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Comparing deliantra/server/random_maps/square_spiral.C (file contents):
Revision 1.5 by root, Sun Dec 31 19:02:24 2006 UTC vs.
Revision 1.9 by root, Sat Jan 27 02:19:37 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25 25
26/* peterm@langmuir.eecs.berkeley.edu: this function generates a random 26/* peterm@langmuir.eecs.berkeley.edu: this function generates a random
27snake-type layout. 27snake-type layout.
28 28
59 it also starts from cx and cy. */ 59 it also starts from cx and cy. */
60 60
61void 61void
62find_top_left_corner (char **maze, int *cx, int *cy) 62find_top_left_corner (char **maze, int *cx, int *cy)
63{ 63{
64 --(*cy);
64 65
65 (*cy)--;
66 /* find the top wall. */ 66 /* find the top wall. */
67 while (maze[*cx][*cy] == 0) 67 while (maze[*cx][*cy] == 0)
68 (*cy)--; 68 --(*cy);
69
69 /* proceed right until a corner is detected */ 70 /* proceed right until a corner is detected */
70 while (maze[*cx][*cy + 1] == 0) 71 while (maze[*cx][*cy + 1] == 0)
71 (*cx)++; 72 ++(*cx);
72 73
73 /* cx and cy should now be the top-right corner of the onion layer */ 74 /* cx and cy should now be the top-right corner of the onion layer */
74} 75}
75 76
76 77
87 /* find the layout center. */ 88 /* find the layout center. */
88 cx = 0; 89 cx = 0;
89 cy = 0; 90 cy = 0;
90 for (i = 0; i < xsize; i++) 91 for (i = 0; i < xsize; i++)
91 for (j = 0; j < ysize; j++) 92 for (j = 0; j < ysize; j++)
92 {
93 if (maze[i][j] == 'C') 93 if (maze[i][j] == 'C')
94 { 94 {
95 cx = i; 95 cx = i;
96 cy = j; 96 cy = j;
97 } 97 }
98 } 98
99 tx = cx; 99 tx = cx;
100 ty = cy; 100 ty = cy;
101 while (1) 101 for (;;)
102 { 102 {
103 find_top_left_corner (maze, &tx, &ty); 103 find_top_left_corner (maze, &tx, &ty);
104 104
105 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2) 105 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2)
106 break; 106 break;
107
107 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */ 108 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */
108 109
109 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */ 110 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */
110 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */ 111 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */
111 112
129 tx++; /* set up for next layer. */ 130 tx++; /* set up for next layer. */
130 } 131 }
131 132
132 /* place the exits. */ 133 /* place the exits. */
133 134
134 if (RANDOM () % 2) 135 if (rndm (2))
135 { 136 {
136 maze[cx][cy] = '>'; 137 maze[cx][cy] = '>';
137 maze[xsize - 2][1] = '<'; 138 maze[xsize - 2][1] = '<';
138 } 139 }
139 else 140 else
142 maze[xsize - 2][1] = '>'; 143 maze[xsize - 2][1] = '>';
143 } 144 }
144 145
145 return maze; 146 return maze;
146} 147}
148

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