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Comparing deliantra/server/random_maps/square_spiral.C (file contents):
Revision 1.8 by root, Thu Jan 18 19:42:10 2007 UTC vs.
Revision 1.9 by root, Sat Jan 27 02:19:37 2007 UTC

59 it also starts from cx and cy. */ 59 it also starts from cx and cy. */
60 60
61void 61void
62find_top_left_corner (char **maze, int *cx, int *cy) 62find_top_left_corner (char **maze, int *cx, int *cy)
63{ 63{
64 --(*cy);
64 65
65 (*cy)--;
66 /* find the top wall. */ 66 /* find the top wall. */
67 while (maze[*cx][*cy] == 0) 67 while (maze[*cx][*cy] == 0)
68 (*cy)--; 68 --(*cy);
69
69 /* proceed right until a corner is detected */ 70 /* proceed right until a corner is detected */
70 while (maze[*cx][*cy + 1] == 0) 71 while (maze[*cx][*cy + 1] == 0)
71 (*cx)++; 72 ++(*cx);
72 73
73 /* cx and cy should now be the top-right corner of the onion layer */ 74 /* cx and cy should now be the top-right corner of the onion layer */
74} 75}
75 76
76 77
87 /* find the layout center. */ 88 /* find the layout center. */
88 cx = 0; 89 cx = 0;
89 cy = 0; 90 cy = 0;
90 for (i = 0; i < xsize; i++) 91 for (i = 0; i < xsize; i++)
91 for (j = 0; j < ysize; j++) 92 for (j = 0; j < ysize; j++)
92 {
93 if (maze[i][j] == 'C') 93 if (maze[i][j] == 'C')
94 { 94 {
95 cx = i; 95 cx = i;
96 cy = j; 96 cy = j;
97 } 97 }
98 } 98
99 tx = cx; 99 tx = cx;
100 ty = cy; 100 ty = cy;
101 while (1) 101 for (;;)
102 { 102 {
103 find_top_left_corner (maze, &tx, &ty); 103 find_top_left_corner (maze, &tx, &ty);
104 104
105 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2) 105 if (ty < 2 || tx < 2 || tx > xsize - 2 || ty > ysize - 2)
106 break; 106 break;
107
107 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */ 108 make_wall (maze, tx, ty - 1, 1); /* make a vertical wall with a door */
108 109
109 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */ 110 maze[tx][ty - 1] = '#'; /* convert the door that make_wall puts here to a wall */
110 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */ 111 maze[tx - 1][ty] = 'D'; /* make a doorway out of this layer */
111 112
142 maze[xsize - 2][1] = '>'; 143 maze[xsize - 2][1] = '>';
143 } 144 }
144 145
145 return maze; 146 return maze;
146} 147}
148

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