. */ 133 /* place the exits. */
132 134
133 if (RANDOM () % 2) 135 if (rndm (2))
134 { 136 {
135 maze[cx][cy] = '>'; 137 maze[cx][cy] = '>';
136 maze[xsize - 2][1] = '<'; 138 maze[xsize - 2][1] = '<';
137 } 139 }
138 else 140 else
141 maze[xsize - 2][1] = '>'; 143 maze[xsize - 2][1] = '>';
142 } 144 }
143 145
144 return maze; 146 return maze;
145} 147}
148

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